scholarly journals IMPROVING STUDENTS' CREATIVE THINKING SKILLS WITH PROJECT BASED LEARNING

2021 ◽  
Vol 6 (4) ◽  
pp. 257
Author(s):  
Faizah Wirta Putri Nasution ◽  
Nirwana Anas ◽  
Melfa Aisyah Hutasuhut

This study aims to determine the effect of project-based learning (PBL) model on the creative thinking skills of class XI science students at MAN 1 Tapanuli Tengah on cell material. This research belongs to the type of quantitative descriptive research with data collection techniques are tests and non-tests that are carried out to measure students' creative thinking abilities. The sample in this study amounted to 2 classes, namely the experimental class and the control class. Data analysis used in the form of instrument calibration, data collection, data reduction, and data presentation. The results of Mann Whitney's hypothesis test on SPSS version 26 obtained a probability value (Asymp. Sig.) 0.116 < 0.05, Ho is accepted, meaning that there is no significant difference in each aspect of creative thinking ability between the control class and the experimental class. The results showed that the percentage of creative thinking ability of the experimental class was 60% and the control class was 50% with the criteria of moderate creative thinking ability. The conclusion in this study is that there is no significant effect of the application of project-based learning on students' creative thinking skills in cell material in class XI IPA MAN 1 Tapanuli Tengah.

2021 ◽  
Vol 7 (SpecialIssue) ◽  
pp. 345-350
Author(s):  
Ucca Swasti Praptiwi ◽  
Agus Yulianto ◽  
Ellianawati Ellianawati

Learning activities that utilize digital technology for online learning are an alternative during the COVID-19 pandemic. This study aims to determine the effectiveness of electronic comic media based on problem-based learning integrated with Islamic values to improve students' creative thinking skills. This study uses a Research and Development approach using the ADDIE model. The subjects in the study were 90 students of class VIII. Data collection techniques using research instruments with quantitative data analysis. The data collection instrument was by giving essay questions in the form of a creative thinking ability test. The study of creative thinking skills by calculating the N-gain and the significance test was carried out using an average difference test through a t-test with the help of SPSS. The results showed that the value of significance (2 tailed) from the two schools, namely 0.00 < 0.05, then H0 is rejected, and Ha is accepted, so it can be concluded that there is a difference in the average creative thinking ability of the pretest and posttest both at SMP N 3 Watumalang and at SMP IT Permata Hati, which means that there is an effect of using E-Comic media in improving students' creative thinking skills


Author(s):  
Desi Susanty ◽  
Abdurahman Adisaputera ◽  
Anita Yus

This study aims to determine: (1) To determine the differences in students' creative thinking skills in writing free poetry between students who are taught with the synectic learning model compared to the reciprocal learning model; (2) To determine the differences in students' creative thinking skills in writing free poetry between students who have high learning interest compared to low learning interest; and (3) to determine the interaction between learning models and interest in learning in influencing students' creative thinking abilities in writing free poetry. This research was conducted at SDN 112320 Aek Kota Batu. The research method used is a quantitative method with a 2x2 experimental design. Data collection techniques used questionnaires and tests. The data analysis technique in this study used the Two Way Anova test. The results showed that: (1) There is a significant difference in the average creative thinking ability of students who are taught with the synectic model compared with the average thinking ability of students taught with the reciprocal model (Fcount = 11.664 and sig. 0.001 < 0.05) ; (2) The average creative thinking ability of students who have high learning interest is higher than the average creative thinking ability of students who have low learning interest (Fcount = 12.165 and sig. 0.001 < 0.05); and (3) There is an interaction between learning models and interest in learning in influencing students' creative thinking abilities (Fcount = 7.054 and sig. 0.011 < 0.05).


2018 ◽  
Vol 8 (2) ◽  
pp. 167-179
Author(s):  
Theodora Sarlotha Nirmala Manu ◽  
Fransina Th. Nomleni

The purpose of this research is to determine: (1) the difference of the science process skills of students learning using group workshop method with students using the discussion method; (2) differences in the condition above, after the ability of creative thinking covariable is controlled; and (3) the contribution of creative thinking covariable towards the science process skills of students. This experimental research used the post-test only control group design, with the population of 210 students of grade XI SMA Negeri 7 Kota Kupang. The total samples were 140 students, distributed in 2 experimental classes and 2 control classes. The data was collected by observing the science process skills using creative thinking skill test. The data were analyzed in descriptive and inferential statistics using one-way covariance analysis (Anacova). The result indicated that: (1) there was a significant difference of science process skills between the students learning using the group workshop method with students learning using the discussion method with an F value of 50,964; p ≤ 0.05.; (2) Having controlled the student’s creative thinking ability, there was a significant difference between student’s science process skills among students who enrolled in group workshop method with the students enrolled in the discussion method; where F=17.822; p ≤ 0,05. (3) Creative thinking ability contributed to the science process skills with the coefficient of determination equals to r2=(0,430)2 = 0,185 or 18,5%. The results indicate that the application of group workshop methods has positive effect on improving students' science process skills and creative thinking skills.


