scholarly journals Pelatihan kontrol diri untuk mengurangi kecenderungan internet gaming disorder pada anak usia sekolah

2019 ◽  
Vol 7 (1) ◽  
pp. 81
Author(s):  
Ria Fatma Ramadhani ◽  
Iswinarti Iswinarti ◽  
Uun Zulfiana

Abstrak. Pada zaman yang semakin canggih ini penggunaan gadget tidak terbatas pada kalangan orang dewasa saja melainkan anak-anak juga telah menggunakan gadget. Gadget digunakan untuk membantu memenuhi segala kebutuhan salah satunya adalah kebutuhan mencari hiburan dengan bermain game, yang dengan mudah bisa dimainkan dengan menggunakan internet. Penggunaan internet untuk bermain game secara terus menerus dan mengakibatkan dampak negatif bagi dirinya akan menyebabkan internet gaming disorder. Tingginya tingkat internet gaming disorder pada anak dapat diatasi, salah satunya dengan memberikan pelatihan kontrol diri. Penelitian ini bertujuan untuk memberikan pelatihan konrol diri sebagai metode eksperimen dalam mengurangi tingkat internet gaming disorder pada anak usia sekolah serta melihat seberapa besar pengaruh perlakuan pada tingkat internet gaming disorder. Penelitian ini merupakan  penelitian eksperimen dengan desain control group pre-test post-test. Penelitian ini dilakukan pada 12 orang anak usia sekolah 9-11 tahun dengan menggunakan teknik purposive sampling yang terbagi menjadi 2 grup. Hasil penelitian menunjukkan adanya pengaruh signifikan pelatihan kontrol diri terhadap tingkat internet gaming disorder (p = 0,04 dimana nilai p < 0,05). Dengan begitu, pelatihan kontrol diri dapat menurunkan internet gaming disorder pada anak usia sekolah. Kata kunci: Internet Gaming Disorder, Pelatihan Kontrol Diri, Anak Usia Sekolah  Abstract. In this particular sophisticated era, the use of gadget is not limited only within the reach of the adults but also children for the sake of fulfilling many of the needs which one of it happened to be the need of entertainment through internet gaming. The use of internet for playing games continuously with its negative effect will lead to an Internet Gaming Disorder. High level of Internet Gaming Disorder can be overcome, one of it would be by giving a self-control training. This research aims to apply a self-control training as an experimental method to reduce the level of Internet Gaming Disorder in children as well as sighting at how much of an impact the intervention will be on the level of IGD. This research is experimental with control group pre-test post-test design. 12 children with the age of 9-11 will be chosen as participants through purposive sampling technique. The result of this research showed that there is a significant impact of a self-control training towards the level of igd (p = 0.04). With that being said, self-control training is capable of reducing the level of igd in children. Keyword: Internet Gaming Disorder, Self-control training, Schooler

2020 ◽  
Vol 5 (1) ◽  
pp. 47-56
Author(s):  
Risa Yuspitasari ◽  
Rahmawati ◽  
Raudah Zaimah Dalimunthe

This research aimed to discover the level of anxiety in students before the exam and the effect of music classic (Mozart) to reduce such anxiety. The study was conducted at SMP Negeri 1 Ciruas with students with a high level of anxiety, which has been revealed from the results of the anxiety scale questionnaire using a purposive sampling technique with a total of 68 respondents. This research was used with an experimental method consisting of an experimental group and a control group. From the treatment, the results showed pre-test 12.55 in the high category and post-test 7.852 in the medium category. This shows changes in the results before and after the treatment is given. It can be concluded that the effect of the use of music (Mozart) can reduce student anxiety before the test.


2020 ◽  
Vol 9 (2) ◽  
pp. 401-409
Author(s):  
Hyunsuk Jeong ◽  
Hyeon Woo Yim ◽  
Seung-Yup Lee ◽  
Hae Kook Lee ◽  
Marc N. Potenza ◽  
...  

