scholarly journals DESCRIPTION OF STRUCTURAL OFFICERS STIFIn TEST RESULTS OF UIN ALAUDDIN MAKASSAR

2020 ◽  
Vol 23 (1) ◽  
pp. 1
Author(s):  
Muhammad Amri ◽  
Ulfiani Rahman

Abstract:One's leadership is usually influenced by intelligence and personality types that can be obtained through tests. The STIFIn test can describe an individual's intelligence directly as well as someone's personality types. Therefore, this study aims to identify the personality types possessed by structural officers (bureaucracy) at UIN Alauddin Makassar, the characteristics of each STIFIn personality type and the ratio of the number of male and female leaders. The research instrument used was in the form of STIFIn intelligence test. Data were analyzed by quantitative descriptive analysis. The results showed that of the 20 respondents tested, 4 of the 5 STIFIn personialty types were identified namely Thinking, Intuiting, Feeling and Instinct, and none of them were Sensing type. They consisted of 17 men and 3 women. Moreover each type of intelligence and personality has different characteristics. Abstrak:Kepemimpinan seseorang biasanya dipengaruhi oleh kecerdasan dan tipe kepribadian yang dapat diperoleh melalui tes. Tes STIFIn dapat memetakan kecerdasan individu secara langsung sekaligus menjadi tipe kepribadian sesorang. Oleh karena itu, penelitian ini bertujuan untuk mengidentifikasi tipe-tipe kepribadian yang dimiliki oleh pejabat struktural di UIN Alauddin Makassar, karakteristik dari masing-masing tipe kepribadian STIFIn, serta rasio jumlah pemimpin laki-laki dan perempuan. Instrumen penelitian yang digunakan, yakni dalam bentuk tes kecerdasan STIFIn. Data dianalisis dengan analisis deskriptif kuantitatif. Hasil penelitian menunjukkan bahwa dari 20 responden yang diuji, diidentifikasi menjadi 4 dari 5 jenis kepribadian STIFIn yaitu Thinking, Intuiting, Feeling dan Insting, dan tidak ada yang bertipe Sensing. Mereka terdiri dari 17 pria dan 3 wanita. Kemudian setiap jenis kecerdasan dan kepribadiaan memiliki karakteristik yang berbeda.

Author(s):  
Ester Emerita Tarigan ◽  
Hasratuddin Hasratuddin ◽  
Kms. M. Amin Fauzi

This study aims to develop students' worksheets based on a realistic mathematical approach with Ethnomatematic named on rounding numbers in 4th grade of primary school (SD Negeri 091358 Haranggaol, Haranggaol Horisan Sub-District). The object of this research is the Student Worksheet based on Realistic Mathematics Approach in Ethnomatematic nuance. The instrument used in this study was the mathematics learning achievement test and student response questionnaire. Data were collected and analyzed with quantitative descriptive analysis techniques. This research method is Borg & Gall development research combined with Dick & Carey's learning development model. The test subjects consisted of material and design learning experts, two linguists, using trial I and trial II. The results showed (1) The results of the expert test of subject matter on the assessment of the appropriateness of the content and the feasibility of the presentation were in very good criteria (85.42%); (2) The results of the learning design expert test were in very good criteria (94.23%); (3) Linguists' test results are in very good criteria (94.44%); (4) The results of trial I are in good criteria (60%); (5) The results of trial II are in very good criteria (90%).


2020 ◽  
Vol 9 (3) ◽  
pp. 155-168
Author(s):  
Syaparuddin Syaparuddin ◽  
Dearmi Artis ◽  
Mujli Zamzami

The objectives of this study are: (1) To analyze how the development of infrastructure, wage rates, economic growth, and foreign investment in Jambi Province in 2000-2017. (2) Analyzing how the influence of infrastructure, wage rates, and economic growth on foreign investment in Jambi Province in 2000-2017. The method used in this research is quantitative descriptive analysis and multiple linear regression with the ordinary least square (OLS) method. F Test results show that simultaneously the infrastructure variables, wage rates, and economic growth have a significant effect on foreign investment in Jambi Province. The t-test shows partially infrastructure and wage levels have a positive and significant effect on foreign investment in Jambi Province. Meanwhile, economic growth has no significant effect on foreign investment in Jambi Province. Keywords: Infrastructure, Wage rate, Economic growth, Foreign investment


