scholarly journals The Development of Android-Based Islamic Education Learning Media

2021 ◽  
Vol 10 (1) ◽  
pp. 35
Author(s):  
Ahmad Maulani ◽  
Sovia Mas Ayu ◽  
Oki Dermawan ◽  
Muhammad Akmansyah

The purpose of this study was to develop instructional media, describe the feasibility of learning media, describe the response of android media users, and describe the effectiveness of Android-based learning media on Islamic Education subjects. The type of the research was R & D with the ADDIE development model. This study took the subject of educators and 10th graders at Darussalam Sumberejo Vocational School Tanggamus Lampung. Data collection used questionnaires and interviews. The results showed that the Android-based Islamic education learning media named Islamuna was suitable for general use and was effective in improving student learning outcomes. The increase in student learning outcomes can be seen in the pretest and posttest scores with an average of 68.5 and 81.33.

2017 ◽  
Vol 1 (1) ◽  
pp. 85
Author(s):  
Delfi Yendri

This research is motivated by the poor results of Study Social Sciences (IPS) Student Class VI SDN 024 Tarai Bangun Kecamatan Tambang. This study aims to determine the resulting increase studying social sciences (IPS) student class VI SDN 024 Tarai Bangun Kecamatan Tambang through the application of learning strategies go to yuor post, which carried out for 1 month. The subjects were VI SDN 024 Tarai Bangun Kecamatan Tambang by the number of students as many as 38 people. Form of research is classroom action research. The research instrument consists of instruments and instrument performance data collection activity observation sheet form teacher and student activity. Based on the research, the conclusion to this study is based on the analysis and discussion in chapter IV can be concluded that the application of learning strategies go to yuor post can improve learning outcomes in the subject of social sciences grade VI SDN 024 Tarai Bangun Kecamatan Tambang. Evidenced by the increase in learning outcomes before action to the first cycle, to cycle II. Before the act of student learning outcomes classified as unresolved with an average of 59%, an increase in the first cycle by an average of 69%. While the results of student learning in the second cycle must be increased by an average of 75% with the category completed.


Author(s):  
Despyanti Br Barus

This study aims to find out how the development of Batak Toba culture-based mathematics learning media with a contextual approach and to find out how effective the development of Batak Toba culture-based mathematics learning media with a contextual approach is. The development of mathematics learning media was prepared using the ADDIE model. The subject of this research is class VII E with a total of 32 students. The type of data used is qualitative data and quantitative data. The first stage is the analysis phase. This stage is done to analyze the needs of research such as researchers conducting observations, interviews, and pretests. The next stage is the design of a mathematics learning media design in the form of Student Activity Sheets (LAS) based on the Toba Batak culture. The third stage is development, at this stage the learning media product is validated by the material expert and media expert validator to obtain the feasibility of the product that has been designed based on the results of the validation and the validator's suggestions and comments. The fourth stage is implementation, at this stage after the mathematics learning media product is validated then the product is tested. The last stage is evaluation, at this stage after the product is tested the final results of the field test in the form of a pretest and posttest are then analyzed and scores are obtained as a result of student learning. Based on the analysis of research data, the following results were obtained: (1) Student Activity Sheet (LAS) based on Toba Batak culture can be used for mathematics learning on the subject of rectangles and triangles in terms of the value given by the material expert and media validator 88% with a very valid and appropriate category to be used to improve student learning outcomes; (2) Increasing student learning outcomes by 56.25% this can be seen from the pretest students who completed as many as 11 people (34.37%) while students who did not complete as many as 21 people (65.63%). From the posttest students who completed as many as 29 people (90.62%) while students who did not complete as many as 3 people (9.38%); (3) The teacher's activities at the 1st and 2nd meetings achieved results (85.23%) and the student activities at the 1st and 2nd meetings achieved results (88.66%). So it can be concluded that student learning outcomes at posttest are higher than at pretest. Thus that mathematics learning media in the form of Student Activity Sheets (LAS) based on the Toba Batak culture are effective for use in improving student learning outcomes.


