scholarly journals INCREASING STUDENT INTEREST THROUGH THE ENCYCLOPEDIA MEDIA OF CLASSIFICATION OF LIVING THINGS IN SCIENCE INSTRUCTION

2021 ◽  
Vol 2 (1) ◽  
pp. 25-34
Author(s):  
Zulfah Zulfah ◽  
Adilah Endah Putriyani

Abstract Science instruction with conceptual material is often less attractive to students. It’s considered less attractive and difficult to understand than it’s necessary to develop interactive learning media for instruction. This study aims to develop the media and see its effect on increasing student interest in science instruction by using the Encyclopedia of Classification of Living Things through the demonstration method. This research was conducted on grade VII students at Madrasah Tsanawiyah 4 Ponorogo in the 2019/2020 school year. The type of research used is descriptive quantitative research. Data collection by filling out a questionnaire to measure students' interest in instruction. The results showed that there was an increase in student interest in instruction after using the Encyclopedia Media of Classification of Living Things. The average value obtained from before instruction was 74.76 while the average score obtained of post instruction was 75.52. Based on the analysis of these data, it can be concluded that there is an increase in student interest in science instruction by using encyclopedia media in classification of living things material. Keywords: Learning interest; natural science instruction; media

2018 ◽  
Vol 1 (1) ◽  
pp. 81-90
Author(s):  
Nur Azizah Zainudin

This study aims to improve the motivation and learning outcomes of science students of class IIIb SDN 24 Temmalebba by applying a model of scramble learning on the material classification of plants based on the seeds. This research is PTK, designed through three cycles. Subjects were 39 students. Data collection techniques are observation, documentation, interviews, and tests. The research data obtained were analyzed using descriptive statistical formula to express descriptively the research result. Furthermore, to explain the results of descriptive quantitative research, used reduction analysis techniques, presentation, and conclusions. From the results of the study found that in the pre cycle, the percentage of student motivation 47.86% with the average value of students is 60, classical completeness 51.28%. After applying the scramble model, the first cycle of student motivation percentage is 62,67%, student average 70,1, 62,58% classical mastery. Furthermore, cycle II percentage of student motivation 68,10% with average value of student is 85,38, classical mastery 82,35%. Then, in the third cycle, the percentage of students' motivation reaches 78.43%, the average score of students is 88.94, 100% classical mastery. Thus, the motivation and learning outcomes of science in class III SDN Temmalebba by applying the scramble model performed on the I-III cycle showed an increase.


Author(s):  
Nurul Azizah ◽  
Alfiah Alfiah ◽  
Bambang Sulanjari

 ABSTRAKTujuan dalam penelitian ini mendiskripsikan hasil penerapan media pembelajaran lectora inspire dalam mata pelajaran aksara Jawa kelas X SMA N 1 Dempet tahun ajaran 2018/2019.Penelitiain ini termasuk jenis penelitian kuantitatif, dengan menggunakan jenis penelitian eksperimen. Bentuk desain ekperimen yaitu quasi experimental desaign dengan model nonequivalent control group desaign. Subjek penelitian ini adalah kelas X SMA N 1 Dempet tahun ajaran 2018/2019 semester genap. Data penelitian berupa nilai pretest, posttest, angket dan dokumentasi. Teknik yang digunakan adalah teknik non-test dan teknik tes.Hasil penilitian diperoleh nilai-rata-rata siswa yaitu 82,43. Hasil tersebut lebih tinggi dari nilai KKM yaitu 75. Analisis data dapat dinyatakan berhasil dengan rata-rata nilai kelas eksperimen setelah penggunaan media mengalami peningkatan yang signifiakan Nilai angket hasil pembelajaran aksara Jawa setelah menggungakan media pembelajaran lectora inspire memperoleh rata-rata sebesar 87%  siswa menjawab setuju atau media tersebut dalam kategori layak digunakan dalam pembelajaran. Berdasarkan nilai tersebut, dapat dibuktikan bahwa penerapan media pembelajaran lectora inspire dalam mata pelajaran aksara Jawa layak dan efektif  digunakan serta sangat berpengaruh terhadap peningkatan nilai hasi belajar siswa kelas X SMA N 1 Dempet.  ABSTRACTThe purpose of this study is to describe the results of the implementation of Lectora Inspire learning media in Javanese script subjects in class X SMA N 1 Attached school year 2018/2019.This research belongs to the type of quantitative research, using the type of experimental research. The design of the experiment was quasi experimental desaign with a noneignivalent control group desaign model. The subject of this study was class X SMA N 1 Attached 2018/2019 school year even semester. Research data in the form of pretest, posttest, questionnaire and documentation. The techniques used are non-test techniques and test techniques.The results obtained by an average student score of 82.43. These results are higher than the KKM value of 75. Data analysis can be declared successful with the average value of the experimental class after the use of media has increased significantly. Questionnaire scores of Javanese script learning outcomes after using the Lectora inspire learning media obtained an average of 87% of students answering agree or the media in the category are suitable for use in learning. Based on these values, it can be proven that the application of lectora inspire learning media in Javanese script subjects is feasible and effective to use and is very influential in increasing the value of learning outcomes of class X students of SMA N 1 Attached.  


