scholarly journals Application of the Question and Answer Learning Method Through Reasoning Techniques to Improve Learning Activities of Class 6 Students at SDN Sukaharja 1 Telukjambe Timur District, Karawang Regency

2021 ◽  
Vol 6 (2) ◽  
pp. 101-121
Author(s):  
Yayat Suryati ◽  
Tarpan Suparman

The purpose of this study was to determine the increase in student learning activities by using the question and answer method through talaran techniques carried out on grade 6 students of Sukaharja 1 Elementary School, Telukjambe Timur District, Karawang Regency. The research method used is classroom action with observational research techniques, interviews, and tests and documentation. The researcher evaluates the learning process according to the success indicators that have been determined according to the competency standards and basic competencies and compares them with the Minimum Completeness Criteria (KKM), which is 65. The results of the analysis in the first cycle at the fourth meeting show that the value of students is still below the KKM as many as three participants students, with the lowest score of 51, and the class average was 86.16. In the second cycle, it shows an increase in the value of students at the fourth meeting with the lowest score of 70, and none of the students get a score below the KKM. The class average score has increased to 88.25. The learning activities of students had increased, which occurred in the first cycle obtaining an average of 58.10% to 76.51%. Meanwhile, the interviews conducted in the first cycle compared to the second cycle have different activities. In the first cycle, students still acted indifferently when the teacher explained and asked questions. In the second cycle, all students can respond well. The results showed that the application of the learning method through the memorization technique could increase the activity of grade 6 students in participating in learning at the Sukaharja 1 Elementary School, Telukjambe Timur District, Karawang Regency.

EDUTECH ◽  
2015 ◽  
Vol 14 (3) ◽  
pp. 337
Author(s):  
Hanna Herfina

Abstract, The background of this research is the need of various learning method to improve student’s learning ability. One of them is TSTS (two stay to stray). The purpose of this research is to examine TSTS learning method effectiveness in improving student’s learning ability and how much improvement made in implementing TSTS learning method. This research uses cooperative learning with two stay to stray (TSTS) model and action research method trial on learning process of PKn subject at Elementary School. The result of the research indicates improvement on students’ ability on PKn subject by using TSTS learning method, and the effectiveness of this model is proven with the increase of average score of 83.41%. TSTS model in First and Second cycle has proven, exponentially, contributes to the increase of students’ learning results.  Keyword:  effectiveness, learning method, TSTS model, Elementary School students.  Abstrak, Penelitian ini dilatarbelakangi dengan adanya kebutuhan mengenai metode pembelajaran yang bervariasi untuk meningkatkan kemampuan belajar siswa, salah satunya dengan penerapan model pembelajaran TSTS. Adapun tujuan penelitian ini adalah untuk mengetahui efektivitas model pembelajaran TSTS dalam meningkatkan kemampuan belajar Siswa dan seberapa besar peningkatan kemampuan siswa dalam menerapkan model pembelajaran TSTS.          Penelitian ini menggunakan konsep cooperative learning dengan model two stay to stray(TSTS), serta metode action research yang diujikan dalam proses belajar mengajar siswa Sekolah Dasar pada materi PKn. Sedangkan untuk hasil yang diperoleh adalah terdapat peningkatan kemampuanSiswa dalam pembelajaran PKn dengan model pembelajaran TSTS dan keefektifan melalui pemanfaatan model pembelajaran TSTS terbukti dengan meningkatnya nilai rata-rata sebesar83,41. Hal itu sudah menandakan bahwa penggunaan model TSTS di dalam siklus I dan II memberikan kontribusi yang sangat besar bagi peningkatan hasil belajar siswa.Kata kunci: efektivitas,metode pembelajaran, model TSTS, siswa SD. 


2021 ◽  
Vol 4 (1) ◽  
pp. 25-29
Author(s):  
E. Ewisahrani ◽  
Eva Nursa’ban ◽  
F Fathurrahmaniah

Research has been carried out entitled the application of the Make A Match cooperative learning model to increase the activity and learning achievement of physics class VII students of SMPN 2 Wera. This research is classroom action research (PTK) which consists of 2 cycles. The purpose of this study was to increase the activity and learning achievement of class VII students of SMPN 2 Wera. The results of this study were analyzed with qualitative data while the average value of student learning activities in the first cycle was 12.32 in the fairly active category and the average value in the second cycle was 14.29 in the active category, which means that there was an increase in learning activities. students from cycle I to cycle II, as well as analyzing with quantitative data which resulted in the average value of student achievement in cycle I was 66.32 with 73.52% classical completeness and in cycle II the class average score increased to 72, 21 with classical completeness of 94.12%, which means that classical completeness has been achieved and student learning achievement has increased. From the results of the study, it can be concluded that using the Make A Match cooperative learning model can increase the activity and learning achievement of class VII students of SMPN 2 Wera.