AbstractObjectivesWe examined serial mediating roles of low self-control and aggression in explaining relationships between levels of inattention and hyperactivity problems (IHPs) and severity of Internet gaming disorder (IGD) features when exposed to online games among adolescents without Attention deficit hyperactivity disorder (ADHD) stratified by gender using three-wave longitudinal study.MethodThe sample comprised a total of 1,732 family dyads from a study that was conducted among seventh graders without diagnoses of ADHD at baseline. Levels of IHPs were assessed by the parent reported Korean version of the ADHD rating scale at baseline (wave1). Severity of IGD features was assessed by the Internet Game Use-Elicited Symptom Screen (IGUESS) at wave3. Both levels of self-control (wave1) and aggression (wave2) were assessed by self-report. The mediating role of low self-control and aggression in the relationships between level of IHPs and severity of IGD were evaluated using serial mediation analysis separately for each gender.ResultsLevels of IHPs were related directly to severity of IGD features in both genders. The indirect effects via low self-control were also significant in both genders, however, the indirect effects via aggression was significant only in women. The serial mediation effect via low self-control and aggression between levels of IHPs and IGD features was significant in both genders (men, coefficient:0.009, 95%CI 0.005–0.019; women, coefficient:0.010, 95%CI:0.005–0.026).ConclusionWe revealed a possible mechanism underlying a serial mediation chain from low self-control to aggression explaining the effects of IHPs on severity of IGD features. However, this conclusion should be taken with a caution, because the effect sizes were very low.


2021 ◽  
Vol 7 (1) ◽  
pp. 139-144
Author(s):  
Widiyanti Sarimunadi ◽  
Bunga Tiara Carolin ◽  
Rosmawaty Lubis

ABSTRACT: SEFT THERAPY (SPIRITUAL EMOTIONAL FREEDOM TECHNIQUE) FOR ANXIETY IN DEALING WITH LABORBackground: If the concern and anxiety of pregnant women is not handled seriously, it will have an impact and influence on physical and psychological aspects, both on the mother and the fetus. Pregnant women who experience anxiety in the face of labor are afraid of being operated on, afraid of spending a lot of money, fear of not being able to care for their babies properly, fear of their baby dying, fear of pain during delivery. One of the techniques for dealing with anxiety is SEFT therapy.Objective: to determine the effect of Spiritual Emotional Freedom Technique (SEFT) on anxiety in dealing with labor process.Methodology: this research is a quasi-experimental design with pre and post-test with control group design. The sample in this study was 25 trimester III pregnant women. The sampling technique was using purposive sampling technique. The research instrument used the DASS 42 questionnaire. The results of the data normality test were normally distributed so that the data were analyzed using the paired t-test.Results: The results showed that the average score of maternal anxiety before therapy was 13.48 (moderate) while after therapy was 7.88 (normal). The bivariate test results obtained p value 0,000.Conclusions: Spiritual Emotional Freedom Technique (SEFT) can overcome the anxiety of pregnant women in facing labor.Suggestions: It is hoped that this therapy can be applied in the practice of midwifery to care for pregnant women, especially pregnant women who experience trauma or have anxiety in their pregnancy. Keywords: anxiety, pregnant women, spiritual emotional freedom technique. ABSTRAK Latar Belakang: Kekhawatiran dan kecemasan pada ibu hamil apabila tidak ditangani dengan serius akan membawa dampak dan pengaruh terhadap fisik dan psikis, baik pada ibu maupun janin. Ibu hamil yang mengalami kecemasan dalam menghadapi persalinan disebabkan karena ibu takut dioperasi, takut akan mengeluarkan biaya yang banyak, takut tidak bisa merawat bayinya dengan baik, takut bayinya meninggal, takut kesakitan saat persalinan. Salah satu teknik untuk menghadapi kecemasan adalah denga terapi SEFT.Tujuan: Mengetahui pengaruh Terapi Spiritual Emotional Freedom Technique (SEFT) terhadap kecemasan dalam menghadapi persalinan.Metodologi penelitian: Penelitian ini merupakan quasi-experimental dengan rancangan pre and post test with control group design. Sampel dalam penelitian ini berjumlah 25 ibu hamil trimester III. Teknik pengambilan sampel menggunakan teknik purposive sampling. Instrumen penelitian menggunakan kuesioner DASS 42. Hasil uji normalitas data berdistribusi normal sehingga dianalisis data menggunakan uji paired t-test.Hasil Penelitian: Hasil penelitian menunjukan bahwa skor rata-rata kecemasan ibu sebelum terapi 13,48 (Sedang) sedangkan sesudah terapi menjadi 7,88 (normal). Hasil uji bivariate didapatkan p value 0,000.Kesimpulan: Terapi Spiritual Emotional Freedom Technique (SEFT) mampu mengatasi kecemasan ibu hamil dalam menghadapi persalinan.Saran: Diharapkan terapi ini dapat diaplikasikan dalam praktik kebidanan perawatan ibu hamil khususnya ibu hamil yang mengalami trauma atau mempunyai kecemasan dalam kehamilannya. Kata kunci: Kecemasan, ibu hamil, Terapi Spiritual Emotional Freedom Technique


