scholarly journals PERBANDINGAN HASIL BELAJAR BIOLOGI SISWA ANTARA KELAS YANG MENERAPKAN PEMBELAJARAN TGT (TEAM GAMES TOURNAMENT) DENGAN KELAS YANG MENERAPKAN PEMBELAJARAN STAD (STUDENT TEAMS ACHIEVE- MENT DIVISION) MENGGUNAKAN HANDOUT

Bio-Lectura ◽  
2014 ◽  
Vol 1 (1) ◽  
pp. 34-42
Author(s):  
Jumiati Jumiati ◽  
Lizawati Lizawati

ABSTRACT: This research aimed to know the comparison of students’achievemeat in biology between class who apply TGT (tournament team games) with a class who apply STAD (student achievement division team) using handouts in the digestive system at VII grade studentsSMPN 19 Pekanbaru.This research was conducted in odd semester, October 2014.The design of the researchwasweak experiment, the static group pretes-posttest Design.The sample wasthe students gradeVIII1 and VIII2. With the member of each class was 35 students.Which taken by simple random sampling. Data were collected, through pretest, posttest, andteacher’s and students’activity sheets.Data were analysed by using independent t-test independent 2sample. The everage ofN-Gain in TGT class was 0.72 (high)and STAD class was 0.42 (middle). There fore, it cau be concluded that there was a differences on student’ learning achievement on class who apply TGT and STAD. Learning model TGT was better tobe used to impore student’s learning achieveman grade VIII SMP Negeri 19 Pekanbaru academic year 2014/2015.

2018 ◽  
Vol 13 (1) ◽  
pp. 37
Author(s):  
Arilda Setiya Ningrum ◽  
Nur Lestari ◽  
Kusmiyati Kusmiyati

Penelitian ini bertujuan untuk mengetahui perbedaan hasil belajar IPA Biologi pada siswa kelas VII menggunakan model pembelajaran tipe Team Asissted Indovidualization (TAI) dengan model pembelajaran Mind Mapping di SMPN 19 Mataram tahun ajaran 2017/2018. Jenis penelitian ini adalah penelitian komparatif. Desain penelitian yang digunakan adalah pretest-postest non-control group design. Populasinya adalah seluruh kelas VII SMP Negeri 19 Mataram. Penentuan sampel dilakukan dengan teknik simple random sampling dan diperoleh kelas VII C sebagai kelas eksperimen I dan kelas VII D sebagai kelas eksperimen II. Instrumen yang digunakan untuk mengukur hasil belajar adalah tes objektif dan tes subjektif untuk hasil belajar kognitif, lembar observasi siswa untuk hasil belajar afektif dan psikomotorik. Data yang diperoleh dianalisis dengan uji-t polled varians dengan taraf signifikansi 5%. Data yang diuji dengan uji-t adalah data gain score. Hasil uji-t untuk data hasil belajar kognitif didapatkan bahwa thitung > ttabel yakni 2,16 > 1,99. Hasil analisis data menunjukkan terdapat perbedaan hasil belajar siswa menggunakan model pembelajaran Team Assisted Individualization (TAI) dengan model pembelajaran Mind Mapping di SMP Negeri 19 Mataram tahun ajaran 2017/2018. This research aimed to determine the difference of science biology learning outcomes in VII grade students through the application of Team Assisted Individualization (TAI) learning model with Mind Mapping learning model at SMPN 19 Mataram academic year 2017/2018. The type of research was a comparative research. Pretest-posttest non-control group design was used as the design of this research. The population is the entire class VII SMP Negeri 19 Mataram. Samples were determined by simple random sampling technique that has chosen VII C as experiment class I and VII D as experiment class II. Objective and subjective tests were used to measure student achievement for cognitive student achievement, student observation sheets for effective and psychomotor student achievement. The data obtained were analyzed by t-test polled variance with a significance level of 5 %. The data tested by the t-test is the gain score data. Result of t-test for cognitive learning has found tcount  >  ttable that 2,16 > 1,99. The data analysis showed a difference in student learning result using TAI learning model with Mind Mapping learning model at SMP Negeri 19 Mataram academic year 2017/2018.