2021 ◽  
Vol 9 (1) ◽  
pp. 31
Author(s):  
Lilis Diah Kusumawati ◽  
NFn Sugito ◽  
Ali Mustadi

Interactive multimedia is a technology that mediates the development of learning activities to make it more interesting and enjoyable so that it can motivate students to learn. This study aims to determine feasibility of interactive learning multimedia product in motivating student for fourth grade of elementary school to learn mathematics. The research method uses the concept of ADDIE models to develop products with five stages, 1) analyze; 2) design; 3) develop; 4) implement; and 5) evaluate. The result showed that the development of interactive learning multimedia is feasible used for motivating students in grade 4 to learn mathematics. The result of validation by material experts showed that the products developed reached a score of 43 so that it was included in the "very good" category, while the results of the validation by the media experts showed that the products developed reached a score of 59 so that it was included in the "very good" category. Teacher responses related to the practicality of product use reached a score of 113 so that it was included in the "very good" category, while student responses related to the practicality of using the product reached a score of 83 so that it was included in the "very good" category. In motivating students to learn mathematics, interactive learning multimedia can be applied to elementary school students in grade 4.AbstrakMultimedia interaktif adalah teknologi yang memediasi pengembangan kegiatan pembelajaran agar lebih menarik dan menyenangkan sehingga mampu memotivasi siswa dalam belajar. Penelitian ini bertujuan untuk mengetahui kelayakan produk multimedia pembelajaran interaktif dalam memotivasi siswa kelas IV sekolah dasar untuk belajar matematika. Metode penelitian menggunakan konsep model ADDIE untuk mengembangkan produk dengan lima tahap, 1) menganalisis; 2) desain; 3) berkembang; 4) mengimplementasikan; dan 5) mengevaluasi. Hasil penelitian menunjukkan bahwa pengembangan multimedia pembelajaran interaktif layak digunakan untuk memotivasi siswa kelas 4 dalam belajar matematika. Hasil validasi oleh ahli materi menunjukkan bahwa produk yang dikembangkan mencapai skor 43 sehingga masuk dalam kategori “sangat baik”, sedangkan hasil validasi oleh ahli media menunjukkan bahwa produk yang dikembangkan mencapai skor 59 sehingga masuk dalam kategori "sangat baik". Tanggapan guru terkait dengan kepraktisan penggunaan produk mencapai skor 113 sehingga masuk dalam kategori “sangat baik”, sedangkan respons siswa terkait dengan kepraktisan penggunaan produk mencapai skor 83 sehingga masuk dalam kategori “sangat baik”. Dalam memotivasi siswa untuk belajar matematika, multimedia pembelajaran interaktif dapat diterapkan untuk siswa sekolah dasar di kelas 4.


Author(s):  
Sobron A.N, Bayu, Rani, Meidawati

Daring Learning provides effective learning methods, such as practicing with the existence of relevant feedback, combining collaborative activities with independent learning. Learning in the classroom with a combination of online learning gives students more interest. This study aims to develop a study of the influence of Daring Learning on the interest in learning science of grade VI students at third Elementary School of Karanglo Tawangmangu. This research method consist 26 students using quasi-experimental methods (Quasi Experiments), the population divided into 2 classes including class VI A with 13 students and class VI B with 13 students. Sampling taken in class VI A as the experimental class and class VI B as the control class. The results showed that the learning process using the Daring Learning method especially in science at third Elementary School of Karanglo Tawangmangu had used interesting media, concluding that Daring Learning-based interactive learning media, students were increasingly enthusiastic and not boring especially in learning science using the Daring Learning method. Based on the research stated on the questionnaire responses of students with Daring Learning, it shows that the cateralization is agrees to allow Daring Learning method in third Elementary School of Karanglo Tawangmangu.