2021 ◽  
Vol 36 (3) ◽  
pp. 451-471
Author(s):  
Amna Rasheed ◽  
Sadaf Ahsan ◽  
Sadaf Zaheer

The objective of the current study was to assess the impact of internet gaming disorder on self-appraisal. Moreover, role of gender as a moderator on the relationship between internet gaming disorder and self-appraisal among university students was also explored. A sample of 300 students was collected through purposive sampling technique, from different universities of Islamabad and Rawalpindi. The participant’s age range was 18-28 years. Self-report measures i.e., Internet Gaming Disorder Scale-short form (Pontes & Griffiths, 2015) and Core Self Evaluation Scale (Judge, Erez, Bono, & Thoresen, 2003) were administered. Results yielded that internet gaming disorder negatively predicted self-appraisal among university students. Moreover, gender worked as a significant moderator on the relationship between internet gaming disorder and self-appraisal. The independent sample t-test showed that males reported a higher level of internet gaming disorder as compared to females. Males showed less self-appraisal as compared to females. This study will help to identify the effects of internet gaming disorder on self-appraisal among university students. Furthermore, intervention plans can also be developed for students by decreasing their gaming activity and increasing their self-appraisal and bringing them back to their normal life.


2021 ◽  
Author(s):  
Mirna Macur ◽  
Halley M Pontes

Abstract Background: Since electronic gaming is particularly appealing to children and adolescents, they may be at greater risk for developing Internet Gaming Disorder (IGD). This study aimed to explore the characteristics of adolescents at risk of developing IGD because it is a relatively new disorder included in Diagnostic and Statistical Manual of Mental Disorders in 2013. Harmful consequences of disordered gaming have also been recognized by the World Health Organization that recently included ‘Gaming Disorder’ in the eleventh revision of the International Classification of Diseases. Additionally, this study also sought to encourage preventative initiatives in adolescence, when most addictions develop. Methods: A quantitative and nationally representative study was conducted in primary schools in Slovenia with eighth grade as the primary sampling unit (N = 1,071, Meanage = 13,44 years, SDage = 0.59). Psychometric test measuring IGD was administered to identify participants’ IGD risk and to compare ‘high risk’ and ‘low risk’ students in relation to free time activities, self-control, and parent-child relationship. T–test for independent samples was computed and multiple linear regression analysis performed to identify the most relevant predictors of IGD.Results: About 4.7% (n = 48) [95% CI: 3.4%-6.0%] of Slovenian adolescents were found to be at high risk of developing IGD. These were mostly boys (n = 42, 87.5%), and their preferred leisure activities involved more screen time activities (e.g., watching TV, playing video games, using social media). Moreover, high risk IGD participants showed significantly lower levels of self-control compared to low risk IGD participants and poorer understanding with their parents. Perceived satisfaction with life and mental health did not differ significantly between the two groups. Multiple linear regression analysis revealed five key predictors of IGD in adolescents: time spent gaming at weekends (ß = 0.27), male gender (ß = 0.20), low self-control (ß = -0.19), time spend gaming from Monday to Friday (ß = 0.11) and gaming as a frequent free time activity (ß = 0.11).Conclusion: Public health measures should target adolescents at risk of developing IGD in early age, because they are particularly drawn to video games and present greater IGD vulnerability.


