Digital Tools Aimed to Represent Urban Survey

Author(s):  
Cristina Boido ◽  
Pia Davico ◽  
Roberta Spallone

Since the affirmation, in the Sixties, of urban survey as a discipline in the field of drawing disciplines, it aimed to represent on a plan a set of three-dimensional data. Digital revolution allows representing urban tissues by 3D models that can collect a lot of information related to the buildings, becoming real data base. Today, these models fulfill the need for update representations of urban settings, aimed both to critical studies on historical city and to manage the ongoing transformations. Moreover, these representations could become the urban scenarios for simulations and checks of master plans and architectural designs in their relationships with the built environment. Several new tools of urban procedural modeling, BIM modeling and web resources allow generating urban 3D models. The authors of this proposal will compare the knowledge and informative capabilities of different new technologies for urban modeling, through an overview of international researches, case studies, and also some experiences personally conducted.

Spatium ◽  
2016 ◽  
pp. 30-36 ◽  
Author(s):  
Petar Pejic ◽  
Sonja Krasic

Digital three-dimensional models of the existing architectonic structures are created for the purpose of digitalization of the archive documents, presentation of buildings or an urban entity or for conducting various analyses and tests. Traditional methods for the creation of 3D models of the existing buildings assume manual measuring of their dimensions, using the photogrammetry method or laser scanning. Such approaches require considerable time spent in data acquisition or application of specific instruments and equipment. The goal of this paper is presentation of the procedure for the creation of 3D models of the existing structures using the globally available web resources and free software packages on standard PCs. This shortens the time of the production of a digital three-dimensional model of the structure considerably and excludes the physical presence at the location. In addition, precision of this method was tested and compared with the results acquired in a previous research.


Automation ◽  
2021 ◽  
Vol 2 (4) ◽  
pp. 252-265
Author(s):  
Alfonso Gómez-Espinosa ◽  
Jesús B. Rodríguez-Suárez ◽  
Enrique Cuan-Urquizo ◽  
Jesús Arturo Escobedo Cabello ◽  
Rick L. Swenson

The necessity for intelligent welding robots that meet the demand in real industrial production, according to the objectives of Industry 4.0, has been supported owing to the rapid development of computer vision and the use of new technologies. To improve the efficiency in weld location for industrial robots, this work focuses on trajectory extraction based on color features identification on three-dimensional surfaces acquired with a depth-RGB sensor. The system is planned to be used with a low-cost Intel RealSense D435 sensor for the reconstruction of 3D models based on stereo vision and the built-in color sensor to quickly identify the objective trajectory, since the parts to be welded are previously marked with different colors, indicating the locations of the welding trajectories to be followed. This work focuses on 3D color segmentation with which the points of the target trajectory are segmented by color thresholds in HSV color space and a spline cubic interpolation algorithm is implemented to obtain a smooth trajectory. Experimental results have shown that the RMSE error for V-type butt joint path extraction was under 1.1 mm and below 0.6 mm for a straight butt joint; in addition, the system seems to be suitable for welding beads of various shapes.


2021 ◽  
Vol 12 (25) ◽  
pp. 16
Author(s):  
Alejandro Andrés Ferrari ◽  
Joaquín Ignacio Izaguirre ◽  
Félix Alejandro Acuto

<p>Like other expansive polities, the expansion of the Inca empire across the highlands and lowlands of South America is not only a history of trade and warfare, but also of mesmerizing public performances that yielded new and memorable experiences. During highly ritualized public celebratory events, the local polities gained first-hand access to the imperial liturgy, which was vital to promote and legitimate the Inca cosmology across the newly acquired lands. Especially in the last 20 years, new technologies, an ever-growing corpus of archaeological data, as well as increasing hardware capacity and software development, make it possible to emulate the scenes that people got to witness during the Inca public events, at a home computer scale and without complex and expensive equipment. Furthermore, it prompts us to test and apply new tools and academic dissemination techniques, perhaps more suitable to current technologies and means of knowledge storage and circulation. This article presents the process of building a three-dimensional (3D) model that, on the one hand, combines historical, ethnographic, and archaeological data with Geographic Information System (GIS) datasets; on the other hand, it uses detailed architectural analysis and astronomical measurements. The objective is to yield renders that accurately display the atmospheric and lighting conditions prevailing when the site was inhabited. We will offer a detailed description of all methods, techniques, equipment, and software used to create the model and the parameters for rendering the images. The authors intend to exemplify how 3D modelling goes well beyond the 3D model as a product in itself; it becomes a fundamental tool that encouraged us to test new variables and discuss new interpretations about this settlement. Results indicate that its builders designed these settlement's Inca compounds to show off the imperial capabilities and constructive proficiency, to convey exceptional, memorable experiences to its residents and visitors, and to stage explicit links between the imperial representatives and some fundamental procreative components of the Andean cosmos. In doing so, Guitián's plaza served to stage and communicate the privileged role the imperial representatives claimed to have in a broader cosmological scheme.</p><p>Highlights:</p><ul><li><p>Inca public performances were finely choreographed so that objects, places, people, landscape, and skyscape features interacted according to the main principles of imperial cosmology.</p></li><li><p>Current mid-range hardware and specialized yet reasonably user-friendly software are suitable to create accurate three-dimensional (3D) models combining historical, archaeological, and astronomical data.</p></li><li><p>Creating such a detailed 3D model contributes to cultural heritage and academic dissemination and prompted us to revise and broaden our interpretations.</p></li></ul>


