scholarly journals Efforts to Improve Learning Motivation and Understanding in Early Children Through Serial Picture And Hand Puppet

2021 ◽  
Vol 5 (4) ◽  
pp. 537
Author(s):  
Rini Kristiantari

The learning process that occurs at this time is not optimal. The provision of stimulation to improve children's development is carried out in a straightforward, general way, without enjoyable media stimulation. Students tend to be left to play alone in the schoolyard. It causes students to feel bored in following the lesson. This study aims to develop hand puppets and serial pictures as stimulation media for early childhood. This type of research is development. The research design used research development (R&D) about Borg and Gall with modified stages. The product test subjects studied were kindergarten students individually. The research data was collected using a questionnaire method, then the data collected was analyzed descriptively qualitatively concerning the theory of Miles and Huberman. The results of the media expert test on the five components/indicators rated for serial image media 89.2%, hand puppets 97.2%. The results of the material expert test on five elements/valuable indicators of hand puppets are 100%, and the picture series is 100%. Design expert test results obtained 93% for hand puppets and 80% for serial images. The percentage received shows that both media are feasible to be used to stimulate the growth and development of early childhood language skills. This research implies that teachers can apply the media of hand puppets and serial pictures to increase motivation and learning outcomes of early childhood.

2021 ◽  
Vol 3 (3) ◽  
pp. 162-168
Author(s):  
Titik Muntiani ◽  
M. Busyro Karim ◽  
Fikri Nazarullail

This research aims to develop Mehe's video-based learning animation "Aku Anak Disiplin" to introduce discipline in children aged 4-5 years. Subject in this research and development that is children 4-5 years in Early childhood education institution Anna Husada Bangkalan. Research and development this using the model Borg and Gall. Data techniques using questionnaire (media experts questionnaire, material experts questionnaire, and child question response). Media's feasibility based on the results of the media experts is obtaining the percentage 83.5%, based on the results of the experts of the material obtained a percentage of 85%. Media's feasibility based on product test results obtained a percentage of 96%. So, it can be concluded that media learning video animation "Aku Anak Disiplin" worth it is used to introduced discipline in children aged 4-5 years.


2020 ◽  
Vol 9 (1) ◽  
pp. 41-46
Author(s):  
Sukma Ratna Pratiwi

Abstrak Tujuan penelitian ini adalah untuk mengembangkan, menguji kelayakan, dan menguji keefektifan media pembelajaran Prezi berbasis mind mapping (Prepping) pada muatan PPKn kelas IV SD Negeri Pundenrejo Pati. Berdasarkan data prapenelitian melalui observasi, wawancara, dan dokumentasi di SDN Pundenrejo ditemukan permasalahan berupa media pembelajaran yang digunakan guru hanya terbatas pada gambar dan peta yang tertempel di dinding kelas serta belum memfasilitasi pembelajaran PPKn yang membutuhkan media berbasis teknologi sehingga menyebabkan motivasi dan hasil belajar siswa kurang optimal. Jenis penelitian ini adalah Research and Development (R&D) dengan model pengembangan Borg & Gall yang diadaptasi oleh Sugiyono yang menggunakan 8 langkah yaitu: (1) potensi dan masalah; (2) pengumpulan data; (3) desain produk; 4) validasi desain; (5) revisi desain; (6) uji coba produk; (7) revisi produk; dan (8) uji coba pemakaian. Hasil penelitian menunjukan bahwa media pembelajaran Prepping sangat layak digunakan dengan presentase kelayakan penyajian oleh ahli media sebesar 90,63%, kelayakan isi oleh ahli materi sebesar 93,75% dan kelayakan kebahasaan oleh ahli bahasa sebesar 89,06%. Hasil uji t yaitu thitung = 19,7061 > ttabel = 2,0553, sehingga dapat disimpulkan bahwa pengembangan media pembelajaran Prepping efektif digunakan pada pembelajaran PPKn terhadap hasil belajar siswa. Hal ini diperkuat oleh N-gain data pretest dan posttest sebesar 0,3821 dengan kriteria sedang. The purpose of this study was to develop, test the feasibility, and test the effectiveness of Prezi learning media based on mind mapping (Prepping) on civics in the fourth grade students of Pundenrejo Elementary School Pati. Based on the preresearch data through observation, interview, and documentation at Pundenrejo Elementary School, problems were found in the form of instructional media used by teachers just limited on pictures and maps attached to the classroom walls and had not covered the needs of civics learning which required technology-based media, so that caused the lack of students’ motivation and learning outcomes. The type of study was Research and Development (R&D) with Borg & Gall development model adapted by Sugiyono using 8 steps: (1) potential and problems; (2) data collection; (3) product design; 4) design validation; (5) design revisions; (6) product trials; (7) product revisions; and (8) trial use. The results showed that the Prepping learning media was very feasible to be used with the feasibility percentage by the media expert of 90.63%, the content expert of 93.75%, and the linguistic expert of 89.06%. The T test results showed tcount = 19.7061 > ttable = 2.0553, so it could be concluded that the development of the Prepping learning media was effectively used to increase students’ civics learning outcomes. This was reinforced by the N-gain of pretest and posttest data of 0.3821 with moderate criteria.


