scholarly journals Pengembangan buku panduan permainan tradisional untuk meningkatkan kemampuan motorik kasar anak usia 5-6 tahun

2019 ◽  
Vol 6 (1) ◽  
pp. 50-58
Author(s):  
Reza Edwin Sulistyaningtyas ◽  
Puji Yanti Fauziah

Penelitian ini bertujuan untuk: (1) mengembangkan desain buku panduan permainan tradisional untuk meningkatkan perkembangan motorik kasar anak usia 5-6 tahun dan (2) mengetahui kelayakan dan efektifitas panduan permainan tradisional untuk meningkatkan perkembangan motorik kasar. Jenis penelitian ini adalah penelitian dan pengembangan (Research & Development). Model pengembangan menggunakan ADDIE yang terdiri dari 5 tahap yaitu: analyze, design, development, implementation dan evaluation. Subjek yang digunakan untuk uji coba produk pada tahap implementasi sebanyak 4 kelas kelompok B (usia 5-6 tahun) yang terdiri dari 66 anak. Teknik pengumpulan data menggunakan pedoman wawancara, angket, observasi dan lembar unjuk kerja. Teknik analisis data menggunakan t-test dengan taraf signifikansi 0.05. Permainan tradisional dalam buku panduan diantaranya adalah permainan egrang tempurung/bathok, lompat tali dan engklek. Hasil perhitungan uji t-test diperoleh nilai α = 0.000, nilai tersebut kurang dari 0.05 (<0.05). Kesimpulan yang diperoleh bahwa buku panduan permainan tradisional efektif untuk meningkatkan kemampuan motorik kasar. Developing traditional games handbook to improve gross motor ability of 5-6 years-old AbstractThe research aimed to: (1) develop traditional games handbook to improve gross motor ability of 5-6 Years-Old Children, (2) knowing the apropriate by expert and effevtiveness of traditional games handbook to improve gross motor ability of 5-6 years-old. This type of research is research and development (R & D). The development model which was used in this research was ADDIE model. The model consisted of five steps, that was: analyze, design, develop, implement and evaluate. The subjects used for implementation steps were 4 groups into class B (5-6 years-old children) who were consisting of 66 children. Collecting data used interview guidelines, questionnaire, observation and children performance sheet. Data analysis techniques was t-test with significance level 0.05. The development of traditional games handbook was as egrang tempurung/bathok, lompat tali and engklek. The result of validation by expert and teachers found that the developed products are categorized into a “good” category. The development of traditional games is declared effective in improving the gross motor ability of children.

2019 ◽  
Vol 2 (1) ◽  
pp. 49-61
Author(s):  
Zainudin Zainudin ◽  
Rica Widjayanti

The purpose of this study is to produce a science module based on disaster mitigation using eruption software. This research is a research and development following the steps of developing the ADDIE model including analysis, design, development, implementation and evaluation. Data collection techniques using the validation sheet of science modules and data analysis techniques using qualitative descriptive analysis. The results of the science content validation module based on disaster mitigation using eruption software have a very valid and reliable category and can be used with minor revisions or without revisions in science learning.


2017 ◽  
Vol 5 (2) ◽  
pp. 10
Author(s):  
Utrisa Luftania Furi ◽  
NFn Mustaji

The purpose of this research is to produce a decent and effective digital photo video media for the subject of composition for the students of class XI Multimedia of Vocational High School. The development model used is the ADDIE model. To determine the feasibility of the product is based on expert test ie media experts and content experts. To know the effectiveness of the product is based on a comparison of learning result test between experiment class and control class at SMKN 1 Dlanggu Mojokerto. Based on the results of expert test data analysis obtained conclusion that the learning video media developed feasible to use in learning. The result of the value of pre-test and post- test conducted in control class and experimental class by using t-test obtained t-count is 13,11 and by using t-test distribution table with significant level 5% obtained t-table = 2 , 68, thus the video learning media declared effective. The conclusion of this study indicates that the video learning media subjects composition of digital photos declared feasible and effective for students class XI Multimedia Vocational Secondary School.AbstrakTujuan penelitian ini adalah menghasilkan media video mata pelajaran komposisi foto digital yang layak dan efektif bagi siswa kelas XI Multimedia Sekolah Menengah Kejuruan. Model pengembangan yang digunakan adalah model ADDIE. Untuk mengetahui kelayakan produk didasarkan pada uji ahli yakni ahli media dan ahli isi. Untuk mengetahui keefektifan produk didasarkan pada perbandingan tes hasil belajar antara kelas eksperimen dan kelas kontrol di SMKN 1 Dlanggu Mojokerto. Berdasarkan hasil analisis data uji ahli diperoleh simpulan bahwa media video pembelajaran yang dikembangkan layak digunakan dalam pembelajaran. Hasil nilai dari pre-test dan post-test yang dilakukan pada kelas kontrol dan kelas eksperimen dengan menggunakan uji-t diperoleh t-hitung adalah 13,11 dan dengan menggunakan tabel distribusi uji-t dengan taraf signifikan 5% diperoleh t-tabel = 2,68, dengan demikian media video pembelajaran dinyatakan efektif. Kesimpulan penelitian ini menunjukkan bahwa media video pembelajaran mata pelajaran komposisi foto digital dinyatakan layak dan efektif bagi siswa kelas XI Multimedia Sekolah Menengah Kejuruan.