2019 ◽  
Vol 2 (2) ◽  
pp. 10-18
Author(s):  
Een Unaenah ◽  
Ima Muawiyah

This study aims to determine whether there is a difference between the problem based learning model and the inquiry model on science learning outcomes. This research method is quantitative research. The sample of this study was taken from 2 classes, experimental class 1 and experimental class 2, with 30 students each. In each research class, two tests were conducted, namely pretest and posttest. The formulation of the problem in this study are: 1) Students are still difficult in learning science subjects, 2) Learning models used are less innovative, 3) Motivation of students in participating in science learning is still lacking so students are less motivated and reinforced when the learning process takes place, 4) Monotonous learning, less variative, 5) Lack of student interest in learning. The results revealed that science learning outcomes taught using the problem based learning model with inquiry model differed. This can be seen from the average value of the posttest results of science learning outcomes taught using the problem based learning model is 68.3 and the average score of the posttest learning outcomes in the inquiry model is 76.8. Based on the hypothesis test using the t- test obtained tcount (3.801)> ttable (1.997), the research hypothesis Ho is rejected, meaning that there are differences in learning outcomes of students who are given the Problem Based Learning model with students who are treated by the Inqury model. Keywords: Inquiry, Problem Based Learning, Science


2021 ◽  
Vol 2 (1) ◽  
pp. 68-74
Author(s):  
Pipin Nur Anggraini ◽  
Ratih Asmarani

In the implementation of learning activities that occur at SD Plus Pesantren Al-Anwar, problems when implementing learning activities, among others, are the media used are not supportive, teachers use learning resources in the form of books and have not used certain learning media. This is the cause of students tend to be passive in learning activities. When learning theme 3 sub-theme 2 learning 2 in class IV the teacher uses image media in teaching and learning activities, making students less understanding of the material. As a result, students are less interested in teaching and learning activities. This research was conducted in class IV, which consisted of 20 students. In the development research that has been carried out, it is expected to be able to provide a good influence for students, the Fun Thinkers book media is to foster student learning activities and achievements and must use media that can foster student interest in learning so that they are enthusiastic in undergoing the learning process. Research using the ADDIE model which passes through 5 stages.


2020 ◽  
Vol 4 (2) ◽  
pp. 81-85
Author(s):  
Achmad Alim Asriadi

IMPROVING STUDENT ACTIVITY AND LEARNING OUTCOMES IN INHERITANCE MATERIALS IN LIVING INTERESTS WITH MICA PLASTIC TOOLSThis study aims to determine the increase in student activity and learning outcomes, describe the process of increasing student activity and learning outcomes, and measure the magnitude of the increase in activity and learning outcomes in inheritance material in living things. The use of plastic mica props in class IXC SMP Negeri 8 Bogor City Semester 1 of the 2019/2020 school year. This research is a Classroom Action Research by providing action on research subjects in two learning cycles. The results of this study indicate that using plastic mica props can be a fun variation of learning for students so that it is proven to improve student learning outcomes. Before using the plastic mica props, the learning outcomes of students only reached an average value of 68.18 then an increase occurred after using the mica plastic props to 85.15 in cycle 1 and 90.15 in cycle 2. So it can be concluded that the use of props mica plastic is very popular with students and there is an increase in student learning outcomes. Therefore, researchers suggest that the use of plastic mica props be socialized and used as an alternative in science learning in schools


2018 ◽  
Vol 6 (2) ◽  
Author(s):  
Yulen Karepi Muama ◽  
A.A Sujadi

The purpose of this research is to increase the interest and the result of learning mathematics class IX Junior High School Student Class IX Smp Taman Mature Ibu Pawiyatan through Learning Strategy Improving Thinking Ability (SPPKB).The results of this study indicate that after applied Learning Strategy Model of Improving Thinking Ability (SPPKB), interest and learning achievement of mathematics have increased. Student interest increased from cycle I of 64, 79% increased to 70,81% in cycle II. While the student's learning outcomes also experienced an increase. The average value of students from the initial ability of 50.33 with 5 students (16.67%) who meet the KKM increased to 55.90 with 9 students (30.00%) who meet the KKM on cycle I. While in cycle II the average score of students increased to 78.82 with 22 0rang students (73.33%) who meet the KKM in cycle II. Thus, it is suggested that teachers in learning mathematics is suggested to use Learning Strategy Model of Improvement of Thinking Ability (SPPKB) on other materials as an alternative to increase student's interest and learning achievement.