Kappa Journal ◽  
2021 ◽  
Vol 5 (1) ◽  
pp. 102-108
Author(s):  
Fartina Fartina ◽  
◽  
Khaerus Syahidi ◽  
Laxmi Zahara ◽  
Zaotul Wardi ◽  
...  

This study aims to determine the differences in student achievement who are taught using interactive multimedia drills model with students who are taught using science comic media. This type of research is experimental research. The population in this study is all students of class VII MTs. The State of Selong Model and the sampling was determined by using cluster random sampling technique to select the class and simple random sampling to select the students in that class. The second sampling technique is random sampling by drawing lots, cluster random sampling, namely the class is divided into experimental class I, namely the class that is taught using interactive multimedia drills model (class VII-E) and the experimental class II, namely the class that is taught using comic media. science (class VII-F), each of which consists of 36 students. And simple random sampling, where students are drawn after data collection to reduce the sample to 30 students to facilitate hypothesis testing. The data collection technique used post-test while the data analysis technique to test the hypothesis was the t-test. The results of data analysis using t-test showed that there were differences in student achievement who were taught using interactive multimedia drills model with students who were taught using science comic media. This can be seen in the post-test results where t-count > t-table is 2.206 > 2.002. Thus H0 is rejected and Ha is accepted. This means that there are differences in student achievement who are taught using interactive multimedia drills model with students who are taught using science comics


Author(s):  
Kamaluddin HA ◽  
Ira Harianti

Abstrak: Selama ini guru dalam pembelajaran PPKn di sekolah umumnya memfokuskan diri pada upaya menuangkan pengetahuan kepada siswa tanpa memperhatikan gagasan yang telah ada dalam diri siswa sebelum mereka belajar formal di sekolah. Guru masih menerapkan model pembelajaran konvensional yaitu memberi materi melalui ceramah, dapat dipahami bahwa hasil belajar siswa masih belum memenuhi standar ketuntasan dalam belajar. Salah satu jalan keluarnya adalah dengan menggunakan model pembelajaran yang memperhatikan kebutuhan siswa sehingga akan bisa berpengaruh terhadap perolehan hasil belajar siswa, salah satu model pembelajaran tersebut adalah model pembelajaran Assurance, Relevance, Interest, Assessment, Satisfaction.Tujuannya yaitu yang dapat mempengaruhi ranah kognitif siswa yang ditunjukkan dengan perbaikan hasil belajar siswa.Jenis penelitian yang digunakan dalam penelitian ini adalah kuantitatif dengan pendekatan pra eksperimen, desain yang digunakan yaitu static group comparison dengan menggunakan tekhnik simple random sampling, dengan jumlah sampel adalah 69 siswa dari dua kelas yang dijadikan sampel. Kelas VII-2  sebagai kelas kontrol dengan jumlah siswa 33 orang dan kelas VII-3 sebagai kelas eksperimen dengan jumlah siswa 36 orang, pengumpulan data yang digunakan adalah tes pilihan ganda.Berdasarkan hasil penelitian menunjukan bahwa diperoleh  thitung 10,81 dan ttabel 1,671 dengan taraf signifikan 0,05% sehingga thitung > ttabel, maka hipotesis Ho ditolak dan Ha diterima. Maka hipotesis Ha berbunyi “Terdapat Pengaruh Model Pembelajaran  Assurance, Relevance, Interest, Assessment, Satisfaction  Terhadap Hasil Belajar Siswa Kelas VII Pada Mata Pelajaran PPKn di VII MTs Negeri 1 Mataram Tahun Pelajaran 2015/2016”. Abstract:  During this time teacher in study civie education always focusing on how to transfer knowledge to students without attention on student idea that they have, before they learn in formal school. Teacher still apply the material like, talk or speech. We can conclude that student learning result incompleteness in learning standard. In case. One of them is how to apply learning model with focusing on students need, so that learner can get learning process active with give influence in students learning result, one of them is learning model assurance, relevance, interest,  assessment, satisfaction.The tyke of this research is quantitative with pra experiment approach, the design is used static group comparison by wing use technique simple random sampling with amount 69 person of two class as sample. Class VII-2 as control class  equal to 33 person  and class VII-3 as experiment class equal to 36 person, collecting data by using multiple choice test.According to the result of this research indicate that acquire t arithmetic 10,81 and t table 1,671with significant degree 0,05% so that t arithmetic > t table,  it is means hypothesis Ho is refused and Ha is accepted.  in case hypothesis Ha there have influence of learning assurance, relevance, interest, assessment, satisfaction on students   learning   result of civie education lesson in student class  VII MTs Negeri 1 mataram academic year 2016/2016.


