scholarly journals HASIL BELAJAR SISWA PADA MATERI KALOR MENGGUNAKAN BAHAN AJAR BERBASIS E-LEARNING EDMODO

2021 ◽  
Vol 12 (1) ◽  
pp. 28-37
Author(s):  
Rahayu Utami ◽  
Fadillah Fadillah ◽  
Eny Enawaty

ABSTRAKPenelitian ini bertujuan untuk mengetahui peningkatan hasil belajar dengan menggunakan bahan ajar berbasis e-learning Edmodo pada materi kalor serta untuk mengetahui apakah terdapat perbedaan yang signifikan antara hasil belajar sebelum dan sesudah menggunakan bahan ajar berbasis e-learning Edmodo. Jenis penelitian ini adalah penelitian eksperimen dengan bentuk penelitian Pre-Experimental Design dan rancangan One Group Pretest-Posttest Design. Pengumpulan data dilakukan dengan memberikan pretest dan posttest berbentuk pilihan ganda terhadap 30 siswa kelas VIII yang dipilih secara intact group. Hasil analisis data menunjukkan terjadi peningkatan hasil belajar siswa sebesar 47.34 dan terdapat perbedaan pada hasil belajar siswa pada materi sebelum dan sesudah menggunakan bahan ajar berbasis e-learning Edmodo. Hasil belajar aspek sikap dan keterampilan siswa setelah menggunakan bahan ajar berbasis e-learning Edmodo termasuk kategori sangat baik dengan rata-rata nilai masing-masing sebesar 3.66 pada aspek sikap dan 3.8 pada aspek keterampilan.Kata Kunci : E-learning; Edmodo; bahan ajar; kalorABSTRACTThe aims of this research is to determine increment of learning outcomes through usage of learning E-learning Edmodo-based teaching materials at Heat materials and to determine the significance difference of the learning outcomes before and after using the e-learning Edmodo-based teaching materials. Method used by this research is Pre-Experimental design with One Group Pretest-Posttest Design. Data collection held by giving pretest and posttest in the form of multiple choice questions to 30 student in grade VII which are chosen by intact group. Result of data analysis shows that there is increment of learning outcomes which is 47.34 and there is significance difference of learning outcomes before and after e-learning Edmodo is used by students. Affective and Skill Learning outcomes is categorized very good after the e-learning Edmodo-based teaching materials is used with average score of 3.66 on affective learning outcomes and 3.8 on skill learning outcomes.Keywords : E-learning; Edmodo; teaching materials; heat

2018 ◽  
Vol 6 (3) ◽  
pp. 354
Author(s):  
Eka Trisianawati ◽  
Tomo Djudin ◽  
Yayuk Dwi Stianingsih

Penelitian ini bertujuan untuk menganalisis: 1) hasil belajar siswa sebelum dan setelah diterapkan model pembelajaran NHT, 2) perbedaan hasil belajar siswa sebelum dan setelah diterapkan model pembelajaran NHT, dan 3) besar efektivitas model pembelajaran NHT terhadap hasil belajar siswa dikelas X SMAN 1 Sungai Raya. Metode penelitian ialah metode eksperimen (Pre-Experimental Design) dengan One-Group Pretest-Posttest Design. Populasi penelitian adalah seluruh siswa kelas X IPA SMAN 1 Sungai Raya yang terdiri dari 5 kelas. Sampel penelitian ini ialah kelas X IPA5 sebagai kelas eksperimen, dengan menggunakan teknik purporsive sampling.  Instrumen untuk mengukur hasil belajar siswa menggunakan tes essay. Data dianalisis dengan menggunakan uji rata-rata, uji pair sample t-test, dan effect size.  Hasil penelitian menunjukkan bahwa: 1) terdapat peningkatan skor rata-rata hasil belajar siswa dari 45,0 menjadi 77,8, 2) Dari hasil analisis data menggunakan uji pair sample t-test dapat disimpulkan bahwa terdapat perbedaan yang signifikan hasil belajar siswa sebelum dan setelah diterapkan model pembelajaran NHT, dan 3) Nilai Effect Size sebesar 2,2 yang termasuk dalam kategori tinggi. Disimpulkan bahwa penerapan model pembelajaran NHT pada materi gerak lurus berubah beraturan berpengaruh terhadap hasil belajar siswa kelas X SMA Negeri 1 Sungai Raya. This study aims to analyze: 1) student learning outcomes before and after applying the NHT learning model, 2) differences in student learning outcomes before and after applying the NHT learning model, and 3) the effectiveness of NHT learning models on student learning outcomes in class X SMAN 1 Sungai Raya. The research method is the experimental method (Pre-Experimental Design) with One-Group Pretest-Posttest Design. The study population was all students of class X Science at Sungai Raya 1 State High School consisting of 5 classes. The sample of this study is class X IPA5 as an experimental class, using purposive sampling technique. Instrument to measure student learning outcomes using an essay test. Data were analyzed using an average test, pair sample t-test, and effect size. The results show that: 1) there is an increase in the average score of student learning outcomes from 45.0 to 77.8, 2) From the results of data analysis using pair sample t-test can be concluded that there are significant differences in student learning outcomes before and after applying the NHT learning model, 3) Effect Size values of 2.2 which is included in the high category. It was concluded that the application of NHT learning  model affecting the learning outcomes of class X students of  SMAN  1 Sungai Raya, of the subject matter rectilinear motion with constant acceleration.


