ARTPEDAGOGICAL VARIATION OF A POPULAR GAME MODEL

2021 ◽  
Vol 12 (2) ◽  
pp. 420-423
Author(s):  
Gergana Avramova-Todorova ◽  

The purpose of this article is to present an experimental art pedagogical variation of a popular game model. The creative techniques used in the model aim to stimulate children’s creativity and creative imagination. A connection is sought between the figurative perception of the artistic image and the development of logical and associative thinking in children. The game model is expected to assist as a pedagogical resource in the learning process. The proposed author’s art pedagogical pedagogical model seeks to influence children’s creative perception. Its application is possible in the context of tasks related to child development, increasing interest and learning motivation.

2018 ◽  
Vol 8 (2) ◽  
pp. 113
Author(s):  
Sri Wahyuni

This study aims to identify and analyze: 1) the perception of students about the style of teaching faculty to student learning motivation Economic Education STKIP PGRI West Sumatra. 2) To determine the motivation of learning facilities for students studying economics education courses STKIP PGRI West Sumatra 3) To Know students' perceptions on faculty teaching styles and learning facilities jointly influence on student learning motivation STKIP PGRI West Sumatra. This study was conducted In economics education courses STKIP PGRI West Sumatra In force 2012. The population in this study as many as 270 people, while the sample in this study as many as 161 people. Results of the study found that: 1) The perception of students about the style of teaching faculty partial effect on learning motivation students education courses economy STKIP PGRI West Sumatra with a coefficient of 0.027 2) Learning Facilities berpengararuh partially on motivation to learn Students STKIP PGRI West Sumatra, with the coefficient of 0.042 3) The perception of students on faculty teaching styles and learning facilities simultaneous effect on student learning motivation STKIP PGRI West Sumatra calculated F value of 1.006. From the results of this study are expected to pay more attention to the style of teaching faculty in the process of learning so that the learning process takes place better interaction with the students so as to increase the motivation of students in the learning process, and the campus can improve campus facilities in supporting the learning process.


Author(s):  
Dewi Lestari ◽  
Reh Bungana ◽  
Siman Siman

Teachers have a duty to encourage, guide and provide learning facilities to achieve goals. Teachers have a responsibility to see everything that happens in the classroom to help student development. Teachers must be able to carry out their duties properly by first having to understand carefully the matters relating to the teaching and learning process, because the success of the learning process is supported by the ability of the teacher to develop and generate activeness and students in the learning process. The research method used is the Quasi Experiment (Quasi Experimental Method) with the research design as the basis for the implementation of the research is to distinguish the influence of the Inquiry method and the effect of conventional methods on learning outcomes of Citizenship Education in terms of high learning motivation and low learning motivation where the treatment class is class Va student and Vb class. The following is presented sequentially descriptive data regarding: (1) Civics learning outcomes students are taught using scramble learning model, (2) Civics student learning outcomes are taught using the expository model, (3) Civics student learning outcomes have high learning motivation, (4) Civics student learning outcomes have motivation to learn low, (5)Civics learning outcomes of students who have high learning motivation are taught with the Scramble learning model, (6) Civics learning outcomes of students who have low learning motivation are taught with the Scramble learning model, (7) Civics learning outcomes of students who have high learning motivation are taught using the expository learning model, (8) Civics learning outcomes of students who have low learning motivation are taught using the expository learning model.


2015 ◽  
Vol 2 (2) ◽  
Author(s):  
Endang Dwi Ningsih ◽  
Rahayu Setyaningsih ◽  
Vitha Vidianingrum

AbstractBackground Motivation is an important role in learning. Motivation empower someone doing activities and it has related with the learning interest. According to the writers observation at the Panti Kosala Nursing Academy Surakarta students, shows that the students have not interested in the learning process which is unparallel with the class attendance performance 100%. Base on the observation, a research done on the second level students of the Panti Kosala Nursing Academy Surakarta. The aim is to know the relation between learning motivation and learning interest of the students. The kind of research was analitical. The research design, correlation and Cross-section approach. The subject were the 97 second level students of the Panti Kosala Nursing Academy Surakarta. The result data were analyzed by Chi-square with P = 0,05 ; P value got : 0,000 < P = 0,05 indicate the Ha value available received (acceptable). The conclusion is having a relation between learning motivation and learning interest on the second level student of the Panti Kosala Nursing Academy Surakarta.Keywords: Motivation and Learning interest


