scholarly journals The effectiveness of the use of the Android-based Carom games comic integrated to discovery learning in improving critical thinking and mathematical representation abilities

2021 ◽  
Vol 11 (2) ◽  
pp. 270
Author(s):  
Mega Septiana Ika Rahayu ◽  
Heru Kuswanto

This research aims to reveal the effectiveness of the use of the Android-based carom games comic integrated to discovery learning (MIKIMOM) in improving critical thinking and mathematical representation in the teaching of physics. It is quantitative research with the   quasi experimental research design. It was conducted in two phases, with the first phase for empirical try out of the test and second phase for the application of MIKIMOM to reveal the effectiveness of the developed media in teaching. The empirical try out was conducted to 261 grade XI MIA students, while the application of the media was conducted to 32 grade X MIA students of State Senior High School (SSHS) 2 Banguntapan using the Power Points materials. The data were collected using a critical thinking and mathematical representation test which was valid and reliable according to the empirical testing. The data were analyzed using the QUEST program to see the validity and reliability of the test items, and the MANOVA test to see the effectiveness of the media. The research finding shows that MIKIMOM is effective in improving the critical thinking and mathematical representation of the students with the scores of 0.287 (large effect size) and 0.179 (medium effect size).

2020 ◽  
Vol 4 (2) ◽  
pp. 195-205
Author(s):  
Yeny Erawati ◽  
Raharjo ◽  
Utiya Azizah

Abstract: Encyclopedia media development research has a goal that is worth practicing the critical thinking of fourth grade students in terms of plant form and function in terms of validity, practicality, effectiveness. This type of quantitative research (R&D) model is Borg and Gall. Data collection techniques: observation, questionnaire, and test. Data analysis techniques: validity and reliability, student activities, lesson plans and critical thinking tests. The results of the Encyclopedia media validator are valid for use, tested at SDN MOJO VI / 225 with One Group Pretest-Postest Design. The results of Encyclopedia media validation> 96% valid, RPP implementation> 94% performed well with the Discovery Learning model, the effectiveness of the N-Gain critical thinking test 0.75 (high), positive response 97%. Conclusion Media Encyclopedia of Plant Form and Function is appropriate to be used to train Critical thinking. Abstrak: Penelitian pengembangan media Ensiklopedia memiliki tujuan  yang layak melatihkan berpikir kritis siswa kelas IV materi bentuk dan fungsi tumbuhan ditinjau kevalidan, kepraktisan, keefektifan. Jenis penelitian kuantitatif model (R&D) Borg and Gall. Teknik pengumpulan data: pengamatan, angket, dan tes. Teknik analisis data: validitas dan reliabilitas, aktivitas siswa, keterlaksanaan RPP dan tes berpikir kritis. Hasil validator media Ensiklopedia valid untuk digunakan, diuji di SDN MOJO VI/225 dengan One Group Pretest-Postest Design. Hasil validasi media Ensiklopedia >96% valid, keterlaksanaan RPP >94% terlaksana baik dengan model Discovery Learning,  keefektifan tes berpikir kritis N-Gain 0,75 (tinggi), respon positif 97%. Kesimpulan media Ensiklopedia Bentuk dan Fungsi Tumbuhan layak digunakan melatihkan berpikir Kritis.