2019 ◽  
Vol 8 (2) ◽  
pp. 246-256
Author(s):  
Rina Wahyuningsih ◽  
Sri Sukaesih ◽  
Endah Peniati

This study aims to describe the types of learning resources used previously at SMA N 3 Salatiga, describe the feasibility of Biomagz Based on Local Wisdom, and test the effectiveness of Biomagz Based on Local Wisdom on learning outcomes and student’s environmental care attitude. The method used is research development (R & D). Products are validated by material and media validators, and revised before being tested. Small-scale trials (readability test) use 10 students from class X MIPA 1, while large-scale trials use class X MIPA 2 with the experimental design Pre-experimental Design with the type of Pre-test and Post-test One Group Design. The results of the study show the variety of learning resources used previously including biological, teacher, internet, biology books, and the environment around students. The Feasibility of Biomagz Based on Local Wisdom obtained an average score of 92.21% with very decent criteria. Large-scale trials with an average N-gain value 0.49 in the medium category, the average classical completeness is 85.29%, and the environment care attitude of students is based on the observation result of 92.9% with a high category and the result of the inter-student assessment is 86, 18% with a high category. Based on the results of this study, it can be concluded that Biomagz Based Local Wisdom is well worth and effective on learning outcomes and student’s environmental care attitude.


2019 ◽  
Vol 8 (1) ◽  
pp. 52
Author(s):  
Hade Afriansyah

This study aims to develop a learning model by using web-based moodle e-learning videos to support student learning outcomes in Computer subject. This research is motivated by the development of technology increasing rapidly, the demand for efficiency is increasing. Video e-learning media is a very good breakthrough, and demands for modernization in the world of education. The research method in this study was conducted using the R and D method. The study began with preparing teaching materials that were previously used, preparing teaching materials from the latest sources, collaborating old teaching materials with new teaching materials, reviewing instructional materials that have been compiled, refining materials teach according to directions, make video tutorials based on teaching materials, tutorial videos that have been uploaded to youtube, video links that have been uploaded on youtube are combined with e learning, the final step is done by perfecting the web-based e learning video teaching material by doing several test times , evaluating, and correcting as needed.  Keywords: learning models, video learning, moodle e-learning 


2019 ◽  
Vol 3 (3) ◽  
Author(s):  
Dwi Oktaviana ◽  
Iwit Prihatin

<em>This research is a development research that aims to develop and assess the quality of mathematical teaching materials based on fable books character in a rectangular material that is valid, meets classical completeness, and good student response The type of research used is Research &amp; Development (R &amp; D) research with reference to the Borg &amp; Gall model. The experimental subjects in this study were seventh grade students of MTs Al-huda, Mubung Village, Hulu Gurung Subdistrict, Kapuas Hulu District with a total of 17 students. Based on the results of a limited trial conducted, it was found that (1) the results of character fable book validation obtained the average score of 85,42% with a very valid category so there was no need to revise and experts stated that the developed fable character was feasible to be used and can be tested in the field, (2) the results of testing the use of products through student learning outcomes tests obtained classical completeness were 76,47% so as to achieve classical completeness where the completeness of classical completeness set at MTs Al-huda Mubung Village is 70%, and (3) student responses to Mathematical teaching materials based on fable books with character with an average score of 87,54% with a very good category</em>


2019 ◽  
Vol 5 (2) ◽  
pp. 87
Author(s):  
Muhammad Khairul Fathi ◽  
Muhammad Yuliansyah ◽  
Nurul Auliah

