scholarly journals Penerapan Metode Drill and Practice untuk Meningkatkan Pemahaman Guru Akuntansi SMK dalam Penyusunan Laporan Arus Kas

Jurnal Ecogen ◽  
2021 ◽  
Vol 4 (3) ◽  
pp. 456
Author(s):  
Vita Fitria Sari ◽  
Mayar Afriyenti

The objective of this research is determine whether there is difference in the teacher's understanding of the material for preparing cash flow reports before and after receiving training treatment for preparing cash flow reports by applying the drill and practice method. This research categorized as pre-experimental (nondesign) by the method of the one group pretest – posttest design. Data analysis carried out using independent sample t-test.  The results indicated that there is difference in the understanding of accounting teachers on the material for preparing cash flow statements before and after receiving treatment in the form of training in preparing cash flow reports by applying the drill and practice method. The application of drill and practice method can be recommended as an alternative learning method for accounting.

2019 ◽  
Vol 3 (2) ◽  
pp. 142
Author(s):  
Angilia Herli Lutfiyani

This study aims to determine the effectiveness of the Teams Games Tournament learning model on the interest in learning in fifth grade students of SDN 01 Ngeling, Jepara Regency. This type of research is a quantitative study with the design of Pre Experimental Design in the form of One-Group Pretest Posttest Design. Data in the study were obtained through (1) observation, (2) questionnaire sheets, and (3) documentation. For data analysis in this study using the normality test and t test (hypothesis test). The results of the analysis of student learning interest questionnaire sheets before and after treatment using the Teams Games Tournament learning model have increased, as seen from the results of the t test that t count> t table is 9,305> 2,110. So the conclusion is the Teams Games Tournament model is effective against students' learning interests


2019 ◽  
Vol 3 (1) ◽  
pp. 52
Author(s):  
Irman Irman

Students from among converts experience psychological problems because they are conducting a process of finding identity and character building. Problems experienced by converts are considered necessary to do an intervention by teachers who are in school. One technique that is deemed appropriate to shape the character of converts is through group work in counseling. The purpose of the study is to reveal the influence of group games in counseling on the formation of the character of converts. The research method used pre-experiment with the one-group pretest-posttest design. Data analysis used paired t test. The results of the study found that (1) there was an increase in the character of converts to a better direction, (2) there was a significant effect of group play in counseling on improving the character of converts.


Author(s):  
Konstantina Adinda Putrilani ◽  
Renariah Renariah ◽  
Neneng Sutjiati

