scholarly journals Mengembangkan Kemampuan Pemahaman Konsep Peserta Didik Melalui Pembelajaran Berbasis VCD

2015 ◽  
Vol 6 (1) ◽  
pp. 25-32 ◽  
Author(s):  
Farida Farida

There are several factors that with low learning outcomes of learners, the most important is the low interest of learners to follow the lesson well and earnestly. Lack of strong motivation to be one cause of low interest learners learners. This study aims to improve the ability to understand the mathematical concepts of the subject matter kesebangunan. The benefits of this research is to provide input in choosing a varied learning model that can improve the learning outcomes of learners mathematics as well as information materials for other researchers. The research method used is experimental research with right t test with population class IX SMP Negeri 3 Bandar Lampung. The results showed that learning mathematics with VCD media learning on the ability of understanding the concept of class IX students SMP Negeri 3 Bandar Lampung semester I on the subject matter kesebangunan more effective than conventional learning, it is seen from the ability to understand the concept of learners better than conventional learning . Thus learning mathematics with VCD media learning on the subject matter kesebangunan can be used as an alternative method in learning in order to increase the variety of teaching methods in the effort to train the skills of reasoning and communication of learners and improve learning outcomes of learners.

2019 ◽  
Vol 1 (2) ◽  
pp. 88
Author(s):  
Ni Komang Dewi Ratnawati

This study aims: 1) To determine the effectiveness of the Group Investigation (GI) model in the subject matter of the human reproductive system in class IX.1 and IX.2 Pekanbaru SMP Negeri 2) To improve the learning outcomes of students in class IX.1 and IX.2 SMP Negeri 13 Pekanbaru is the subject matter of the human reproductive system through the Group Investigation (GI) model. The effectiveness of the Group Investigation (GI) learning model can improve learning outcomes in classes IX-.1 and IX.2 Pekanbaru State Junior High School 13. This situation can be seen from the results of the tests that have been done, obtained the average value for the experimental class is 66.43 lowest value = 50 and the highest value = 97, and students who complete KKM = 27 students and KKM incomplete = 10 students. While the average value of the control class is 54.67 the lowest value = 30 and the highest value = 80, and students who have completed KKM = 9 students and students who have not completed KKM = 27 students. From the analysis of hypothesis testing it is known, that the experimental group is better than the control group. This is indicated by the value of tcount = 5.409. Ho testing criteria is accepted if tcount <t table. The results of the tcount are then consulted with ttable where a = 5%, dk = n1 + n2 - 2 = 85, obtained = 1-α t (0.95) (85) = 1.66. Because in this study tcount = 5.409 and t table = 1.66, and this means tcount <ttable, then Ho is accepted or significant. And the hypothesis that the experimental class learning outcomes are better than the control class, accepted. Thus the learning of material biology in the human reproductive system using the cooperative learning model type Group Investigation (GI), and the hypothesis which states that the experimental class learning outcomes are better than the control class, accepted.


2019 ◽  
Vol 2 (1) ◽  
pp. 71-78
Author(s):  
Arnasari Merdekawati hadi ◽  
Kafnun Fitriah

The low learning outcomes of students in VII-A grade of SMP Al-Ikhwan Salama in Bima City is suspected that one of the causes is that there are still many students who experience difficulties in understanding the mathematical concepts being thought. As well as in delivering subject matter, more teachers apply teaching methods that are monotonous and less varied. As a result students become less active and only accept what is given by the teacher and do the assignment in accordance with what is asked by the teacher. Therefore, teachers need to find better learning methods so that the learning process that is endeavored can improve student learning outcomes, one of which is the EPA method. The purpose of this study is to improve student learning outcomes through the EPA method. This type of research is classroom action research (CAR) which takes place in three cycles. This study uses the EPA method (Exploration, Introduction and Application of concept). Data collection techniques used were tests and observation. Data analysis techniques using qualitative analysis. Based on the results of the study showed an increase in mastery learning from the average value of students in the first cycle of 70,51 with a percantage of 74,28% and the average value in the second cycle of 73,82 with a percentage of 80% and the average value in the third cycle of 80,05 with percentage of 88,57%. So it can be concluded that the application of the EPA (Exploration, Introduction, and Application of concepts)learning method on the subject matter of quadrilateral can improve mathematics learning outcomes of students.


