scholarly journals Board Game as an Educational Game Media to an Effort to Change the Attitude of Dengue Prevention in School-Aged Children

Author(s):  
Vivi Leona Amelia ◽  
Agus Setiawan ◽  
Sukihananto Sukihananto

Background: Indonesia is the second highest country for dengue prevalence, and the cases has rapidly increased in the last 45 years. Compared to other age groups, the age group of children is the highest dengue fever prevalence. The attitude of dengue prevention is important for child which related to their skill to preventing the dengue fever by themselves. A game is one of the way to teach the children for a new information, it is also including the dengue prevention material Objective: This study want to identify the attitude of the children about dengue prevention and develop an educational game to teach a new information about dengue prevention. Methods: This study uses quasi-experimental design with pre and posttest with control group. The participants are a school-aged children with age 10-12 years old. With total 92 participants, and 46 for each group. Results: The results show a significantly increasing score at children attitude of dengue prevention before and after intervention except the strategy to closing the water storage (p=0.008), the other strategy that gets a significantly increasing such as fever and fever management (p=0.000), draining the water storage (p=0.001), checking the water storage (p=0.000), recycling (p=0.000), chemistry agent (p=0.000), biology agent (p=0.000), self protection (p=0.001), immune system (0.000). There are different attitude between control and intervention groups (p=0.000). Conclusion: The conclusion is the dengue board game can be an educational game media to give dengue prevention information to children, also can improving the attitude of dengue prevention.   Keywords: Board Game, Dengue Prevention Strategy, School-Aged Children

2019 ◽  
Vol 18 (4) ◽  
pp. 254-272 ◽  
Author(s):  
Vivi Leona Amelia ◽  
Agus Setiawan ◽  
Sukihananto

Indonesia is one of the endemic countries for dengue fever, and for the incidents are increasing year by year. Children are the risk population to dengue incidents than the others age groups. Part of the dengue prevention is increasing the knowledge, and also the children’s knowledge. The use of the game is the enjoyable way for learning in children. Aim: The aim of the study was to know children's basic knowledge about dengue prevention and develop an educational media for children. This study uses a quasi-experimental design with pre and post-test and using a control group. Method: The participants are a school-aged children between the ages of 10-12 years old with total 92 participants who were divided into intervention group and control group. Results: The results showed that there are a significantly increasing score at children basic knowledge at intervention group about dengue fever sign and symptom (p=0,001); prevention strategy based on Indonesia Health Ministry guidelines (p=0,001); chemistry agent (p=0,000); biology agent (p=0,000); self-protection (p=0,001); and immune system (p=0,001). There are difference knowledge between intervention and control groups (p=0,000). Conclusion: The conclusion of the study is board game can be designed to be an educational media to give a health education about dengue prevention strategy to the children. Indonesia es uno de los países endémicos del dengue y los incidentes aumentan año tras año. Los niños son la población de mayor riesgo de incidentes de dengue que los demás grupos de edad. Parte de la prevención del dengue es aumentar el conocimiento y también el conocimiento de los niños. El uso del juego es una forma divertida de aprender en los niños. Objetivo: El objetivo del estudio fue conocer los conocimientos básicos de los niños sobre la prevención del dengue y desarrollar un medio educativo para los niños. Método: Este estudio utiliza un diseño cuasi experimental con pre y post prueba y el uso de un grupo de control. Los participantes son niños en edad escolar de entre 10 y 12 años de edad con un total de 92 participantes que se dividieron en grupos de intervención y control. Resultados: Los resultados mostraron que hay un puntaje significativamente creciente en el conocimiento básico de los niños en el grupo de intervención sobre el signo y el síntoma de la fiebre del dengue (valor de p = 0,001); estrategia de prevención basada en las directrices del Ministerio de Salud de Indonesia (valor de p = 0,001); agente químico (valor de p = 0,000); agente de biología (valor de p = 0,000); autoprotección (valor de p = 0,001); y sistema inmune (valor de p = 0,001). Existen diferencias de conocimiento entre los grupos de intervención y control (valor de p = 0,000). Conclusión: La conclusión del estudio es que el juego de mesa puede diseñarse para ser un medio educativo que brinde a los niños una educación sanitaria sobre la estrategia de prevención del dengue.  