2016 ◽  
Vol 4 (2) ◽  
pp. 111
Author(s):  
Uliya Ulil Arham ◽  
Kusumawati Dwiningsih

This study aims to determine the effectiveness of interactive multimedia-based blended learning developed in the subject matter of chemical elements. The effectiveness in terms of improving student learning outcomes by comparing the value pretest and post-test then measured with N-gain. This type of research is developmental research. The procedures in this study refers to Research & Development (R & D) design that carried out only restricted to preliminary field test. The results showed student learning out-comes that used interactive multimedia blended learning as learning media increased with N-gain in the moderate category and in the high category. The conclusions obtained by the interactive multimedia blended learning based on the subject matter chemical element was declared effective used as a medium of learning in terms of student learning outcomes. AbstrakPenelitian ini bertujuan untuk mengetahui keefektifan multimedia interaktif berbasis blended learning yang dikembangkan pada materi pokok kimia unsur. Keefektifan tersebut ditinjau dari peningkatan hasil belajar siswa dengan membandingkan nilai pretest dan posttest kemudian diukur dengan N-gain. Jenis penelitian yang digunakan merupakan penelitian pengembangan (developmental research). Prosedur pada penelitian ini mengacu pada desain Research& Development (R&D) yang dilakukan hanya sebatas pada uji coba awal. Hasil penelitian menunjukkan bahwa hasil belajar siswa yang menggunakan multimedia interaktif berbasis blended learning sebagai media pembelajaran me- ngalami peningkatan, dengan N-gain pada kategori sedang dan kategori tinggi. Simpulan yang diperoleh yaitu multimedia interaktif berbasis blended learning pada materi pokok kimia unsur dinyatakan efektif digunakan sebagai media pembelajaran ditinjau dari hasil belajar siswa.


Author(s):  
Usmiarti Usmiarti

This study aims to improve student learning outcomes in the subjects of Citizenship Education with the use of emodule in class 10 ADM SMEA Budi Mulia Solok. The type of research is classroom action research with the subject of the study of Class 10 ADM SMEA Budi Mulia Solok in the even semester of the 2016/2017 Lesson Year with a total of 19 students. Techniques Data collection in this study is the test at the end of cycle 1, cycle 2 and cycle 3. Data were analyzed by using descriptive analysis technique and classical completeness. The result of the research showed that the result of the study of the students of Class 10 ADM SMEA Budi Mulia Solok after following the learning using emodule increased from cycle 1 to cycle 2 and to cycle 3 so that it can achieve classical mastery. So it can be concluded by using emodule student learning outcomes to be increased.  Keywords: learning outcomes, e-modules, civic education


2019 ◽  
Vol 3 (1) ◽  
pp. 18
Author(s):  
Harniyati Harniyati

This research is a classroom action research aimed at improving student learning outcomes in Civics lessons taught through CIRC learning models (Cooperative, Integrated, Reading and Composition) in Multimedia Class X Students of SMK Negeri 3 Watampone Kab. Bone with 35 students. The implementation of this action consists of two cycles, each cycle carried out through the stages of planning, action, observation, and reflection. Data collection techniques used are the provision of tests and observation sheets. The results of the analysis obtained were changes in behavior of students who experienced an increase with the percentage in the first cycle only 94.2% and in the second cycle increased to 95.71% there was also an increase in attention, interest and motivation of students towards the subject matter given by the teacher. From this analysis, it can be concluded that the learning outcomes of PKn students in Class X Multimedia at SMK Negeri 3 Watampone have increased after being given action through the CIRC learning model (Cooperative, Integrated, Reading and Composition).


2019 ◽  
Vol 2 (6) ◽  
pp. 382
Author(s):  
Desy Eka Putri ◽  
Siti Nurinayah ◽  
Fifiet Dwi Tresna Santana ◽  
Dewi Safitri Elshap

