scholarly journals Students' Perception of the Assessment Transparency Based Google Sheet

2021 ◽  
Vol 13 (2) ◽  
pp. 1269-1277
Author(s):  
Sri Susanti ◽  
Pratiwi Pujiastuti ◽  
Arif Wiyat Purnanto

The study aims to know the students' perceptions of their Google sheet transparency assessment. The subject study was 45 students of the class 4A semester four elementary school teacher education course at the University Muhammadiyah Magelang. This research is a descriptive qualitative study, with data collection techniques is questionnaires and interviews. The Analysis techniques using Miles and Huberman's models. The results showed that students and lecture agreed on the transparency assessment of the based google sheet by complying with the nine principles of assessment: valid, objective, fair, integrated, open, comprehensive and continuous, systematic, based on criteria, and accountable. It has an impact on improving student learning outcomes. The implication of this research is to develop assessment transparency for all lecturers at University Muhammadiyah Magelang.

2019 ◽  
Vol 3 (1) ◽  
pp. 18
Author(s):  
Harniyati Harniyati

This research is a classroom action research aimed at improving student learning outcomes in Civics lessons taught through CIRC learning models (Cooperative, Integrated, Reading and Composition) in Multimedia Class X Students of SMK Negeri 3 Watampone Kab. Bone with 35 students. The implementation of this action consists of two cycles, each cycle carried out through the stages of planning, action, observation, and reflection. Data collection techniques used are the provision of tests and observation sheets. The results of the analysis obtained were changes in behavior of students who experienced an increase with the percentage in the first cycle only 94.2% and in the second cycle increased to 95.71% there was also an increase in attention, interest and motivation of students towards the subject matter given by the teacher. From this analysis, it can be concluded that the learning outcomes of PKn students in Class X Multimedia at SMK Negeri 3 Watampone have increased after being given action through the CIRC learning model (Cooperative, Integrated, Reading and Composition).


2021 ◽  
Vol 10 (1) ◽  
pp. 35
Author(s):  
Ahmad Maulani ◽  
Sovia Mas Ayu ◽  
Oki Dermawan ◽  
Muhammad Akmansyah

The purpose of this study was to develop instructional media, describe the feasibility of learning media, describe the response of android media users, and describe the effectiveness of Android-based learning media on Islamic Education subjects. The type of the research was R & D with the ADDIE development model. This study took the subject of educators and 10th graders at Darussalam Sumberejo Vocational School Tanggamus Lampung. Data collection used questionnaires and interviews. The results showed that the Android-based Islamic education learning media named Islamuna was suitable for general use and was effective in improving student learning outcomes. The increase in student learning outcomes can be seen in the pretest and posttest scores with an average of 68.5 and 81.33.


2017 ◽  
Vol 1 (1) ◽  
pp. 85
Author(s):  
Delfi Yendri

This research is motivated by the poor results of Study Social Sciences (IPS) Student Class VI SDN 024 Tarai Bangun Kecamatan Tambang. This study aims to determine the resulting increase studying social sciences (IPS) student class VI SDN 024 Tarai Bangun Kecamatan Tambang through the application of learning strategies go to yuor post, which carried out for 1 month. The subjects were VI SDN 024 Tarai Bangun Kecamatan Tambang by the number of students as many as 38 people. Form of research is classroom action research. The research instrument consists of instruments and instrument performance data collection activity observation sheet form teacher and student activity. Based on the research, the conclusion to this study is based on the analysis and discussion in chapter IV can be concluded that the application of learning strategies go to yuor post can improve learning outcomes in the subject of social sciences grade VI SDN 024 Tarai Bangun Kecamatan Tambang. Evidenced by the increase in learning outcomes before action to the first cycle, to cycle II. Before the act of student learning outcomes classified as unresolved with an average of 59%, an increase in the first cycle by an average of 69%. While the results of student learning in the second cycle must be increased by an average of 75% with the category completed.


Al Adzka ◽  
2018 ◽  
Vol 8 (1) ◽  
pp. 1
Author(s):  
Susilowati Susilowati

The purpose of this research is to describe the application of Cooperative Time Token Arends learning model to increase learning outcomes of fourth grade students of SDN Tunjungtirto 02, Singosari. This research uses Classroom Action Research (PTK) with 2 (two) cycles. The subjects of this study were 16 students of grade IV SDN Tunjungtirto 02 Singosari. Data collection techniques in this study are observation, interviews, documentation, and tests. The technique to analyze the data used in this research is descriptive qualitative analysis technique. The results show that learning by applying the Time Token Arends Cooperative model on the subject of globalization can increase learning outcomes. Student learning outcomes also experienced an average increase from cycle I (72.12) to cycle II (76.9). Classical mastery increased by 12.5% from cycle I to cycle II.