2020 ◽  
Vol 11 (1) ◽  
Author(s):  
Wawan Kurniawan

ABSTRAK  Latar belakang: Demam Berdarah Dengue (DBD) disebabkan oleh virus Dengue dapat menyebabkan kematian. Pencegahan DBD yang dianggap paling tepat adalah Pemberantasan Sarang Nyamuk (PSN). Penelitian ini bertujuan untuk mengetahui pengaruh pelatihan pengendalian vektor Demam Berdarah pada siswa sekolah dasar terhadap Maya Index di Majalengka. Metode: Penelitian ini menggunakan desain quasi experiment (pretest-posttest control group design). Sebanyak 4 sekolah terpilih sebagai kelompok intervensi dan 4 sekolah lainnya sebagai kontrol. Subyek penelitian adalah siswa kelas IV-VI yang terdiri dari 171 siswa pada kelompok intervensi dan 163 pada kelompok kontrol. Instrumen yang digunakan adalah formulir pemantauan jentik berkala. Hasil: Jumlah rumah dengan kategori Maya Index tinggi berkurang dari 27,5% menjadi 9,4%. Terjadi penurunan angka BRI kategori tinggi pada kelompok intervensi dari 20,5% menjadi 1,8%. Pada kelompok kontrol tidak terjadi penurunan angka BRI kategori tinggi (22,1%), sebaliknya terjadi penurunan kategori rendah dari 34,4% menjadi 3,7%. Tidak terjadi penurunan angka HRI pada kelompok intervensi maupun kontrol. Kesimpulan: Pelatihan pengendalian vektor Demam Berdarah dapat menurunkan nilai BRI dan Maya Index, tetapi tidak berpengaruh terhadap nilai HRI. Tidak adanya perubahan nilai HRI menunjukkan bahwa kebersihan dan sanitasi lingkungan merupakan faktor yang berpengaruh terhadap probabilitas kejadian demam berdarah. Kata Kunci : Demam Berdarah, Maya Index, pelatihan, pengendalian vektor   ABSTRACT Background: Dengue Hemorrhagic Fever (DHF) caused by Dengue virus could cause death. The most appropriate prevention of Dengue is eradication of mosquito nests (PSN). This study aims to determine the effect of Dengue vector control training on elementary students towards Maya Index in Majalengka. Method: This study used quasi-experimental design (pretest-posttest control group design). A total of 4 schools were selected as intervention groups and 4 other schools as controls. The subjects were students in grades IV-VI consisting of 171 students in the intervention group and 163 in the control group. The instrument used was periodic larva monitoring form. Results: The number of houses with a high Maya Index category in the intervention group decreased from 27.5% to 9.4%. There was a decrease in the high BRI category in the intervention group from 20.5% to 1.8%. In the control group, there was no decrease in the high BRI category (22.1%), on the contrary, there was a decrease in the low category from 34.4% to 3.7%. There was no decrease in HRI rates both of intervention or control groups. Conclusion: Dengue Fever vector control training could decrease the value of BRI and Maya Index, but does not affect the value of HRI. The absence of changes in HRI  indicate that environmental hygiene and sanitation are factors that influence the probability of dengue fever occurrence. Keywords: Dengue Hemorrhagic Fever, Maya Index, training, vector control


AAOHN Journal ◽  
2002 ◽  
Vol 50 (10) ◽  
pp. 460-467 ◽  
Author(s):  
Barbara Thomas ◽  
Lynnette Leeseberg Stamler ◽  
Kathryn D. Lafreniere ◽  
Tabitha D. Delahunt

