scholarly journals DEVELOPMENT OF JUMP SERVE TRAINING MODELS ON ATHLETES

2020 ◽  
Vol 2 (2) ◽  
pp. 61-68
Author(s):  
Resa Sukardi Massa

The purpose of this study is to develop a training model or variations of movements to be able to improve the ability to jump serveas a solution to overcome existing problems. This research uses Research and Development research methods. Small group trials are carried out with a sample of 6-12 male volleyball athletes. While the field trials were carried out on 30 volleyball male athletes. The results showed that the volleyball jump servetraining model was effective in developing the male volleyball jump serveability. The volleyball jump servetraining model developed and made by researchers is a product that aims to assist the trainer in developing volleyball jump servetraining programs, in an effort to improve the men's volleyball jump serveability, and as a reference for training materials.

KINESTETIK ◽  
2021 ◽  
Vol 5 (1) ◽  
pp. 163-170
Author(s):  
Sabaruddin Yunis Bangun ◽  
Tarsyad Nugraha ◽  
Rian Handika

This study aims to develop a dribble jump shoot training model in basketball. This type of research is research and development (Research and Development). In this development research, the product developed is a dribble jump shoot training model in basketball.The subjects in this research and development were 3 experts and 10 basketball athletes. The instruments used in this research and development were questionnaires and questionnaires used to collect data at the following stages: (1) needs analysis; (2) expert evaluation; (3) small group trials; and (4) field trials. The effectiveness test is the result of validation from 3 experts and the results of field tests. The results of the 3 experts stated that 86.25% was very suitable for use and the effectiveness test revealed a high gain value of 0.90. Based on the results of research and development, it can be concluded that: (1) By developing an exercise model dribble jump shoot This, can help students in improving basketball jump shoot skills. (2) Provide a new reference for basketball jump shoot practice.


2020 ◽  
Vol 8 (2) ◽  
pp. 86
Author(s):  
Zulbahri Zulbahri ◽  
Yuni Astuti ◽  
Erianti . ◽  
Pitnawati . ◽  
Damrah .

This research is motivated by the limited development of learning media for the subjects of Physical Education, Sports and Health on floor exercise (artistic) material, especially for schools in the regions. This study aims to produce a learning media product for students and students in learning gymnastics. The subjects or samples of this research were FIK UNP students who attended basic and advanced / learning gymnastics courses with a total of 12 people for small group subject trials and 15 people for field trials. The data used in this research are qualitative and quantitative data. Qualitative data in this study is data obtained through validation from material experts, media experts, while quantitative data in this study were obtained through assessment questionnaires which were analyzed with descriptive statistics.This research was conducted using "Research and Development" (Research and Development), namely the research method used to produce certain products. The model used as a reference is the Borg & Gall development research model with 10 developments, in this study the researcher adopted the following stages: 1) Preliminary Study (research and data collection). 2) Prepare a plan and analyze the media to be made. 3) Initial product development by producing learning media with validation by media experts and material experts. 4) Conduct small group trials. 5) Product Revisions. 6) Conduct field trials. 7) Revise the final product. For this early stage research, it has only arrived at the fourth stage (4), namely the initial stage validation by media experts and material experts. Research results in the form of learning media products for practical material with a score of 3.67 with good criteria and for media with a score of 3.3 with a fairly good category.


Author(s):  
Herman Syah ◽  
James Tangkudung ◽  
Ahmad Sofyan Hanif

The purpose of this study was to develop a dribble training model for soccer games of fool students in IKIP Mataram. The method used in this study is the research methodology and development of Borg and Gall, which consists of ten stages. The final results of this research and development are written in a handbook on dribble training models for soccer games for those that have been evaluated by experts, trial and revision, and their effectiveness has been tested. The instruments used in this development research were questionnaires and the Instrument Test dribble. The design of this study uses research & development (R & D) research methods from Borg and Gall in the form of qualitative and quantitative approaches used to reveal the second objective, with a pre-experimental research design in the form of the one-group pretest-posttest design that looks for significant differences in the exercise model before and after being given a training model. Where the analysis of data research uses the t-test with a significance level of 0.05, Therefore, the effectiveness of the development of the model develops a model of dribble training on the basis of improving skills in dribble giving a reference so that this training model can be used to do variation training in implementing football dribble on students of Fool in IKIP Mataram.