Ketika mempelajari bahasa Jepang di sekolah, aspek dasar yang harus dipelajari siswa adalah huruf Jepang. Dalam sistem penulisan, bahasa Jepang memiliki empat huruf, yaitu huruf kanji, hiragana, katakana, dan roomaji. Tetapi sebelum tahap belajar huruf kanji, terlebih dahulu siswa mempelajari huruf hiragana dan katakana yang biasa disebut huruf kana. Huruf kana terdiri atas 96 huruf dimana huruf hiragana dan huruf katakana tersebut bentuknya mirip. Hal ini menyebabkan siswa kesulitan untuk mempelajari huruf kana. Oleh karena itu, diperlukan suatu media untuk mempermudah pembelajar mempelajari huruf kana. Salah satu media yang dapat digunakan adalah media permainan. Dalam penelitian ini, media permainan yang digunakan adalah media permainan sudoku yang sudah di modifikasi. Tujuan dari penelitian ini adalah untuk mengetahui kemampuan siswa dalam pembelajaran huruf kana, sebelum dan sesudah menggunakan media permainan sudoku. Selain itu, penelitian ini bertujuan untuk menganalisis pengaruh penggunaan media permainan sudoku terhadap pembelajaran huruf kana, dan untuk mengetahui respon siswa terhadap penggunaan media permainan sudoku. Penelitian ini menggunakan metode experimen quasi dengan desain eksperimen yaitu one group pre-test - post-test. Sampel penelitian adalah anggota Japanese Club sebanyak 20 orang yang diambil dari populasi SMP Laboratorium Percontohan UPI Bandung. Instrumen yang digunakan adalah tes, angket dan obsevasi. Berdasarkan hasil analisis data, nilai t hitung sebesar 6.53. Nilai t tabel sebesar 2.09 pada taraf signifikansi 5% dan 2.86 pada taraf signifikansi 1%. Dengan demikian, diperoleh hasil t hitung lebih besar dibandingkan nilai t tabel pada taraf signifikansi 5% (6.53 > 2.09). Hal ini menunjukkan bahwa pengguanaan media permainan sudoku dalam pembelajaran huruf kana sangat efektif. Selain itu, berdasarkan hasil analisis data angket, responden memberikan tanggapan yang positif terhadap penggunaan media permainan sudoku yaitu menarik, dan mudah diikuti. When studying Japanese at school, basic aspects must study is the Japanese letter. In its writing system, Japanese has four letters, namely kanji, hiragana, katakana, and roomaji. Before the stage of kanji learning, firstly, students have to learn hiragana and katakana which are commonly called kana. Kana, composed of 96 letters where the letter of the hiragana and katakana are barely different. This causes difficulties for students to learn kana. Therefore, we need a media to facilitate learners to learn kana. One medium that can be used are game as the learning media. This study, the media used is a sudoku game that has been modified. The purpose of this study is to acknowledge students’ ability in learning kana, before and after using the sudoku game as a media. In addition, this study also aims to analyze the influence of sudoku game usage as the media in learning kana Letters, and to find out the students' response to the use of sudoku game as a media. This study uses a quasi experiment method with the one group pre-test - post-test as experiment design. Samples were 20 students from Japanese Club members who were taken from a population of SMP Laboratorum Percontohan UPI Bandung. The instrument used was test, questionnaire and observation. Based on the data analysis, the t value at 6.53. T table at 2.09 on a significance level of 5% and 2.86 at 1% significance level. Thus, the results obtained that t value is greater than t table at a significance level of 5% (6.53> 2.09). This shows that the usage of sudoku game as media is a very effective in learning kana. In addition, based on data analysis of the questionnaire, the respondents gave a positive response to the use of media sudoku game that are attractive, and easy to follow


2020 ◽  
Vol 2 (2) ◽  
pp. 156-170
Author(s):  
Firmansyah Firmansyah

This research was conducted to determine the effectiveness of the implementation of the mentoring Al-Islam program at Universitas Islam OganKomeringIlir (UNISKI) Kayuagung which has been running so far, the implementation of the religious practice of students of UNISKI Kayuagung, and what effect the implementation of the mentoring Al-Islam program has on the implementation of the student's religious practice. This research is a descriptive field research with a quantitative approach. The data sources were students participating in the mentoring Al-Islam and the management of P5I UNISKI Kayuagung. Data collection is done using observation techniques, questionnaires, interviews, and documentation. The data analysis is done through descriptive statistical techniques. The results of the data analysis showed that the effectiveness of the implementation of the mentoring Al-Islam program at UNISKI Kayuagung based on the response data of 284 respondents to the research questionnaire using the one-sample t-test formula = 173,433> price of the table, both at the error level ( ) 5% = 1,645 or  1% = 2,362. Thus, the Ha submitted can be accepted. Meanwhile, the value of students' religious practice, using the t-test formula of one sample, the price of t arithmetic = 156.8> t table 5% = 1.645 and 1% = 2.362. The price of t arithmetic falls on the acceptance of Ha, so Ha is accepted and H0 is rejected. The statistical calculation using the product moment correlation formula shows that the application of the mentoring Al-Islam program has a positive and significant effect of 0.996 with a "very strong" relationship level on the religious practice of students of UNISKI Kayuagung.


2013 ◽  
Vol 1 (1) ◽  
Author(s):  
Bagus Galih Hantosa ◽  
Luh Made Karisma Sukmayanti Suarya