Health education programs supported by women's groups or workplaces have been successful in reaching large populations and changing intentions to perform breast health behaviors. This study examined the responses women working in the automotive industry had to two health education interventions, mailed pamphlets, and a combination of mailed material and classes at the worksite compared to a control group. A quasi-experimental design was used. Of the 948 women completing the pre-test, 437 also completed the post-test and were highly representative of the initial sample. The findings suggest that although the mailed information produced some change in practices and intentions, the classes in combination with the mailed pamphlets produced greater change. In addition, confidence in breast self examination as a method of detecting an existing breast lump increased from pre-test to post-test across all age groups. The reported influences on the women's decisions related to breast health varied across the life span. The results of this study can be used to support the development of effective health promotion programs for use at workplaces to increase the likelihood of women engaging in healthy breast practices.


2020 ◽  
Vol 8 (E) ◽  
pp. 194-197
Author(s):  
Achmad Farich ◽  
Nur Indrawati Lipoeto ◽  
Hafni Bachtiar ◽  
Hardisman Hardisman

AIM: The aim of this study was to determine the effects of community empowerment on preventing dengue fever in Lampung Province, Indonesia. METHODS: This study used a quasi-experimental design with two groups of pretest-posttest design. The number of samples in this study was 120 people in the intervention group and 120 people in the control group, who is a housewife living in Gading Rejo and Pringsewu subdistrict, Lampung, Indonesia. The sampling technique used a proportional stratified random sampling technique. Community empowerment interventions have been carried out through socialization and inculturation to gather information about community participation, knowledge, attitudes, and behavior of respondents in the prevention of dengue fever. Then, the next stage is the implementation of interventions with capacity building and planting dengue mosquito repellent plants. Data were analyzed using Wilcoxon test using the SPSS version 21.0 software. RESULTS: This study showed that there were differences in the median score of knowledge, attitudes, and behaviors between the intervention and control groups (p < 0.05). The results of the analysis based on the entomologist indicators (larvae-free numbers, house index, container index, and Breteau index) found that there were differences in larvae-free numbers, house index, and Breteau index between the intervention and control groups (p < 0.05), while there were no differences in the container index between the intervention and control groups (p > 0.05). CONCLUSION: This study confirmed the effects of community empowerment on preventing dengue fever in Lampung Province, Indonesia.


2020 ◽  
Author(s):  
Jun Chen ◽  
Xiaozan Wang ◽  
Weiyun Chen

Abstract Background Researchers found that manipulative skill competency in childhood not only help improve physical activity participation, but also help adolescent learn specialized sport skills. This study aimed at examining the effects of an 8-week bilateral-coordinated movement (BCM) intervention on manipulative skill competency in school-aged children.Methods Participants were 314 fourth-grade students in two elementary schools. This study used 2-arm quasi-experimental research design. For one elementary school, two fourth-grade classes were assigned to the BCM group, the other two fourth-grade classes were assigned to the control group. For another elementary school, one fourth-grade class was assigned to the BCM group and another fourth-grade class to the control group. The students in the BCM group received an 8-week, two 40-minute BCM lessons in soccer and another 8-week, two 40-minute BCM lessons in basketball, while the control group received an 8-week, two 40-minute regular PE lessons in soccer and basketball, respectively. Students’ manipulative skill competency in soccer and basketball skills were pre- and post-tested using the two PE Metric assessment rubrics. Data were analyzed by means of descriptive statistics, independent sample t test, ANCOVA and ANOVA repeated measures.Results The results showed a significant main effect of time (pre-test vs. post-test) in soccer skills (F = 273.095, p = .000, 𝜂2 = .468) and in basketball skills (F = 74.619, p = .000, 𝜂2 = .193). Also, the results revealed a significant main effect of group (BCM group vs. control group) in soccer skills (F = 37.532, p = .000, 𝜂2 = .108), marginal significant main effect of group in basketball skills (F = 3.619, p = .058, 𝜂2 = .011). Further, there was significant interaction effect between the time and group in soccer skills (F = 37.532, p = .000, 𝜂2 = .108) and in basketball skills (F = 18.380, p = .000, 𝜂2 = .056).Conclusions It was concluded that after participated in the 8-week, 16 40-min lessons of BCM, the fourth-grade students had greater improvement in soccer and basketball dribbling, passing and receiving skills, compared to the control group.