Sarwahita ◽  
2017 ◽  
Vol 14 (01) ◽  
pp. 48-52
Author(s):  
Mauna Mauna

Abstract: All children experience the process of growth and development in life. In order to reach optimal development, the child needs to get the appropriate stimulation provided with the right method. At the age of 0 to 7 years, children learn to use limbs so that the most appropriate stimulation for children aged 0 to 7 years is to use limbs as a medium of learning. This is in line with the techniques performed on sensory integration programs. But unfortunately not many parents know this. This issue often creates problems in child development. The purpose of this community service is to raise the awareness of parents to conduct teaching and learning process in ways appropriate to the age and stages of development owned by children so that children can be optimally developed. This activity is done by making activity planning, determining the location of activities and doing psychoeducation program on the parents of children at Darul Syifa Wal Aitam Foundation that located at Kranji, Bekasi. This activity is an attempt to improve parental knowledge about the importance of sensory integration and the impact it gains when the child's sensory is not well integrated. The benefit of this community service is the increased knowledge of parents about the use of sensory integration methods so that it can be used to optimize the growth of their children.   Abstrak: Semua anak mengalami proses pertumbuhan dan perkembangan dalam hidupnya. Agar perkembangannya dapat optimal, anak perlu mendapatkan stimulasi yang sesuai yang diberikan dengan metode yang tepat. Di usia 0 sampai 7 tahun anak belajar menggunakan anggota tubuhnya sehingga pemberian stimulasi yang paling tepat untuk anak usia 0 sampai 7 tahun adalah dengan menggunakan anggota tubuhnya sebagai media pembelajaran. Hal ini senada dengan teknik-teknik yang dilakukan pada program sensory integrasi. Namun sayangnya belum banyak orang tua yang mengetahui hal ini sehingga sering muncul permasalahan dalam perkembangan anak.Tujuan pengabdian masyarakat ini adalah meningkatkan kesadaran orangtua untuk melakukan proses belajar mengajar dengan cara-cara yang sesuai dengan usia dan tahapan perkembangan yang dimiliki oleh anak sehingga anak dapat berkembang dengan optimal. Kegiatan ini dilakukan dengan membuat perencanaan kegiatan, menentukan lokasi kegiatan dan melakukan program psikoedukasi pada orangtua anak-anak pada yayasan Darul Syifa Wal Aitam Kranji, Bekasi. Kegiatan ini sebagai usaha untuk meningkatkan pengetahuan orangtua tentang pentingnya sensori integrasi dan dampak yang didapatkan apabila sensori anak tidak terintegrasi dengan baik. Manfaat dari pengabdian ini adalah meningkatnya pengetahuan orang tua tentang penggunaan metode sensori integrasi sehingga dapat digunakan untuk mengoptimalkan tumbuh kembang anakanaknya . 


2021 ◽  
Vol 2 (1) ◽  
pp. 42
Author(s):  
Somantri Somantri ◽  
M. Zaeni

This study uses correlation research. The research approach used is a quantitative approach. The low student motivation is due to the unattractive use of the learning method causing the students to be overwhelmed by feelings of boredom and boredom, so that what the teacher says is not paid attention. The role playing method has a relationship with student learning motivation. This method is when the learning process without a good role playing method, learning will not be effective and will not foster student motivation to the fullest. To test the hypothesis, testing was carried out by calculating t from the tcount of 5,334 which was then consulted with ttable 2.030, then tcount 5.334 ≥ ttable 2.030, which means that the relationship that occurs between variable X (role playing method) and variable Y (student learning motivation) is a relationship significant. Thus it can be concluded that there is a positive and significant relationship between the role playing method with student learning motivation at MI Annidhomiyah Japura Kidul. Abstrak Penelitian ini menggunakan penelitian korelasi. Pendekatan penelitian yang digunakan adalah pendekatan kuantitatif. Rendahnya motivasi belajar siswa disebabkan tidak menariknya cara penggunaan  metode pembelajaran menyebabkan para siswa diliputi oleh rasa bosen dan jenuh, sehingga apa yang guru sampaikan tidak diperhatikan. Metode role playing  mempunyai hubungan terhadap motivasi belajar siswa. Metode ini saat proses pembelajaran tanpa metode role playing  yang baik, pembelajaran tidak akan bisa efektif dan tidak menumbuhkan motivasi belajar siswa dengan maksimal. Untuk uji hipotesis maka  dilakukan pengujian dengan penghitungan thitungdari hasil penghitungan thitung 5,334 yang kemudian dikonsultasikan dengan ttabel 2,030 maka thitung 5,334 ≥ ttabel 2,030, yang artinya bahwa hubungan yang terjadi antara variabel X ( Metode role playing)  dengan variabel Y ( motivasi belajar siswa ) adalah hubungan yang signifikan. Dengan demikian dapat disimpulkan bahwa terdapat hubungan positif dan signifikan dari Metode role plyaing deangan motivasi belajar siswa di MI Annidhomiyah Japura Kidul


2021 ◽  
Vol 4 (2) ◽  
pp. 325
Author(s):  
Dian Istiqorini Setiarufi

The low learning motivation of students in the learning process. The initial motivation of students is 69% (less), namely out of 14 students, only four students meet the indicators of success. It is because teachers still dominate teaching and learning activities so that learning is teacher-centered. In the learning process, some students did not pay attention to the lessons given by the teacher. This study aims to determine the increase in motivation and learning achievement of students through the cooperative model of the Student Teams Achievement Divisions type assisted by audio-visual media. This type of research is classroom action research. The research procedure was carried out in two cycles. The source of the data taken is the entire class V, totaling 14 students. Data collection methods used are documentation, questionnaires, and interviews. The data analysis technique used is quantitative and descriptive qualitative analysis. The results showed an increase in student motivation. Students' learning motivation in the first cycle reached 74% (enough) as many as 8 students had met the success indicators, and in the second cycle, it was 81% (good) as many as 12 students had met the success indicators. Based on the results of the analysis and discussion, it can be concluded that the Student Teams Achievement Divisions type cooperative model can increase students' motivation and learning achievement.