2020 ◽  
Vol 13 (3) ◽  
pp. 255-270
Author(s):  
Susanti Oktafiani Tana ◽  
Juita L D Bessie

This study aims to a) Knowing and analyze customer perceptions of lifestyle, service quality andpurchasing decisions at X2 Family Resto and Karaoke Kupang. b) Knowing and analyze theinfluence of lifestyle and service quality partially on customers purchasing decisions at X2 FamilyResto and Karaoke Kupang. c) Knowing and analyze the influence of lifestyle and service qualitysimultaneously on customer purchasing decisions at X2 Family Resto and Karaoke Kupang. Thepopulation in this study are all customers who have visited and used services of the X2 FamilyResto and Karaoke Kupang. Samples taken as many as 100 respondents using accidental samplingtechnique. The analysis tecnique used is Quantitative Descriptive Analysis and multiple regression(R2). Based on the results of descriptive analysis shows customer perceptions of lifestyle and servicequality included in the satisfied category. In this study the regression equation was obtained: Y =1,620 + 0,264 X1 + 0,725 X2. If seen from the score scale, then the lifestyle variable equal is 4,27and the highest of the service quality variable is 4,29. Based on the analysis of statistical data, theresults of the t test show that the two independent variables have a significant effect on the variable.F test results show that simultaneosly the independent variable significantly influences theindependent variable. The R square adjust value of 0.782 shows that 78.2% of the purchase decisionvariable is influenced by the independent variable in the regression equation while the remaining21.8% is influenced by the variables not discussed in this study. It is recommended for X2 FamilyResto and Karaoke Kupang to add market segments and product development, which is not only foradolescents (Students) but also added to the adult market segmen and further researchers areexpected to add other aspects such as place, promotion, atmosfer, service, brand awareness,andbrand image. Keywords: Lifestyle, Service Quality and Purchasing decisions


2021 ◽  
Vol 1 (02) ◽  
pp. 75-83
Author(s):  
Marshal Ahmad Sibarani ◽  
Jack Suman Rulis Manurung

This research aims to find out what exercises are more influential between the practice of regulating passes and the practice of regulating the game against the accuracy of passing in football games in The Extracurricular Students of Private Elementary School Al Wasliyah 30 Martubung Medan In 2021. Participants in this study as many as 20 students with an age range of 10-12 years. Research design is pre-test two group experimental design. This research instrument is a test of passing accuracy in a piece of football. Quantitative descriptive analysis of data, by comparing differences in pretest and postest results. The results of the study in the form of analysis of two research hypotheses. Analysis of the first hypothesis of pre-test data and post-test accuracy of passing ball pass exercise group according obtained thitung = 6.86. From the list of distributions t using the odds of 1-1/2? = 0.975 with degree of freedom (df) n-1 = 9 obtained tcount (0.975) = 2.26. In the hypothesis testing criteria it is stated that in tcount >ttable with ? = 0.05 then Ho accepted Ha rejected. Analysis of the second hypothesis of pre-test data and post-test accuracy of passing ball of the Set Passen exercise group obtained tcount = 5.43. From the list of distributions t using the odds of 1-1/2? = 0.975 with df n-1 = 9 obtained the price t (0.975) = 2.26. In the hypothesis testing criteria it is stated that in tcount >tcount with ? = 0.05 then Ho rejected Ha accepted. Then it can be concluded by using the form of practice of regulating passes and arranging the game can improve the accuracy of passing in football games in The Private Elementary School Football Extracurricular Student Al Wasliyah 30 Martubung Medan Year 2021. This research contributes to subsequent research by being able to use other variables as treatment in the accuracy of football passing. Keywords: Passing, Game, Passing, Accuracy


2021 ◽  
Vol 4 (1) ◽  
pp. 54
Author(s):  
Ni Made Adelia Sari ◽  
Ida Bagus Surya Manuaba