2019 ◽  
Author(s):  
Blake Johnson ◽  
Cecilia Jobst ◽  
Rita Al-Loos ◽  
Wei He ◽  
Douglas Cheyne

In a previous MEG study of movement-related brain activity in preschool age children, we reported that pre-movement fields and sensorimotor cortex oscillations differed from those typically observed in adults, suggesting that maturation of cortical motor networks is still incomplete by late preschool age (Cheyne et al., 2014). Here we describe the same measurements in an older group of school-aged children (6 to 8 years old) and an adult control group, in addition to repeated recordings in seven children from the original study approximately two years later. Differences were observed both longitudinally within children and between age groups. Pre-movement (readiness) fields were still not present in the oldest children, however both frequency and magnitude of movement-related mu (8-12Hz) and beta (15-30Hz) oscillations demonstrated linear increases with age. In contrast, movement-evoked gamma synchronization demonstrated a step-like transition from low (30-50 Hz) to high (70-90 Hz) narrow-band oscillations, and this occurred at different ages in different children. These data provide novel evidence of linear and non-linear changes in motor cortex oscillations and delayed development of the readiness field throughout early childhood. Individual children showed large differences in maturation of movement-related brain activity, possibly reflecting differing rates of motor development.


Author(s):  
Nur Eni Lestari ◽  
Yeni Koto

Introduction: Bullying is still a problem and continues to increase especially in school-aged children. If cases of bullying do not get any immediate treatment, it will cause various problems from psychological, psychosomatic, social, academic issues, and even present a risk of suicide. The purpose of this study was to determine the effectiveness of bullying curriculum for prevention and management of bullying in school-aged children. Methods: The study used a quantitative study method with a quasi-experimental of pre and post-test without control group design. The population of this study was students of grade-five in one of primary school in Jakarta. The samples of this study used total sampling consisting of 30 respondents. The instrument of this study used the instrument of bullying that was modified by the researchers and has passed the validity and reliability test. The analysis of this study used McNemar test. Results: The result of this study shows that there were bullying incidents occurred for as much as 100% before the intervention and as much as 60% after the intervention. The result of bivariate test of this study shows the value of p=0.000. Conclusions: The implementation of curriculum of bullying is effective for prevention and management of bullying in school-aged children.


2021 ◽  
Vol 10 (1) ◽  
pp. 46-54
Author(s):  
Nur Sholikha Muntiari ◽  
Fika Megawati

This research aims to find out the effect of using board game through TTW strategy on seventh grade students’ writing skill in descriptive text. Quasi-experimental design was implemented to the seventh grade in one of junior high school. The subject of this study was the whole population of seventh grade students in junor high school, in total 81 students. The data collection was taken from pre-test and post-test. The average score of experimental group is 73.81, and the average score of control group is 57.46. Moreover, the hypothesis test shows that Ho is rejected because tcounting (5.71) is higher than ttable (2.31). In TTW strategy the students collaborate between three activities those are Think, Talk, and Write. TTW strategy is more effective becausethe students have enough time in learning process in a class. Additionally, the result of this study indicates that using board game through TTW strategy gives significant effect for developing English writing skill.


