Peningkatan Hasil Belajar Matematika Siswa SMK dengan Menggunakan Media Belajar Macromedia Flash

2020 ◽  
Vol 8 (01) ◽  
pp. 93-104
Author(s):  
Siti Khayroiyah ◽  
Haryati Ahda Nasutiom

The purpose of this research is to analyze the incarse in the learning outcomes between students whose leraning uses macromedia flash media and the students whose leraning using power point media. This research was conducted using quantitative research through quasi-experimental methods. This study includes two variables, namely learning using macromedia flash and power point as independent variable and learning outcomes as the dependent variable. In this study, researcheres used all students in the one of private high school in the Medanas a study population follwed by sample selection using a random sampling methods. The result obtained are class of XII A-3 as an experimental class and class of XII A-4 as control class. In collecting data, researchers used an  instrument in the form of a students’s mathematics learning achievment test which was given twice, namely before being given learning using macromedia flash (pre test) and after being given learning using macromedia flash and power point (post test). Furthermore, hypotesis testing is performed on the data that has been obtained using the t-test with the help of the SPSS program. Hypothesis testing resukt show that increase in mathematics learning outcomes of students whose learning uses macromedia flash media is higher than students whose learning uses power points. Therefore, it is recomended that learning to use macromedia flash media be used as an alternative learning media for teachers to improve student learning outcomes and the other ability of students.

Aksioma ◽  
2019 ◽  
Vol 8 (1) ◽  
pp. 55-62
Author(s):  
Heni Novianti ◽  
Nurhayadi Nurhayadi ◽  
I Nyoman Murdiana

Abstrak: Tujuan penelitian ini adalah untuk mengetahui efektivitas pembelajaran Realistic Mathematics Education (RME) terhadap hasil belajar matematika pada perbandingan trigonometri sudut istimewa di kelas X MIA SMA Negeri 3 Palu. Hipotesis yang diajukan dalam penelitian ini yaitu pembelajaran Realistic Mathematics Education (RME) efektif terhadap hasil belajar matematika pada perbandingan trigonometri sudut istimewa di kelas X MIA SMA Negeri 3 Palu. Penelitian ini merupakan penelitian kuantitatif eksperimen dengan rancangan penelitian menggunakan The One Group Pretest-Posttest Design. Populasi penelitian ini adalah seluruh siswa kelas X MIA SMA Negeri 3 Palu yang terdaftar pada tahun ajaran 2018/2019 dan terdiri dari 7 kelas. Teknik pengambilan sampel dilakukan dengan Nonprobability sampling. Kelas yang menjadi sampel penelitian adalah kelas X MIA 1 yang berjumlah 30 siswa. Hasil analisis data dari post-test diperoleh persentase ketuntasan siswa sebanyak 80%. Berdasarkan perhitungan uji hipotesis dengan menggunakan data post-test siswa diperoleh zhitung = 1,73 dan ztabel = 1,65 pada taraf signifikan 0,05, hal tersebut menunjukkan zhitung > ztabel yang artinya tolak H0 dan terima Ha. Sehingga dapat disimpulkan bahwa pembelajaran Realistic Mathematics Education (RME) efektif terhadap hasil belajar matematika pada perbandingan trigonometri sudut istimewa di kelas X MIA SMA Negeri 3 Palu. Kata kunci: Efektivitas Pembelajaran, Realistic Mathematics Education, Hasil Belajar. Abstract: The purpose of this research is to know the effectiveness of Realistic Mathematics Education (RME) on mathematics learning outcomes on trigonometric ratios of special angles in class X MIA of SMA Negeri 3 Palu. The hypothesis of this research is the effectiveness of Realistic Mathematics Education (RME) on mathematics learning outcomes on a trigonometric ratios of special angles in class X MIA of SMA Negeri 3 Palu. This research is quantitative research experiment with a research design by using The One Group Pretest-Posttest Design. The population of this research was all of class X MIA in SMA Negeri 3 Palu which register in the 2018/2019 school year and consisted of 7 classes. The sampling technique was done by Nonprobability sampling. The class that became the sample of the research was class X MIA 1 that consisted of 30 students. The results of the post-test data analysis obtained a percentage of students’ completeness as much as 80%. Based on the calculation of testing hypothesis by using the students’ post-test then got the zcounted = 1,73 and ztable = 1,65 with level of significant 0,05, it shows that the zcounted>ztable which means H0 rejected and Ha accepted. So, it can be concluded that Realistic Mathematics Education (RME) learning is effective on mathematics learning outcomes on trigonometric ratios of special angles in class X MIA of SMA Negeri 3 Palu. Keywords: Learning Effectiveness, Realistic Mathematics Education, Learning Outcomes.


