scholarly journals Pelatihan Pemanfatan Quick Responde Code Technology dalam Pengembangan Media Pembelajaran

2021 ◽  
Vol 1 (2) ◽  
pp. 123-132
Author(s):  
Dewi Anjani ◽  
Desi Novianti ◽  
Ali Sadikin Wear

Revolution 4.0 resulted in teachers having to continue to improve their abilities, especially in making learning media. Learning media is one of the teacher's tools to transfer knowledge to students. With the suitable media, the level of student understanding of the lesson will increase. During this pandemic, the learning method used is online. Teachers only provide material in the form of files in document format. Giving such learning materials makes students less interested in learning which causes a decrease in understanding of the material. From these problems, we need a learning media that can make students understand the material, which gives students enthusiasm in learning, namely by changing the learning media used today. One of the learning media that can increase students' interest in learning is interactive media, such as QR Code technology. For this reason, teachers need knowledge and understanding of making learning media using QR codes. To support this, the school held community service activities. The activity aims to introduce and provide training on QR Code Technology in the Development of Learning Media at SDN 15 Pal Merah, West Jakarta, so learning is more exciting and interactive.  

2019 ◽  
Vol 4 (2) ◽  
Author(s):  
Erria Dilasetiara ◽  
Fitro Nur Hakim

Based on the results of observation, the learning method used in SD N Jatisari Semarang is in the form of discourse, discussions, question and answer with the book media. Learning methods that have been applied so far have not had enough impact on students' level of understanding. The method used is less successful, so students feel bored and bored. This study uses the concept of interactive media, the "Talking Stick" method, develops interactive systems and brings interesting features, through historic wayang characters. The advantage of this media is to modify recognition of wayang products through digital services on computer-based systems that respond to user actions, another advantage is that teachers can change evaluation questions. The results of the students' scores before using the learning media, on average 41% - 60% including the meanings were quite low, while after using the media were 81% - 100% including very high.


Author(s):  
Widyasari Widyasari ◽  
Hadi Sutopo ◽  
Murniati Agustian

Mathematics in elementary school is difficult to understand, boring, formal, theoretical, and book-based learning, which makes students tired of listening and paying attention. The purpose of this study is to create a learning prototype based on QR codes, especially mathematics learning in elementary schools. Using the QR code, students can access math games related to the course. This learning model could encourage students to learn mathematics. The research included seven steps in research and development named after Borg & Gall, such as need assessment, plan, early product development, first test, revise early product, field test and revise product. The object of the research is QR code-based learning, and the respondents are elementary school students and teachers. After analyzing data in the first and field test, researchers found the result. QR code-based learning could support children for learning mathematics.


Author(s):  
Mingliang Xu ◽  
Qingfeng Li ◽  
Jianwei Niu ◽  
Hao Su ◽  
Xiting Liu ◽  
...  

Quick response (QR) codes are usually scanned in different environments, so they must be robust to variations in illumination, scale, coverage, and camera angles. Aesthetic QR codes improve the visual quality, but subtle changes in their appearance may cause scanning failure. In this article, a new method to generate scanning-robust aesthetic QR codes is proposed, which is based on a module-based scanning probability estimation model that can effectively balance the tradeoff between visual quality and scanning robustness. Our method locally adjusts the luminance of each module by estimating the probability of successful sampling. The approach adopts the hierarchical, coarse-to-fine strategy to enhance the visual quality of aesthetic QR codes, which sequentially generate the following three codes: a binary aesthetic QR code, a grayscale aesthetic QR code, and the final color aesthetic QR code. Our approach also can be used to create QR codes with different visual styles by adjusting some initialization parameters. User surveys and decoding experiments were adopted for evaluating our method compared with state-of-the-art algorithms, which indicates that the proposed approach has excellent performance in terms of both visual quality and scanning robustness.


2016 ◽  
Vol 2 (1) ◽  
pp. 355-358
Author(s):  
Manuel Katanacho ◽  
Wladimir De la Cadena ◽  
Sebastian Engel

AbstractThe presented work is an alternative to established measurement systems in surgical navigation. The system is based on camera based tracking of QR code markers. The application uses a single video camera, integrated in a surgical lamp, that captures the QR markers attached to surgical instruments and to the patient.


2019 ◽  
Vol 6 (1) ◽  
pp. 1-7
Author(s):  
Sujatha P ◽  
Thippu Sulthan H

In the current scenario, English plays an inevitable role in all the fields. The learners and teachers of this language understood the need of it and have taken certain steps to learn/teach language effectively using different methods to meet the needs of the society. Only recently, after the outlook of ELT scholars moved towards a blend of methods to suit the unique needs of a particular class and students during the post methods era, This paper is an attempt to design classroom activities based on CLL using E-learning materials to teach listening skills.