2019 ◽  
Vol 10 (1) ◽  
pp. 40
Author(s):  
Risnita Risnita

This research starts from the low results of learning mathematics students. This can be seen in the daily test of students who are below the Minimum Completion Criteria (MCC). One reason is a low understanding of mathematical concepts. Low understanding of concepts is due to the fact that mathematics is still abstracted by students. Abstract mathematical concepts for students will be easily understood if learning uses learning media. Learning carried out is discovery learning using manipulative chessboard media. This study aims to determine the improvement in learning outcomes of students of class XI MIPA 1 SMAN 1 Pangkalan Kerinci and conducted in two cycles consisting of planning, action, observation and reflection. The research data collected is data on learning outcomes and field notes. The collected data was analyzed descriptively. The results of this study indicate that the use of manipulate chess shooting media with discovery learning methods can improve learning outcomes. The learning outcomes of students from the first cycle and second cycle increased by 36.11%. Based on the research findings, it can be concluded that the use of manipulate chess shooting media with guided methods can improve learning outcomes on the subject of geometric transformation.


Author(s):  
Yadi Ardiawan

This study aimed to compare the results between student given learning mathematics instruction in the subject of trigonometry using a scientific approach and which does not use a scientific approach in the Program Studi Pendidikan Matematika PGRI Pontianak. The method used is the method of experimental research, the research form quasi-experimental design. This is because the educational research often are difficult to control manipulate all relevant variables. Results of this study are average student results provided scientific approach that is equal to 24.06 of a maximum score of 40. That is the percentage of scientific learning outcomes of 60.15% (quite enough). While the average student results are given learning without a scientific approach that is equal to 20.72 of a maximum score of 40. That is the percentage of learning outcomes without scientific amounted to 51.8% (relatively low). It can be concluded that the learning outcomes of students who are taught using a scientific approach is better than the learning outcomes of students who are taught not to use a scientific approach.Keywords: learning outcomes, scientific approach, trigonometry.


2019 ◽  
Vol 8 (2) ◽  
Author(s):  
Dwi Novita Sari ◽  
Putri Juwita

This study aims to improve the results of learning mathematics of elementary school students SDIT Deli Insani of class V on the subject matter of fractions by using number playing card media. The from of this study is classroom action research conducted in 2 cycles, using number playing cards at SDIT Deli Insani in class V Tanjung Morawa. The subjects of this study were the fifth grade students of SDIT Deli Insani, amounting to 30 students. This action was carried out in April 2018. Methods of collecting data using observation and documentation. The data analysis used is quantitative and qualitative analysis. The results of the study showed an increase in students' ability to understand concepts from the first cycle and second cycle. Percentage of increase in pre-action results, cycle I and cycle II students' concept comprehension ability that is 13.04% for indicators identifying number forms using number game cards (dominoes) and indicators solving problems in fractional form operations using dominoes 27.26%. the success indicator in cycle II reaches 80%. Thus the application of number game cards can improve students' understanding of mathematical concepts at SDIT Deli Insani in Class V.