Author(s):  
A. Estela ◽  
J. Hamacher

The "Instituto Colombiano de Antropología e Historia" (ICANH) started a new conservation project for the "San Agustín Archaeological Park" (Huila, Colombia) in 2013. The objectives of this project are the documentation, conservation, and preservation of the numerous monolithic statues mainly by integrating the use of new technologies (3D models). A first phase of the project has been completed, resulting in three-dimensional models of 66 of the monolithic sculptures in San Agustín. The methodology developed in this first phase will show the way for other heritage sites in Colombia and for subsequent phases applied to the archaeological park. The 3D data has been obtained using two types of data acquisition technology: the Mantis Vision F5 using infrared structured-light (SL) and a laser scanner based on the phase shift (PS) technology, the Z+F Imager 5010. The results show that future phases need improvement in data acquisition. Mainly the data obtained with the hand held scanner shows many lacunae. This article presents the observations during data processing on the basis of one sculpture, "Escultura 23". In conclusion, this first phase showed where to improve for the succeeding ones, for instance the detail of the meshes need to be increased if the models are to be used for detailed conservation and preservation purposes.


Author(s):  
N. Rodigina ◽  
S. Moleva ◽  
M. Logina ◽  
V. Musikhin

This article is devoted to digitalization as a challenge of the modern world economy. The digital revolution has changed our lives and societies with unprecedented speed and scale, providing huge opportunities as well as daunting challenges. New technologies can make a significant contribution to achieving sustainable development goals, but positive results should not be taken for granted.


Polymers ◽  
2021 ◽  
Vol 13 (14) ◽  
pp. 2239
Author(s):  
Nicholas Rodriguez ◽  
Samantha Ruelas ◽  
Jean-Baptiste Forien ◽  
Nikola Dudukovic ◽  
Josh DeOtte ◽  
...  

Recent advances in additive manufacturing, specifically direct ink writing (DIW) and ink-jetting, have enabled the production of elastomeric silicone parts with deterministic control over the structure, shape, and mechanical properties. These new technologies offer rapid prototyping advantages and find applications in various fields, including biomedical devices, prosthetics, metamaterials, and soft robotics. Stereolithography (SLA) is a complementary approach with the ability to print with finer features and potentially higher throughput. However, all high-performance silicone elastomers are composites of polysiloxane networks reinforced with particulate filler, and consequently, silicone resins tend to have high viscosities (gel- or paste-like), which complicates or completely inhibits the layer-by-layer recoating process central to most SLA technologies. Herein, the design and build of a digital light projection SLA printer suitable for handling high-viscosity resins is demonstrated. Further, a series of UV-curable silicone resins with thiol-ene crosslinking and reinforced by a combination of fumed silica and MQ resins are also described. The resulting silicone elastomers are shown to have tunable mechanical properties, with 100–350% elongation and ultimate tensile strength from 1 to 2.5 MPa. Three-dimensional printed features of 0.4 mm were achieved, and complexity is demonstrated by octet-truss lattices that display negative stiffness.


2021 ◽  
Vol 9 (1) ◽  
Author(s):  
Jerzy Montusiewicz ◽  
Marek Miłosz ◽  
Jacek Kęsik ◽  
Kamil Żyła

AbstractHistorical costumes are part of cultural heritage. Unlike architectural monuments, they are very fragile, which exacerbates the problems of their protection and popularisation. A big help in this can be the digitisation of their appearance, preferably using modern techniques of three-dimensional representation (3D). The article presents the results of the search for examples and methodologies of implementing 3D scanning of exhibited historical clothes as well as the attendant problems. From a review of scientific literature it turns out that so far practically no one in the world has made any methodical attempts at scanning historical clothes using structured-light 3D scanners (SLS) and developing an appropriate methodology. The vast majority of methods for creating 3D models of clothes used photogrammetry and 3D modelling software. Therefore, an innovative approach was proposed to the problem of creating 3D models of exhibited historical clothes through their digitalisation by means of a 3D scanner using structural light technology. A proposal for the methodology of this process and concrete examples of its implementation and results are presented. The problems related to the scanning of 3D historical clothes are also described, as well as a proposal how to solve them or minimise their impact. The implementation of the methodology is presented on the example of scanning elements of the Emir of Bukhara's costume (Uzbekistan) from the end of the nineteenth century, consisting of the gown, turban and shoes. Moreover, the way of using 3D models and information technologies to popularise cultural heritage in the space of digital resources is also discussed.