Increasing independence and competitiveness of the nation is carried out in order to advance the Indonesian civilization. One of them is through the development of a national system of science, and technology in Citizenship Education. Citizenship Education is one of the subjects that shape the character of Indonesian society. The long-term goals to be achieved in this study are as follows: the researcher found a developmental design of Citizenship Education Learning Model to improve the character of Indonesian society in the era of digital media and the Revolution of Technology. The research method used research and development which is a research method used to yield certain products and to test the validity and the effectiveness of the products. This study used a procedural development model. The procedure in this study adapted the ADDIE model (Analyze, Design, Develop, Implement, and Evaluate). The sample in this study involved State and Private Universities in Indonesia. The results of the study show the following: First, doing a need analysis, identifying problems (needs), and performing task analysis; Second, Design, this design phase, formulated SMART learning objective; Third, Development was realizing blue-print with digital media innovation; Fourth, Implementation was a real step to implement the learning system that we were making; Fifth, Evaluation was a process to see whether the learning system being built was successful, in accordance with early expectations or not. The evaluation was the final way from the design model of the ADDIE learning system. Based on the instructional development model ADDIE, it was then adopted in the developmental stage of the Citizenship Education learning model, with the modification of "MPC" (Modification of Project Citizen) which has adopted the absorption of digital media and the technological revolution.


2021 ◽  
Vol 6 (1) ◽  
pp. 40
Author(s):  
Ospa Pea Yuanita Meishanti

Augmented Reality is actually not something foreign to the general public, it's just that they don't know what Augmented Reality itself means, Augmented Reality cards can generally be found in some snacks, which the cards can be scanned through a special application available on the Playstore. However, currently researchers are making Augmented Reality for learning, in this case researchers are using bee metamorphosis, so learning becomes more interesting. This study aims to describe the feasibility of Augmented Reality media for bee metamorphosis and to determine student responses to the attractiveness of Augmented Reality media for bee metamorphosis. The development model used is the ADDIE model which includes: Analysis, Design, Development, Implementation and Evaluation. Products are validated by one media expert and one material expert. The attractiveness test was carried out on 5 students of MTs Al-Ihsan Kalijaring Jombang. Data obtained from media experts, namely 80% with proper qualifications, criteria from material experts, namely 88% with very decent qualifications, while from the data students get a score of 88.75% with qualifications strongly attractiveness. The results of the assessment of media experts, material experts and student responses show that the bee metamorphosis Augmented Reality can be used as a learning media.


2020 ◽  
Vol 7 (3) ◽  
pp. 252
Author(s):  
M Syarafuddin ◽  
Yuliastri Yuliastri

The purpose of this study was to determine the effect of assertive training techniques on the adaptation of class X students at SMAS Darul Hikmah Mataram. This research method uses experiments. The population in this study were all students of class X SMAS Darul Hikmah Mataram, amounting to 16 students. In this study using purposive sampling to determine the sample and produced 6 students to study who experienced low adjustment. Data collection techniques using questionnaires, observation, interviews, and documentation. Data analysis techniques using statistical analysis with the t-test formula. In accordance with the results of the calculation of tcount obtained from the results of the study showed 12,156. While the t-test value in the table with db (N-1) = 6-1 = 5 with a significance level of 0.05 or 5% = 2.015. So the results obtained in this study are greater than t table (12,156> 2,015), thus the conclusion obtained in this study is that there is an influence of assertive training techniques on the adjustment of class X students in SMAS Darul Hikmah Mataram.