Jurnal Edueco ◽  
2020 ◽  
Vol 3 (1) ◽  
pp. 62-69
Author(s):  
Maria Oktaviani Wonga ◽  
Tutik Yuliani ◽  
Prita Indriawati

Penelitian ini merupakan jenis penelitian kuantitatif yang bertujuan untuk mengetahui pengaruh motivasi belajar siswa dan pemanfaatan fasilitas belajar siswa terhadap prestasi belajar siswa kelas XI IPS di SMA Negeri 7 Balikpapan. Populasi dalam penelitian ini adalah siswa kelas XI IPS di SMA Negeri 7 Balikpapan yang berjumlah 126 siswa dan dengan jumlah sampel sebanyak 96 siswa yang dipilih secara simple random sampling. Teknik pengumpulan data dalam penelitian ini menggunakan, wawancara, observasi, kuesioner, dan dokumentasi. Berdasarkan hasil penelitian (1) motivasi belajar siswa memiliki nilai 4,088 > 1,986 artinya variabel motivasi belajar siswa memiliki pengaruh terhadap prestasi belajar siswa kelas XI IPS di SMA Negeri 7 Balikpapan sebesar 40,88%. (2) pemanfaatan fasilitas belajar memiliki nilai 2,543 > 1,986 artinya variabel pemanfaatan fasilitas belajar memiliki pengaruh terhadap prestasi belajar siswa kelas XI IPS di SMA Negeri 7 Balikpapan sebesar 25,43%. (3) Terdapat pengaruh secara bersama-sama antara variabel motivasi belajar dan pemanfaatan fasilitas belajar terhadap prestasi belajar siswa kelas XI IPS di SMA Negeri 7 Balikpapan tahun ajaran 2018/2019, dengan nilai 9,957 > 3,09. Kata kunci: Motivasi Belajar, Pemanfaatan Fasilitas Belajar, dan Prestasi Belajar. ABSTRACT This research is a type of quantitative research that aims to determine the effect of student learning motivation and utilization of student learning facilities on student achievement in class XI IPS in SMA Negeri 7 Balikpapan. The population in this study were students of class XI IPS in SMA Negeri 7 Balikpapan, totaling 126 students and with a total sample of 96 students selected by simple random sampling. Data collection techniques in this study using, interviews, observations, questionnaires, and documentation. Based on the results of the study (1) student motivation has a value of t count 4.088> t table 1.986 means that the variable of student motivation has an influence on student achievement in class XI IPS in SMA Negeri 7 Balikpapan by 40.88%. (2) the utilization of learning facilities has a value of t count 2.543> t table 1.986 meaning that the variable utilization of learning facilities has an influence on student achievement in class XI IPS in SMA Negeri 7 Balikpapan by 25.43%. (3) There is a joint effect between the variables of learning motivation and the use of learning facilities on the learning achievement of students of class XI IPS in SMA Negeri 7 Balikpapan in the academic year 2018/2019, with a value of F count 9,957> F table 3.09 . Keywords: Learning Motivation, Utilization of Learning Facilities, and Learning Achievement


