scholarly journals Uji Kelayakan Panduan Praktikum Keragaman Genetik Menggunakan Model Project Based Learning

2021 ◽  
Vol 9 (3) ◽  
pp. 185-194
Author(s):  
Maheni Maheni ◽  
◽  
Jodion Siburian ◽  
Evita Anggereini

Aims to produce a proper practicum guide based on the aspects of the validity of the material and media. The research data was collected using the ADDIE model. The results of the study focused on the data of the development stage. The data obtained were analyzed qualitatively in the form of suggestions from the validator and quantitative analysis in the form of a Likert scale questionnaire. Research in the development stage uses an instrument, namely a material and media expert validation questionnaire sheet. Based on the results of the study, it was found that the practicum guide product developed was declared feasible in terms of the validity of the material and media, with a percentage score of 94% and 86% in the very good category. The results of the trial showed that in the small group trial 80% (good) and the large group trial 87% (very good).

2021 ◽  
Vol 5 (1) ◽  
pp. 1-25
Author(s):  
Alby Aruna ◽  
Nadiya Faydinda Putri Ishlah ◽  
Laila Inayah ◽  
Abdul Rahman Prasetyo

The process of digitizing historical learning in Indonesia in times of emergency, the learning media used today is predominantly  conventional. With regard to conventional learning media, the contribution of digitalization of learning media to provide direction for modernization of historical  learning  media in solving the lack of exploration, elaboration, critical thinking skills, the flow of  historicallearning concepts, and the lack of  touch to local wisdom  is needed. Using ADDIE Model,  the design of the educational game of Panji Asmorobangun in the story of puppets beber Pacita nfocus is implemented in Vocational HighSchool  (SMK) State 1 Pacitan   gained 87.5% in the validation of media experts, 91.1% in validation of material experts. With regards to  expert validation, this media also  scored    87.22% in a group trial of 50 students  andsaid it is very feasible to implementunder the name of superpanji media branding. The historical learning media  of Panji Asmorobangun figures in puppet stories beber Pacitan Regency  supports the game flow process with (High Order Thinking Skils) HOTS  through  the 5M tifical  design approach(enjoy,menanya, collect information, socialize,  and   communicate).


BIODIK ◽  
2020 ◽  
Vol 6 (1) ◽  
pp. 12-22
Author(s):  
Nasrul Hakim ◽  
Yudiyanto Yudiyanto ◽  
Halimah Sa’diah ◽  
Eka Putri Setiana

This research aimed to develop a manual book for the implementation of a biology scientific camp to develop the character education of biology students. This book was developed with an outdoor approach. This research uses the ADDIE development model which includes the Analysis, Define, Design, Implementation and Evaluation. This research data were obtained from the results of the validation of material experts and media experts as well as the results of small group trials. The results showed the results of the material expert validation obtained a score of 92% and included in category of highly validated media expert validation obtained a score of 91% included in very valid category. The results of small group trials showed a score of 95% included in very good category, while the results of the large group trial obtained a score of 92% and included in very good category. The results showed that the manual book of Biology Scientific Camp that was developed was appropriate to be used as the development of character education based on an outdoor approach.   Keywords: Character Education, Outdoor Approach. Abstrak Penelitian ini bertujuan untuk mengembangkan buku panduan (manual book) pelaksanaan kemah ilmiah biologi (biology scientific camp) sebagai upaya untuk mengembangkan pendidikan karakter mahasiswa biologi. Buku ini dikembangkan dengan pendekatan outdoor approach. Penelitian pengembangan ini menggunakan model pengembangan ADDIE yang meliputi tahap Analysis, Define, Design, Implementation dan Evaluation. Data penelitian diperoleh dari hasil validasi ahli materi dan ahli media serta hasil ujicoba kelompok kecil.  Hasil penelitian menunjukkan hasil validasi ahli materi diperoleh skor 92% dan termasuk dalam kategori sangat valid validasi ahli media diperoleh skor 91% termasuk dalam kategori sangat valid. Hasil ujicoba kelompok kecil menunjukkan skor 95% termasuk dalam kategori sangat baik, sedangkan hasil ujicoba kelompok besar diperoleh skor 92% dan termasuk dalam kategori sangat baik. Hasil penelitian menunjukkan bahwa manual book Biology Scientific Camp yang dikembangkan layak digunakan sebagai pengembangan pendidikan karakter berbasis outdoor approach.    Kata kunci: Pendidikan Karakter, Outdoor approach.