2020 ◽  
Vol 3 (1) ◽  
pp. 56
Author(s):  
Dyah Saraswati ◽  
Sumarno Sumarno ◽  
Anggun Dwi S.P.

This research aimed to determine the effectiveness of circuit learning model assisted by diorama media for influencing the motivation and learning outcomes of class V on theme 7 at SDN Mangunharjo. This research used Pre-Experimental design, One Group Pretest-Posttest Design. The population of all class V students in SDN Mangunharjo numbered 35 by using nonprobality sampling techniques with saturated sampling types. The average score of pretest motivation was 60.17 and the posttest average was 80.53. The average value of the pretest of the results of learning outcomes is 57.94 and the posttest averages 84.34. This is evidenced by the results of the motivation t-test where tcount (14.31)> ttable (1.69). Calculation of t-test results of learning where tcount (13.28)> ttable (1.69). This is also supported by N-Gain motivation and learning outcomes that show criteria of moderate to high. The concluded that the circuit learning model assisted by diorama media effectively influences the motivation and learning outcomes of the fifth grade students of Mangunharjo Elementary School Semarang.


2018 ◽  
Author(s):  
Dahniar Harahap

Rekognisi: Jurnal Pendidikan dan Kependidikan Volume 1, No.1, Tahun 2016 PGSD Universitas Nahdlatul Ulama Sumatera Utara The purpose of this study are: (a) to know how to use the media image in improving student learning outcomes in social studies learning the material diversity of tribes and cultures in Indonesia (b) to determine student learning outcomes in social studies material diversity of tribes and cultures Indonesia using media images. Media used in this study is the media image, ie an image of the diversity of tribes and cultures in Indonesia, such as image custom homes, traditional clothing, traditional weapons and traditional dances from all regions in Indonesia. The test is performed three times the initial test (pretest), test results of studying the first cycle and the second cycle. Based on data analysis, which showed that: (1) difficulties faced by students in social studies learning are: students who have not been able to explain the contents of the image due to lack of confidence developed in the classroom and explain the contents of the image to a friend, (2) how to use media images in learning social studies in the first cycle that, the teacher explains the material diversity of tribes and cultures in Indonesia by using an image, then the teacher asked students to comment on the pictures, and the second cycle the teacher asks the students to form groups and work the assignment of teachers in groups and provide individual training. (3) At the beginning of the test (pre-test) the ability of the student in completing the material diversity of tribes and cultures in Indonesia is low. I learned on the test results of 37 students who take the test, there are 18 students or 48.64% were thoroughly studied and are not thoroughly studied as many as 19 students or 51.36%. In the second cycle of learning outcomes, from 37 students who take the test are 35 students or 94.60% were thoroughly studied, and there are 2 students or 5.40% were not thoroughly studied. It can be concluded that the use of media images can improve student learning outcomes.