Perilaku menyontek merupakan perilaku yang tidak terpuji atau perbuatan curang yang dilakukan oleh seseorang yang dilakukan dengan cara menjiplak, meniru, mencontoh atau pun mengambil hasil pekerjaan orang lain baik dengan izin atau tidak disertai izin nya atau pun membuat catatan khusus yang telah dibuat sendiri sebelum menghadapi ujian atau tugas untuk mencapai keberhasilan. Banyaknya siswa-siswi terbiasa melakukan contek menyontek terhadap temannya yang mana perilaku menyontek ini menjadi penyakit didunia pendidikan Tujuan penelitian ini adalah untuk mengetahui tingkat perilaku siswa menyontek sebelum dan sesudah dilakukan layanan konseling kelompok dengan teknik behavioral contract dan keefektifan teknik Behavioral Contract untuk mengurangi perilaku menyontek dikelas VII B. Penelitian ini menggunakan pre-eksperimental design. Eksperimen yaitu one-group pretest dan posttest design kemudian ada penelitian sesudah diberi perlakuan atau posttest dengan begitu hasilnya lebih akurat karena membandingkan keadaan sebelum dan sesudah. Berdasarkan hasil penelitian tingkat perilaku menyontek sebelum diberikan teknik behavioral contract dalam layanan konseling kelompok dengan skor rata-rata 210 (70%) dan sesudah diberikan teknik behavioral contract dalam layanan konseling kelompok dengan diketahui hasil skor rata-ratanya 240 (80%). Sebagai salah satu rujukan kepada Guru Bimbingan Dan Konseling untuk mengurangi perilaku menyontek siswa disekolah dengan penggunaan teknik behavioral contract dalam layanan konseling kelompok. Bagi siswa, memberi gambaran akan berperilaku jujur dalam belajar atau kebiasaan siswa menyontek karena kejujuran akan memberikan kebaikan untuk diri sendiri. Bagi mahasiswa, agar menjadi referensi kepada penelitian selanjutnya untuk meneliti permasalahan ini._________________________________________________________ Cheating behavior is behavior that is not commendable or fraudulent committed by someone who is done by plagiarizing, imitating, imitating or taking the work of another person either with permission or not with permission or making special notes that have been made before facing the exam or the task of achieving success. The number of students is accustomed to cheating on their friends whose cheating behavior is a disease in the world of ed. The purpose of this study was to determine the level of behavior of students cheating before and after group counseling services with behavioral contract techniques and the effectiveness of Behavioral Contract techniques to reduce cheating behavior in class VII B. This study uses pre-experimental design. Experiments that is one-group pretest and posttest design then there is research after being treated or posttest so the results are more accurate because it compares the conditions before and after. Based on the results of the research on cheating behavior before being given a behavioral contract technique in group counseling services with an average score of 210 (70%) and after being given a behavioral contract technique in group counseling services, it was found that the average score was 240 (80%). As one of the references to the Guidance and Counseling Teachers to reduce the cheating behavior of students in school by using behavioral contract techniques in group counseling services. For students, give an idea of behaving honestly in learning or the habit of students cheating because honesty will give goodness to yourself. For students, to be a reference to further research to examine this problem.


2018 ◽  
Vol 12 (2) ◽  
pp. 1
Author(s):  
Abdul Kadir

This study aims to produce the valid SETS-based science teaching materials for the practical and effective use in improving student learning outcomes on environmental pollution materials. This research is Research and Development with pretest-posstest one group design implemented at VII class’ students of MTsN 1 Kendari in the second semester of academic year 2015/2016. The instruments of the study are valid and reliable observations, questionnaires and cognitive tests to obtain the required data. Meanwhile, the data analysis technique is using descriptive and inferential analysis after meeting the normality and homogeneity requirements test. The results indicate; 1) the results of the validity of the SETS-based science test materials by the material and media experts which are valid and highly feasible materials to use, 2) the product practicality test results in small and large group samples which include all aspects considered to be generally implemented as a whole, and 3) the product effectiveness test results obtained through the average test of student learning outcomes before and after treatment which is significantly different, meaning that students' learning outcomes after treatment is increase. While the response of students and teachers on teaching materials used both in small and large group samples are both very good and suitable to use as a learning material on environmental contamination material in MTsN 1 Kendari.