2018 ◽  
Vol 6 (1) ◽  
pp. 102
Author(s):  
Rita Indriyanti ◽  
Zuhdan Kun Prasetyo

This study aimed to improve the experimental report writing skills through the discovery learning method of the fifth graders of  Muhammadiyah Sapen Elementary School Yogyakarta. This study was classroom action research. The subjects were 26 students of the fifth grade. The techniques for collecting data were observation, task, and documentation. The instruments of the data collection were observation sheets and writing performance. The result of this study showed that the process approach with the discovery learning method could improve the experimental report writing skills of the fifth-grade students of Muhammadiyah Sapen Elementary School Yogyakarta. It could be seen from the result of students’ observation sheet and writing performance. The observation result indicated the increase of the process and result of experimental report writing skills with the average score of 74.88 in Cycle I to 89.38 in Cycle II. The percentage of the Minimum Criteria for Mastery Learning in Cycle I was 60% and increased to 96% in Cycle II, with 24 the students achieved the mastery level and one failed. This showed that the students’ classical mastery was achieved.


Author(s):  
Vera Ironita Christiani Sihombing

Presentation of historical material in social studies learning in elementary schools, in general, still uses media in the form of textbooks. Not many media are available so learning activities become menotonous and unattractive. The presence of media is very important in the learning process. This study aims to determine the feasibility of comic-based learning media media on historical concepts in social studies in grade V elementary school. This research is a development research in 4 stages of implementation, namely research and information gathering, planning, developing the initial form of the product, and validating. The results of the evaluation of comic media are shown by an average score, namely material expert I at 88% with a very decent category, material expert II at 90.33% with a very decent category, media expert at 95% with a very decent category. Based on the results of expert tests, educators and limited trials, comic media in social studies subjects in elementary schools are in the very feasible category and can be used as learning media.


Author(s):  
Ritawati Mahyudin

Penelitian ini berangkat dari rendahnya hasil menulis narasi siswa Kelas IV SD Laboratorium Pembangunan UNP. Rendahnya hasil menulis disebabkan antara lain oleh metode pembelajaran dan media pembelajaran yang digunakan guru. Tujuan penelitian ini untuk mendeskripsikan hasil pembelajaran menulis narasi siswa dengan menggunakan media gambar animasi. Pendekatan penelitian yang digunakan adalah pendekatan kualitatif dan kuantitatif. Jenis penelitian yang digunakan adalah Penelitian Tindakan Kelas (PTK). Subjek Penelitian adalah guru dan siswa kelas IV SD Laboratorium Pembangunan UNP. Hasil Penelitian menunjukkan adanya peningkatan hasil tulisan narasi siswa dari siklus I nilai rata-rata 69, 8 dengan ketuntasan 65% meningkat menjadi 75,4 dengan ketuntasan 85%. Peningkatan ini terjadi karena adanya gambar animasi yang sesuai dengan karakter siswa kelas IV SD.Keyword: karangan narasi, media gambar animasi, sekolah dasar   IMPROVED THE SKILLS WRITING WITH ANIMATION PICTURE MEDIA IN CLASS IV ELEMENTARY SCHOOL Abstract This research departs from the low writing of the narrative of the fourth grade students of the SD Pembangunan Laboratorium UNP. The low writing result is caused by learning method and instructional media used by the teacher. The purpose of this research is to describe the result of learning to write student narrative by using animated picture media. The research approach used is qualitative and quantitative approach. The type of research used is Classroom Action Research (PTK). The subjects of the study were teachers and fourth grade students of SD Pembangunan Laboratorium UNP. The result of the research shows that there is an increase of students' narrative writing result from cycle I average score 69, 8 with 65% completeness to 75,4 with completeness 85%. This increase occurs because of an animated image that matches the character of fourth grade students of elementary school. Keywords: narrative text, animated picture media, elementary school