2021 ◽  
Vol 5 (1) ◽  
pp. 1-8
Author(s):  
Panut Setiono ◽  
Sri Dadi ◽  
Nani Yuliantini

Curiosity is a character that must be mastered by students to be able to learn independently. The purpose of this study was to determine the increase in the attitude of curiosity in grade 7A students. The research method used in this research is the Classroom Action Research model of Kemmis, Taggart & Nixon with the stages of planning, implementing, observing, and reflecting activities. The data collection instruments used in this study were the observation sheet of learning implementation and a curiosity attitude questionnaire. From the results of observations of the implementation of learning, there was an increase in the implementation of the PjBL learning model from cycle I and cycle II with a percentage score of 70.0 and 84.17. While the results of the questionnaire attitude of curiosity showed an increase in very high criteria with a score of 9.38% in the first cycle, an increase of 15.63% in the second cycle. So that it can be concluded that the PjBL model can increase the curiosity of students.


Author(s):  
I Ketut Adhi Krisnayana . ◽  
I Made Putrama, S.T., M.Tech . ◽  
Dr. Dewa Gede Hendra Divayana, S.Kom., M .

Pendidikan merupakan sebuah proses yang di dalamnya terdapat sebuah kegiatan yang disebut dengan belajar. Proses belajar terjadi karena interaksi antara individu dengan lingkungan sekitarnya. SMK TI Bali Global Singaraja memiliki tiga (3) kompetensi keahlian, salah satunya adalah kompetensi keahlian Multimedia. Dalam kompetensi keahlian Multimedia terdapat mata pelajaran khusus atau yang biasa disebut dengan mata pelajaran produktif. Salah satu mata pelajaran produktif yang terdapat pada kompetensi keahlian Multimedia adalah Visual Effect. Setelah dilakukan observasi, wawancara, dan penyebaran angket di kelas XI Multimedia pada mata pelajaran Visual Effect, diperoleh informasi bahwa media pembelajaran yang digunakan belum sesuai dengan tuntutan kemajuan arus informasi yang memanfaatkan teknologi informasi dan komunikasi sebagai sistem informasi pendidikan. Salah satu media yang memenuhi kriteri sebagai media pembelajaran mandiri adalah modul elektronik (e-modul). Modul Elektronik merupakan sebuah media pembelajaran untuk menyampaikan materi kepada siswa. Dalam proses pembelajaran Visual Effect kelas XI Multimedia SMK TI Bali Global Singaraja menggunakan model pembelajaran berbasis proyek (project based learning). Model pembelajaran berbasis proyek sendiri didefinisikan sebagai model pembelajaran yang melibatkan suatu proyek/kegiatan sebagai media dalam proses pembelajaran. Model pengembangan yang digunakan pada penelitian ini adalah Model ADDIE yang terdiri dari Analyze (analisis), Design (Desain), Development (Pengembangan), Implementation (Implementasi), dan Evaluation (Evaluasi). Kata Kunci : E-Modul, Model Pembelajaran Berbasis Proyek, Project Based Learning, Visual Effect, Model ADDIE Education is a process in which there is an activity called learning. The learning process occurs because of the interaction between the individual and the surrounding environment. SMK TI Bali Global Singaraja has three (3) competence skill, one of them is Multimedia skill competence. In the competence of Multimedia expertise there are special subjects or commonly referred to as productive subjects. One of the productive subjects in Multimedia expertise is Visual Effect. After observation, interview and questionnaire in class XI Multimedia in Visual Effect subjects, it was found that the learning media used was not in accordance with the demand of the progress of information flow that utilizes information and communication technology as education information system. One media that meets criteria as an independent learning media is electronic module (e-module). Electronic module is a medium of learning to convey material to students. In the learning process Visual Effect class XI Multimedia SMK TI Bali Global Singaraja using project-based learning model (project based learning). The project-based learning model itself is defined as a learning model that involves a project / activity as a medium in the learning process. The development model used in this research is ADDIE Model which consists of Analyze (Analysis), Design (Design), Development (Development), Implementation (Implementation), and Evaluation (Evaluation). keyword : E-Module, Project Based Learning Model, Project Based Learning, Visual Effect, Model ADDIE