2016 ◽  
Vol 4 (2) ◽  
pp. 176
Author(s):  
Nurul Mu’minin MZ ◽  
Suhardi Suhardi

<p>Penelitian ini bertujuan untuk: (1) menghasilkan perangkat pembelajaran tematik integratif berbasis sastra yang layak bagi siswa kelas V SD, (2) mengetahui efektivitas perangkat pembelajaran tematik integratif berbasis sastra bagi siswa kelas V SD. Penelitian dan pengembangan mengacu pada langkah yang dikembangkan Borg &amp; Gall. Desain pengembangan dikelompokkan menjadi 3 langkah: (1) studi pendahuluan, (2) proses pengembangan, dan (3) uji coba dan finalisasi. Uji lapangan operasional dilakukan di SD Negeri 3 Pancor dan SD Negeri 3 Selong dengan jumlah subjek 102 orang siswa. Pengumpulan data menggunakan pedoman wawancara, lembar angket, lembar observasi, dan soal tes. Teknik analisis data menggunakan <em>Paired Sample t Test, </em>dan <em>Independent Sample t Test </em>dengan taraf signifikansi 0,05<em>.</em> Hasil penelitian menunjukkan perangkat pembelajaran tematik integratif berbasis sastra hasil pengembangan menurut ahli (<em>expert judgment</em>) berkategori “baik”. Terdapat perbedaan signifikan nilai hasil akhir pembelajaran antara kelas kontrol dengan kelas eksperimen setelah menggunakan produk hasil pengembangan perangkat pembelajaran tematik integratif berbasis sastra dengan p &lt; 0,05, dan p = 0,002.</p> <p><strong> </strong></p> <p><strong>Kata Kunci</strong>: <em>perangkat</em><em> pembelajaran, tematik integratif, pembelajaran berbasis sastra.</em></p> <p><strong> </strong></p> <p> </p><p><strong><strong><em>DEVELOPING THEMATIC </em></strong><strong><em>INTEGRATIVE </em></strong><strong><em>LEARNING INSTRUMENTS BASED ON </em></strong><strong><em>LITERATURE</em></strong><strong><em> FOR FI</em></strong><strong><em>FTH</em></strong><strong><em> GRADE </em></strong><strong><em>ELEMENTARY SCHOOL STUDENT</em></strong></strong></p><p><strong><strong><em> </em></strong>Abstract</strong></p> <p><strong> </strong></p> <p>This study aims to: (1) produce an integrated thematic learning instruments based on literature, that is eligible for fifth grade elementary school student, (2) determine the effectiveness of the thematic integrative learning instrument based on literature for fifth grade elementary school student. The research and development refers to the model developed by Borg &amp; Gall. The design development is grouped into three steps, namely: (1) preliminary study, (2) the process of development, and (3) testing and finalization. Operational field test conducted in SD Negeri 3 Pancor dan SD Negeri 3 Selong subjects totaled 102 students. Collecting data used interviews, questionnaire sheets, observation sheets, and tests. Data were analyzed using<em> Paired Sample t Test, </em>and<em> independent sample t test</em> with significance level of 0.05. The results show the development of learning outcomes-based learning instrument thematic integrative literature according to the expert (<em>expert judgment</em>) is categorized as "good". There are significant differences in the value of learning outcomes between the control class and the experimental class after using the learning outcomes of thematic integrative learning instrument based on literature with p &lt;0.05, and p = 0.002.</p> <p><strong>Keywords:</strong> <em>learning </em><em>instrument, thematic integrative, literature-based learning.</em></p>