Galungan is Hindu religious holy day in celebrating the triumph of dharma over adharma. In Galungan preparation, the mothers, housewives and working mothers, are the one who in charge to prepare all banten that needed on Galungan. Preparing Galungan’s banten was not an easy task because skill, knowledge and time are needed to prepare all the banten, that why this activity had potential to make stress among housewives and working mothers. This study aimed to discover the difference Galungan preparation’s stress between Hindus housewives and working mothers in Denpasar   Sampling technique used in this research was simple random samplings that were 100 subjects consisting of 52 working and mothers and 48 housewives that lived in Denpasar area, that filled the scale of Galungan Preparation’s Stress that was made by stress aspect from pyshic, emotional, and concentration by Dr. Robert J. an Amberg, Cary Cooper, Alison Straw and Braham. From available 60 items, 55 items was declared dan 5 items fall with reliability value 0,974,. Method of analyzing data used in this research is the analysis of parametric t-test independet group. Results from test data analysis is that there is a significant value of p= 0.000 which indicates a significant stress difference between both group of Hindus housewives and working mothers, which was working mothers have more stress level than housewives when working on Galungan’s preparation.   Keywords : Galungan, Stress, Working Mothers, Housewives


Author(s):  
Tuty Novelindah Purba

In general, this study was to determine the application of the quantum teaching-learning method with the discussion method in improving mathematics learning outcomes for seventh-grade students of SMP Negeri 2 Dolok Pardamean, Simalungun Regency. This study used experimental research on grade VII students of SMP Negeri 2 Dolok Pardamean, Simalungun Regency. The research was conducted by taking samples from two classes, namely the experimental class (15 students per class) and the control class (15 students per class). The sample categories were taken from two of four parallel categories that were determined randomly (random category samples). The tool used in this study was a testing technique in the form of empirically verified paper questions. Data analysis used the t-test, first testing for normality and homogeneity. Based on the results of data processing, it was known that the application of the quantum teaching-learning model with the discussion method had a significant effect on increasing mathematics learning outcomes obtained.


2018 ◽  
Vol 3 (1) ◽  
Author(s):  
Yudhi Purnama ◽  
Muhlisin Muhlisin

Proper practice method is an important element in improving the ability of agility, amongothers, using ladder drill tool or stair ladder. Rapid foot reaction becomes one form ofphysical exercise that works to train foot agility and coordination in a balanced manner. Thepurpose of this research is to know how big influence of ledder drill training to the agility offootball player player from Unwahas. This study uses the design of One Group Pretest-Posttest Design research, with a population of players Football Unwahas SMEs, as many as40 players. The sample used in this research is 28 people, data analysis of research done bycomparing data of pretest and posttest result after treatment using one sample t-test. Theresults obtained that the average agility time of pretest result is 16.73 seconds, with thehighest time of 21.6 seconds and the lowest time 14.6 seconds. While at the post test, theaverage agility time is 15.76 seconds, the highest time is 19.2 seconds and the lowest time is14.2 seconds. Ho is rejected and Ha is accepted because sig = 0,000 <0,05, it meansdifference of difference is different so it can be said effective ladder drill treatment toincrease the result of agility. The result of research is sig = 0.000 <0,05, it means differenceof difference is different so it can be said effective ladder drill treatment to increase the resultof agility, so it can be concluded that there is influence between ladder drill training to abilityagility.Keywords: influence, ladder drill, agility, ukm football


Author(s):  
Juliustian Erland ◽  
Sucipto Sucipto ◽  
Didin Budiman

This study discusses the implementation of a tactical approach to the results of sepak takraw playing skills for students of SDN 201 Sukaluyu Bandung. The research method to be used was an experimental method. The sampling technique in this study was purposive sampling. The sample in this study were 32 students. The instrument used was GPAI. The results of data analysis using paired sample t-test test, showed the significance value of the results of sepak takraw playing skills for students both in the experimental and control group classes of Sukaluyu Bandung Elementary School 201, as much as 0.000 <0.05. Therefore, Ho is rejected, which means there are differences in the ability of class V students SDN 201 Sukaluyu Bandung in playing Sepak Takraw during before and after using a tactical approach and there is an influence on the ability to sepak takraw playing skills. AbstrakPenelitian ini mengkaji tentang implementasi pendekatan taktis terhadap hasil keterampilan bermain sepak takraw pada siswa SDN 201 Sukaluyu Bandung. Metode penelitian yang digunakan adalah metode eksperimen. Teknik pengambilan sampel dalam penelitian ini adalah Purposive sampling. Sampel dalam penelitian ini sebanyak 32 siswa. Instrument yang digunakan adalah GPAI. Hasil analisis data dengan menggunakan uji paired sample t-test, menunjukkan nilai signifikansi hasil bermain sepak takraw  pada siswa baik pada kelas eksperimen maupun kontrol di SDN 201 Sukaluyu Bandung, sebasar 0,000 < 0.05. Dengan demikian maka Ho ditolak, yang artinya terdapat perbedaan kemampuan siswa kelas V SDN 201 Sukaluyu Bandung dalam bermain Sepak Takraw antara sebelum dan setelah menggunakan pendekatan taktis dan terdapat pengaruh terhadap kemampuan bermain sepak takraw. 