2015 ◽  
Vol 4 (2) ◽  
pp. 155 ◽  
Author(s):  
Sri Latifah

This research is a development research that aims to produce Interated IPA module product integrated with Al-Qur'an verses on the material of Water as the source of life, as a teaching material of students of SMP / MTs class VII. The problems in this study include how to develop Integrated IPA module integrated with Qur'anic verses on the material of Water as the Source of Life, and whether the Integrated IPA module development integrated with Qur'anic verses on the material of Water as the Source of Life is interesting to be used as teaching materials. This research is a development research using Research and Development research method  (R & D). The resulting product is categorized very good based on validation from material experts with 85% percentage and design expert with 85% score, and module is very interesting to be used as a teaching material based on teacher's assessment to get 86% score percentage, and students’ response on small group test obtained the percentage of 76% and field trials received a score percentage of 81%.Penelitian ini merupakan penelitian pengembangan yang bertujuan untuk menghasilkan produk berupa modul IPA Terpadu terintegrasi ayat-ayat Al-Qur’an pada materi Air Sebagai Sumber Kehidupan sebagai bahan ajar siswa SMP/MTs kelas VII. Masalah pada penelitian ini  antara lain, bagaimana mengembangkan modul IPA Terpadu terintegrasi ayat-ayat Al-Qur’an pada materi Air Sebagai Sumber Kehidupan,  dan apakah pengembangan modul IPA Terpadu terintegrasi ayat-ayat Al-Qur’an pada materi Air Sebagai Sumber Kehidupan menarik untuk dijadikan sebagai bahan ajar. Penelitian ini merupakan penelitian pengembangan menggunakan metode penelitian Research and Development (R & D). Produk yang dihasilkan terkategori sangat baik berdasarkan validasi dari ahli materi dengan presentase skor 85% dan ahli desain dengan skor 85%, serta modul sangat menarik untuk dijadikan bahan ajar berdasarkan penilaian guru memperoleh presentase skor 86%, dan respon siswa pada uji coba kelompok kecil memperoleh persentase 76% serta  uji coba lapangan memperoleh presentase skor 81%.


2019 ◽  
Vol 3 (1) ◽  
pp. 79-92
Author(s):  
Andri Paranoan ◽  
Ardi Nur Prastya

ABSTRAK Penelitian ini bertujuan untuk mengembangkan model latihan Build up menyerang pada permainan futsal menjadi sesuai dengan teori prinsip-prinsip Build up menyerang. Metode yang digunakan dalam penelitian ini adalah metode penelitian dan pengembangan (research and development). Subjek pada penelitian ini adalah 15 anggota tim futsal Kiangsantang sebagai subjek uji coba kelompok kecil dan 45 anggota tim futsal Universitas Negeri Jakarta sebagai subjek uji coba kelompok besar. Pada penelitian ini peneliti bekerja sama dengan 3 ahli dalam bidang olahraga futsal sebagai expert judgement. Uji validitas yang digunakan pada penelitian ini adalah dengan menggunakan uji justifikasi ahli. Berdasarkan uji validasi dari 25 item model latihan Build up menyerang pada permainan futsal didapat 20 model latihan Build up yang valid berdasarkan uji justifikasi ahli Kata Kunci : Model Latihan, Build Up, Futsal ABSTRACT  This study aims to develop a Build up attacking model on futsal games to be in line with the theory of Build up attacking principles. The method used in this research is the method of research and development (research and development). Subjects in this study were 15 members of Kiangsantang futsal team as the subject of small group trials and 45 members of futsal team of Universitas Negeri Jakarta as subject of large group trials. In this study the researchers worked together with 3 experts in the field of futsal sport as an expert judgment. Validity test used in this research is by using expert justification test. Based on the validation test of 25 items of training model Build up attack on futsal game obtained 20 models of valid Build up exercise based on expert justification test.  Keywords: Exercise Model, Build Up, Futsal