2020 ◽  
Vol 1 (1) ◽  
pp. 123-137
Author(s):  
Khoirum Marodha ◽  
Haris Supratno ◽  
M. Bambang Edi Siswanto

Learning activities achieved affect the level of understanding of students who impact on learning outcomes, especially in writing skills. The purpose of this study was to find out about the results before and after the use of picture and picture models and the influence of the use of picture and picture models on student learning outcomes in narrative story writing skills in class II SDN Ceweng. Data collection techniques used through observation, tests and documentation. The type of approach used is experimental pre-experimental designs with one-group pretest-posttest design. Data analysis techniques include: (1) normality test and (2) Hypothesis test or T-test. The results of this study can be seen from the results of the calculation in the paired samples test table. If the value of tcount> ttable, then Ho is rejected and H1 is accepted. Based on the above analysis, the result of tcount = 21.777 and df = 35 while ttable = 2.04. Shows that the results of testing the hypothesis Ho are accepted and H1 is rejected. With significance 2 tailed 0,000 <0.05. Meaning strong and there is a significant influence on student learning outcomes.


AL-TA LIM ◽  
2018 ◽  
Vol 25 (3) ◽  
pp. 206-215 ◽  
Author(s):  
Amalia Puspha Rini ◽  
Nunuk Suryani ◽  
Siti Sutarmi Fadhilah

The learning process cannot be separated from the use of teaching materials that play a role to achieve the competencies that must be achieved by the learners. The purpose of this research is to identify the developmental stages of Predict Observe Explain (POE)-based thematic teaching materials, quality, and effectiveness of teaching materials to improve the learners' learning outcomes. This is a research and development technique. The development of this product is done through the design model of ADDIE learning system, i.e. (1) analysis, (2) design, (3) development, (4) implementation, (5) and evaluation. The results show that the POE-based thematic teaching materials has excellent quality on aspects of graphics and material with the score 4,52 and score 4,75 respectively from the aspects of readability, linguistic, and presentation according to the learners as the users of the product. Furthermore, the effectiveness test results show that the average class score that does not use POE-based thematic materials is 75,72, whereas that using POE thematic materials is 82,08. Therefore, the average score in the experimental class is higher than the control one. The Sig. shows 0,010 0,05, then H0 is rejected and H1 accepted. It is concluded that there is a significant value difference between the control and experimental class.


2017 ◽  
Vol 6 (2) ◽  
pp. 169
Author(s):  
Ira Vahlia

The ability to evaluate learning is a basic skill that must be mastered by students as prospective teachers. Based on this, it is necessary a teaching materials that help students and lecturers during the lecture. Students can know and understand about learning evaluation. In addition, the existence of teaching materials can help students to improve students' skills in understanding the material. In order for students to learn independently and adapt to technology, e-learning is needed based on teaching materials where lecturers do not have to guide students one by one, but the students can also help each other with the help of internet. The research was conducted at Muhammadiyah University of Metro and the subject of the research was 6th semester students consisting of 2 classes. Class A as an experimental class whereas class B as control class. The development of e-learning-based teaching materials uses the main 4-D development model of Define, Design, Develop, and Disseminate or adapted into 4-P model, defining, designing, developing, and deploying. The results of this study indicate that: 1) Teaching materials based on e-learning can support lecturing evaluation of learning in mathematics education program. This can be seen from the percentage of student response questionnaires of 80% that fulfill the criteria is quite valid; 2) Teaching materials based on e-learning can optimize student learning outcomes. This can be shown in student learning outcomes that achieve optimal learning outcomes of 87.5%


Author(s):  
Wonang Saputra ◽  
Thamrin Thamrin ◽  
Almasri Almasri

The problem in this study is the low average learning outcomes of students on subjects Applying Digital Engineering Basics is under the Minimum Criterion of completeness which has been established SMKN 1 Batipuh is 75. This study aims to determine the effect of application of Team Assisted Individualization model to learning outcomes on subjects Applying Digital Engineering Basics in Audio Video Techniques department at SMKN 1 Batipuh. The type of this research is experimental research with pre experimental design with intact group comparison design. The sample of research is class X TAV 2A as experiment class using Team Assisted Individualization model and class X TAV 2B as control class using direct learning model. Data is collected  from post-test in the experimental class and control class, then analyzed for homogeneity, normality and hypothesis test. From the experimental class results obtained an average value of 80.71, while the control class gets an average value of 75.79. The result of hypothesis calculation at significant level α = 0,05 got tcount> ttable that is 2,442 > 2,056, because big tcount of ttable, null hypothesis (H0) rejected and alternative hypothesis (Ha) accepted.itCan be concluded mean at the real level, this research shows that, there is work on of student learning result which signifikan between usage of Team Assisted Individualization type with direct learning model on subjects Applying Digital Engineering Basics of student of Audio Video Technique at SMKN 1 Batipuh. So the Team Assisted Individualization learning model is better than the direct learning model. Keywords: Applying Digital Engineering Basics, Team Assisted Individualization model, direct learning model, pre experimental design, learning outcomes.


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