Author(s):  
Komang Sundara ◽  
Hafsah Hafsah ◽  
Muhammad Ahlun Nasar

Game Online adalah salah satu jenis permainan yang memanfaatkan perangkat yang terkoneksi jaringan internet sebagai  medianya. Adanya Game Online saat ini, menjadi suatu tantangan baru bagi para pelajar, hal ini dikarenakan pada masa ini adalah masa perkembangan. Persoalan Motivasi bagi remaja maupun anak-anak adalah persoalan yang paling umum, pembangunan motivasi belajar menjadi suatu tantangan baru bagi remaja dan anak-anak selaku siswa-siswi sebagai peserta didik, salah satunya siwa-siswi SMKN 1 Narmada. Penelitian ini bertujuan untuk mengetahui pengaruh negatif game online terhadap motivasi belajar siswa di SMKN 1 Narmada Tahun Pelajaran 2019/2020. Metode yang digunakan dalam penelitian ini yaitu menggunakan jenis penelitian kuantitatif dengan pendekatan korelasional kausal. Dengan populasi sebanyak 47 siswa kelas X dan teknik samping adalah Proportionate Random Sampling (pengambilan sampel secara seimbang) yaitu sebanyak 40 siswa dari kelas X. Metode pengumpulang data yaitu kuesioner (angket) dan dokumentasi. Berdasarkan hasil uji hipotesis dengan Uji T didapatkan hasil t hitung yaitu sebesar -5,485 Jika dibandingkan t tabel dengan jumlah N 40 pada pada α 0,05 uji satu pihak, dk = n-1 = 40 – 1 = 39 yaitu sebesar -1,685 yang berarti -5,485 < -1,685 (t hitung lebih kecil dari t tabel). Dapat disimpulkan bahwa Ho yang berbunyi tidak terdapat pengaruh negatif game online terhadap motivasi belajar siswa di SMKN 1 Narmada tahun pelajaran 2019/2020 ditolak dan Ha yang berbunyi terdapat pengaruh negatif game online terhadap motivasi belajar siswa di SMKN 1 Narmada tahun pelajaran 2019/2020 diterima. An online game is a type of game that uses a device connected to the internet as the medium. The existence of Online Games nowadays becomes a new challenge for students because they are in a period of development. Motivation issues for adolescents and teenagers are the most common problems. The development of learning motivation is a new challenge for adolescents and teenagers as students, one of which is the students of SMKN 1 Narmada. This study aimed to determine the negative effect of online games on student learning motivation at SMKN 1 Narmada in the 2019/2020 academic year. This research used a quantitative approach with a causal correlational method. The population consists of 47 students in class X. The sampling technique used was Proportionate Random Sampling (taking a balanced sample) by taking 40 students from class X. The data collection methods used were questionnaires and documentation. Based on the results of the t-test, it is found that t-test result is -5.485 When compared to the t table with N 40 at α 0.05, the one-party test, dk = n-1 = 40 - 1 = 39, which is equal to -1.685 which means -5,485 <-1,685 (t-test is smaller than t table). It can be concluded that Ho, which says there is no negative effect of online games on student learning motivation at SMKN 1 Narmada in the 2019/2020 academic year, is rejected. Ha, which says there is a negative effect of online games on student learning motivation at SMKN 1 Narmada in the 2019/2020 academic year, is accepted.