2016 ◽  
Vol 5 (1) ◽  
pp. 43 ◽  
Author(s):  
Sri Latifah

This is a research development that aim to produce product such as Student’s Worksheet (LKPD) oriented in values of Islam, through guided inquiry approach on the temperature and heat material for students of class X SMA/MA and to know the response of students toward it. The problem in this study include how to develop Student’s Worksheet (LKPD) oriented in values of Islam through guided inquiry approach on the temperature and heat material and the extent to which the response of students toward it.. This is a development research which apply Research and Development (R&D) method. Products produced is categorized as valid by the validation of subject matter experts with a percentage of 85%, subject matter experts to Islam with a score of 89% and design experts with a score of 91%, as well as products LKPD are very interesting based on the assessment of teachers with a percentage of 84%, and the response of students to the test field trials obtain a percentage score of 90%. Penelitian ini merupakan penelitian pengembangan yang bertujuan untuk menghasilkan produk berupa Lembar Kerja Peserta Didik (LKPD) berorientasi nilai-nilai agama Islam melalui pendekatan inkuiri terbimbing pada materi suhu dan kalor untuk peserta didik kelas X SMA/MA dan untuk mengetahui respon peserta didik terhadap produk LKPD berorientasi nilai-nilai agama Islam melalui pendekatan inkuiri terbimbing pada materi suhu dan kalor untuk peserta didik kelas X SMA/MA . Masalah dalam penelitian ini antara lain bagaimanakah mengembangkan LKPD berorientasi nilai-nilai agama Islam melalui pendekatan inkuiri terbimbing pada materi suhu dan kalor dan sejauh manakah respon peserta didik terhadap LKPD berorientasi nilai-nilai agama Islam melalui pendekatan inkuiri terbimbing pada materi suhu dan kalor untuk peserta didik kelas X SMA/MA. Penelitian ini merupakan penelitian pengembangan menggunakan metode penelitian Research and Development (R&D). Produk yang dihasilkan berkategori valid berdasarkan validasi dari ahli materi dengan persentase 85%, ahli materi agama Islam dengan skor 89% dan ahli desain dengan skor 91%, serta produk LKPD sangat menarik berdasarkan penilaian guru memperoleh persentase 84%, dan respon peserta didik pada uji coba lapangan memperoleh skor persentase 90%.


2019 ◽  
Vol 3 (2) ◽  
pp. 163-179
Author(s):  
Wakhidati Nurrohmah Putri ◽  
Arif Billah

This study aimed at developing a science-based Arabic language learning media based on Android mobile. The research method used was Research and Development. Validators included material and media experts, and practitioners. The testing phase included: limited phase I, II, and field trials. The subjects of the trial were students of the Department of Tadris IPA IAIN Salatiga. The data were obtained from documentation, questionnaire, and interviews. The results of the study were in the form of android-based software called “Bahasa Arab 1” with the validity score of 4.26 (very good); and practicality of 4.25 (very good). The results of the assessment through the limited phase I, II, and field trial stages are 4.30 (very good); 4,41 (very good); and 4.44 (very good). The characteristics and advantages of the product are:  ability to be downloaded through google play store; ability to run offline; available learning objectives, training materials and evaluation of competency tests interactively.


2019 ◽  
Vol 7 (1) ◽  
Author(s):  
Fibra Cahyani ◽  
Ketut Udy Ariawan ◽  
Gede Ratnaya

This development research aims to develop the module of practical electronics engineering based on livewire application for student grade XII in Senior High School 4 Singaraja in the subject field of workshops and entrepreneurship. This research is a kind of R&D research which is adapted the development steps from development sample proposed by Sugiyono. The developed module has been validated by the experts and teacher in the subject field. In this research, Likert scale is used to the instrument calculation for the experts and student trials. The research sample in the experiment is limited with only 37 students from grade XII MIPA 4 Senior High School 4 Singaraja. The research found that the module got 92,67% of eligibility percentage level from the media experts with excellent qualification, 90% of eligibility percentage level from the material experts with excellent qualification and 88% of eligibility percentage level from the subject teachers with excellent qualification. The product trial steps got 89,97% of eligibility percentage level from the small group trial and 91,42% from the field trials, both percentages are classified as excellent qualification. Therefore, the developed modules are eligible to apply in the subject field of workshops and entrepreneurship.