2018 ◽  
Vol 2 (2) ◽  
pp. 189
Author(s):  
Sasmono Sasmono

Tujuan dari penelitian ini adalah untuk mengetahui apakah pembelajaran menggunakan model Project Based Learning (PjBL) dapat meningkatkan hasil belajar siswa pada pelajaran kimia dengan pokok bahasan Hakikat Ilmu Kimia, serta untuk mengetahui besar peningkatannya. Metode penelitian ini adalah Penelitian Tindakan Kelas (PTK) yang dilaksanakan dalam 2 siklus. Variabel yang digunakan adalah peningkatan hasil belajar mencakup nilai kognitif dan psikomotorik. Adapun instrumen yang digunakan adalah pretes-postes, portofolio, lembar observasi, dan angket kuisioner. Data dianalisis secara deskriptif kualitatif. Dari hasil penelitian diperoleh gambaran siswa yang mencapai Kriteria Ketuntasan Minimal (KKM) nilai kognitif sebesar 97% dengan rata-rata nilai 82, siswa yang mencapai KKM nilai psikomotorik sebanyak 100% dengan rata-rata nilai 91. Terjadi peningkatan keberhasilan guru dalam menerapkan model pembelajaran PjBL pada siklus I sebesar 88% meningkat pada siklus II sebesar 97%. Peningkatan keaktifan rata-rata siswa pada siklus I sebesar 82%, meningkat pada siklus II sebesar 93%. Ketertarikan rata-rata siswa juga mengalami peningkatan pada siklus I sebesar 84% meningkat pada siklus II sebesar 92%. Hasil observasi penerapan PjBL secara keseluruhan menunjukkan nilai sangat baik yaitu 95. Berdasarkan hasil analisis data tersebut menunjukkan bahwa pembelajaran menggunakan model Project Based Learning dapat meningkatkan hasil belajar siswa pokok materi hakikat ilmu kimia.   Project Based Learning to Improve Student Learning Outcome in Chemistry Lessons with the Subject Matter of the Nature of Chemistry Abstract The purpose of this study was to determine whether learning using the Project Based Learning model can improve student learning outcomes in chemistry lessons with the subject matter of the nature of Chemistry, and to determine the magnitude of the increase. Classroom Action Research is carried out in 2 cycles. The variables used are improvement in learning outcomes including cognitive, and psychomotor values. The instruments used were pretest-posttest, portfolio, observation sheet, and questionnaire questionnaire. Data were analyzed qualitatively descriptive. From the results of the study obtained a picture of students who reached KKM cognitive value as much as 97% with an average value of 82, students who achieved KKM psychomotor value as much as 100% with an average value of 91. There was an increase in the success of teachers in applying the PjBL learning model in the first cycle of 88%, increasing in the second cycle by 97%. The increase in the average activity of students in the first cycle was 82%, increasing in the second cycle by 93%. The average interest of students also increases in the first cycle by 84%, increasing in the second cycle by 92%. Observation of the application of PjBL as a whole shows a very good value of 95. Based on the results of the analysis of the data shows that learning using the Project Based Learning model can improve student learning outcomes of the subject matter of the nature of chemistry.


2019 ◽  
Vol 4 (1) ◽  
pp. 37
Author(s):  
Wardana, Zakiah

pplication quizlet is one of media-based learning android application that can be used to a limited extent to the students, that is, their use by teachers who provided the material is in the form of questions relating to the learning and grating exam questions that will be dihadapai by the students of classes VI MI DDI Seppange Bone. Granting of quizlet is done gradually so that absorption to the students can be more rapid and structured. Use of the media learning is very beneficial to students because it can be developed by entering (input) the subject matter in the form of questions that melingupi an important part of the sub a lesson. Quizlet apps is also a means of contracting the message and information learned. As well as the power tTarik learning using information technology is well designed to help learners in the digest and understand the subject matter. On dasarya this research uses Quasi Experimental Research method, by using the subject of research in the form of a group (class). Class VI MI DDI Seppange taken as the population because, this class was considered qualified and already have knowledge about android-based learning, this can be seen from the quizlet diajuan at the time of pre-test. Variables that are revealed in this research is a study of the response against the application of learning to the students ' quizlet klas VI students taught using quizlet and response application of their learning. Next design research is applied in this study isThe pre-test – post-test control group design.