Author(s):  
Robby Putra Prakoso ◽  
Neneng Sutjiati ◽  
Ahmad Dahidi

Kemampuan berbicara merupakan hal penting bagi pembelajar bahasa Jepang. Masalah yang sering ditemukan pada siswa dalam pembelajaran keterampilan berbicara bahasa Jepang yaitu di antaranya siswa sering kali merasa bingung dan tidak percaya diri untuk berbicara bahasa Jepang. Hal ini dikarenakan kurangnya latihan pada keterampilan berbicara. Berdasarkan latar belakang di atas, peneliti melaksanakan penelitian mengenai efektivitas penggunaan kartu identitas bahasa Jepang terhadap kemampuan berbicara siswa. Tujuan penelitian ini adalah untuk mengetahui efektivitas penggunaan media kartu identitas terhadap kemampuan berbicara bahasa Jepang. Selain itu, tujuan penelitian ini adalah untuk mengetahui tanggapan siswa mengenai media kartu identitas. Penelitian ini merupakan penelitian kuantitatif dengan menggunakan metode eksperimen kuasi dan dengan desain penelitian one group pre-test-post-test design. Instrumen yang digunakan berupa tes lisan dan angket.  Sampel yang digunakan adalah siswa XI IPS SMAN 2 Bandung tahun ajaran 2015/2016 sebanyak 20 orang. Hasil analisis data menunjukkan perolehan nilai rata-rata siswa sebelum diterapkannya media kartu identitas yaitu sebesar 12,95 dan setelah diterapkannya media kartu identitas meningkat menjadi 23,8. Berdasarkan perhitungan statistik komparasional didapatkan hasil thitung sebesar 29,73 dan ttabel pada taraf signifikansi 5% adalah 2,09 dan taraf signifikansi 1% adalah 2,86, ini berarti  thitung >ttabel , maka Hk diterima dan Ho ditolak. Sehingga dapat diinterpretasikan bahwa terdapat perbedaan yang signifikan antara keterampilan berbicara bahasa Jepang siswa sebelum dan sesudah diterapkannya media kartu identitas. Kemudian, berdasarkan hasil analisis data angket, sebagian besar siswa memberikan respons positif terhadap media kartu identitas untuk meningkatkan keterampilan berbicara bahasa Jepang.Speaking competency is important for Japanese language learners. Problems cited by the students in learning the Japanese language speaking skills are among the students often feel confused and insecure to speak Japanese. This is due to lack of exercise on speaking skills. Based on the above background, the researchers conducted research on the effectiveness of the use of identity cards Japanese against their speaking ability. The purpose of this study was to examine the effectiveness of media use identity cards to the ability to speak Japanese. Moreover, the purpose of this study was to determine the response of the media student identity card. This research is a quantitative research using quasi-experimental methods and research design one group pre-test-post-test design. Instruments used in the form of an oral test and a questionnaire. The samples used were students XI IPS SMAN 2 Bandung 2015/2016 school year as many as 20 people. The result showed the acquisition value of the average student prior to the implementation of the identity card media that is equal to 12.95 and the introduction of an identity card media increased to 23.8. Based on statistical calculation results obtained komparasional thitung 29.73 and ttable at significance level of 5% was 2.09 and 1% significance level was 2.86, this means thitung> ttabel, then Hk Ho accepted and rejected. So that it can be interpreted that there are significant differences between Japanese speaking skills of students before and after the implementation of media identification card. Then, based on data analysis questionnaires, most students give positive response to the media the identity card to improve his skills speak Japanese.


2021 ◽  
Vol 6 (2) ◽  
pp. 253-264
Author(s):  
Amelia Lestari ◽  
Elsa Lisanti ◽  
Rizhal Hendi Ristanto

This study aimed to develop guided discovery learning-based android learning media to improve critical thinking skills. The developed biology learning media was applied to the nervous system material. The discussion of the physiology of the nervous system is one of the difficult biological materials to understand because it includes the organization and structure of neurons and their functions, ion pump mechanisms when neurons are at rest, action potential mechanisms, mechanisms for neurons to communicate with other cells in the synapses, and organization of the nervous system. This study used research and development (RD) with a method developed by Thiagarajan, namely the 4D model with stages: define, design, develop and disseminate. The stages of this study are limited to the development stage. The results showed that the media was feasible with media, language, and a material expert validation of   3.5, 3.8, and 3.3, respectively.


2020 ◽  
Vol 4 (1) ◽  
pp. 34-39
Author(s):  
Lina Novita ◽  
Raden Teti Rostikawati ◽  
Karina Aulia Fitriani Aulia Fitriani

THE INFLUENCE OF LEARNING CARD LEARNING MEDIA ON RESULTS OF THE STUDY OF ANIMAL MOVEMENT SUBTEMAThis research is a type of quantitative research with a quasi experimental approach which consists of pictorial card media as independent variables and learning outcomes as dependent variables. The purpose of this study for to determine whether there is an influence on the learning outcomes of animal motion organ subthemes through the learning media of illustrated cards. This research uses a quasi experimental method. This research was conducted at Karadenan Kaum State Elementary School in Bogor Regency in the class VA and VB Even Semester of the 2019/2020 Academic Year. The analysis technique used is the prerequisite test data analysis which includes data error normality test, homogeneity variance test, then hypothesis testing using t test. Based on the results of data analysis the learning outcomes obtained through the Learning Card Picture Media with an N-Gain value of 74.62. with 100% mastery learning outcomes and without pictorial card learning media obtained an N-Gain score of 62.86 with 75% mastery learning outcomes. The results of hypothesis testing stated H0 was rejected and Ha was accepted because tcount (3.2036)> ttable (1.99346). Based on the results of the above research, it can be concluded that, there is an influence on the learning outcomes of animal motion organ subthemes through the media of learning cards. The most effective learning media on animal motion organ subthemes is the Picture Card Learning media.


