scholarly journals DAMPAK PEMANFAATAN APLIKASI ANDROID DALAM PEMBELAJARAN BANGUN RUANG

2018 ◽  
Vol 6 (2) ◽  
pp. 122-136
Author(s):  
Elisabeth Wiwik Sri Mulyani

The purpose of this study was to know the impact of the utilization of android applications in learning mathematics in SMPN-1 Sragen. This classroom action research was conducted in two cycles,each cycle beginned with planning, action, observation, and reflection. The data in this study was the assessment of the learning process obtained from learners in the activity and assessment at the end of the cycle. Then, the data was analyzed to know whether the utilization of android application in teaching space has been successful or not. There was an increase in students' learning achievement in understanding mathematics after having utilized the android applications. Before the action, only 18 students (56.25%) completed their learning and increased to be 22 students (68.75%) on the first cycle. In the second cycle, the number of students completed their learning was 31 students (96.87%). The use of android application for class IX students B SMPN-1 Sragen had improved the students’ learning achievement. Before the action, the average knowledge of students was 75.16 and their average skill was 70.63. In the first cycle, the average knowledge of students is 78.59 and their average skills is 72.5. In the second cycle, of average knowledge 88.13 average skills 86.88. The conclusion, the utilization of android application in teaching the space learning content improved the students learning achievement. Teachers are suggested to utililize the android application or other appropriate media in learning-teaching activities.ABSTRAKFokus masalah yang menjadi pembahasan di dalam tulisan ini adalah dampak dari pemanfaatan aplikasi android dalam pembelajaran matematika tentang bangun ruang sisi lengkung di SMPN-1 Sragen. Tujuan penelitian ini adalah untuk mengetahui dampak dari pemanfaatan aplikasi android dalam pembelajaran matematika tentang bangun ruang sisi lengkung di SMPN-1 Sragen. Metode penelitian tindakan kelas ini dilaksanakan dengan dua siklus, di mana setiap siklus diawali dengan perencanaan, tindakan, observasi, dan refleksi. Data dalam penelitian ini berupa penilaian proses yang diperoleh dari peserta didik dalam beraktivitas dan penilaian pada akhir siklus. Kemudian, data dianalisis untuk memperoleh gambaran tentang berhasil-tidaknya pembelajaran yang telah dilakukan. Hasil penelitian menunjukkan ada peningkatan hasil belajar peserta didik dalam memahami bangun ruang sisi lengkung setelah belajar menggunakan aplikasi android. Sebelum tindakan, yang tuntas 18 peserta didik (56,25%), pada siklus pertama 22 peserta didik (68,75%). Pada siklus kedua, peserta didik yang tuntas belajarnya 31 orang (96,87%). Penggunaan aplikasi android pada peserta didik kelas IX B SMPN 1 Sragen terbukti dapat meningkatkan hasil belajar peserta didik. Sebelum tindakan, rata-rata pengetahuan 75,16 dan rata-rata keterampilan 70,63. Pada siklus pertama, rata-rata pengetahuan meningkat menjadi 78,59 dan rata-rata keterampilan 72,5. Kemudian, pada siklus kedua, rata-rata pengetahuan meningkat menjadi 88,13 dan rata-rata keterampilan meningkat menjadi 86,88. Simpulan dari penelitian ini adalah bahwa pemanfaatan aplikasi android pada materi bangun ruang meningkatkan hasil belajar peserta didik. Disarankan agar guru menggunakan aplikasi android atau media lain yang tepat dalam pembelajaran. 

2017 ◽  
Vol 25 (1) ◽  
pp. 231
Author(s):  
I Ismail ◽  
Sri Anitah W ◽  
S Sunardi ◽  
Dewi Rochsantiningsih

<p class="ABSTRACT"><span lang="EN">This article presents the efforts of teacher in enhancing students’ achievement through the implementation of cooperative learning model: Gallery Walk and Simulation (GALSIM). This </span><span lang="EN">classroom action research</span><span lang="EN"> aims to describe the improvement of students’ achievement of <em>Fiqh </em>subject matter. </span><span lang="EN">The data was collected by </span><span lang="EN">observation, actions, documents, and tests. This two-cycle research used four steps i.e. planning, action, observation and reflection in each cycle. The results show that the implementation of GALSIM could improve students’ activity along the learning process. Moreover, the implementation of this model could also improve students’ achievement at the end of their study on <em>Fiqh</em>.</span> </p><span>Tulisan ini mengetengahkan upaya guru dalam meningkatkan prestasi siswa melalui penerapan model pembelajaran kooperatif berupa Gallery Walk dan Simulation (GALSIM). Penelitian tindakan kelas ini bertujuan untuk mendeskripsikan kemajuan prestasi siswa pada pelajaran Fikih. Data penelitian terkumpul melalui pengamatan, tindakan, dokumentasi, dan tes. Penelitian dengan dua siklus ini memanfaatkan empat langkah berupa perencanaan, tindakan, pengamatan, dan refleksi dalam setiap siklusnya. Temuan riset ini menunjukkan bahwa penerapan GALSIM dapat meningkatkan keaktifan siswa selama pembelajaran. Di samping itu, penerapan model ini dapat pula meningkatkan prestasi siswa dalam mempelajari Fikih.</span>