Vidya Karya ◽  
2017 ◽  
Vol 31 (2) ◽  
Author(s):  
Rahmadi Rahmadi

preparation to learn natural science concepts. In fact, many students have difficulties in understanding the concepts, so that the average value of student achievement does not reach the standard. The purpose of this study was to improve students' learning and understanding, as well as evaluate the response of the 7th grade students of SMPN 1 Rantau towards temperature and expansion concepts using STAD method. The method used in this study was action research. Data collection applied in this study was tests and questionnaires techniques. The data was analyzed by using percentage. This research was conducted at SMPN 1 Rantau. There are 33 of seventh grade students involved as the subject in this study. The results showed that student learning outcomes in concepts of temperature and expansion improved by the use of STAD model, students and teachers activities in learning were running well. Students were also have positive response to the implementation of STAD model. Keywords: Temperature, Expansion, STAD model  Abstrak. Konsep suhu dan pemuaian merupakan konsep yang sangat penting untuk dikuasai siswa sebagai bekal mempelajari konsep-konsep IPA selanjutnya. Padahal, justru banyak siswa mengalami kesulitan dalam memahami konsep suhu dan pemuaian, sehingga nilai rata-rata prestasi siswa tidak mencapai standar yang telah ditetapkan. Tujuan penelitian ini adalah untuk meningkatkan proses pembelajaran dan pemahaman siswa, serta mengetahui respon siswa kelas VII SMPN 1 Rantau terhadap pembelajaran konsep suhu dan pemuaian menggunakan metode STAD. Metode yang digunakan dalam penelitian ini adalah action research. Pengumpulan data menggunakan teknik tes dan angket. Analisis data menggunakan teknik persentase. Penelitian ini dilaksanakan di  SMPN 1 Rantau  dengan subjek 33 orang siswa kelas VII A. Hasil penelitian menunjukkan bahwa penggunaan pembelajaran kooperatif tipe STAD dapat meningkatkan hasil belajar siswa pada materi suhu dan pemuaian, aktivitas belajar siswa dan mengajar guru berlangsung baik, serta respon siswa terhadap pembelajaran konsep suhu dan pemuaian menggunakan model kooperatif tipe STAD positif.  Kata Kunci: Suhu, Pemuaian, model STAD.


2021 ◽  
Vol 15 (1) ◽  
pp. 22
Author(s):  
Tiarima Marbun

This classroom action research (CAR) was conducted to increase student success in learning History with the Google Classroom (GC) application. The class as the subject is that of XI IPS-2 SMA Negeri 2 Tarakan, consisting of 36 students, with 19 male and 17 female students. They were chosen,  because the class saw a very large level of online learning problems such as: students often missed class, attended late, did not do assignments, did not have data packages so they did not participate in learning , and very passive learning activities.This research was conducted in two cycles, with  three meetings in each. It employed GC as the media to hold the learning process done online in the pandemic era. The results of the analysis has proved that the use of GC can help in improving student learning outcomes, based on all aspects of observation and action so that learning outcomes increase in each meeting and cycle. The learning outcomes in the first cycle showed 47.2%, while in the second cycle it increased to 83.3%. There were 5 students or 13.9% who had failed to reach the minimum completeness and a student was not present at the last meeting of the cycles. A remedial will be given in a separate meeting so that they can achieve the required mastery in learning. In short, learning with GC media can improve the results of learning history subject for the students in high school. Therefore, it is recommended that teachers or teachers be able to use GC in online learning.