Currently, conventional teaching materials and learning media have not met the learning demands in the 4.0 evolutionary era. It results in many students who do not understand the subject matter, so that the learning objectives have not been achieved optimally. This study aims to produce an inquiry-based interactive electronic module to support learning. This type of research is development research using the ADDIE model, which includes the analysis, design, development, implementation, and evaluation stages. The techniques used in collecting data are observation, interviews, and questionnaires. The instrument used to collect data is a questionnaire. The analysis used is qualitative descriptive analysis technique and quantitative descriptive analysis. The research results review subject matter experts who get very good qualifications (100%). The results of the learning design expert review are very good (90%). The results of the learning media expert review are good (86.7%). The individual test results are very good (97,3%). The small group test results are very good (95.7%). It can be concluded that the inquiry-based interactive e-module is very valid and feasible to use in learning. This research implies that teachers can use the developed media to help students learn.


Mimbar Ilmu ◽  
2019 ◽  
Vol 24 (2) ◽  
pp. 194
Author(s):  
Luh Putu Putrini Mahadewi ◽  
I Made Tegeh ◽  
Gusti Ayu Putu Pramitha Sari

AbstrakEra Revolusi 4.0 memiliki dampak besar bagi perkembangan di berbagai sektor bidang di Indonesia, tak terkecuali di bidang pendidikan. hampir semua kegiatan pembelajaran dapat digunakan secara digital. Namun perkembangan ini masih kurang dimanfaatkan oleh guru. Masih banyaknya sarana dan prasarana yang tidak dimanfaatkan secara maksimal. Saat ini siswa di tuntut untuk lebih aktif dalam kegiatan pembelajaran. Penelitian ini dilatarbelakangi dari permasalahan belum tersedianya konten e-learning Prakarya untuk menunjang kegiatan pembelajaran. Penelitian ini bertujuan untuk (1) mengambarkan rancang bangun proses pengembangan konten e-learning (2) mendiskripsikan validitas hasil pengembanagn konten e-learning, (3) mengetahui efektivitas e-learning menggunakan schoology  yang dikembangkan terhadap hasil belajar prakarya. Penelitian ini dilakukan di SMPN 2 Kerambitan dengan subjek penelitian berjumlah 28 orang. Teknik analisis data yang digunakan, yaitu analisis deskriptif kualitatif dan analisis deskriptif kuantitatif. Hasil penelitian (1) Pengembangan konten e-learning di era revolusi 4.0 dengan model pengembangan Hannafin and Peck meliputi tiga tahapan, yaitu (a) penilaian kebutuhan, (b) desain/perancangan, (c) pengembangan dan implementasi. (2) multimedia pembelajaran interaktif berorientasi pendidikan karakter valid dengan: (a) Hasil review ahli isi mata pelajaran menunjukkan konten e-learning berpredikat sangat baik (90%), (b) Hasil review ahli desain pembelajaran menunjukkan konten e-learning berpredikat sangat baik (92,0%), (c) Hasil review ahli media pembelajaran menunjukkan konten e-learning berpredikat sangat baik (96%), (d) Hasil uji coba perorangan multimedia pembelajaran interaktif berorientasi pendidikan karakter berpredikat sangat baik (92,2%), hasil uji coba kelompok kecil konten e-learning berpredikat sangat baik (90,6%), dan hasil uji coba lapangan konten e-learning berpredikat sangat baik (91,1%). 3) konten e-learning yang dikembangan efektif meningkatkan hasil belajar Prakarya. Kata-kata kunci : Efektivitas, E-Learning, Pengembangan, Prakarya, Validitas AbstractThe Era of Revolution 4.0 has a big impact on developments in various sectors in Indonesia, no exception in education. Almost all learning activities can be used digitally. But this development is still underutilized by teachers. There are many facilities and infrastructures that are not utilized maximally. While the students are currently in demand to be more active in learning activities. This research is backed by the problem of low utilization of infrastructure to support learning activities. This research aims to (1) describe the design of the development process for e-learning content (2) to describe the validity of the results of e-learning content, (3) Knowing the effectiveness of e-learning using the schoology developed The results of the practice. The research was conducted in SMPN 2 Kerambitan with a research subject of 28 people. Data analysis techniques used, namely qualitative descriptive analysis and quantitative descriptive analysis. Results of the research (1) Development of the 4.0 Revolution e-Learning content with Hannafin and Peck development model includes three phases, namely (a) the need assessment, (b) design/designing, (c) development and implementation. (2) Interactive learning multimedia oriented educational character with:    (a) The results of expert review of subjects showing the content of highly-qualified e-learning (90%), (b) The results of review of learning design experts show content E-Learning is very well-awarded (92.0%), (c) The review of the learning media expert showed excellent e-learning content (96%), (d) Individual multimedia learning test results interactive educational characters oriented Very well- awarded (92.2%), the small group test results of e-learning content are very well- awarded (90.6%), and the e-Learning content field trial results are excellent (91.1%). 3) e-learning content that is development effectively enhances the results  Learn about Prakarya. Keywords: Effectiveness, Development, E-Learning, Prakarya, Validity