2021 ◽  
Vol 5 (10) ◽  
pp. 1428
Author(s):  
Nur Najama ◽  
Punaji Setyosari ◽  
Munzil Munzil

<p><strong>Abstract:</strong> This action research was conducted to improve learning motivation and learning outcomes in the fourth-grade students. The study was conducted in two cycles. Based on research in the first cycle showed that: (1) In the observation of implementation the learning by teachers reached 76% (2) the result of the motivation questionnaire reached the number of 73%. (3) The students test at 64%. The data on the cycle I have not achieved the criteria for the successful action yet. So, it was necessary to carry out improvements to the next action, namely cycle II. In the cycle II, it showed that (1) In the observation of implementation, the learning by teachers reached 88. (2) the result of the motivation questionnaire reached the number of 89%. (3) The students test results at 93%. The results of data analysis in cycle II have shown that the success criteria have been reached, so there was no need to continue the next cycle.</p><strong>Abstrak:</strong> Penelitian tindakan ini bertujuan untuk meningkatkan motivasi belajar dan hasil belajar siswa kelas IV. Penelitian dilaksanakan dua siklus. Berdasarkan penelitian siklus I menunjukkan bahwa (1) keterlaksanaan pembelajaran oleh guru mencapai 76%,  (2) hasil angket motivasi siswa mencapai 73%, dan (3) tes hasil belajar siswa sebesar 64%. Data pada siklus I tersebut belum mencapai kriteria keberhasilan tindakan, sehingga perlu dilaksanakan perbaikan pada tindakan selanjutnya, yaitu siklus II. Pada siklus II menunjukkan bahwa (1) keterlaksanaan pembelajaran oleh guru mencapai 88%, (2) hasil angket motivasi siswa mencapai 89%, dan (3) tes hasil belajar siswa sebesar 93%. Hasil analisis data pada siklus II tersebut menunjukkan bahwa kriteria keberhasilan telah tercapai sehingga tidak perlu dilanjutkan pada siklus selanjutnya.


2020 ◽  
Vol 8 (3) ◽  
pp. 84-90
Author(s):  
Fitria Nova ◽  
◽  
Purwanti Suprapto ◽  
Diana Hernawati ◽  
◽  
...  

This study aims to find out the implementation of uno card games on motivation and learning outcomes in motion system materials in class XI MAN Tasikmalaya Regency. This research was conducted from November to January 2020 in MAN Tasikmalaya Regency. Sample research as many as 2 classes, with sampling using cluster random sampling techniques. The instruments used in this study were test results of learning on motion system materials as many as 32 items of questions and motivational questionnaires learned as many as 22 items of statement. Data analysis techniques using U Mann Whitney. Based on the results of the study, it was concluded that there is a positive influence of uno card games on the motivation and learning outcomes of learners on motion system materials in class XI MAN Tasikmalaya Regency.


2021 ◽  
Vol 4 (1) ◽  
pp. 365-371
Author(s):  
Gofani Fajri ◽  
Priyono Priyono ◽  
Catur Setyawan Kusumohadi

This research and development aim to present the results of the analysis of the need for media development for learning in vocational schools on exterior lights system materials. In this research, the needs analysis has referred to: (1) vocational schools are obliged to prepare students with relevant competencies to fill the needs of prospective workers in the world of work or industry; (2) The new world of work demands a higher level of thinking and skills (3) The problem of learning exterior lights system materials that are theoretical; (4) Media required in the practice of exterior lights system. This research uses a series of unstructured observation methods, open question questionnaires, as well as unstructured interviews in gathering information in the field. The result of this study is: (1) Unstructured observation results are the discovery of the problem that 70% of the daily test results of exterior lights system materials of grade XI Electrical Avionic students under the minimum completion criteria (below the grade of 75). (2) The results of the open question questionnaire are the majority of students (96%) students need practice through learning media so that learning outcomes can be improved so as to achieve minimum completion criteria. (3) The results of unstructured interviews to subject teachers are in line with the results of the questionnaire i.e. teachers are still teaching with powerpoint media and lecture methods because there is no learning medium for practical students. The conclusion of this study is that students and teachers need media for practical activities. Therefore, this research and development was conducted to research and develop the media practice material exterior lights system.