2020 ◽  
Vol 1 (1) ◽  
pp. 1-7
Author(s):  
Wiwin Astuti

The purpose of this study is to determine the effectiveness of the method of learning Problem Based Learning (PBL) in professional education courses in the PIAUD Study Program. This research is experimental. The research population is the second-semester students of the Early Childhood Islamic Education Study Program (PIAUD) at IAIN Surakarta. Sampling is done by a simple random sampling technique. The sample of this research is class 2A students as an experimental class with 26 students, subjected to problem- based learning and class 2B as a control class with 25 students, subjected to conventional learning methods. The instrument used to collect data was the results of academic achievement tests in the teaching profession. The test instrument was tested before collecting data. Test instruments include validity, different strengths, difficulty levels, and reliability tests. The balance test uses the t-test. The prerequisite tests include the normality test using the Lilliefors method and the homogeneity test using the Bartlet method. Data were analyzed using independent t-tests. Based on the results of the study it was concluded that student achievement that is subjected to PBL learning methods is better than student achievement that is subjected to conventional methods. This shows that the PBL learning method is effective in increasing student achievement in professional education courses in the PIAUD Study Program. Penelitian ini bertujuan untuk mengetahui efektivitas metode pembelajaran Problem Based Learning (PBL) pada mata kuliah profesi kependidikan Program Studi PIAUD. Penelitian ini merupakan penelitian eksperimen. Populasi penelitian adalah mahasiswa semester II Program Studi Pendidikan Islam Anak Usia Dini (PIAUD) di IAIN Surakarta. Pengambilan sampel dilakukan dengan teknik simple random sampling. Sampel penelitian ini adalah mahasiswa kelas 2A sebagai kelas eksperimen dengan jumlah siswa 26, dikenai metode pembelajaran problem-based learning dan mahasiswa kelas 2B sebagai kelas kontrol dengan jumlah siswa 25, dikenai metode pembelajaran konvensional. Instrumen yang digunakan untuk mengumpulkan data adalah hasil tes prestasi belajar mata kuliah profesi kependidikan. Instrumen tes telah diuji sebelum mengumpulkan data. Instrumen uji meliputi uji validitas, kekuatan berbeda, tingkat kesulitan dan uji reliabilitas. Uji keseimbangan menggunakan uji-t. Uji prasyarat meliputi uji normalitas menggunakan metode Lilliefors dan uji homogenitas menggunakan metode Barttlet. Data dianalisis dengan menggunakan independent t-test. Berdasarkan hasil penelitian diperoleh kesimpulan bahwa prestasi belajar mahasiswa yang dikenai metode pembelajaran PBL lebih baik dari prestasi mahasiswa yang dikenai metode konvensional. Hal tersebut menunjukkan bahwa metode pembelajaran PBL efektif meningkatkan prestasi belajar mahasiswa pada mata kuliah profesi kependidikan Program Studi PIAUD. Kata Kunci: problem based learning, konvensional, prestasi belajar


2017 ◽  
Vol 1 (2) ◽  
pp. 109
Author(s):  
Muizzatul Mutsaniah

The purpose of this study was to determine the effects of modernity and the student learning outcomes of the economy to student economic literacy. This study uses a quantitative approach to associative design. Population in this study was students of grade IX of 3rd State Junior High School of Peterongan, Jombang for academic year of 2012/2013 with total of 224 students. Sample was 144 students, selected by using simple random sampling. Data analysed using multiple regression analysis. The results showed that there is a significant effect of modernity students to student economic literacy. There is no significant effect of economic learning outcomes to student economic literacy. There are significant effects of modernity and student learning outcomes of the economy to student economic literacy.


2020 ◽  
Vol 4 (1) ◽  
pp. 43-54
Author(s):  
Agi Ginanjar ◽  
Adang Suherman ◽  
Tite Juliantine ◽  
Yusuf Hidayat

Penelitian ini bertujuan untuk menguji perbedaan pengaruh Sport Education Model (SEM) atau model pendidikan olah raga menggunakan racquet sports antara siswa yang memiliki Fundamental Movement Skills (FMS) tinggi dan siswa yang memiliki FMS rendah terhadap orientasi olahraga siswa SMP. Metode yang digunakan dalam penelitian ini adalah metode penelitian eksperimen murni dengan posttest-only control design. Populasi dalam penelitian ini siswa SMP sebanyak 174 orang dengan sampel sebanyak 40 orang menggunakan simple random sampling. Program ini meliputi tiga tahap, yaitu skill/tactical development, inter/intra team games with practices, dan postseason dengan menggunakan gabungan dari berbagai model pembelajaran, seperti direct instruction, cooperative, dan peer. Instrumen penelitian untuk FMS menggunakan tes FMS dan untuk orientasi olah raga menggunakan Sport Orientation Questionnaire (SOQ). Uji signifikansi dengan independent samples t-test. Hasil penelitian menyatakan bahwa terdapat pengaruh SEM pada siswa dengan FMS tinggi dan FMS rendah terhadap orientasi olah raga siswa SMP sehingga penelitian ini menyimpulkan bahwa SEM memberikan pengaruh terhadap orientasi olah raga siswa. Daya saing merupakan subskala yang paling berperan dalam orientasi olah raga siswa.SPORT EDUCATION MODEL WITH FUNDAMENTAL MOVEMENT SKILLSThis study was aimed at examining the differences in the effect of SEM using racquet sports between the students who have high FMS and students who have low FMS towards the sports orientation of junior high school. The method used in this study was the true experimental research method with posttest-only control group design. The population in this study consisted of 174 junior high school students with a sample of 40 people taken using the simple random sampling method. This program included three stages, namely skill/tactical development, inter/intra-team games with practices, and postseason by using a combination of various learning models, such as direct instruction, cooperative learning, and peer learning. The instruments for examining the FMS was an FMS test while for examining sports orientation was the Sport Orientation Questionnaire (SOQ). Independent samples t-test was used to test the significance. The results show that SEM had an influence on students' sports orientation. Competitiveness is the subscale that plays the most role in student sports orientation.