JURNAL PETIK ◽  
2019 ◽  
Vol 5 (2) ◽  
pp. 36-42
Author(s):  
Yuli Fitrianingsih

This study aims to develop a culture-based mathematics comic learning media using research and development or R & D methods with the ASSURE model. This development research was conducted in three Junior High Schools (JHS) in one sub-district, Pasar Minggu sub-district, South Jakarta. This research has been tested to various experts, namely: two material experts with very good categories and a percentage of 86%, 72% from one linguist with a good category, 96% from one development expert with a very good category, and get a percentage 3,4 with a good category from one graphic design expert. While the results of one to one test evaluations get an average of 84% which falls into the good category, small group test with a percentage of 85% with a very good category, and a large group test using the t-test results obtained tcount > ttable. Based on the evaluation results from several experts, using learning media in the form of mathematical comics is considered feasible and can increase students' interest and learning outcomes.


2021 ◽  
Vol 9 (1) ◽  
Author(s):  
Indria Herman ◽  
Tommy Apriantono ◽  
Widyawardana Adiprawita ◽  
Deni Kurnia One ◽  
Diyar Yasin ◽  
...  

Saat ini sedang berkembang pencatatan waktu otomatis yang dijual oleh beberapa perusahan perlatan olahraga ternama seperti. Namun sayangnya, harga perangkat tersebut sangatlah mahal, dan membuat setiap pelatih ataupun praktisi olahraga terkendala untuk mendapatkannya. Karena fakta dan permasalahan tersebut, maka penelitian ini bertujuan untuk mengembangkan prototipe sistem pencatatan waktu untuk pengukuran kecepatan secara otomatis pada sprint 60-meter, dengan menggunakan perangkat sederhana dengan harga yang murah, namun memiliki tingkat presisi dan akurasi yang baik. Penelitian ini menggunakan metode penelitian research and development, dimana dalam proses pengembangan dan pembuatan pencatatan waktu otomatis, penelitian ini mengambil contoh dari timing gate yang sudah divalidasi sebelumnya. Dalam penelitian ini, kami juga sudah melakukan uji coba kepada 12 atlet sprinter (tinggi badan 172.8 ± 9.31, berat badan 61.05 ± 6.90, BMI 20.38 ± 0.87) terkait kegunaan alat tersebut. Rata-rata kecepatan lari seluruh subjek pada pos 10-meter adalah 2.44 ± 0.23 detik, pos 20-meter adalah 3.71 ± 0.18 detik, pos 30-meter adalah 4.75 ± 0.22 detik, pos 40-meter adalah 6.39 ± 0.31 detik, 50-meter adalah 7.65 ± 0.41 detik, dan 60-meter adalah 9.12 ± 0.49 detik. Penelitian research and development terkait pengembangan pencatatan waktu otomatis dalam penelitian ini, menunjukkan bahwa pencatatan waktu otomatis dapat dibuat dengan harga ekonomis, dan dapat digunakan untuk mengukur kecepatan lari 60-meter. Development of track timer prototype system for automatic speed measurement on 60-meter sprints AbstractCurrently, automatic track timers are being sold by several well-known sports equipment companies. Unfortunately, the price of the device is very expensive and makes every coach or practitioner constrained to get it. Because of these facts and problems, this research was aimed to develop a prototype track timer system for automatic speed measurement on a 60-meter sprint, using a simple device at a low price, but has a good level of precision and accuracy. This study used to research and development research methods, wherein the process of developing and manufacturing automatic track timers, this study takes the example of a timing gate that has been validated before. In this study, we have also tested 12 sprinters (height 172.8 ± 9.31, weight 61.05 ± 6.90, BMI 20.38 ± 0.87) related to the use of the tools. The average running speed of all subjects on a 10-meter post is 2.44 ± 0.23 seconds, a 20-meter post is 3.71 ± 0.18 seconds, a 30-meter post is 4.75 ± 0.22 seconds, a 40-meter post is 6.39 ± 0.31 seconds, 50- The meter is 7.65 ± 0.41 seconds, and the 60-meter is 9.12 ± 0.49 seconds. This research shows that track timers can be made at economical prices, and can be used to measure 60-meter running speed.


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