2021 ◽  
Vol 1 (2) ◽  
pp. 154-162
Author(s):  
SRI INDRIYATI

This study aims to describe the results of the ability to write short stories by utilizing serial image media through product creative learning models for class IX students at MTs Negeri 2 Banyumas. From the results of the initial conditions of learning to write short stories before using the media, it was found that the average ability of students in writing short stories was still far from the specified Minimum Completeness Criteria (KKM), which was a score of 72 and above. There are still many students who have not scored 72, which is 41.20%, while those who scored 72 and above are 58.22%. The inability of students to achieve this KKM requires an innovation, namely the use of serial image media through productive creative learning methods in learning to write short stories. So that there is an increase in the value of the results of writing short stories made by students using serial images, namely; the average ability to write short stories of students has increased from before when viewed from the percentage of previous learning outcomes, after using serial image media through productive creative learning methods, the results of learning to write short stories increased to 82.35%. From these results, it can be seen that there are still 17.65% of students who still get a score below 72, while others get a score of 72 and above. This proves that the use of serial image media through product creative learning methods can improve students' abilities in writing short stories. ABSTRAKPenelitian ini bertujuan untuk mendeskripsikan hasil kemampuan menulis teks cerpen dengan memanfaatkan media gambar berseri melalui model pembelajaran kreatif produk pada peserta didik kelas IX MTs Negeri 2 Banyumas. Dari hasil kondisi awal pembelajaran menulis teks cerpen sebelum menggunakan media ditemukan bahwa kemampuan rata-rata peserta didik dalam menulis cerpen masih jauh dari Kriteria Ketuntasan Minimum (KKM) yang ditetapkan, yaitu nilai 72 ke atas. Masih banyak peserta didik yang belum mendapat nilai 72 yaitu 41,20% sedangkan yang mendapat nilai 72 ke atas sebanyak 58,22%. Ketidakmampuan peserta didik dalam mencapai KKM ini membutuhkan sebuah inovasi, yaitu penggunaan media gambar berseri melalui metode pembelajaran kreatif produktif dalam pembelajaran menulis teks cerpen. Sehingga ada peningkatan nilai dari hasil menulis teks cerpen yang dibuat peserta didik dengan menggunakan media gambar berseri yaitu; rata-rata kemampuan menulis teks cerpen peserta didik sudah meningkat dari sebelumnya apabila dilihat dari prosentase hasil belajar sebelumnya, setelah menggunakan media gambar berseri melalui metode pembelajaran kreatif produktif hasil pembelajaran menulis teks cerpen meningkat menjadi 82,35%. Dari hasil tersebut dapat diketahui masih ada 17,65% peserta didik yang masih mendapatkan nilai di bawah 72, sedangkan lainnya mendapat nilai 72 ke atas. Hal ini membuktikan bahwa penggunaan media gambar berseri melalui metode pembelajaran kreatif produk dapat meningkatkan kemampuan peserta didik dalam menulis teks cerpen.


2021 ◽  
Vol 5 (1) ◽  
pp. 25-30
Author(s):  
Nesi Anti Andini ◽  
Khusnatul Amaliah ◽  
Ariyansyah

Utilization of media learning based on ICT, especially in the eyes of subjects IPA at the level of elementary school can optimize the process of learning the teaching that takes place. This is very relevant when using learning media to convey information. One of the media that can support is Vectorian Giotto. Research objectives This is to explain the effect of using vectoriangiotto based learning media on the motivation and learning outcomes SDIT students in East OKUT. This research is quantitative with a quasi- experimental type. Population and samples were used in the study amounted to 136 students. Data collection techniques: observation, tests, and questionnaires. Data analysis techniques, descriptive statistical techniques and inferential statistical techniques. Descriptive analysis results; The mean scores of motivationand learning outcomes for grade IV were 79.26 and 93.33. results of statistical inferential by using test wilcoxion obtained value Asymp . Sig. (2-tailed) for 0000 is smaller than 0.05, means that there is the influence of the media learning based vectoriangiotto with the results of learning. To see the motivation of students to use the medium of learning obtained a value of 0.000 is smaller than 0.05, which means that there is the influence of the media learning based vectoriangiotto with the motivation to learn.