2021 ◽  
Vol 10 (1) ◽  
pp. 103-111
Author(s):  
Ulfaturrona Nur Labibah ◽  
Mundilarto Mundilarto ◽  
Syazana Bt Sulaiman

This research aimed to understand the critical thinking ability improvement and preparedness assisted by Android-based media to understand landslides through physics learning and understand the effectiveness of the media. This research provides knowledge about disaster preparedness through physics learning in landslide-prone schools using Android media. This research used quasi-experimental with Control Group Design. The research subjects included tenth-grade students in class X (30 people) at SMA N 1 Kokap. The samples were selected using the lottery method and saturated sampling technique to determine the control and experiment groups (quasi-experimental with Control Group Design). The pretest and posttest were in the form of essay questions. The analysis data used independent sample T-test and effect size. The results show that the average critical thinking ability of the experimental class increased from 18.13 to 65.00, and the average preparedness increased from 68.75 to 81.88. The results of the independent sample t-test show the value of Sig. (2-tailed) on critical thinking ability was 0.000 and preparedness was 0.027 (Sig. (2-tailed) 0.05). Thus, it can be concluded that there are significant differences in critical thinking ability and disaster preparedness in the experimental class and the control class. The effect size of using an Android-based understanding of landslide natural disasters on students' critical thinking ability and preparedness is 2.0 with high effectiveness. Media landslides and landslides through Android-based physics learning can improve students’ critical thinking ability and disaster preparedness.


Author(s):  
Zelvia Sari ◽  
Thamrin Thamrin

The purpose of this study is to determine the effect of the use of computer assisted media in discovery learning models to learning outcomes of basic electrical and electronic training courses. The research subject is class X in the expertise of Audio Video (TAV) expertse. this type of research is a quasi-experimental. Students of class X TAV in SMK 1 Ranah Ampek Hulu are 29 school year 2018/2019 and here only take samples from the study as many as 25 students. The data of this study were taken by collecting scores four times through Pretest and Postest with an objective question of 15 items for a single meeting, the question also passed the different test questions, difficulty indexes, validity and reliability. From the four pretest and posttest meetings the results of the study can be seen using the normality test and hypothesis testing. From the results of the study there are average results of the pretest is 60.64 while the posttest is 82.88. The results of the t-test analysis obtained by tcount = 3.738 which is greater than t table = 1.711 at the 0.05 level of significance. Thus it can be concluded that the learning process using powerpoint media has an influence on the learning outcomes of class X TAV students of SMK 1 Ampek Hulu.Keywords: Computer Based Learning, Powerpoint, Discovery Learning (DL)


2020 ◽  
Vol 3 (1) ◽  
pp. 66
Author(s):  
Haslinda Haslinda

This study aims to determine (1) the existence of differences in the ability to write short stories between learning to write short stories using the media of event images and learning to write short stories that do not use media of event images in Grade VII students of SMP Negeri 1 Lilirilau (2) knowing the effectiveness of media use picture of events in improving the ability to write short stories in class VII students of SMP Negeri 1 Lilirilau. The approach in this research is quantitative research, a type of quasi experimental or quasi-experimental research. The research location is in SMP Negeri 1 Lilirilau. The object of this research is the eighth grade students of SMP Negeri 1 Lilirilau as many as two classes, One experimental class and one randomly selected control class. The study population was Grade VII students of SMP Negeri 1 Lilirilau. The samples in this study were class VIII A and VIII B of SMP Negeri 1 Lilirilau. The instruments used were test and non-test instruments. Data analysis techniques using pretest and posttest data, normality test, data homogeneity test, hypothesis testing. The effectiveness of the event image media can be seen from the results of inferential statistical analysis using t-test, t distribution table with a significant level α = 0.05 and d = N1 + N2 - 2 = 56, then obtained t0.05 = 1.672. Penelitian ini bertujuan untuk mengetahui (1) adanya perbedaan kemampuan menulis cerita pendek antara pembelajaran menulis cerita pendek yang menggunakan media gambar peristiwa dengan pembelajaran menulis cerita pendek yang tidak menggunakan media gambar peristiwa pada siswa kelas VII SMP Negeri 1 Lilirilau (2) mengetahui keefektifan penggunaan media gambar peristiwa dalam meningkatkan kemampuan menulis cerita pendek pada siswa kelas VII SMP Negeri 1 Lilirilau. Pendekatan dalam  Penelitian ini adalah  penelitian kuantitatif, jenis penelitian eksperimen kuasi (quasi experimental). Lokasi penelitian di SMP Negeri 1 Lilirilau. Objek penelitian  adalah siswa kelas VII SMP Negeri 1 Lilirilau sebanyak dua kelas, Satu kelas eksperimen dan satu kelas kontrol yang dipilih secara acak. Populasi penelitian adalah siswa kelas VII SMP Negeri 1 Lilirilau. Sampel dalam penelitian ini yaitu kelas VIII A dan VIII B  SMP Negeri 1 Lilirilau. Instrumen yang digunakan yaitu instrument tes dan non tes. Teknik analisis data menggunakan data pretest dan posttest, uji normalitas, uji homogenitas data, uji hipotesis. Keefektifan media gambar peristiwa dapat dilihat dari hasil analisis statistik inferensial menggunakan uji-t, tabel distribusi t dengan taraf signifikan α = 0,05 dan d = N1 + N2 - 2 = 56, maka diperoleh t0,05=1,672. Setelah diperoleh tHitung 13,65 dan tTabel 1,672 maka diperoleh tHitung > tTabel.