2021 ◽  
Vol 3 (4) ◽  
pp. 180-191
Author(s):  
Achmad Rizal Yuliansyah ◽  
Lokananta Teguh Hari Wiguno ◽  
Ari Wibowo Kurniawan ◽  
Mu’arifin Mu’arifin

Abstract: The purpose of this research is to develop basic motion learning tools for running based on the articulate storyline application. In the analysis technique carried out in this study using quantitative descriptive analysis using percentages. test results by learning experts get a percentage of 94%, elementary school game expert test results get a percentage of 96%, validation tests by Physical Education, Sports and Health experts get a percentage of 90%, media expert test results get a percentage of 96 %, the athletic expert test results get a percentage of 93%, the test results in the small group get a percentage of 89% and the large group test results get a percentage of 86%, and that means the overall test results by several experts as well as product tests for small groups and large groups in the product development of basic motion learning tools for running based on the articulate storyline application has very valid criteria and is suitable for use. It can be concluded that the product of developing basic motion learning tools for running based on the articulate storyline application is feasible to use and can be used as a learning support for the subject of Physical Education, Sports and Health in grade IV SD for basic motion learning material for running.   Abstrak: Tujuan dari penelitian ini yaitu untuk mengembangkan perangkat pembelajaran gerak dasar lari berbasis aplikasi articulate storyline. Pada teknik analisis yang dilakukan dalam penelitian ini menggunakan analisis deskriptif kuantitatif menggunakan persentase. hasil uji oleh ahli pembelajaran mendapatkan hasil persentase sebesar 94%, hasil uji ahli permainan Sekolah Dasar mendapatkan hasil persentase sebesar 96%, uji validasi oleh ahli Pendidikan Jasmani, Olahraga dan Kesehatan diperoleh hasil persentase sebesar 90%, hasil uji ahli media mendapatkan hasil persentase 96%, hasil uji ahli atletik mendapatkan hasil persentase 93%, Hasil uji pada kelompok kecil diperoleh persentase 89% dan hasil uji  kelompok besar diperoleh persentase sebesar 86%, dan artinya keseluruhan hasil uji oleh beberapa ahli serta uji produk untuk kelompok kecil dan kelompok besar pada produk pengembangan perangkat pembelajaran gerak dasar lari berbasis aplikasi articulate storyline mendapatkan kriteria sangat valid dan layak digunakan. Maka dapat disimpulkan bahwa produk pengembangan perangkat pembelajaran gerak dasar lari berbasis aplikasi articulate storyline ini layak digunakan dan dapat dijadikan sebagai penunjang pembelajaran pada mata pelajaran Pendidikan Jasmani Olahraga dan Kesehatan kelas IV SD untuk materi pembelajaran gerak dasar lari.


Author(s):  
Mei Susilowati ◽  
Sri Tjondro Winarno ◽  
Endang Yektiningsih

This study aims to know the impact of the Covid-19 pandemic on processed fisheries' sellers' economic conditions in Bulak District, Surabaya City. The data collection technique was done by observing, interviewing, and documenting. This research was conducted from March until April 2021. The method of analysis in this study is quantitative descriptive analysis. The data were analyzed using the Wilcoxon Signed-Rank. This study indicates that the Covid-19 pandemic affects the economic conditions of processed fisheries' sellers in Bulak District, Surabaya City. A significant value can prove this effect in the test results < 0.05, which means a substantial difference in the outpouring of working time, capital, income, and household consumption of processed fisheries' sellers before and after the Covid-19 pandemic.