This research was conducted to find out the differences from the learning methods of ordinary pictorial stories with the pop up models of the more unique and different pop up models, but also through this research it is hoped to provide new experiences for children, bearing in mind that learning is still focused on writing, reading and counting (calistung). This study uses the experimental method because there is a comparison between the control class and the experimental class. The subject and location of the study were group B students. The study population was the B-Saturn group and the B-Uranus group with a sample students, with a total of 28 students. Data collection techniques using pretest and posttest. Pretest technique using ordinary picture stories while in the posttest technique using picture models pop up. Results of Research The average value (mean) in the control class is BB (1.21), MB (0.21), BSB (0.42) and BSH (0.14) while in the experimental class the average value is BB (0.29), MB (0.21) , BSB (0.5) and BSH (0.14). Then it can be concluded that "Hypothesis is accepted", meaning that there is a difference between student learning outcomes to develop mathematical logical intelligence in the pretest and post test. So it can be concluded that there is an influence in "Developing mathematical logical intelligence in early childhood through the method of picture story pop up models in group B"This research was conducted to find out the differences from the learning methods of ordinary pictorial stories with the pop up models of the more unique and different pop up models, but also through this research it is hoped to provide new experiences for children, bearing in mind that learning is still focused on writing, reading and counting (calistung). This study uses the experimental method because there is a comparison between the control class and the experimental class. The subject and location of the study were group B students. The study population was the B-Saturn group and the B-Uranus group with a sample students, with a total of 28 students. Data collection techniques using pretest and posttest. Pretest technique using ordinary picture stories while in the posttest technique using picture models pop up. Results of Research The average value (mean) in the control class is BB (1.21), MB (0.21), BSB (0.42) and BSH (0.14) while in the experimental class the average value is BB (0.29), MB (0.21) , BSB (0.5) and BSH (0.14). Then it can be concluded that "Hypothesis is accepted", meaning that there is a difference between student learning outcomes to develop mathematical logical intelligence in the pretest and post test. So that it can be concluded mathematical logical intelligence by using the pop up model pictorial story method is better than groups that use ordinary learning.


2021 ◽  
Vol 1 (2) ◽  
pp. 181-191
Author(s):  
NOOR HAYANTI

This research is conducted to improve the student learning activity and learning outcomes by using role playing method at MAN 5 Sleman. The improvement of the student learning activity and learning outcomes has been done by using role playing method. This research is classroom action research which was conducted in two cycles. Each cycle consisting of planning, action, observation, and reflection. The subject of this research is the twelve science graders with the total number of students are 29. The data collection techniques used in this study were observation and written test. Observation is used to determine the activeness of students, while test is used to determine learning outcomes. The results showed that by the implementation of the role playing method, the activeness of students from the former condition, cycle 1, and cycle 2 increased. This can be seen from the percentage of activity in the low category that continues to decline from 62,1% - 50,0% - 8,6%, the medium category increased from 34,5% - 43,1% - 53,4% and the high category increased from 3,4% - 6,9% - 38%. An increase also occurred in the score of student learning outcomes. From the former conditioncycle 1 to cycle 2 has increased. Students who completed in the former condition were 20,7% increased to 62,1% in cycle 1 and in cycle 2 increased to 82,8%. The results of this study showed that the implementation of role playing strategy has been successful since there was an increase in students learning activity and learning outcomes. ABSTRAKPenelitian ini dilaksanakan untuk meningkatkan keaktifan dan hasil belajar siswa dengan menggunakan metode role playing di MAN 5 Sleman. Peningkatan keaktifan belajar dan hasil belajar siswa dilakukan dengan menggunakan metode role playing.  Penelitian ini merupakan penelitian tindakan kelas yang dilaksanakan dalam dua siklus. Setiap siklus terdiri dari perencanaan, tindakan, observasi, dan refleksi. Subyek penelitian ini adalah siswa kelas XII IPA yang berjumlah 29 siswa. Teknik pengumpulan data yang digunakan dalam penelitian ini yaitu observasi dan tes tertulis. Observasi digunakan untuk mengetahui keaktifan belajar siswa, sedangkan tes digunakan untuk mengetahui hasil belajar. Hasil penelitian menunjukkan bahwa dengan penerapan metode role playing, keaktifan belajar siswa dari kondisi awal, siklus 1, dan siklus 2 meningkat. Hal ini terlihat dari persentase aktivitas pada kategori rendah yang terus menurun dari 62,1% - 50,0% - 8,6%, kategori sedang meningkat dari 34,5% - 43,1% - 53,4% dan kategori tinggi meningkat dari 3,4% - 6,9% - 38%. Peningkatan juga terjadi pada skor hasil belajar siswa. Dari kondisi awal, siklus 1 ke siklus 2 mengalami peningkatan. Siswa yang tuntas pada kondisi awal sebesar 20,7% meningkat menjadi 62,1% pada siklus 1 dan pada siklus 2 meningkat lagi menjadi 82,8%. Hasil penelitian ini menunjukkan bahwa penerapan metode role playing telah berhasil karena adanya peningkatan aktivitas belajar dan hasil belajar siswa.