2021 ◽  
Vol 4 (9) ◽  
pp. 214-221
Author(s):  
El Mehdi El Hamydy

This paper reports on a quasi-experimental study that examines the use of instructional games in teaching grammar, and in particular, it explores the effect of tic-tac toe and board game on the present continuous and present simple. The study was conducted among 60 (N=60) Moroccan EFL common core students from two different high schools in Casablanca. All the participants took a pre-test prior to instruction and a post-test immediately after the training, which lasted three sessions. The experimental group (n=30) were instructed using instructional games, mainly tic-tac toe and board game. However, the control group (n=30) received no treatment. The experimental group was also given a feedback questionnaire at the end of the training. The data sets were submitted to SPSS, using the Independent T-test. The findings indicated that all the participants were equal in the pre-test. Nonetheless, the experimental group outscored the control group in the post test. The results of the feedback questionnaire were also in line with the whole-results of the study. It can be concluded that the tic-tac toe and board game had a momentous effect on the subjects’ understanding of the present simple and present continuous.    


Author(s):  
Citra Hapsari Ekandari ◽  
Mila Karmila

Latar belakang yang mendorong penelitian ini adalah banyak dijumpai pada anak usia 4-5 tahun belum mempunyai sikap mandiri yang ditunjukkan dengan banyak anak  yang kurang memiliki rasa kemandirian, masih meminta bantuan saat memakai baju sendiri, mengancingkan baju, serta kesulitan memakai sabuk dan menretslitingkan retsliting, bergantung dengan wali kelas saat toilet training. Permasalahan dalam penelitian ini adalah Apakah ada pengaruh alat permainana edukatif si BAM terhadap kemandirian anak TK A di TK Islam Sultan Agung 01 Semarang. Tujuan yang hendak dicapai dalam penelitian ini adalah untuk mengetahui apakah ada pengaruh alat permainana edukatif si BAM terhadap kemandirian anak TK A di TK Islam Sultan Agung 01 Semarang. Jenis penelitian ini adalah penelitian kuantitatif dalam bentuk Quasi Experimental Design dengan desain penelitian Nonequivalent Control Group Design. Populasi penelitian adalah seluruh anak kelompok TK A. Sampel yang diambil adalah kelompok TK A1 dengan berjumlah 10 anak dan TK A2 berjumlah 10 anak. Dengan menggunakan teknik Non Probability Sampling bebentuk Purposive Sampling. Data dalam penelitian ini di peroleh melalui wawancara, observasi, dan dokumentasi. Hasil penelitian menunjukkan bahwa uji t diketahui thitunglebih dari ttabel (11,328> 1,701). Dari hasil tersebut dapat disimpulkan bahwa H0ditolak. Dengan kata lain terdapat pengaruh alat permainan edukatif si BAM terhadap tingkat kemandirian anak kelompok TK A di KB-TK Islam Sultan Agung 01 Semarang. Berdasarkan hasil penelitian ini saran yang dapat disampaikan adalah alat permainan edukatif si BAM dapat digunakan sebagai salah satu media untuk meningkatkan kemandirian anak.                         The encouraging background of this study is that many children aged 4-5 years old do not have independent attitudes shown by many children who lack self-sufficiency, still asking for help when wearing their own clothes, buttoning clothes, as well as difficulties storing soap and dragging the toilet, depending on the homeroom guardian training.The problem of this research is whether there is influence of educational tool of the BAM to the independence of kindergarten children in Islamic Kindergarten Sultan Agung 01 Semarang. The aim to be achieved in this research is to find out whether there is influence of educational game play on the independence of kindergarten A in Islamic Kindergarten Sultan Agung 01 Semarang. The type of this research is quantitative research in the form of Quasi Experimental Design with Noquivalent Control Group Design research design. Research population is all kindergarten group children A. The samples taken are A1 group of Kindergarten with 10 children and TK A2 amounted to 10 children. By using technique of Non Probability Sampling bebentuk Purposive Sampling. The data in this research is obtained through interview, observation, and documentation. The results showed that t test is known to be more than ittable (11,328> 1,701). From these results it can be concluded that H0 is rejected. In other words there is the influence of educational games of the BAM on the level of independence of children of the TK A group in the Islamic Kindergarten of Sultan Agung 01 Semarang. Based on the results of this study suggestions that can be delivered is the educational game game the BAM can be used as one of the media to improve the independence of children.      


Sign in / Sign up

Export Citation Format

Share Document