Author(s):  
Kahfi Rahmah

ABSTRACTThis research aims to produce Media Kit Science Learning Based on Scientific Method that feasible to improve mastery of concept on the material of Solar System in Grade 6th elementary school. This reaserch is a developmental reasearch, wich model reasearch is ADDIE. Limited try out design using one group pretest-posttest design with quantitative descriptive analysis techniques and descriptive qualitative. The try out subject that used in this reaserch are students Grade 6th of Elementary School 3 Kedungwinangun, Kebumen, academic year 2015/2016 on the material of Solar System. The result of reaserch showed: (1) The all content of the lesson plan, such RPP, BAS, LKS, Media KIT about Solar System, and Learning Aspects of Knowledge Test Results are feasible; level of legibility BAS and LKS categorized well; (2) Development content of lesson plans is practice to used, shown by implementation of content of lessonplan up to 100%; (3) The lesson is effective, achievement learning objectives and indicators is shown by all of students can reach the completeness criteria; The students activity is studen centered, average of students activity about observed is 84,67%, 65,33% for questioning, 84,5% for collecting information, 83,17% for associating information, and 100% for communicating; result study of students shown there is increasing mastery of concept on the solar system material with categorie of gain scor is high. Based on the result and discussion of this study concluded that the device of science learning based on scientific method that use media kit of solar system feasible, practice, and effective for use in study.Key Words: Kit Media, Science Learning, Scientific, dan Mastery of Concept.ABSTRAK Penelitian ini bertujuan untuk menghasilkan Kit Media Pembelajaran IPA berbasis saintifik yang layak digunakan untuk meningkatkan penguasaan konsep materi tata surya pada siswa kelas VI SD.Penelitian ini merupakan penelitian pengembangan, dengan model ADDIE. Desain uji coba terbatas menggunakan one group pretest-posttest design dengan teknik analisis deskriptif kuantitatif dan deskriptif kualitatif. Subjek ujicoba ini adalah siswa kelas VI SDN 3 Kedungwinangun, Kebumen, tahun pelajaran 2015/2016 dengan materi tata surya.Hasil penelitian menunjukkan: (1) Perangkat pembelajaran yang meliputi RPP, LKS, BAS, Kit Media Tata Surya, Tes Penguasaan Konsep valid; tingkat keterbacaan BAS dan LKS berkategori baik; (2) Perangkat pembelajaran yang telah dikembangkan praktis digunakan, ditunjukkan dengan terlaksananya kegiatan pembelajaran dengan persentase keterlaksanaan sebesar 100%; (3) Pembelajaran berlangsung efektif, pencapaian tujuan pembelajaran dan indikator ditunjukkan dengan tercapainya kriteria ketuntasan sebesar 100% dari jumlah siswa, aktivitas siswa dalam pembelajaran lebih dominan yang ditunjukkan dengan rata-rata aktivitas siswa untuk kegiatan mengamati sebesar 84,67%, menanya sebesar 65,33%, mengumpulkan informasi 84,5%, mengolah informasi 83,17%, dan mengkomunikasikan 100%; hasil belajar siswa menunjukkan adanya peningkatan penguasaan konsep siswa mengenai materi tata surya meningkat dengan kategori gain skor tinggi.Berdasarkan hasil dan diskusi penelitian dapat disimpulkan bahwa perangkat pembelajaran IPA berbasis saintifik yang menggunakan Kit Media IPA Tata Surya valid, praktis, dan efektif untuk digunakan dalam pembelajaran.Kata Kunci: Kit Media, Pembelajaran IPA, Saintifik, dan Penguasaan Konsep.ABSTRACTThis research aims to produce Media Kit Science Learning Based on Scientific Method that feasible to improve mastery of concept on the material of Solar System in Grade 6th elementary school. This reaserch is a developmental reasearch, wich model reasearch is ADDIE. Limited try out design using one group pretest-posttest design with quantitative descriptive analysis techniques and descriptive qualitative. The try out subject that used in this reaserch are students Grade 6th of Elementary School 3 Kedungwinangun, Kebumen, academic year 2015/2016 