2020 ◽  
Vol 5 (2) ◽  
pp. 360
Author(s):  
Muhamad Parhan ◽  
Sukaenah Sukaenah

This study aimed to offer an alternative reconstruction of the fifth-grade Pancasila and Civic Education learning process at SDN Cugenang. This was done on the basis of thefinding that the learning that has been held so far tends to be theoretical-abstract and difficult for students to understand. The method used was a classroom action research method with four stages of activity, namely: planning, action, observation, and reflection, which are carried out in three cycles. In general, it could be concluded that Pancasila and Civic Education learning held in elementary schools with a contextual approach could make the learning process and outcomes better and more improved.


2013 ◽  
Vol 8 (1) ◽  
pp. 1-9 ◽  
Author(s):  
Wicka Yunita Dwi Utami

This research aims to increase the early age children’s interest in learning math through puzzle game. This study was conducted in grade 1, SDN Kaloran Kidul in May to June 2012. The method used was action research conducted through two cycles each of which consisted of planning, action, observation, and reflection. The subjects were ten children of with interest problems in learning math. The data were collected using tests and non-test and analyzed with the percentage technique agreed by the collaborator and researcher. The results show that the puzzle game can be used to increase the students’ interest in learning math. The implications of these results among others is the puzzle game can be used as an alternative method to improve the children’s interest in learning math. The interest increase can be seen from the children’s sense of love or interest, concern, desire, seriousness and satisfaction in learning mathematics.


2019 ◽  
Vol 9 (1) ◽  
pp. 37
Author(s):  
Sri Septiani ◽  
Muhammad Kristiawan ◽  
Happy Fitria

This study aimed at finding out how the cultural model of berasanan and its implementation in civics learning, as well as knowing how the cultural model of berasanan can increase learning motivation in Secondary School class VII. A South Indralaya. The research was classroom action research (CAR) which done in two cycles. The first cycle was conducted three times and the second cycle was held twice. The subjects of this study were 29 students. The steps of each cycle include planning, action, observation, evaluation and reflection. The data were collected by using test, questionnaire, observation sheet, and documentation methods. The results of the study showed that students’ learning motivation experienced an increase in the learning process from cycle one to the second cycle. Students’ attention during the learning process, cooperation in working on group assignments, students’ participation, and courage to think showed that learning activities are increased. Negative activities of students’ learning civics were asking permission to go to the bathroom. This change showed that the interest and enthusiasm of students’ learning was increased and learning was more effective and enjoyable. Achievement of students’ learning outcomes also showed an increase, students’ learning from the first cycle of 75% increased to 86.2% in the second cycle.


2014 ◽  
Vol 2 (1) ◽  
Author(s):  
Endang Kurniawati ◽  
Arif Rahman Aththibby

The purposeofthis studyis: to describethe use ofexperimental method sin enhancingthe activity oflearning physicsclass VII students of SMPN1Purbolinggoandto describethe use ofexperimentalmethodsin improvingstudentlearning outcomesphysicsclass VII SMP N 1 Purbolinggo.This study uses a Class Action Research and 4-cycle stages: planning, action, observation and reflection for further action. The study lasted 2 cycles each cycle consisting of 2 meetings. As the subjects in this study were VII.F grade students of SMP N 1 Purbolinggo of 40 people. Means of collecting data in the form of sheets of observations and tests. From the analysis and the results of this study concluded that the use of experimental methods in the learning process can improve the activity and student learning outcomes VII.F SMP N 1 Purbolinggo on the material and temperature measurements with an average of 11.56% increase in activity. Average learning outcomes increased by 55%. Thus it can be advisable for teachers to improve the activity and student learning outcomes using experimental methods.


Author(s):  
Hismi Hadria Setiawati ◽  
Agus Hikmat Syaf

This purpose of this research is to know the implementation of the Mastery Learning to improve the ability of mathematic in every cycles, and rising of activities in learning process through Mastery Learning. The methodolgy in this research is Classroom Action Research (CAR) which consists of two cycles, whereby in each cycle consists of planning, action, observation, and reflection. Subject of this research is students of class IV (grade four) MIN 1 Bandung, West Java Indonesia. The results in this research is the implementation of Mastery Learning in each cycles by teachers and students increased sharply. In addition, the average mathematical ability of students in the first cycle which is 79.75, and in the second cycle is 83.85, furthermore the rate of mathematical ability in the last cycle is 86,7 (a very large majority). Thus, the application of Mastery Learning can improve students' mathematical ability.