2020 ◽  
Vol 22 (Supplement_3) ◽  
pp. iii461-iii461
Author(s):  
Andrea Carai ◽  
Angela Mastronuzzi ◽  
Giovanna Stefania Colafati ◽  
Paul Voicu ◽  
Nicola Onorini ◽  
...  

Abstract Tridimensional (3D) rendering of volumetric neuroimaging is increasingly been used to assist surgical management of brain tumors. New technologies allowing immersive virtual reality (VR) visualization of obtained models offer the opportunity to appreciate neuroanatomical details and spatial relationship between the tumor and normal neuroanatomical structures to a level never seen before. We present our preliminary experience with the Surgical Theatre, a commercially available 3D VR system, in 60 consecutive neurosurgical oncology cases. 3D models were developed from volumetric CT scans and MR standard and advanced sequences. The system allows the loading of 6 different layers at the same time, with the possibility to modulate opacity and threshold in real time. Use of the 3D VR was used during preoperative planning allowing a better definition of surgical strategy. A tailored craniotomy and brain dissection can be simulated in advanced and precisely performed in the OR, connecting the system to intraoperative neuronavigation. Smaller blood vessels are generally not included in the 3D rendering, however, real-time intraoperative threshold modulation of the 3D model assisted in their identification improving surgical confidence and safety during the procedure. VR was also used offline, both before and after surgery, in the setting of case discussion within the neurosurgical team and during MDT discussion. Finally, 3D VR was used during informed consent, improving communication with families and young patients. 3D VR allows to tailor surgical strategies to the single patient, contributing to procedural safety and efficacy and to the global improvement of neurosurgical oncology care.


2021 ◽  
Vol 11 (12) ◽  
pp. 5321
Author(s):  
Marcin Barszcz ◽  
Jerzy Montusiewicz ◽  
Magdalena Paśnikowska-Łukaszuk ◽  
Anna Sałamacha

In the era of the global pandemic caused by the COVID-19 virus, 3D digitisation of selected museum artefacts is becoming more and more frequent practice, but the vast majority is performed by specialised teams. The paper presents the results of comparative studies of 3D digital models of the same museum artefacts from the Silk Road area generated by two completely different technologies: Structure from Motion (SfM)—a method belonging to the so-called low-cost technologies—and by Structured-light 3D Scanning (3D SLS). Moreover, procedural differences in data acquisition and their processing to generate three-dimensional models are presented. Models built using a point cloud were created from data collected in the Afrasiyab museum in Samarkand (Uzbekistan) during “The 1st Scientific Expedition of the Lublin University of Technology to Central Asia” in 2017. Photos for creating 3D models in SfM technology were taken during a virtual expedition carried out under the “3D Digital Silk Road” program in 2021. The obtained results show that the quality of the 3D models generated with SfM differs from the models from the technology (3D SLS), but they may be placed in the galleries of the vitrual museum. The obtained models from SfM do not have information about their size, which means that they are not fully suitable for archiving purposes of cultural heritage, unlike the models from SLS.


2021 ◽  
Vol 45 (3) ◽  
Author(s):  
C. M. Durnea ◽  
S. Siddiqi ◽  
D. Nazarian ◽  
G. Munneke ◽  
P. M. Sedgwick ◽  
...  

AbstractThe feasibility of rendering three dimensional (3D) pelvic models of vaginal, urethral and paraurethral lesions from 2D MRI has been demonstrated previously. To quantitatively compare 3D models using two different image processing applications: 3D Slicer and OsiriX. Secondary analysis and processing of five MRI scan based image sets from female patients aged 29–43 years old with vaginal or paraurethral lesions. Cross sectional image sets were used to create 3D models of the pelvic structures with 3D Slicer and OsiriX image processing applications. The linear dimensions of the models created using the two different methods were compared using Bland-Altman plots. The comparisons demonstrated good agreement between measurements from the two applications. The two data sets obtained from different image processing methods demonstrated good agreement. Both 3D Slicer and OsiriX can be used interchangeably and produce almost similar results. The clinical role of this investigation modality remains to be further evaluated.


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