2018 ◽  
pp. 134-141
Author(s):  
Luhur Arifian ◽  
Joko Kismanto

ABSTRAK Pada penyakit asma, serangan umumnya datang pada malam hari, tetapi dalam keadaan berat serangan dapat terjadi setiap saat tidak tergantung waktu. Inspirasi pendek dan dangkal, mengakibatkan penderita menjadi sianosis, wajahnya pucat dan lemas, serta kulit banyak mengeluarkan keringat. Penelitian ini bertujuan untuk mengetahui pengaruh pemberian posisi Semi fowler terhadap respiration rate pada pasien asma bronkial di Puskesmas Air Upas Ketapang   Jenis penelitian ini adalah penelitian kuantitatif dengan rancangan Quasi Eksperimental dengan Pre and post test with control group design. Populasi dalam penelitian ini adalah sejumlah 48 orang yang mengalami asma bronkial di Puskesmas Air Upas Kabupaten Ketapang, Kalimantan Barat. Pemilihan sampel dilakukan dengan metode purposive sampling dengan jumlah sampel pada penelitian ini adalah 42 responden. Analisa data dalam penelitian ini menggunakan uji Wilcoxon.   Hasil penelitian menunjukkan uji Wilcoxon dengan nilai p value 0,000 sehingga ada pengaruh pemberian posisi semi fowler terhadap respiration rate pada pasien asma bronkial di Puskesmas Air Upas Ketapang   Kata Kunci: posisi semi fowler, respiration rate, asma bronkial     ABSTRACT In asthma, the attacks usually come at night, but in a state of severe attacks can occur at any time does not depend on time. Inspiration short and shallow, resulting in the patient became cyanotic, his face pale and limp, and skin a lot of sweat. This study aimed to determine the effect of semi fowler position against respiration rate in patients with bronchial asthma in the Main Clinic Air Upas Ketapang. This research used the quasi experimental quantitative method with the pre and post test with control group design. It’s population was 48 asthma sufferers at the main clinic Air Upas Ketapang of west Borneo. The samples of research were determined through the purposive sampling technique and consisted of 42 respondents who were divided into two groups: 21 in the control group and 21 in the experimental group. The data of research were analyzed by using the Wilcoxon’s analysis.The results showed the Wilcoxon test with p value of 0.000 so that there is the effect of semi fowler position against respiration rate in patients with bronchial asthma in the Main Clinic Air Upas Ketapang.   Keywords: position semi fowler, respiration rate, bronchial asthma  


Author(s):  
Mario Lehenbauer-Baum ◽  
Martina Fohringer

Internet Gaming Disorder (IGD) was introduced in the recent DSM-V as a condition needing more research. Therefore, this chapter contributes to this discussion by a summary of recent research findings and introduces an empirical study concerning differences between an engaged and a problematic use of games. We surveyed 577 participants (mean age 24.38 years; 77.1% male) from German speaking areas. We used a gaming addiction questionnaire and the Internet Addiction Scale (ISS-20). 93.7% are high-level player (level 85); 3.1% are addicted according to the ISS-20. We found 2 factors explaining “addiction” and “engagement”. Addicted players spend more time per week playing online with 31.31 hours/week compared to highly engaged players with 22.19 hours/week (p < .001), have higher scores in the Internet addiction scale (p < .001), and significantly lower scores in scales measuring the quality of life (p < .001). Therefore we conclude that items tapping euphoria and cognitive salience are of limited use when it comes to a classification of IGD.