2020 ◽  
Vol 1 (1) ◽  
pp. 12
Author(s):  
Hara Permana ◽  
Amin Haedari

Achievement motivation is expected to be owned by students, these variables have a role in encouraging students in the learning process to gain achievement. But low achievement motivation becomes a serious problem for students. So that counseling techniques are needed to increase student achievement motivation. This study aims to improve achievement motivation of grade XI students of MA Madania Bantul through psychodrama techniques. This study was action research carried out in five cycles using Kemmis and Taggart model. Each cycle consisted of four stages, namely planning, action, observation and reflection. The subjects in this study were 10 grade XI students of MA Madania Bantul. The type of action taken was psychodrama technique which consisted of three stages, namely preparation, implementation, and discussion. The data collection methods used was the scale, observation and interview. The instrument used in this study was the scale of achievement motivation, observation guides and interview guides. The success in this study was 80% of the subjects have high achievement motivation. The analysis of the data used in this research was the analysis of is quantitative descriptive. The results show that the technique psychodramas which included preparation, implementation, and discussion can improve achievement motivation of grade XI students of MA Madania Bantul. Keywords: psychodrama; achievement motivation; action research Abstrak Motivasi berprestasi diharapkan dimiliki oleh siswa, variabel tersebut memiliki peran dalam mendorong siswa dalam proses pembelajaran untuk memperoleh prestasi. Namun motivasi berprestasi rendah menjadi permasalahan serius pada siswa. Sehingga diperlukan teknik konseling untuk meningkatkan motivasi berprestasi siswa. Penelitian ini bertujuan untuk meningkatkan motivasi berprestasi pada siswa kelas XI MA Madania Bantul melalui teknik psikodrama. Penelitian ini merupakan penelitian tindakan yang dilaksanakan dalam lima siklus menggunakan model Kemmis dan Taggart. Setiap siklusnya terdiri atas empat tahap, yaitu perencanaan, tindakan, observasi dan refleksi. Subjek dalam penelitian ini adalah 10 siswa kelas XI MA Madania Bantul. Jenis tindakan yang dilakukan adalah teknik psikodrama yang terdiri dari tiga tahap, yaitu persiapan, pelaksanaan, dan diskusi. Metode pengumpulan data yang digunakan adalah skala, observasi dan wawancara. Instrumen penelitian ini adalah skala motivasi berprestasi, pedoman observasi dan pedoman wawancara. Kriteria keberhasilan dalam penelitian ini adalah 80 % dari subjek memiliki motivasi berprestasi tinggi. Analisis data yang digunakan adalah analisis data kuantitatif deskriptif. Hasil penelitian menunjukkan bahwa teknik psikodrama yang meliputi persiapan, pelaksanaan dan diskusi dapat meningkatkan motivasi berprestasi siswa kelas XI MA Madania Bantul. Kata Kunci: psikodrama; motivasi berprestasi; penelitian tindakan.  


BIOEDUSCIENCE ◽  
2021 ◽  
Vol 5 (1) ◽  
pp. 1-6
Author(s):  
Ervan Johan Wicaksana ◽  
Binanggra Alpa Pebriand ◽  
Pramana Atmadja ◽  
Wikanso

Background: Biology is a pure science that is analytical and systematic. It relates to the reality of the problems experienced by students in the current biology learning process, which is a monotonous way of learning and tends to make students feel bored with the learning process carried out, so that the teaching material delivered by the teacher or educator is difficult to understand by students. This class action research aims to improve student learning motivation on Biodiversity material.  Methods: This class action research was conducted in two cycles; the first cycle was carried out with one meeting and the second cycle was carried out with one meeting. Each cycle is the application of Kemmis and Mc Taggart's classroom action research consisting of 4 stages: planning, action, observation, and reflection. Results: The results of this study are an increase in learning motivation of students in each cycle. Conclusions: Based on these results, it can be concluded that the Motion Graphics learning media based on e-learning has succeeded in increasing students' learning motivation on Biodiversity material.


2016 ◽  
Vol 6 (2) ◽  
Author(s):  
Wuryanto

Issues to be discussed include how to improve science learning achievement of material structureand function of plant parts in the fourth grade students of SDN Babadan Bonang District of Demakusing STAD method with the application of video media. The subjects were fourth grade students ofSDN Babadan Bonang District of Demak district by the number of students 23 students. This studyuses classroom action research design with two cycles. Each cycle consists of action planning,action, observation, and reflection. Results of preliminary tests before (prasiklus) the averagevalue reached 59.57. This value is still less so held the first cycle measures the average valueobtained was 68.70 dnn class has increased very significantly in the second cycle of 80.00


Author(s):  
Dessy Wardiah

The objective of this research is to find the increasing of the process and the result student’sshort story writing through metacognitive strategy in language and Indonesia Literature StudyProgramme FKIP-PGRI University of Palembang. This research uses action research methodwhich is done through planning, action, observation, and reflection. This research wasconducted through three cycles, from the result of learning process is found that students havebeen able to make a planning, monitoring, evaluation and revising according to metacognitivestrategy cycle, during their time in writing short story task. This research find out that therehad been an increased from the short story writing result in every of its cycle. On the first cycle,there are 8 (eight) students who accomplished the task, with average score is in 64,16. On thesecond cycle, it showed a significant increased, there were 29 (twenty nine) students whoaccomplished and 9 (nine) students have not accomplished the task, with average score is ini72, 18. And the third cycle, there were 38 (thirty eight) students who accomplished the task inthe short story writing learning process with average score was in 77,05


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