2021 ◽  
Vol 1 (2) ◽  
pp. 69-72
Author(s):  
Luluk Rachmatul Yasiro ◽  
Fitria Eka Wulandari ◽  
Fahmi Fahmi

The ability to think creatively is an ability that students must have to find or create new things that are useful for student in the learning process. Students with high achievement do not necessarily have high creativity either. This study aims to reveal students creative thinking skills in global warming material based on student achievement. This research method uses qualitative methods with a phenomenological approach. The research location was conducted at SMP Negeri 1 Jabon, Dukuh Sari Jabon Sidoarjo. Data collection techniques used are tests dan interviews. The subjects in this study were 3 outstanding students in class VIII with ratings 1-3. The results showed that students in rank 1 were creative, students in rank 2 were quite creative, and students in rank 3 were very creative.Keywords: creative thinking ability, global warming material, achievementAbstrakKemampuan berpikir kreatif merupakan kemampuan yang harus dimiliki oleh siswa untuk menemukan atau menciptakan hal baru yang berguna baginya dalam proses belajar. Siswa dengan prestasi yang tinggi belum tentu memiliki kreatifitas yang tinggi pula. Penelitian ini bertujuan untuk mengungkap kemampuan berpikir kreatif siswa pada materi pemanasan global berdasarkan prestasi siswa. Metode penelitian ini menggunakan metode kualitatif dengan pendekatan fenomenologi. Lokasi penelitian dilaksanakan di SMP Negeri 1 Jabon, Dukuh Sari Jabon Sidoarjo. Teknik pengumpulan data yang digunakan yakni tes dan wawancara. Subjek dalam penelitian ini adalah 3 siswa berprestasi di kelas VIII dengan peringkat 1-3. Hasil penelitian menunjukkan bahwa siswa peringkat 1 kreatif, siswa peringkat 2 cukup kreatif, dan siswa peringkat 3 sangat kreatif.Kata kunci: kemampuan berpikir kreatif, materi pemanasan global, prestasi


2021 ◽  
Vol 10 (3) ◽  
pp. 425-436
Author(s):  
Joko Widiyanto ◽  
Tri Nova Hasti Yunianta

AbstrakBerpikir kreatif adalah salah satu komponen penting dalam mengembangkan berpikir unggul untuk menciptakan manusia unggul. Melatih kemampuan berpikir kreatif dapat menggunakan board game. Penelitian ini dilakukan untuk mengembangkan suatu produk berupa board game TITUNGAN yang valid, praktis dan efektif digunakan untuk melatih kemampuan berpikir kreatif matematis siswa. Penelitian pengembangan ini menggunakan contoh pengembangan ADDIE sebagai metode penelitian. Subjek dalam penelitian ini sebanyak 8 siswa SMP Negeri 3 Tanjung Bintang. Instrumen penelitian yang digunakan berupa angket daftar isian (checklist) dan tes untuk menguji kevalidan, kepraktisan dan keefektifan. Hasil dari persentase rata-rata kevalidan sebesar 92,67% (lebih dari 90%) yang termasuk dalam kategori sangat Valid dan persentase rata-rata kepraktisan sebesar 80,9% (lebih dari 80%) yang termasuk dalam kategori Praktis, sedangkan hasil uji paired t-test menghasilkan perbedaan yang signifikan antara nilai pretest dan posttest. Dapat disimpulkan bahwa board game TITUNGAN dapat dikatakan valid, praktis dan efektif digunakan untuk melatih kemampuan berpikir kreatif matematis siswa. Development of TITUNGAN Board Game to Train Students’ Mathematical Creative Thinking Ability AbstractCreative thinking is one of the important in developing superior thinking to create superior humans. Creative thinking skills can be trained using board games. This study aims to develop a TITUNGAN board game that is valid, practical, and effective in trained students’ mathematical creative thinking ability. This development research uses the example of ADDIE development as a research method. The subjek in this study were 8 students of SMP Negeri 3 Tanjung Bintang. The research instruments were a checklist questionnaire and a test to test the validity, practicality, and effectiveness. The result of validity obtained an average percentage of 92,67% (more than 90%) which is included in the very valid category and an average percentage of the practicality of 80,9% (more than 80%) which is included in the practical category, while the result of paired t-test that there is a significant difference between the pretest and posttest scores. It can be concluded that the TITUNGAN board game can be valid, practical, and effective to train students’ mathematical creative thinking ability.