2018 ◽  
Vol 6 (2) ◽  
pp. 305-310
Author(s):  
Antik Estika Hader

AbstrakPendidikan matematika anak usia dini merupakan salah satu mata kuliah wajib bagi mahasiswa S1 PGPAUD Universitas Dharmas Indonesia. Peneliti sekaligus sebagai dosen pengampu mata kuliah ini, menggunakan metode ceramah dan tanya jawab pada pertemuan ke satu sampai dengan ke empat. Namun menurut pengamatan peneliti, mahasiswa kurang begitu aktif untuk bertanya dan mengemukakan pendapat. Disatu sisi penulis menyadari potensi yang dimiliki mahasiswa sangat besar karena mahasiswa yang mengambil mata kuliah ini pada tahun ajaran 2016/2017, sebagian besar merupakan guru-guru PAUD yang tersebar di beberapa kecamatan di Kabupaten Bungo, Dharmasraya, Kerinci dan Sijunjung yang telah memiliki pengalaman minimal dua tahun mengajar. Penulis mencoba menerapkan model pembelajaran student facilitator dan explaining untuk pertemuan ke lima sampai dengan ketujuh, dan melakukan pengamatan untuk melihat pengaruhnya terhadap keaktifan mahasiswa. Desain penelitian menggunakan bentuk one group pretest-posttest design. Hipotesis diuji dengan menggunakan paired sampel t test dengan software SPSS 20. Penulis menggunakan taraf kepercayaan 95%. Dari hasil analisis data diperoleh nilai signifikansi sebesar 0.01. Sehingga dapat disimpulkan terdapat pengaruh penerapan model pembelajaran student facilitator and explaining pada mata kuliah pendidikan matematika anak usia dini terhadap keaktifan mahasiswa program studi PGPAUD Universitas Dharmas Indonesia.Kata Kunci: Explaining, Model Pembelajaran, PGPAUD, Student Facilitator.AbstractEarly childhood mathematics education is one of compulsory subjects for undergraduate students of PGPAUD Universitas Dharmas Indonesia. Researcher as well as lecturer pengampu this subject, using the method of lecturing and question and answer at the meeting to one to the fourth. However, according to researcher observations, students are less active to ask and express opinions. On the one hand the author realizes the potential of the students is very large because students who take this course in the academic year 2016/2017, most of the teachers PAUD spread across several districts in Bungo, Dharmasraya, Kerinci and Sijunjung who have minimal experience Two years of teaching. The author tries to apply student learning model facilitator and explaining for the fifth to seventh meeting, and make observations to see the effect on student activeness. The research design used a one-pretest-posttest design. The hypothesis was tested using paired sample t test with SPSS 20 software. The author used 95% confidence level. From the results of data analysis obtained value of significance of 0.01. So it can be concluded that there is influence of applying student learning model facilitator and explaining on early childhood mathematics education subject to the liveliness of PGPAUD students of Universitas Dharmas Indonesia.Keyword: Explaining, Learning Model, PGPAUD, Student Facilitator.


2020 ◽  
Vol 12 (1) ◽  
pp. 37-50
Author(s):  
Jenny Nugraheni Irawan ◽  
Aditya Nanda Priyatama ◽  
Afia Fitriani

Tangram constructive game is one of the games that can be used to train creative thinking. The purpose of this study was to know the effect of tangram constructive game on creative thinking in elementary school student. The hypithesis of this study is that there is a significant effect of tangram constructive game on creative thinking before and after intervention. This research is an experimental study with nonequivalent crontrol group design. Data collection uses figural creativity test. Data analysis used the Mann-Withney technique with the SPSS statistical program. The result of the study show that the value of Z count = -2,363 with p = 0,18 (p<0,05). So, if can be concluded that there is a significant effect on creative thinking after intervention


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