2019 ◽  
Vol 2 (1) ◽  
pp. 40
Author(s):  
Lilik Ariyanto ◽  
Derisna Aditya ◽  
Ida Dwijayanti

Lack of innovative learning media that is interesting, practical and easy to use in learning such as listening to lesson modules or seeing powerpoint shows used by teachers, thus causing learning to be ineffective, unattractive, and slow to understand, this results in a lack of understanding of mathematical concepts. Because of this, researchers are trying to develop an interesting and interactive learning media. This type of research is development research that aims to produce learning media on Android-based discovery learning apps that are feasible to use and to improve understanding of mathematical concepts of seventh-grade students. The method used is the ADDIE method. Which consists of 5 stages, namely Analysis, Design, Development, Implementation, and Evaluation. Data analysis was carried out by normality, homogeneity, n-gain test, and right-sided t test. The results of this study can be concluded that (1) the results of the percentage of media expert validation amounted to 80.26%, material experts 86.36% and student response responses of 87.16% with the criteria of each very good. (2) the results of the n-gain test obtained that there is an increase in understanding of mathematical concepts of students who use learning media on Android-based discovery learning applications. (3) data from the field shows that student learning outcomes that obtain learning media android apps based on discovery learning are better than students who use conventional learning


2020 ◽  
Vol 3 (1) ◽  
pp. 8
Author(s):  
Usmadi Usmadi ◽  
Hayatul Hasanah ◽  
Ergusni Ergusni

This study is motivated by the issues found in observations at school, where the daily teaching activities carried out by teachers show that; teaching and learning activities are classical, the teacher only stands or sits in front of the class, the direct relationship between the teacher and students is rare, and students tend to behave passively, such as coming, listening, reading and writing. To overcome this issues, the researchers conducted a research by applying a three-step type of cooperative learning model interview in learning mathematics in the class. The purpose of this study is to reveal the activities and learning outcomes of students after applying the three-step interview type cooperative learning model. From the results of the study it was found that the learning activities of students during the application of the three step interview cooperative learning model increased at each meeting. Thus it can be concluded that the mathematics learning outcomes of students with learning by applying a three-step interview type cooperative learning model is better than those who do not apply the techniques.


2020 ◽  
Vol 7 (1) ◽  
pp. 1-11
Author(s):  
Izzah Tiari ◽  
Zulkardi Zulkardi ◽  
Sardianto Markos Siahaan

E-learning berbasis Chamilo telah berhasil dikembangkan pada pembelajaran simulasi dan komunikasi digital di SMK Negeri 5 Palembang. Penelitian bertujuan untuk mengetahui kevalidan, kepraktisan, dan efektifitas e-learning terhadap mata pelajaran fitur kolaboratif daring. Tahapan Penelitian pengembangan ini terdiri dari tahap perencanaan, desain, dan pengembangan. E-learning yang telah dikembangkan kemudian diuji kevalidan oleh ahli, diuji kepraktisan oleh peserta didik, dan diuji efektifitas dengan mengimplementasikan e-learning di SMK Negeri 5 Palembang. Pengembangan e-learning menggunakan model Alessi dan Trollip. Dari penelitian ini didapatkan bahwa 1.) E-learning teruji kevalidan dengan penilaian oleh ahli media terhadap e-learning sebesar 89,47%, penilaian oleh ahli materi sebesar 84,62%, dan penilaian ahli desain pembelajaran sebesar 81,82%; 2.) E-learning teruji kepraktisannya dengan penilaian dari 3 peserta didik tingkat rendah, sedang, dan atas dengan rata-rata sebesar 86,10%; dan 3.) E-learning teruji efektifitas meningkatkan hasil belajar peserta didik dilihat dari adanya gain sebesar 0,70 yang termasuk kedalam kategori tinggi.AbstractE-Learning of Chamilo based has been developed for materials simulation and communication digital in SMK Negeri 5 Palembang. The research aims to know validity, practicality, and effectiveness e-learning features on the subject matter of online collaboration features. This research development stage consists of the plan, design, and development phase. E-learning features that have been developed and then tested validity by experts, tested practicality by students, and tested for effectiveness by implementation e-learning in SMK Negeri 5 Palembang. The development of e-learning used the Alessi and Trollip model. From this study, it was found that 1.) The assessment e-learning features have been validity tested by media experts at 89.47%, by subject matter experts of 84,62%, and by learning design experts of 81,82%; 2.) The assessment of e-learning features has been practicality tested by three students’ low level, medium, and high an average by 86,10%; and 3.) E-learning features have been effectively tested to improving students learning outcomes seen from a gain of 0.70 included in the high category.


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