2020 ◽  
Vol 6 (2) ◽  
pp. 151
Author(s):  
Muhammad Asriadi ◽  
Edi Istiyono

This study aims to determine the ability of creative thinking high school students in physics learning, know the form of assessment of creative thinking abilities. The study was conducted at SMAN 6 Yogyakrata. This type of research is a survey with a cross-sectional method that is a survey conducted once and at a time. The subjects were the principals, teachers of physics from SMAN 6 Yogyakrata and 30 grade XI students. observations, interviews, and questionnaires were used as data collection techniques. The data analysis method used was the quantitative-qualitative descriptive analysis. The results showed that the creative thinking ability of class XI MIA 1 students at SMAN 6 Yogyakarta can be said to be in the average and quite good category, although there are some students whose level of creative thinking ability is low. In addition, the form of assessment used by physics teachers has not been effective and accurate enough in assessing students 'creative thinking abilities. So it is recommended to use The Torrance Tests of Creative Thinking (TTCT) in physics learning because it has been proven to be accurate in assessing students' creative thinking abilities.


Author(s):  
Muhammad Abror

The ability to think creatively is an important ability in mathematics to deal with the demands of the 21st century. One learning model that can improve students' mathematical creative thinking skills is Project Based Learning. This study aims to determine the improvement of students' mathematical creative thinking abilities through Project Based Learning using Transformation Gymnastics and Tetris GeoGebra. Research instruments used in this study is a test in the form of description, consisting of pretest and posttest that measures the ability of mathematical creative thinking including fluency, flexibility, originality, and elaboration. Data analysis includes tests of normality, homogeneity, and t-test using SPSS application assistance. The results showed that there was a significant increase in the value of students' creative thinking abilities, both in classrooms with Project Based Learning using Transformation Gymnastics and in classrooms with Project Based Learning using Tetris GeoGebra. There was no significant difference between the average posttest in the two classes. Thus, the two project tasks used in this Project Based Learning can be used in learning Transformation material.


2019 ◽  
Vol 2 (2) ◽  
pp. 73-78
Author(s):  
Heko Akbar Ahmad ◽  
Desy Hanisa Putri ◽  
Connie Connie

Penelitian ini bertujuan untuk menjelaskan bagaimana efektivitas penggunaan model open-ended problem terhadap  kemampuan berpikir kreatif dan kemampuan pemecahan masalah. Jenis penelitian ini adalah Pre Experimental Design dengan tipe one group pretest postest design. Hasil penelitian menunjukkan bahwa terdapat pengaruh yang signifikan terhadap kemampuan berpikir kreatif  (thitung = 31,47 lebih besar dari ttabel = 1,69) dan kemampuan pemecahan masalah siswa (thitung = 4, 95 lebih besar dari ttabel = 1,69) yang diajarkan menggunakan model open-ended problem   untuk variabel kemampuan berpikir kreatif dan  variabel kemampuan pemecahan masalah. Dengan hasil uji N-gain sebesar 0,74 untuk kemampuan berpikir kreatif dan 0,63 untuk uji N-gain pada kemampuan pemecahan masalah sehingga dapat disimpulkan bahwa model open-ended problem  efektif diterapkan pada kemampuan berpikir kreatif dan kemampaun pemecahan maalah siswa. Kata kunci : Open-Ended Problem, Kemampuan Berpikir Kreatif, Kemampuan Pemecahan Masalah This research was aimed to explain how the effectiveness of using the open-ended problem model  on creative thinking skills and problem solving abilities. The type of this research was Pre Experimental Design with one group pretest posttest design. The results showed that there was a significant effect on creative thinking skills (tcount = 31.47 which is greater than ttable = 1.69) and students' problem solving abilities (tcount = 4, 95 which is greater than ttable = 1.69), who were taught to use the open-ended problem model for creative thinking ability variables and problem solving ability variables. With the results of the N-gain test of 0.74 for the creative thinking skills and 0.63 for the N-gain test on problem solving abilities, it can be concluded that the open-ended problem model is effectively applied to creative thinking skills and students' problem solving abilities. Keywords: Open-Ended Problem, Creative Thinking Skills, Problem Solving Ability 


2016 ◽  
Vol 49 (4) ◽  
pp. 380-396 ◽  
Author(s):  
Younghee Noh

This study intends to evaluate the degree of improvement in the participants’ creative thinking abilities index after participants engage in the program for six months in the public library creative zone. A comparative assessment was carried out by calculating the creative thinking abilities index before and after participation in the program. This study examines three factors of creative thinking ability: fluency, flexibility, and originality. As a result, first, the average standard score was 100, and standard deviation (SD) was a normal distribution of 20. First, there was a significant difference in the fluency for looking at the degree of enhancement in the fluency of the participants’ creative thinking abilities after they participated in the program. Therefore, the creative thinking abilities education can significantly improve the fluency of participants. Second, there was a significant difference in the flexibility. The creative thinking abilities education can significantly improve the flexibility of participants. Third, there was a significant difference in originality. The creative thinking abilities education can significantly improve the originality of participants. Fourth, when the overall creative thinking abilities of the participants were analyzed, there was a significant difference from the creative thinking abilities mean score. The creative thinking abilities education can significantly improve the average score of creative thinking abilities. Finally, there was no difference by gender, but there was a significant difference by grade level for evaluating all creative thinking abilities factors.


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