2018 ◽  
Vol 8 (2) ◽  
pp. 132-141
Author(s):  
Bella Anandya Yovita Oktaviani ◽  
Mawardi Mawardi ◽  
Suhandi Astuti

The purpose of this study is to determine differences in learning outcomes of 4th grade students in Mathematics in SD Gugus Patimura using Problem-based Learning and Discovery Learning model. This is a quasi experimental research. The instrument of data collection was test items, previously tested of its validity and reliability. The result of hypothesis test using ANCOVA test showed the result of significance / probability 0,00 <0,05, meaning H0 was refused and Ha was accepted. It means that Problem-based Learning has significantly higher impact than Discovery Learning model. The conclusion is supported by the average value of the learning outcomes using Problem-based Learning model which was 80.24, while the one using Discovery Learnings model only reached 71,87. Based on the conclusions of this study, it is recommended that the elementary school teachers use the model of learning Problem Based Learning.


2021 ◽  
Vol 7 (1) ◽  
Author(s):  
Siti Rahmawati ◽  
Mohammad Masykuri ◽  
Sarwanto Sarwanto

This study aims to determine the effectiveness of natural science modules with discovery learning to enhance students' critical thinking skills in the topic of material classification and its changes. Critical thinking skills are one of the important skills of the 21st century and are needed in various fields. Students with high critical thinking skills in general also have the ability to calculate various possibilities so that they can make decisions by applying logical thinking. Discovery learning trains students to independently build knowledge and develop student competencies. The research method was a quasi-experimental with pretest and posttest control groups design. The sampling technique employed was purposive sampling. The research instrument used a test of critical thinking skills. Data analysis was carried out with a different power test (t-test) to determine the difference between the experimental and control classes, and an N-Gain calculation was done to find out the effectiveness of discovery learning module. The results showed that there was a difference critical thinking skills between the experimental class and the control class. The N-Gain result of the experimental class was 0.59, with a moderate category, and the control class was 0.31, with a moderate category


2018 ◽  
Vol 64 (2) ◽  
pp. 141-155
Author(s):  
Amir Pušina ◽  
Amina Osmanović

The goal of this study is to examine the relationship between critical thinking skills and academic achievement of English language learners in relation to different personal and environmental factors. In total, 117 female and 54 male (N=171) English language and literature students (age of M=20.99, SD=2.43) from four different universities in Bosnia and Herzegovina participated. Critical thinking skills and socio-demographic characteristics were examined by Ennis-Weir Critical Thinking Essay Test (EWCT) and Demographic Data Questionnaire. Nonparametric statistical procedures were used to test relations of critical thinking skills and academic achievement (GPA) clustering for gender, age, family education level, university affiliation and year of study. Analysis indicated only one significant relation between the socio-demographic variables, EWCT and GPA scores: very weak negative correlation between age and GPA (rs=-.160, p˂.05), with a small effect size, accounting for 2.56% common variance. A statistically significant positive moderate correlation (rs=.41, p&lt;.001) with medium effect size (16.81% variance) between EWCT and GPA was found. Furthermore, difference between EWCT mean rank scores by GPA grade levels was a statistically significant: χ2(4)=35.751, p&lt;.001. According to these results, critical thinking skills are important for students’ academic achievement. Forthcoming research needs more clarification of socio-demographic, environmental factors and critical thinking skills relationship


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