2019 ◽  
Vol 5 (2) ◽  
pp. 159-166
Author(s):  
Mochamad Ishak ◽  
Sony Hasmarita ◽  
Ani Pristiawati

The objectives of this study are: (1) Determine the effect of trunk buoys on backstroke swimming skills (2) Determine the effect of back buoys on backstroke swimming skills (3) Knowing which is more influential between rod buoys and back buoys on backstroke swimming skills in Kampoeng learn swimming club. In this study the authors used the experimental method by trying out a treatment to find out how much influence it had on the object it was holding. The population used in this study was the Kampoeng students learning swimming clubs, amounting to 104 students, while the sample used was 28 people from students who were not proficient in backstroke swimming with a sampling technique using purposive sampling. From the calculation results it can be seen that the average difference between pre-test and post-test occurred significantly in the experimental group (stem buoy users) 34.00 while the average control group (back buoy user) 36.00 for backstroke swimming skills. Calculation results t comparison of the differences in the two learning outcomes 2.133 smaller than t Table 2.158. Thus we can reject the hypothesis (Ho), then it can be concluded that: Back buoy media is more influential on backstroke swimming skills compared to stem buoys


2020 ◽  
Vol 8 (4) ◽  
pp. 230-237
Author(s):  
Marris R. Reyes

Purpose of the study: The main objective of this study is to examine the risk factors for internet gaming disorder (IGD). Specifically, it aims to: measure the severity of internet gaming among Filipino students; describe their internet gaming characteristic; and, identify which among the risk factors predict IGD. Methodology: Students who displayed five or more symptoms in the Internet Gaming Disorder Scale – Short Form (IGD9-SF) were identified. The internet gaming characteristics, Brief Self Control Scale (BSCS) to identify self-control levels, and Mini-IPIP for the personality of the participants were also collected. Data were analyzed using descriptive statistics and linear regression analysis to identify the significant risk factors for IGD using SPSS 17.0. Main Findings: Internet gaming characteristics such as time spent, money spent, and devices used were significant risk factors to IGD. Psychological factors such as self-control and personality traits (agreeableness and openness) were established and were also significant risk factors. The lower the self-control the higher the risk of developing IGD, as well as the more agreeable and open the gamers are the higher the risk to IGD. Applications of this study: Researchers and therapists should focus on developing intervention methods focusing on minimizing the device's exposure to lessen time and money spent in gaming as well as strengthening the self-control of the gamers.  Novelty/Originality of this study: This psychological inquiry contributed to the emerging psychological disorder IGD shedding light on its current debates and controversies. This established risk factors to IGD among Filipino students who are time spent, money spent, devices used, self-control, and personality factors such as agreeableness and openness.


2020 ◽  
Vol 8 (2) ◽  
pp. 100
Author(s):  
Desak Gede Nanda Amaria Dewi ◽  
Sang Ayu Ketut Candrawati ◽  
Ni Kadek Muliawati

<em>Elderly undergoes various changes due to the aging process, one of them is the musculoskeletal system which results in the elderly being vulnerable to falls and if not be treated, it can cause injury to the elderly and even death. One way to reduce the level of fall risk in elderly is to do balance exercises, especially four square step exercises which is not only train the muscle strength of elderly but also train the visual coordination. The purpose of this study was to determine the effect of four square step exercises on the fall risk in elderly. This study used a design of pre-experimental one group pre-test and post-test without control group. The study was conducted at PSTW Wana Seraya Denpasar. The respondens in this study selected through purposive sampling technique. Among 36 elderly who living at PSTW Wana Seraya Denpasar, </em>there were 17 people who met the inclusion and exclusion criteria. After calculating the sample, there were 15 samples were obtained. <em>The results of the study, the fall risk in elderly before four square step exercise were 12 respondents (80%) at moderate level and three respondents (20%) at high level. After training, nine respondents (60%) had a moderate fall risk and six respondents (40%) had low fall risk. Based on the results of Wilcoxon signed rank test statistical test, it was obtained p value = 0.003 &lt;α 0.005 which means there is an influence of four square step exercises towards the fall risk in elderly. Based on the results of the study, the four square step exercise is an effective exercise to reduce the fall risk in elderly because it is a light exercise which is easily carried out by the elderly independently. This exercise is recommended to be applied as a method to reduce the fall risk in elderly.</em>


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