Author(s):  
Despyanti Br Barus

This study aims to find out how the development of Batak Toba culture-based mathematics learning media with a contextual approach and to find out how effective the development of Batak Toba culture-based mathematics learning media with a contextual approach is. The development of mathematics learning media was prepared using the ADDIE model. The subject of this research is class VII E with a total of 32 students. The type of data used is qualitative data and quantitative data. The first stage is the analysis phase. This stage is done to analyze the needs of research such as researchers conducting observations, interviews, and pretests. The next stage is the design of a mathematics learning media design in the form of Student Activity Sheets (LAS) based on the Toba Batak culture. The third stage is development, at this stage the learning media product is validated by the material expert and media expert validator to obtain the feasibility of the product that has been designed based on the results of the validation and the validator's suggestions and comments. The fourth stage is implementation, at this stage after the mathematics learning media product is validated then the product is tested. The last stage is evaluation, at this stage after the product is tested the final results of the field test in the form of a pretest and posttest are then analyzed and scores are obtained as a result of student learning. Based on the analysis of research data, the following results were obtained: (1) Student Activity Sheet (LAS) based on Toba Batak culture can be used for mathematics learning on the subject of rectangles and triangles in terms of the value given by the material expert and media validator 88% with a very valid and appropriate category to be used to improve student learning outcomes; (2) Increasing student learning outcomes by 56.25% this can be seen from the pretest students who completed as many as 11 people (34.37%) while students who did not complete as many as 21 people (65.63%). From the posttest students who completed as many as 29 people (90.62%) while students who did not complete as many as 3 people (9.38%); (3) The teacher's activities at the 1st and 2nd meetings achieved results (85.23%) and the student activities at the 1st and 2nd meetings achieved results (88.66%). So it can be concluded that student learning outcomes at posttest are higher than at pretest. Thus that mathematics learning media in the form of Student Activity Sheets (LAS) based on the Toba Batak culture are effective for use in improving student learning outcomes.


2016 ◽  
Vol 4 (2) ◽  
pp. 111
Author(s):  
Uliya Ulil Arham ◽  
Kusumawati Dwiningsih

This study aims to determine the effectiveness of interactive multimedia-based blended learning developed in the subject matter of chemical elements. The effectiveness in terms of improving student learning outcomes by comparing the value pretest and post-test then measured with N-gain. This type of research is developmental research. The procedures in this study refers to Research & Development (R & D) design that carried out only restricted to preliminary field test. The results showed student learning out-comes that used interactive multimedia blended learning as learning media increased with N-gain in the moderate category and in the high category. The conclusions obtained by the interactive multimedia blended learning based on the subject matter chemical element was declared effective used as a medium of learning in terms of student learning outcomes. AbstrakPenelitian ini bertujuan untuk mengetahui keefektifan multimedia interaktif berbasis blended learning yang dikembangkan pada materi pokok kimia unsur. Keefektifan tersebut ditinjau dari peningkatan hasil belajar siswa dengan membandingkan nilai pretest dan posttest kemudian diukur dengan N-gain. Jenis penelitian yang digunakan merupakan penelitian pengembangan (developmental research). Prosedur pada penelitian ini mengacu pada desain Research& Development (R&D) yang dilakukan hanya sebatas pada uji coba awal. Hasil penelitian menunjukkan bahwa hasil belajar siswa yang menggunakan multimedia interaktif berbasis blended learning sebagai media pembelajaran me- ngalami peningkatan, dengan N-gain pada kategori sedang dan kategori tinggi. Simpulan yang diperoleh yaitu multimedia interaktif berbasis blended learning pada materi pokok kimia unsur dinyatakan efektif digunakan sebagai media pembelajaran ditinjau dari hasil belajar siswa.


Author(s):  
Usmiarti Usmiarti

This study aims to improve student learning outcomes in the subjects of Citizenship Education with the use of emodule in class 10 ADM SMEA Budi Mulia Solok. The type of research is classroom action research with the subject of the study of Class 10 ADM SMEA Budi Mulia Solok in the even semester of the 2016/2017 Lesson Year with a total of 19 students. Techniques Data collection in this study is the test at the end of cycle 1, cycle 2 and cycle 3. Data were analyzed by using descriptive analysis technique and classical completeness. The result of the research showed that the result of the study of the students of Class 10 ADM SMEA Budi Mulia Solok after following the learning using emodule increased from cycle 1 to cycle 2 and to cycle 3 so that it can achieve classical mastery. So it can be concluded by using emodule student learning outcomes to be increased.  Keywords: learning outcomes, e-modules, civic education


2019 ◽  
Vol 15 (1) ◽  
pp. 17-23
Author(s):  
Istiqomah Istiqomah ◽  
Aini Mahabbati

This research is a classroom action research which aimed to improve the ability to master the vocabulary of animal names using UNO media assisted by augmented reality. The subject was an autistic student who had problems mastering the vocabulary of animal names at SLB Autisma Dian Amanah Yogyakarta. The research design used the Kemmis and Mc Taggart models. Data collection techniques used tests and observation. Learning outcomes test and student activity observation sheets were used as instruments. Data analysis techniques used are qualitative and quantitative. The results of this study UNO assisted with augmented reality improved the process and learning outcomes of animal name vocabulary in autistic students. The improvement process was supported by steps expaining and demonstraring ANIMO cards. Observing, shuffling, opening, and matching the color of the card. throwing on the base of the drawing. Mentioning the name and place of life of the animal. Increased learning outcomes in pre-action scored 36.7. Post-action I scored 60 and Post-cycle action II increased to 86.7.


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