Author(s):  
Ratih Puspasari

Latar belakang penelitian ini adalah selama proses perkuliahan Teori Graf berlangsung buku yang digunakan oleh mahasiswa mengacu pada berbagai buku teks yang beredar di pasaran namun urutan penyampaiannya tidak seragam dan terstruktur. Buku teks khusus teori graf sangat jarang sekali ada. Kalaupun ada, seringkali masuk pada sub bab matematika diskrit, sehingga dosen sering mengalami kesulitan untuk meramu materi yang sesuai dengan silabus dan RPS. Ketidaktersediaan buku Teori Graf yang dijadikan acuan sebagai sumber belajar menyebabkan mahasiswa sulit memahami konsep. Tujuan dari penelitian ini adalah menghasilkan buku ajar kompilasi Teori Graf yang berkualifikasi baik dan layak diterapkan dalam perkuliahan teori graf oleh dosen dan mahasiswa di STKIP PGRI Tulungagung. Penelitian ini merupakan penelitian dengan model ADDIE yang terdiri dari analisis, perancangan, pengembangan, implementasi, dan evaluasi. Metode pengumpulan data menggunakan kuesioner. Hasil validasi buku ajar teori graf menunjukkan bahwa ahli isi/materi menilai buku ajar berkualifikasi baik, ahli desain pembelajaran menilai buku ajar berkualifikasi baik, dan ahli media pembelajaran menilai buku ajar berkualifikasi baik. Rerata hasil uji pada kelompok kecil baik dosen maupun mahasiswa menunjukkan bahwa buku ajar yang dihasilkan berada pada kualifikasi baik. Hasil penelitian pengembangan adalah buku ajar kompilasi teori graf berkualifikasi baik, layak, dan siap digunakan oleh dosen dan mahasiswa di STKIP PGRI Tulungagung. Kata kunci: buku ajar kompilasi, teori graf, model ADDIE.   ABSTRACT The background of this research is, during the Graph Theory lecture, the books used by students are textbooks on the market which have an unstructured contents and order. Special textbooks on graph theory are very rare, even if they are often included in the sub-chapter of discrete mathematics, so that lecturers often have difficulty compiling material that is in accordance with the syllabus and lesson plans. The unavailability of the graph theory book as learning sources has made the lack of students’ understanding the concept. The purpose of this study is to produce good quality and feasible text theory compilation textbooks in lectures on graph theory by lecturers and students at STKIP PGRI Tulungagung. This research is a development research. The development model used in this study is the ADDIE model, which includes five steps: analysis, design, development, implementation, and evaluation. Data is collected using questionnaire. The results of the validation of graph theory textbooks are content/material experts assess textbooks as well qualified, learning design experts assess textbooks as well qualified, and learning media experts assess textbooks as well qualified. The average test results in small groups both lecturers and students indicate that the textbook is in good qualification. Thus the development research stated that the textbook compilation of qualified graph theory is good, feasible, and ready to be used by lecturers and students at STKIP PGRI Tulungagung. Keywords: compilation textbook, graph theory, ADDIE model.


2019 ◽  
Vol 3 (1) ◽  
pp. 35 ◽  
Author(s):  
Rahmat Arofah Hari Cahyadi

Instructional material are an important part in determining the quality of learning. The design of the development of instructional material needs to pay attention to the development model to ensure the quality of instructional material in supporting learning effectiveness, because the development of instuctional material is basically a linear process with the learning process. One of the designs for the development of instructional material that is often used is the ADDIE Model through 5 stages; Analysis, Design, Development, Implementation and Evaluation. The ADDIE model is a learning system design model that shows the basic stages of a learning system that is easy to do. 


Studi Arab ◽  
2020 ◽  
Vol 11 (1) ◽  
pp. 27-36
Author(s):  
Mezan Kesuma ◽  
Reni Puspita Sari

The objectives of this study are: 1) Developing the sharaf modules with the deductive approach, 2) Knowing the feasibility of the sharaf module with a deductive approach and 3) Knowing the effectiveness of the sharaf module with the deductive approach of class X students in Pondok Modern Madinah Labuhan Maringgai, East Lampung. The development model used the Borg and Gall model with seven stages, namely: preliminary study, research planning, design development, limited trials, limited revision of trial results, wider product testing, and wider revision of trial results. Observing the above statement, the results of this study show that: development of sharaf module with deductive approach is very feasible to use, the results of the material expert validation are 89% and the learning design expert validation results are 86%, the average score of the student's pretest is 54.16 and the posttest value is 84.16. Based on the results of calculations using the SPSS application 24, it is known that the value of to = 15.288 and ttable 1.69913 at a significance level of 5%, so it can be concluded that there is a difference between the pretest value t and posttest grade X students, because t0 15.288> ttable 1.69913, Ha accepted and Ho rejected


2018 ◽  
Vol 2 (2) ◽  
pp. 163
Author(s):  
Athi’ Hidayati ◽  
Mahfudiyanto Mahfudiyanto

<p><em>This study aims to: developing Islamic monopoly </em><em>contract </em><em>learning media in muamalah fiqh courses. This study uses a research and development model with a procedure that is simplified into three stages according to the ADDIE model (Analysis, Design, Development or Production, Implementation, Delivery and Evaluation).</em><em></em></p><p><em>Design (conversion of the functions of the general monopoly component to the Islamic monopoly contract and designing media designs before being made using Corel Draw X5), Development or Production (based on the design that has been made on paper, the researcher made a monopoly Islamic contract (monasy) learning media with Corel Draw X5 and validated the material test, media test</em><em>)</em><em>. </em><em>Effektivitas</em><em> of monopoly Islamic contract (monasy) learning media according to material experts and media experts is "feasible" to be used as</em> <em>Islamic financial literacy learning media</em><em>.</em></p>


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