JURNAL PETIK ◽  
2021 ◽  
Vol 7 (1) ◽  
pp. 46-54
Author(s):  
Erika Nurazizah ◽  
Yeti - Nuraeni ◽  
Wahyudin -

Abstract — ICT optimization on long distance learning process is required in situation covid-19 pandemic. One of them using Whatsapp in learning physics. Conducted research using Qualitative Deskriptive methode and collecting data using survey, observation and interview on 30 respondents who were students at XI IPA SMA IT ANNISA Kadungora. Respondents fill data through chat and the link sent to WA chat group. The results showed 40% very helped, 53% helped and 7% quite helped in communication of learning. Then 7% very helped, 86% helped and 7% quite helped in delivery of lecture. Data received was not reduce the value than face to face directly. Even it able to increase learning motivation by interactions, improving quality of communication and discussion. Respondents were very enthusiastic and suggested applying it to other learning. For next step to conducts advanced research to know the influence of utilization WA in term of achievement. Keywords— covid-19 pandemic, ICT optimization, Whatsapp, learning physics. Abstrak — Optimalisasi TIK pada proses pembelajaran jarak jauh diperlukan pada situasi pandemi Covid-19. Salah satunya menggunakan Whatsapp dalam belajar fisika. Penelitian dilakukan dengan metode Deskriptif Kualitatif dan pengumpulan data menggunakan survey, observasi dan wawancara terhadap 30 responden yang merupakan siswa kelas XI IPA SMA IT ANNISA Kadungora. Responden mengisi data melalui chat dan link yang dikirimkan ke grup chat WA. Hasil penelitian menunjukkan 40% sangat terbantu, 53% terbantu dan 7% cukup terbantu dalam komunikasi pembelajaran. Kemudian 7% sangat terbantu, 86% sangat terbantu dan 7% cukup terbantu dalam penyampaian kuliah. Data yang diterima ternyata tidak mengurangi nilai dibandingkan tatap muka langsung. Bahkan mampu meningkatkan motivasi belajar melalui interaksi, meningkatkan kualitas komunikasi dan diskusi. Responden sangat antusias dan menyarankan untuk menerapkannya pada pembelajaran lain. Untuk langkah selanjutnya melakukan penelitian lanjutan untuk mengetahui pengaruh pemanfaatan WA terhadap pencapaian. Kata Kunci : pandemi covid-19, Optimalisasi TIK, Whatsapp, belajar fisika.


2018 ◽  
Vol 7 (3.6) ◽  
pp. 429 ◽  
Author(s):  
Nisaul Barokati Seliro Wangi ◽  
Paisal Halim ◽  
Syamsiah Badruddin ◽  
Taufan Maulamin ◽  
Muhammad Ikhsan Setiawan ◽  
...  

Students’ passive activities, such as reading and watching activity make learning process can't run well. Only active communication with their colleagues, facilitators, and other learning resources make process run well. In this case, we use gamification to improve student's learning motivation. This study used four scales to obtain consistent and measurable data. Scale 1 and 2 were to analyze the level of knowledge about gamification framework, Scale 3 for concept and effectiveness and Scale 4 for fun learning. In conclusion,  entrepreneurship courses through gamification runs effectively because students are interested in gamification because it is new for them and able to establish good communication patterns as well as makes students more literate on technology.  


2017 ◽  
Vol 14 (6) ◽  
pp. 331-340
Author(s):  
Helena V Bourina ◽  
Larisa A Dunaeva

In recent years, in Russia and abroad, we may have noticed the following tendency: the complex of education-related sciences become increasingly interested in learning about the environment which surrounds a human, its role, its potential and its possible use in education. The initial message is represented by the notion that the outside environment should not be analyzed as a whole but from the position of its influence on the learner. This approach allows creating an environment for handling specific pedagogical tasks by wisely using the outside environment potential and achieving the process of optimal pedagogical interaction with this environment. The linguo-didactic influence of the language environment is a methodical fact, which effects a learner by the following factors: by methodically building an educational system considering the presence of the natural language environment (real and/or virtual) and forming an inner learning motivation, which, by arising from the contact with the language environment, stimulates the learners’ oral activity both during the learning process and outside its framework. Besides, this motivation preconditions the significant intensification of the learning process.


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