2018 ◽  
Vol 1 (2) ◽  
pp. 116
Author(s):  
Sayu Safira Andalucy ◽  
Syamsuddin Ali Nasution ◽  
Hasan Bisri

Tujuan penelitian untuk mengetahui ada atau tidaknya pengaruh disiplin belajar dalam  pembelajaran terhadap hasil belajar pada mata pelajaran akidah akhlak. Penelitian ini menggunakan pendekatan kuantitatif, asosiatif berupa sebab akibat. Penggunaan sampel sebanyak 55 siswa dari populasi 122 siswa. Teknik pengambilan hasil data menggunakan angket skala bertingkat, observasi, wawancara dan dokumentasi. Hasil penelitian menunjukkan signifikansi persamaan regresi dengan hasil nilai Fhitung25.932 dan Ftabel dengan dfreg=1 dfres=53  adalah 4,03 pada taraf 5%. Dengan demikian Fhitung> Ftabel (25.932> 4,03) sehingga H0 ditolak, artinya terdapat pengaruh yang signifikan antara disiplin belajar dengan hasil belajar siswa mata pelajaran akidah akhlak. Hasil koefisien determinasi yaitu 0.5732 = 0.328 artinya hasil yang ada dalam proses belajar siswa pada mata pelajaran akidah akhlak sebesar 32.8% dipengaruhi oleh disiplin belajar. Sedangkan 64.6% hasil belajar siswa mata pelajaran akidah akhlak dipengaruhi oleh faktor lain.KATA KUNCI: akidah akhlak, disiplin belajar, hasil belajar.  THE INFLUENCE OF LEARNING DISCIPLINE AGAINST STUDENTS AT SUBJECT AQEEDAH MORALSABSTRACTThe purpose of research to determine whether or not the influence of learning discipline in instructional process of learning outcomes on the subjects of moral aqid. This research used quantitative, associative approach in the form of cause and effect. The sample use of 55 students from the population of 122 students. The data collection technique used multilevel scale questionnaire, observation, interview and documentation. The results showed the significance of regression equation with the result value of Fh25.932 and Ft with dfreg = 1 dfres = 53 is 4.03 at 5% level. Thus Fh> Ft (25.932> 4.03) so that Ho is rejected, it means there is a significant influence between the learning discipline with student learning outcomes subjects akidah akhlak. The result of coefficient of determination is 0.5732 = 0.328 means that the results of existing in the learning process of students on the subject of moral aqid is 32.8% influenced by the discipline of learning. While 64.6% of students' learning achievement subjects akidah akhlak influenced by other factors. 


PALAPA ◽  
2020 ◽  
Vol 8 (1) ◽  
pp. 81-96
Author(s):  
Sulton Firdaus ◽  
Siti Hafidah

This study aims to determine the process of learning Arabic vocabulary with several methods in the class, and how teachers deal with these obstacles. There needs to be a breakthrough for teachers to be more creative in choosing alternative methods, the methods used by teachersin Madrasah Aliyah Nurul Jadid to make it easier for students to improve their memory in memorizing Arabic vocabulary. In its application is to use mnemonic techniques including those that are often used, namely association and rhyme. This research is a descriptive study with a qualitative approach, data collection techniques that researchers do by observation and interviews, the results of this study indicate: First, the application of Arabic vocabulary learning using the association and rhyme method runs well and smoothly, the learning process becoms more fun, can foster student enthusiasm, thus it can be concluded that the teaching of vocabulary using these methods proved effective for improving student learning outcomes Madrasah Aliyah Nurul Jadid.


Author(s):  
Ferdinandus Tamo Ama ◽  
Setiawan Budi Sartati

[Title: Improving Student Learning Outcomes with the Snowball Throwing Model in the Subject of Solving Inequality Squared] The problem raised in this study is the low student learning outcomes. The research objectives are to improve student learning outcomes. The researcher wants to solve this problem by applying the snowball throwing model on the subject of solving the inequality squared in class X IPA 1 Manda Elu Private High School. This type of research is classroom action research (CAR) with two planned cycles. For each cycle consists of five stages, namely planning, implementing actions, observing, evaluating, and reflecting. The research subjects were teachers (researchers) and students of class X IPA 1 at Manda Elu Private High School. Collecting data in this study using written tests and observation sheets. The research data were analyzed descriptively-quantitative for test result data and descriptive-qualitative data for observation. The results showed that student learning outcomes improved, this can be seen from the percentage of classical completeness that is the first cycle of 54.3% increased in the second cycle 80%. From the results of the first cycle and second cycle increased, which means that more and more students received grades ?65 (KKM). Based on the results of the study it can be concluded that the application of the snowball throwing model on the subject of solving the inequality squared can improve learning outcomes of class X students of Manda Elu Private High School.


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