2020 ◽  
Vol 8 (1) ◽  
pp. 78-85
Author(s):  
Qomario Qomario ◽  
Ahmad Tohir ◽  
Ali Mashari

This research aimed to describe the effect of realistic mathematical approaches on mathematics learning outcomes of fourth grade students at SDN 4 JatiMulyo. Type of this research is quantitative research using quasi-experimental methods and using one-group pre-test and post-test design. This research is conducted for grade IV odd semester 2019/2020 at SDN 4 JatiMulyo. The population in this research are all fourth grade students of SDN 4 Jati Mulyo with a total of 31 students. The sampling using saturated sampling technique (total sampling), thus the sample in this research amounted to 31 students. The data collection is done through tests, namely pre-test and post-test. The data analysis technique used in this study is descriptive analysis. Based on the result and discussion in this research, it can be concluded that there is an effect of a realistic mathematical approach to the mathematics learning outcomes of fourth grade students at SD N 4 JatiMulyo. This is evidenced by the mean value of mathematics learning outcomes is 83.84 (very good category). From these results it can be concluded that there was an effect of a realistic mathematical approach to student mathematics learning outcomes.


2018 ◽  
Vol 7 (1) ◽  
Author(s):  
Nurdalilah Nurdalilah

This study aims to find out (1) students 'learning outcomes of mathematics taught with different strategies, (2) students' mathematics learning outcomes taught by traditional algorithms, (3) Are there different effects of counting strategies on results learn mathematics students on integer operation material. This research is a quantitative research with kind of quasi-experimental research. The population in this study were all third grade students of Public Elementary School 114349. The sample in this study was class III-1 as an experimental class with a total of 30 students and class III-2 as a control class with a total of 30 students. The findings in this study indicate that classes taught by using different strategies have an average value of 31.970 and the classes taught by algorithm have an average value of 28,5758. The results of hypothesis testing show that t count> t table is 2.925> 2.0018 with the conclusion that students' mathematics learning outcomes are taught with different strategies better than those taught with traditional algorithms on integer operation material in Public Elementary School No. 114349 Academic Year 2016/2017


2020 ◽  
Vol 3 (1) ◽  
pp. 66-74
Author(s):  
Ivanatul Nurizza ◽  
Wuli Oktiningrum

Implementation of the teaching and learning process in general still use conventional learning models so as to result in low mathematics learning outcomes of students, especially in the surrounding material and flat building area. This study aimed to measure the differences in learning outcomes of class IV students through STAD (Student Teams Achievement Division) learning model and conventional learning. This study used quasi-experimental quantitative research design by looking at the differences in mathematical value results in pre-test and post-test between control class and experimental class. Based on the data analysis, the results of the study showed that there were differences in the learning outcomes of mathematics students of class IV who use the learning model Student Teams Achievement Division (STAD) and conventional learning. This was evidenced by the average value of the control class which increased by 9.88% from 54.36 to 64.24 while the average value of the class in the experimental class reached 24.92% from 55.80 to 80.72.


2021 ◽  
Vol 11 (2) ◽  
pp. 117-123
Author(s):  
Priskila Rosdiana Sipayung ◽  
◽  
Regina Sipayung ◽  
Dyan Wulansari Hutahaean ◽  
Darinda Sofia Tanjung ◽  
...  

This study aims to determine the effect of giving rewards on learning outcomes in fifth grade mathematics subjects at SDN 094097 Simpang Pongkalan Tongah. The research method used is an experimental method with quantitative research. To obtain the necessary data in the form of a test with a total of 40 questions. The research at SDN 094097 Simpang Pongkalan Tongah in class V was carried out from 10 to 11 May 2021. The number of research samples was 16 students based on the saturated sample technique. The results of statistical calculations show that the ability of students in answering post-test questions with the reward method is included in the very good category with an average value of 84.06 in the very good category. Meanwhile, the students' ability to answer the post-test questions with the demonstration method was included in the good category with an average value of 70.31 in the good category. This study used the normality test with the results of 0.200> 0.05. Then the homogeneity test with a significance value of 0.344 > 0.05. Furthermore, hypothesis testing is to compare the value of tcount with ttable. Obtained the value of tcount = 4.111 while ttable = 1.746. Because tcount > ttable (4.111 > 1.746) then Ha is accepted and Ho is rejected. Through the t test, it can be concluded that there is a significant effect between giving rewards to learning outcomes. Keywords: Giving Rewards, Mathematics, Learning Outcomes


2018 ◽  
Vol 6 (1) ◽  
Author(s):  
Aji Tulus Prasetyo ◽  
Sutrisno Sutrisno. ◽  
Mudzanatun Mudzanatun.