2019 ◽  
Vol 2 (1) ◽  
pp. 31-38
Author(s):  
Randa Avito Yasri ◽  
Ambiyar Ambiyar ◽  
Mulianti Mulianti

This research explores the application of video as an interactive media, learning motivation of students and student learning outcomes. The purpose of this research for motivation and student learning outcomes. This type of research this is a class action Research (PTK), the population and the sample used at the class XI welding techniques as much as 29 students. The instruments used in the form of interactive media, video observation sheets and test of mastery. Data obtained from the motivation of learning i.e. the percentage and the results of the study are average. The learning motivation of students in cycle I meetings I was 50.86% criteria less motivated; the Icycle meeting II was 64.22% criteria sufficiently motivated; and in cycle II meeting was 73.71% criteria I motivated; cycle II II meeting was 84.48% criteria are very motivated. The results of a study on cycle I with an average of 70.24 and cycle II with an average of 84.37. The use of video as an interactive media can increase motivation and learning results Subjects Shield Metal Arc Welding (SMAW) Welding Technique Class XI in SMK Negeri 1 Bukittinggi


2021 ◽  
Vol 4 (2) ◽  
pp. 124
Author(s):  
Maria Aloisia Uron Leba ◽  
Faderina Komisia ◽  
Maria Benedikta Tukan

AbstrakBimbingan belajar merupakan salah satu metode belajar dengan cara memberi bantuan berupa penjelasan materi pelajaran secara terstruktur dan perlahan kepada siswa dalam mengatasi kesulitan belajarnya. Kegiatan bimbingan belajar ini bertujuan untuk 1). mengkaji peningkatan pemahaman siswa dalam mempelajari ilmu kimia, 2). mengkaji ketuntasan dari hasil belajar yang diperoleh siswa. Sasaran kegiatan ini adalah tiga siswa SMA kelas X yang tinggal di daerah Penfui – Binilaka, Kupang. Metode pelaksanaan kegiatan ini adalah bimbingan belajar yang meliputi diskusi, penjelasan materi dan latihan soal. Teknik pengumpulan data yang digunakan adalah tes. Data hasil kegiatan ini dianalisis dengan 1). persamaan N-Gain untuk mengkaji peningkatan pemahaman siswa, 2). analisis deskriptif untuk mengkaji ketuntasan dari hasil belajar siswa. Hasil analisis menunjukan bahwa 1). peningkatan pemahaman siswa pada setiap pertemuan tergolong tinggi yang ditunjukan dengan rata-rata nilai N-Gain adalah 0,83, 2). hasil belajar siswa tergolong tuntas yang ditunjukan dengan rata-rata ketuntasan dari hasil belajar siswa adalah 76,02%.Kata Kunci: Bimbingan belajar, kimia, hasil belajar, N-Gain, pembelajaran kimiaAbstractTutoring is a learning method that provides assistance in the form of structured and slow explanation of the subject matter to students in solving their learning difficulties. The purpose of this tutoring are to 1). examines the increase of student understanding in studing chemistry, 2). Examines the completeness of student learning outcomes. The target of this activity are  tree high school stutents class X who live in the Penfui - Binilaka. The methods used in this activity are discussion, explanation of the material and exercises. The technique of data collection used was a test. The data of this activity were analized by 1). N-Gain equation to assess the increase in student understanding, 2). descriptive analysis to assess the completeness of student learning outcomes. The analysis results showed that 1). the increase of student understanding at every meeting was high, which was indicated by the average of N-Gain value was 0.83, 2). the learning outcomes of students was complete, which was indicated by the average completeness of student learning outcomes was 76.02%.Keywords: Tutoring, chemistry, learning outcomes, N-Gain, chemistry learning


2021 ◽  
Vol 12 (1) ◽  
pp. 1-11
Author(s):  
Cheman Shaik

In this paper, we present a novel solution to detect forgery and fabrication in passports and visas using cryptography and QR codes. The solution requires that the passport and visa issuing authorities obtain a cryptographic key pair and publish their public key on their website. Further they are required to encrypt the passport or visa information with their private key, encode the ciphertext in a QR code and print it on the passport or visa they issue to the applicant. The issuing authorities are also required to create a mobile or desktop QR code scanning app and place it for download on their website or Google Play Store and iPhone App Store. Any individual or immigration uthority that needs to check the passport or visa for forgery and fabrication can scan its QR code, which will decrypt the ciphertext encoded in the QR code using the public key stored in the app memory and displays the passport or visa information on the app screen. The details on the app screen can be compared with the actual details printed on the passport or visa. Any mismatch between the two is a clear indication of forgery or fabrication. Discussed the need for a universal desktop and mobile app that can be used by immigration authorities and consulates all over the world to enable fast checking of passports and visas at ports of entry for forgery and fabrication


Author(s):  
K. Ravikumar ◽  
R. Geetha

Quick Response (QR) codes are versatile. a chunk of long trilingual text, a connected URL, an automatic SMS message, an identity card or simply regarding any data is embedded into the two-dimensional barcode. as well as moderate equipped mobile devices, QR Codes will connect the users to the data quickly and simply. The operations to retrieve or store QR codes are unbelievably easy and fast, and with mobile devices, build them the best academic tools for teaching and learning. QR codes are all over and most of the people have mobile phones equipped with QR code readers. though QR codes existed for over fifteen years, there arent such a lot of analysis applications during this space.


Author(s):  
Satoshi Ono ◽  
◽  
Kensuke Morinaga ◽  
Shigeru Nakayama

To improve on our previously proposed but problem-plagued innovation for generating animated and illustrated Quick Response (QR) codes, this paper proposes a method which formulates the animated QR code generation problem as an optimization problem rather than as a set of still QR code decoration problems. The proposed method also uses optimization operators designed for this problem and quality evaluation to maintain natural, smooth movement. Experiments demonstrate that the proposed method can generate animated QR codes involve a maximum of eight illustrations moving inside the code which maintaining decoding feasibility and smooth illustration movement.<FONT color="red" size="3">Erratum<br /></FONT> <FONT color="red" size="2">Due to a wrong manipulation during the correction of the proofs of the above paper, the running head title (short title) was incorrect. The correct running head title should have read as "Animated Two–Dimensional Barcode Generation."</FONT>


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