2020 ◽  
Vol 15 (1) ◽  
pp. 81
Author(s):  
Rina Dwi Novita ◽  
Nyoman Anita Damayanti

ABSTRACTSurabaya Islamic Hospital Foundation is preparing Jemursari Islamic Hospital to become an educational hospital bacause University of Nahdlatul Ulama Surabaya as a medical institution is required to have at least one primary educational hospital. Jemursari Islamic Hospital  has conducted self assessment related to the readiness to become educational hospital in 2017 and resulted in a total value of 88.34%. This research aims to describe the readiness to change at the Islamic Hospital Jemursari in the change into an educational hospital. This research was conducted at Islamic Hospital of Jemursari in period of October 2017-July 2018. This research is descriptive research because it describes readiness to change at Jemursari Islamic Hospital in the change to become educational hospital without any statistical calculation. This research is a quantitative research using cross-sectional method. Sampling method with proportional random sampling technique to get sample of 88 people spread in all work units at Jemursari Islamic Hospital. Data collection using questionnaires readiness guide for readiness assessment consisting of five indicators namely communication, sponsorship, stakeholder, readiness, and training. The results showed that the indicator of communication at Jemusari Islamic Hospital has the lowest average value (4.32) and has a slightly ready level. The stakeholder indicator has the highest average score (5.06) and has a ready level. In addition, indicators of sponsorship, readiness, and training have a ready level. In conclusion, based on these five indicators, most respondents (87,23%) at Jemursari Islamic Hospital are ready to change from non-educational hospital to educational hospital. The advice given is to improve communication related to the change into an educational hospital, so that all indicators become ready. Keywords: hospital, educational hospital, readiness to change


Alotrop ◽  
2019 ◽  
Vol 3 (2) ◽  
Author(s):  
Diana Sumiati ◽  
Amrul Bahar ◽  
Dewi Handayani

This study aimed to improve learning activities and learning outcomes of students in class X MIA 1 of Senior High School (SMAN) 8 Bengkulu on the subject of chemical bonds through the application of Auditory, Intellectualy, and Repetition (AIR) learning models by using learning media with lottery card. This study is a classroom action research consisting of three cycles, each cycle consisting of four stages, planning, action, observation and reflection. In collection of data was done by non-test and test methods, teacher observation sheets, student observation sheets and post-test. The data was processed by using simple quantitative data analysis techniques, the total value of each student, the average value, the percentage of absorptive power, learning completeness and the average observation score.The results of the study in the 2018/2019 school year showed that the application of the Auditory Intellectualy Repitition learning model using learning media with lottery  cards in class X MIA 1 of SMA Negeri 8 Kota Bengkulu could improve teacher activities, student activities and student chemistry learning outcomes. This can be seen from the average score of teacher activities in the first cycle to the third cycle in a row : 23, 27.5 and 31.5. Student activity also showed improvement in each cycle. The average score of student activity in cycle I to cycle III was sequentially 20, 25 29.5. Learning outcomes also increase in each cycle. This can be seen from the average value of the test results in each cycle, in the first cycle of 61.82, in the second cycle of 67.88, in the third cycle of 79.09. Classical absorption in cycle I, cycle II, cycle III are 61.82%, 67.88%, 79.09%, with the percentage of completeness learning in each cycle of 42%, 73%, and 87.8 %.


2021 ◽  
Vol 15 (2) ◽  
pp. 149-159
Author(s):  
Umarul Faruk

This study aims to improve the mastery of the concept of passing down volleyball for class IX-J students at MTsN 4 Jombang in the 2019/2020 school year. The subjects of this study were students of class IX-J MTsN 4 Jombang in the 2019/2020 school year. The design of this research is that this research is a classroom action research so that the research design used in this study is a design of classroom action research (CAR). The research instrument consisted of learning observation sheets and student test sheets. The data from this study were analyzed using the formula for the average percentage score of the results of the research instrument. The results of this study indicate that there is an increase in the average value of student learning outcomes from each research cycle, with details of the average score in the first cycle of (73.33%), the second cycle (86.66%), and the third cycle (96.66%). . The conclusion of this study is that the jigsaw learning model has the potential to improve the mastery of the concept of passing under volleyball for class IX-J MTsN 4 Jombang students in the 2019/2020 school year.


Author(s):  
Iim Abdul Rohim ◽  
Putra Jaya

This study aims to produce learning media for electronic components using Augmented Reality technology by knowing the performance and magnitude of the feasibility value of learning media for electronic components using the Augmented Reality technology. Designing and making applications using the steps of the waterfall method include: 1) Designing, 2) Architectural Design and Interfaces, 3) Encoding / Programming, and 4) Testing. Application programs are made with laptops that have Intel®core ™ i3 [email protected] processor specifications, 4.00GB RAM, Intel® HD Graphics520, 1TB hard drive, with a Windows 10 Pro 64-bit X64 operating system. Integrated Development Environment (IDE) in making this application is Unity 2018.3.6f1 with the marked based tracking method. Based on the results of the feasibility test conducted by two material experts as well as two media experts, that in the aspect of application material got an average value of a total score of 63 out of 68. In the media aspect the application got an average score of 84.5 from the total score of 96 Both of these scores give interpretation that the application of Augmented Reality learning media in teaching electronic engineering is very feasible to be used as a learning media.Keywords: Augmented Reality, Learning Media, Electronic Engineering, Unity 3D


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