2014 ◽  
Vol 9 (2) ◽  
Author(s):  
Suhartatik Suhartatik ◽  
Adi Adi

English is taught in Modern Islamic Boarding School  as one of  language competences must be mastered by the students  beside Arabic. The teachers find  difficulties to implement  learning models that make the students to be active  and  the students need others learning variation.  Research and Development (R &amp; D) design is used in this  research  that aim  to produce the development of <em>“Project Based-Learning Model”</em> plus VCD to improve the Students' English Ability of Modern Islamic Boarding School at Malang Area. The model of development is adopted by  Borg and Gall Model  starting from collecting information,  development of initial product, 1st expert validation, 1st  product revision, 2nd expert validation, 2nd product revision, tryout, and final product. The Experts’ English Material validation conclude that formulation of learning objective, content, material selection for development of <em>“Project Based-Learning Model”</em> have got category of  Excellent. The validation of the Expert of Media  conclude that final product of VCD have been appropriated  with the aspects  of  learning media that are feasible to be applied.


JURNAL PETIK ◽  
2020 ◽  
Vol 6 (1) ◽  
pp. 36-40
Author(s):  
Maya Masitha Astriani

Abstract — The purpose of this study is to describe the creativity of students through the learning of Project Based Learning. The research was conducted with One-Shot Case Study design with 28 students of Mathematics Education study program of Indraprasta PGRI University. The research data is obtained from analysis of report and product observation sheet. Data analysis with percentage technique and processed descriptively. The research result shows that by using project based learning the students are able to develop and produce mathematics props. It is proven by assessment report with range of the score of 80 – 85 and assessment product with range 82 – 88 in the best criteria. It can be concluded that the learning with Project Based Learning model can improve student creativity. Keywords — Project Based Learning, Creativity, Props Abstrak — Tujuan penelitian ini adalah untuk mendeskripsikan kreativitas mahasiswa melalui pembelajaran Project Based Learning. Penelitian dilakukan dengan desain One-Shot Case Study dengan subjek penelitian 28 mahasiswa program studi Pendidikan Matematika Universitas Indraprasta PGRI. Data penelitian diperoleh dari analisis lembar observasi laporan dan produk. Analisis data dengan teknik persentase dan diolah secara deskriptif. Hasil penelitian menunjukkan bahwa dengan menggunakan pembelajaran proyek, mahasiswa telah mampu mengembangkan dan menghasilkan alat peraga matematika dengan baik, dibuktikan dari penilaian laporan dengan rentang skor yang diperoleh antara 80 sampai dengan 85 dan dari penilaian produk dengan rentang skor 82 sampai dengan 88 dengan kategori sangat baik. Dapat disimpulkan bahwa pembelajaran dengan model pembelajaran Project Based Learning dapat mengembangkan kreativitas mahasiswa. Kata Kunci  — Project Based Learning, Kreativitas, Alat Peraga


Author(s):  
Citra Ayu Dewi ◽  
Teti Fitri Handayani

The purpose of this study was to determine the validity of the module based on Problem Based Research (PBR) on electrolyte and non-electrolyte solution material. This research is a descriptive qualitative research to assess and obtain chemical modules on electrolyte solution and non-electrolyte material based on Problem Based Research (PBR). Module development in this study follows the three stages of the ADDIE model, namely, the analysis stage (Analyze), the design stage (Design), and the development stage (Development). Data obtained using questionnaires. The results of the expert lecturer validation showed that the module is valid with a percentage of 81.5%. The results of the expert validity test showed a validity percentage of 92.5%. Furthermore, the group trial was limited to 10 students, the responses were obtained that the aspects of language, readability, and appearance of the module were very good. These results indicate that the Problem Based Research (PBR) -based module on electrolyte and non-electrolyte solution material is developed valid to be continued at the implementation stage, and evaluation.