2017 ◽  
Vol 3 (1) ◽  
pp. 35
Author(s):  
Ruri Nurul Aeni Wulandari

The purpose of this research was to analyze the influence of motivation and perceptions about vocational competency lessons on student learning results in SMKN 1 Pamekasan. The population consists of 119 students of class XI SMKN 1 Pamekasan academic year 2013-2014. 92 students as sample are taken by simple random sampling. Technique of data collection using questionnaires and documentation. This research used the quantitative approach and data were be analyzed using multiple linear regression. The results show that the partially and simultaneously motivation and perceptions have a significant effect on student learning results in SMKN 1 Pamekasan. greatest Influence is perceptions on student learning by 37%


2021 ◽  
Vol 5 (1) ◽  
pp. 60-69
Author(s):  
Mohamad Zaenal Arifin Anis ◽  
◽  
Heri Susanto ◽  
Fathurrahman Fathurrahman ◽  
◽  
...  

Corona Virus Disease (COVID-19) was found to have entered Indonesia on March 2, 2020. This is because there were Indonesian citizens who were confirmed to be affected by the virus. Various aspects of human life have changed, including in the world of education. The central government then decided to take a policy to transfer face-to-face learning to online learning (online). This change is an alternative so that learning continues. However, schools with never implemented online learning, such as SMA Negeri 10 Banjarmasin are a new challenge. This study aims to determine how the online learning process in SMA Negeri 10 Banjarmasin and the effect of online learning on student learning outcomes at SMA Negeri 10 Banjarmasin. This study used a quantitative method with 90 people and a sample size of 73 people who were determined using a simple random sampling technique. Data collection was carried out using questionnaires and interviews. Meanwhile, the data analysis used paired sample t-test. Based on the research results, there was a decrease in students' learning outcomes during online learning. This is shown in the results obtained in t test result, which is 1.747 > 1,667, so it can be concluded that online learning is applied ineffective because there is a massive decrease in student learning outcomes. Corona Virus Disease (COVID-19) ditemukan masuk ke Indonesia pada awal Maret 2020, hal ini dikarenakan adanya warga Indonesia yang terkonfirmasi terdampak virus tersebut. Berbagai aspek kehidupan manusia mengalami perubahan, tak terkecuali dalam dunia pendidikan. Pemerintah pusat kemudian memutuskan untuk mengambil sebuah kebijakan berupa pengalihan pembelajaran secara tatap muka menjadi pembelajaran secara daring (dalam jaringan). Perubahan ini merupakan alternatif agar pembelajaran tetap berjalan. Namun, bagi sekolah yang belum pernah menerapkan pembelajaran daring seperti di SMA Negeri 10 Banjarmasin menjadi tantangan baru. Penelitian ini bertujuan untuk mengetahui bagaimana proses pembelajaran daring di SMA Negeri 10 Banjarmasin dan pengaruh efektivitas pembelajaran daring terhadap hasil belajar peserta didik di SMA Negeri 10 Banjarmasin. Penelitian ini menggunakan metode kuantitatif dengan model komparatif, populasi berjumlah 90 orang dan jumlah sampel 73 orang yang ditentukan dengan menggunakan teknik simple random sampling. Pengumpulan data dilakukan dengan angket dan wawancara. Sedangkan analisis data menggunakan paired sample t test. Berdasarkan hasil penelitian, terdapat penurunan hasil belajar peserta didik pada saat pembelajaran daring yang ditunjukkan dengan hasil analisis mean. Hal tersebut diperkuat dengan hasil analasis uji t, maka diperoleh bahwa thitung yaitu 1.747 > ttabel 1,667, sehingga dapat disimpulkan bahwa terdapat perbedaan yang nyata antara hasil belajar luring dengan hasil belajar daring.


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