2015 ◽  
pp. 239-248
Author(s):  
Dina Ampera ◽  
Naomi Juliarti

Abstrak:Membatik memerlukan tata cara pembuatan yang bertahap. Akan lebih baik jika tahap-tahap tersebut dijelaskan melalui materi audio-visual sehingga lebih mudah dimengerti oleh siswa. Penelitian ini bertujuan untuk mengetahui pengaruh penggunaan Media CD Tutorial terhadap hasil belajar membatik siswa SMK Negeri I Berastagi dan seberapa efektifkah penggunaan CD Tutorial tersebut terhadap peningkatan hasil belajar siswa dalam membatik. Penelitian ini dilaksanakan pada semester genap Tahun Ajaran 2013/2014, dengan metode quasi eksperimen. Hasil penelitian menunjukkan bahwa hasil belajar membatik Kelas Eksperimen cenderung cukup (83%), dan hasil belajar membatik Kelas Kontrol juga cenderung cukup (80%). Uji normalitas data pada taraf signifikan 5% dengan dk = 35, diperoleh data hasil belajar membatik Kelas Eksperimen berdistribusi nomal, Lh<Lt(0,0890<0,1610) dan Kelas Kontrol berdistribusi normal, Lh<Lt(0,0911<0,1610). Uji homogenitas, diperoleh Fh<Ft yaitu 1,53 < 1,89 sehingga kedua kelas penelitian memiliki varians sama (homogen). Hal ini membuktikan bahwa terdapat keselarasan antara data hasil penelitian Kelas Eksperimen dengan Kelas Kontrol. Hasil uji hipotesis dengan uji-t diperoleh nilai Sg sebesar 1,28, nilai th sebesar 6,74, sedangkan nilai tt pada taraf signifikansi 5% dengan n = 60 sebesar 1,679. Dengan demikian, th>tt (6,74>1,679). Disimpulkan bahwa terdapat pengaruh yang signifikan atas penggunaan Media CD Tutorial terhadap hasil belajar membatik. Selain itu, penggunaan CD tutorial menimbulkan kegairahan dan motivasi dalam belajar, yang bermuara pada pencapaian tujuan pembelajaran.Kata Kunci: Membatik, media CD tutorial, tujuan pembelajaranAbstract:Making batik requires step by step procedure. It is better to explain the steps in audio-visual material so that the students can understand them better. This study aims to find out the effect of Media CD Tutorial usage towards batik learning outcomes of SMKN 1 Berastagi students and its effectiveness in improving the students batik learning outcomes. This research was carried out in the second semester of 2013/2014 academic year, with quasiexperimental methods. The result shows that the Experimental Class’ batik learning outcomes tends to be fair (83%), and the Control Class’ batik learning outcomes also tends to be fair (80%). Normality test data on a significant level of 5% with df = 35 results in normal distribution of Experimental Class’ batik learning outcomes, Lh <Lt (0.0890 <0.1610) and normal distribution of Control Class too, Lh <Lt (0.0911 <0, 1610). Homogenity test results in Fh <Ft namely 1.53 <1.89, so both classes have the same variance (homogeneous). This proves that there is harmony between the data of Experimental Class resulted from the research and those of Control Class. Hypothesis test by using t-est results in Sg value of 1.28, the th value of 6.74, whereas tt value at significance level of 5% with n = 60 is 1,679. Thus Th>Tt (6.74> 1.679). It was concluded that there is a significant effect from the Media CD Tutorial usage towards batik learning outcomes. Besides, Media CD Tutorial usage creates passion and motivation of the students to learn, which, in turn, results in the learning objective achievement.Keywords: Making batik, media CD tutorial, learning objective


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