2021 ◽  
Vol 13 (1) ◽  
pp. 22-37
Author(s):  
Imtikhana Nur Khofifah ◽  
◽  
Mitarlis Mitarlis ◽  

This study aims to describe the feasibility of the student worksheet developed in improving critical, creative, collaborative, and communicative thinking skills of students on acid-base material by using natural product. The student worksheet developed refers to the project-based learning model, which is integrated to science, technology, engineering, and mathematics (STEM). Method of this study uses a 4-D model (define, design, develop and disseminate), which is limited only to the development stage, and limited trials are carried out to nine students at senior high school. The feasibility of student worksheet is viewed from three aspects, namely validity, practicality, and effectiveness. The validity is viewed from the results of content and construct validity. The results obtained on each criterion show that the percentage score of 92.95% and 91.15% on very good category. The student worksheet's practicality in terms of activity observation and student response for each component obtained a percentage score of 95.18% and 88.09% on very practical category. The student worksheet's effectiveness in terms of the completeness of student learning outcomes showed an increase in the average N-Gain score of 0.84 on very high category and declared effective. Thus, the feasibility of the developed student worksheet in terms of all aspects such as percentage of scores obtained ≥ 61% in the aspects of validity, practicality and N-gain ≥ 0.3 in the aspect of effectiveness. So, the developed students worksheet oriented to STEM with PjBL model on acid base matter by using natural product is feasible for use in the learning. Keywords: acid-base, PjBL, STEM, student worksheet


2021 ◽  
Vol 3 (2) ◽  
pp. 125-135
Author(s):  
Joko Prasetyo ◽  
Sri Dadi ◽  
Dwi Anggraini

This research is motivated by the problem of the many teachers in elementary schools who have not implemented Thematic learning in the 2013 Curriculum properly. This study aims to produce a Learning Implementation Plan (RPP) using the Project Based Learning (PjBL) model in class IV Elementary Schools (SD) which can be used as a teacher's reference in implementing classroom learning. This research is a Research and Development (R&D) study by modifying the 4-D model by Thiagarajan and Sammel. However, this research was only carried out until the third stage, namely Develop. Validation is carried out by curriculum experts. The developed lesson plans were rated and responded by 8 elementary school teachers in Bengkulu City. Data analysis techniques used descriptive statistical analysis of the results of expert validation assessment and teacher responses and qualitative descriptive analysis of comments from expert validation and teacher responses. This study produced a Thematic Learning Implementation Plan (RPP) using the PjBL model with an assessment of curriculum experts at 95.63 with a very good category and a teacher response of 87.66 with an excellent category as the final product of development.


2021 ◽  
Vol 9 (3) ◽  
pp. 349
Author(s):  
Chercules Chercules ◽  
L Hakim ◽  
Lefudin Lefudin

This study aims to develop teaching materials of comics based on local wisdom of Sriwijaya country on wave material in class VIII SMPN 15 Palembang. The research method used was Research and Development (R&D) with the ADDIE model. The study was only until the stage of Analysis, Design, and Development (ADD). The subject of this research was conducted at SMPN 15 Palembang by involving 11 students of class VIII. This research consists of 3 stages, namely the analysis stage, the design stage, and the development stage. The implementation and evaluation stages were not carried out due to limited research time. Data analysis of student needs was measured through observation activities. The questionnaire was used to determine the feasibility of teaching material products based on expert validation and student responses. This prototype was then validated by construct and content experts from Raden Fatah State Islamic University Palembang and PGRI Palembang University. The results showed that the teaching material product was feasible based on expert validation with the category (80% - 89%) valid and supported by student responses with the category (75.1% - 100%) very practical. Due to time constraints, the problem of productive teaching materials for the implementation and evaluation stages was not carried out. Therefore, this research can be developed or continued in further research that has been studied on the limitation of the problem. It is hoped that researchers can develop this research according to the study of the ADDIE research model until the implementation and evaluation stages are completed. 


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