2021 ◽  
Vol 8 (1) ◽  
pp. 39
Author(s):  
Fathudin Ali ◽  
Deni Darmawan

ABSTRAK  Sekolah dasar Islam Al-Ikhlas merupakan satuan unit dari Yayasan Masji Al-Ikhlas (YMAI)  yang terus mengalami peningkatan baik dari pembelajaran, jumlah siswa dan sarana prasarana. Tujuan penelitian ini ingin mengetahui bagaimana strategi peningkatan lingkungan sekolah di sekolah dasar Islam Al-Ikhlas Jakarta Selatan. Metode penelitian ini dilakukan dengan pendekatan kualitatif deskriptif untuk memahami fenomena tentang sesuatu hal yang dialami oleh subjek penelitian dan mendeskripsikan dalam bentuk bahasa dan kata-kata. Teknik pengumpulan data dengan pengamatan, wawancara, dan dokumentasi. Hasil dari penelitian ini bahwa strategi peningkatan lingkungan sekolah di SD Islam Al-ikhlas secara internal yaitu kepemimpinan, sumber daya manusia, kurikulum dan kegiatan belajar mengajar (KBM) dan keuangan. Sedangkan strategi peningkatan lingkungan secara eksternal melalui peningkatan peran orang tua/masyarakat, peningkatan teknologi dan kebijakan pemerintah.  Kata Kunci :Strategi, peningkatan, lingkungan sekolah    ABSTRACT  The Al-Ikhlas Islamic Primary School is a unit of the Masjid Al-Ikhlas Foundation (YMAI) which continues to experience an increase in both learnings, the number of students, and infrastructure. The purpose of this research is to find out how the strategy for improving the school environment in Islamic elementary school Al-Ikhlas, South Jakarta. This research method is carried out with a descriptive qualitative approach to understand the phenomenon of something experienced by the research subject and describe it in the form of language and words. Data collection techniques by observation, interviews, and documentation. The results of this study indicate that the internal strategies for improving the school environment at Al-Ikhlas Islamic Elementary School are leadership, human resources, curriculum and teaching, and learning activities, and finance. Meanwhile, the strategy for improving the environment externally is through increasing the role of parents/community, improving technology, and government policies.  Keywords : strategy, improvement, school environment


2019 ◽  
Vol 2 (2) ◽  
pp. 42
Author(s):  
Dalyunah Dalyunah

The purpose of this study was to analyze the ability of teachers to carry out Indonesian language learning using audiovisual media in first-grade students of SDN 36 Sungai Ambawang and describe learning activities in learning Indonesian by using audiovisual media on grade I students at SDN (State Elementary School) 36 Sungai Ambawang. The research method used in this study is discrete. The subjects of this study were teachers as researchers in class I, and first-grade students at SDN 36 Sungai Ambaang, totaling 19 students, eight women, and 11 men. The procedure of conducting Indonesian language learning research uses audiovisual media through four stages, namely: a) planning, b) implementation, c) reflection, and d) evaluation. Data collection techniques used are direct observation techniques, with data collection tools in the form of observation sheets. The results showed an increase in the ability of teachers to prepare plans for implementing learning and carrying out learning in Indonesian language lessons using audiovisual media in first-grade students of SDN 36 Sungai Ambawang, and increased activity in learning Indonesian by using audiovisual media in first-grade students of SDN 36 Ambawang River physical activity in cycle I 70% increased in value in cycle II 94%, mental activity increased, cycle I 54.54% and cycle II, emotional activity in from 75% in cycle I to 95.45% in cycle II.


Author(s):  
Ina Diana ◽  
Nasihudin Nasihudin

The purpose of this study was to determine students' poetry writing skills before the application of acrostic techniques, the process of applying acrostic techniques in each cycles, and the increase produced after applying the acrostic technique. The research method used is Classroom Action Research (CAR), consisting of planning, implementing, observing, and reflecting. Based on data analysis, it was concluded that 1) the students' poetry writing skills before applying the acrostic technique obtained an average score of 46.87. 2) The application of acrostic techniques goes well according to the stages. The activity of teachers and students has increased dramatically, in the first cycle the teacher's activity gained a percentage of 64.15%, in the second cycle teacher activity increased to 89.1%. Student learning activities in the first cycle reached 61.65%, in cycle II it increased by 87.5%. 3) Students' poetry writing skills after applying acrostic techniques have increased. In the first cycle, the average score of students was 69.45, and the percentage of learning completeness was 51.75%. In cycle II the average value of students skill increased sharply to 89.37, and the percentage was 91%. Thus, the CAR carried out has been completed with the expected goal of improving poetry writing skills in Indonesian Language Subjects.


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