This study aims to determine the effect of learning model Think Pair Share assisted puzzle game chain to result learn some vital lessons thematic graders V theme 6 "Human Organs and Animals" subthema 3 "Living Humans, Animals and Plants" in SDN Gayamsari 01 Semarang year 2017/2018 lesson. This type of research is a quantitative research study design Pre-ExperimentalDesign.Forms Pre-Experimental Design used in this research is the One-group pretest-posttestdesign.The population in this study were all students in grade 01 VB SDN Gayamsari Semarang academic year 2017/2018. The samples taken were 22 students of class VB using saturation sampling technique. The data in this study were obtained through testing. The results of the average value of pretest and posttest increased. On the pretest value that has been implemented is obtained an average value of 63,00 and the average post-test score of 90,00. Thus, an increase in thematic learning outcomes of students in using learning model Think Pair Share assisted puzzle game chain. Results of testing the hypothesis on the cognitive aspects of student learning outcomes showed thatt tcount7,930 andttable 2,074 with significance level of 5%. Because tcountttable is 7,930 2,074 then Ha acceptable means learning model Think Pair Share assisted puzzle game chain affects the outcome of the thematic learning VB grade students of SDN 01 Gayamsari Semarang. 


2019 ◽  
Vol 2 (1) ◽  
pp. 147-152
Author(s):  
Bajoka Nainggolan ◽  
Dimas Nugroho PW

Penelitian quasi eksperiment ini bertujuan mengetahui pengaruh hasil belajar siswa yang diajar menggunakan model PBL(Problem based learning)dengan media power pointdan tanpa media power point pada larutan asam basa. Populasi seluruh siswa (3 kelas XI) SMA Budi Agung Medan ,sampel diambil 2 kelas secara random sampling (XIIPA3kelas eksperimen dan XI IPA2kontrol). Pengumpulan data menggunakan instrumen tes bentuk objektif sebanyak 22 soalsudah valid. Pengolahan data diperoleh rata-rata pre-test kelas eksperimen 26,07 dan kelas kontrol33,03; rata-rata post-testeksperimen 64,5 dan kontrol 63,21. Uji normalitas berdistribusi normal χ2 hitung <χ2 tabel, ; kedua sampel homogen (Fhitung< Ftabel;1,077455< 1,9775). Gain hasil belajar kimia siswa eksperimen > kelas kontrol;52,38% >45,72 %. Uji hipotesis pada α = 0,05 diperoleh thitung> ttabel: 0,949>0,6794;artinya Ha diterima dan Ho ditolak. Disimpulkan bahwa hasil belajar kimia siswa pada materi larutan asam basa dengan PBL dan media power point lebih tinggi dari PBL tanpa media power point , dan aspek kognitif yang paling berkembang adalah C3 (aplikasi) sebesar 58 %.   This quasi-experimental study aimed to determine the effect of student learning outcomes taught using problem based learning (PBL) models with and without power points media and on acid-base solutions. The population was all students (3 XI grade) of SMA Budi Agung Medan. The samples were 2 classes taken by random sampling (XI IPA3 as experiment class and XI IPA2 as control class). The data were collected using objective test as the instrument with 22 valid data. The data processing obtained was the average pre-test experimental class of 26.07 and the control class of 33.03; mean post-test experiment of 64.5 and controls of 63.21. The normality test was normally distributed χ2 count <χ2 table; both samples were homogeneous (F count <Ftable; 1.077455 <1.9775). Gain of chemistry learning outcomes of experimental students was higher than control class; 52.38%>45.72%. Hypothesis testing at α = 0.05 was obtained by using t count> t table: 0.949> 0.6794; meaning Ha was accepted and Ho was rejected. It was concluded that students' chemistry learning outcomes in basal acid solution material with PBL and power point media were higher than PBL without power point media, and the most developed cognitive aspect was C3 (application) by 58%.