on the material of Solar System. The result of reaserch showed: (1) The all content of the lesson plan, such RPP, BAS, LKS, Media KIT about Solar System, and Learning Aspects of Knowledge Test Results are feasible; level of legibility BAS and LKS categorized well; (2) Development content of lesson plans is practice to used, shown by implementation of content of lessonplan up to 100%; (3) The lesson is effective, achievement learning objectives and indicators is shown by all of students can reach the completeness criteria; The students activity is studen centered, average of students activity about observed is 84,67%, 65,33% for questioning, 84,5% for collecting information, 83,17% for associating information, and 100% for communicating; result study of students shown there is increasing mastery of concept on the solar system material with categorie of gain scor is high. Based on the result and discussion of this study concluded that the device of science learning based on scientific method that use media kit of solar system feasible, practice, and effective for use in study. Key Words: Kit Media, Science Learning, Scientific, dan Mastery of Concept. ABSTRAKPenelitian ini bertujuan untuk menghasilkan Kit Media Pembelajaran IPA berbasis saintifik yang layak digunakan untuk meningkatkan penguasaan konsep materi tata surya pada siswa kelas VI SD.Penelitian ini merupakan penelitian pengembangan, dengan model ADDIE. Desain uji coba terbatas menggunakan one group pretest-posttest design dengan teknik analisis deskriptif kuantitatif dan deskriptif kualitatif. Subjek ujicoba ini adalah siswa kelas VI SDN 3 Kedungwinangun, Kebumen, tahun pelajaran 2015/2016 dengan materi tata surya.Hasil penelitian menunjukkan: (1) Perangkat pembelajaran yang meliputi RPP, LKS, BAS, Kit Media Tata Surya, Tes Penguasaan Konsep valid; tingkat keterbacaan BAS dan LKS berkategori baik; (2) Perangkat pembelajaran yang telah dikembangkan praktis digunakan, ditunjukkan dengan terlaksananya kegiatan pembelajaran dengan persentase keterlaksanaan sebesar 100%; (3) Pembelajaran berlangsung efektif, pencapaian tujuan pembelajaran dan indikator ditunjukkan dengan tercapainya kriteria ketuntasan sebesar 100% dari jumlah siswa, aktivitas siswa dalam pembelajaran lebih dominan yang ditunjukkan dengan rata-rata aktivitas siswa untuk kegiatan mengamati sebesar 84,67%, menanya sebesar 65,33%, mengumpulkan informasi 84,5%, mengolah informasi 83,17%, dan mengkomunikasikan 100%; hasil belajar siswa menunjukkan adanya peningkatan penguasaan konsep siswa mengenai materi tata surya meningkat dengan kategori gain skor tinggi. Berdasarkan hasil dan diskusi penelitian dapat disimpulkan bahwa perangkat pembelajaran IPA berbasis saintifik yang menggunakan Kit Media IPA Tata Surya valid, praktis, dan efektif untuk digunakan dalam pembelajaran. Kata Kunci: Kit Media, Pembelajaran IPA, Saintifik, dan Penguasaan Konsep.


2019 ◽  
Vol 2 (1) ◽  
pp. 45-58
Author(s):  
Lukman Budhi Purnomo

This study aims to determine whether the implementation of inquiry based learning is able to increase the student activity and learning outcomes of X TKRO 3 class at SMKN 2 Yogyakarta in Automotive Basic Engineering Subjects. This study is a Classroom Action Research using the Kemmis & Mc Taggart design. Kemmis & Mc Taggart's design includes the stages of planning, action & observation, and reflection. The study subjects were X TKRO 3 class of SMKN 2 Yogyakarta 2018/2019 academic year totaling 32 students. Data collection techniques using the method of observation and test results. Data analysis used quantitative descriptive analysis. This is indicated by student learning activeness data of 60.71% in the first cycle and 62.67% in the second cycle. For student learning outcomes data, indicated by the class average value of 77,48 with the percentage of learning completeness of 85,2% in the first cycle and the class average of 91.56 with the percentage of learning completeness of 93,5% in the second cycle.


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