2014 ◽  
Vol 3 (2) ◽  
pp. 1
Author(s):  
Amalia Febri Aristi

This study aimed to determine: (1) Is there a difference in student's learning outcomes with the application of learning models Investigation Group and Direct Instruction teaching model. (2) Is there a difference in students' motivation with the application of learning models Investigation Group and Direct Instruction teaching model, (3) Is there an interaction between learning models Investigation Group and Direct Instruction to improve students' motivation in learning outcomes Physics. This research is a quasi experimental. The study population was a student of class XII Tanjung Balai MAN. Random sample selection is done by randomizing the class. The instrument used consisted of: (1) achievement test (2) students' motivation questionnaire. The tests are used to obtain the data is shaped essay. The data in this study were analyzed using ANOVA analysis of two paths. The results showed that: (1) there were differences in learning outcomes between students who used the physics model of Group Investigation learning compared with students who used the Direct Instruction teaching model. (2) There was a difference in student's learning outcomes that had a low learning motivation and high motivation to learn both in the classroom and in the classroom Investigation Group Direct Instruction. (3) There was interaction between learning models Instruction Direct Group Investigation and motivation to learn in improving learning outcomes Physics.


2018 ◽  
Vol 1 (2) ◽  
pp. 1
Author(s):  
Yani Sugiarti ◽  
Oking Setia Priatna ◽  
Kholil Nawawi

This study aims to determine the process of applying the method of class 3 stories on the subjects of SKI in MI SIrojul Falah, and to know the effect of 3rd class story method on the subjects of SKI in MI SIrojul Falah. The approach used in this study is quantitative research with the type of quasi-experimental research, in this study the selection of samples on experimental quasi type Non Equivalent Control Group Design is not done random sample selection but deliberately selected by the researchers ie with each sample control class 31 students and experimental class of 34 students. The instruments used in this research are: test, observation, and documentation. The process of applying story method on SKI subjects through ten stages are: Place of story, sitting position, story language, interesting, teacher intonation, appearance of figures, emotional appearance, sound imitation, moving, mastery of students who are not serious. The average post-test of the control class is 75.81 and the average post-test of the experimental class is 77.06 so Based on the acquisition of that value that -t arithmetic> -t table (-14.219> -2.035), for the experimental class then Ha be accepted. This means that in this experimental class the value of the test using the story method is higher than by using learning that does not use the method of story (lecture). In addition, researchers also observed the activities of teachers in the application of story methods, observation data resulted in the percentage of control class teachers without using the story method by 45%, and the percentage of experimental class teachers by applying the story method by 87%. So it can be concluded that there is a significant influence by applying the story method in learning, if the teacher knows and can apply the stages in the story method properly and correctly. So the application of story methods can affect student learning outcomes on SKI subjects are said to be effective and there are significant changes or improvements. This story method can be one of the alternative learning methods that can be applied in the learning process.


Author(s):  
Anna Rusmiyati

The aim of this research is to: (1) be able to vary the methods of learning in the classroom, (2) create fun and enjoyable learning by using spiderman games. That way it can make it easier to understand and comprehend learning material so that it improves student learning outcomes in sociology subjects at SMA Negeri 1 Pulung. This study uses a quasi experimental design method (quasi-experimental) with a form of nonequivalent control group design. The population in this study were students of class XI IPS (social science) 1 and XI IPS (social science) 3 of SMA Negeri 1 Pulung, totaling 68 students. The sample used in this study was the entire population, namely two classes from class XI of the IPS (social science) program. All class, divided to, one class is grouped into an experimental class (35 students) and another class as a control class (33 students). The experimental class applies the "spiderman" learning media and the control class applies the power point learning media. This research data collection using tests and documentation. Data collected are pre-test and post-test. Data analysis techniques using quantitative descriptive. The results showed that: (1) based on the results of the calculation at the time of the pretest compared to the post test showed that the learning outcomes of the experimental class students increased from 45.16% to 80.7% who passed the KKM (minimum completeness criteria), while the learning outcomes of the control class from 20% when the pretest becomes 50% at the post test. Based on these results show evidence that learning media "spiderman" is better than learning media power point, (2) learning media "spiderman" has a significant influence on learning outcomes of students of class XI IPS (social science) in SMA Negeri 1 Pulung that is equal to 35.54%. With a positive number which means that the average post test value of the experimental class is greater than the control class. This shows that the learning media "spiderman" has an influence on improving student learning outcomes in sociology subjects.


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