scholarly journals Penerapan Model Kooperatif Tipe Team Games Tournament dalam Volley Ball Like Games

Author(s):  
Refky Sudrajat Ramadhan

This study aims to find out if the TGT (Team Games Tournament) cooperative model through volley ball like Games can improve your volleyball mini play skills. Research using class action research method, with participants is VB class student SDN 178 Gegerkalong KPAD Bandung City, which amounted to 30 students (16 male; 13 female). The research Data is taken using the Games Performance Assessment Instrument (GPAI) assessment format. The results showed an increase in the average pre-test that the student received was 69, and on the average final cycle of the student's value of 78. Thus, the results can be concluded that the implementation of TGT type cooperative model through volley-like games can improve the playing skills of Minivolleyball in grade V students at SDN Gegerkalong KPAD in Bandung. AbstrakStudi ini bertujuan untuk mengetahui apakah model kooperatif tipe TGT (Team Games Tournament) melalui volley ball like games dapat meningkatkan keterampilan bermain mini voli. Penelitian menggunakan metode penelitian tindakan kelas, dengan partisipan adalah siswa kelas VB SDN 178 Gegerkalong KPAD Kota Bandung, Yang berjumlah 30 siswa (16 laki-laki; 13 perempuan). Data penelitian diambil dengan menggunakan format penilaian Games Performance Assessment Instrument (GPAI). Hasil penelitian ini menunjukan adanya peningkatan, rata-rata nilai pada pre-test yang diperoleh siswa sebesar 69, dan pada siklus akhir rata-rata nilai siswa sebesar 78. Dengan begitu dari hasil dapat disimpulkan bahwa penerapan model kooperatif tipe TGT melalui volley-like games dapat meningkatkan keterampilan bermain minivoli pada siswa kelas V SDN Gegerkalong KPAD Kota Bandung. 

Author(s):  
Muhammad Jaya pratama Singgih

This study aims to improve the skill of playing football through soccer like games through the implementation of the teaching style of discovery. The research uses class action research methods, with the subject of researchers being a student of Kela V numbering 30 students. Consisting of (13 male and 17 female). The Instrument used is the assessment format of Game Performance Assessment Instrument (GPAI). The results showed an increase, the average pre-test scores that the students gained was 71, and the average value students gained in the last cycle of 78. It can be concluded that the teaching style of discovery can improve the skill of playing students in soccer-like games learning in the 5th grade students at SDN Gegerkalong KPAD in Bandung. AbstrakStudi ini bertujuan untuk meningkatkan keterampilan bermain sepakbola melalui permainan soccer like games melalui penerapan gaya mengajar discovery. Penelitian ini menggunakan metode penelitian tindakan kelas, dengan subjek peneliti adalah siswa kela V yang berjumlah 30 siswa. terdiri dari (13 laki-laki dan 17 perempuan). Instrument yang digunakan yaitu format penilaian Game Performance Assessment Instrument (GPAI). Hasil penelitian ini menunjukan adanya peningkatan, nilai rata-rata pre-tes yang diperoleh siswa sebesar 71, dan nilai rata-rata yang diperoleh siswa pada siklus terakhir sebesar 78. Peningkatan keterampilan bermain siswa kelas 5 SDN KPAD Gegerkalong dalam pembelajaran permainan soccer-like games mengalami peningkatan melalui implementasi gaya mengajar discovery. 


2019 ◽  
Vol 4 (1) ◽  
pp. 39-51
Author(s):  
Tatik - Rahayu ◽  
Mahkamah - Brantasari

This study aims to find out how to improve the language skills of children aged 5-6 years through playing illustrated letter card media at Pelangi Tenggarong Seberang Kindergarten in the 2016/2017 learning year. This type of research uses the class action research method (CAR) carried out in two cycles. The object of this research is 20 children. Research data collection uses observation sheets while the results are analyzed using quantitative descriptive methods. The results of data analysis showed that there was an increase in pre-cycle to the first cycle of 35%. In the second cycle increased 91.11%. The conclusion in this study, that the use of pictorial letter card media can improve language skills in children aged 5-6 years in Pelangi Kindergarten.


Author(s):  
Belly Siska Jaya

This study aims to improve football playing skills and improve the cooperation of fifth grade students at SDN Sijuk through the application of Teaching Games For Understanding (TGFU). The method used in this research is Classroom Action Research, with 4 actions and 2 cycles. To measure research football playing skills using the Games Performance Assessment Instrument and to measure the value of student cooperation is measured using a questionnaire. Participants were 22 grade 5 students of SDN 03 Sijuk, Belitung Regency. The results showed that there was an increase in football playing skills. The results of this study also showed an increase in the value of student collaboration. The results of the study are expected to provide information to teachers and practitioners of early childhood sports development, to improve students' play skills and collaboration through the application of TGFU. AbstrakStudi ini bertujuan untuk meningkatkan keterampilan bermain sepakbola dan meningkatkan kerjasama siswa kelas V SDN Sijuk melalui penerapan Teaching Games For Understanding (TGFU). Metode yang digunakan dalam penelitian ini adalah Penelitian Tindakan Kelas, dengan 4 kali tindakan dan 2 siklus. Untuk mengukur keterampilan bermain sepakbola penelitian menggunakan Games Performance Assessment Instrument dan untuk mengukur nilai kerjasama siswa diukur menggunakan angket. Partisipan sebanyak 22 siswa kelas 5 SDN 03 Sijuk Kab Belitung. Hasil penelitian menunjukan bahwa terdapat peningkatan keterampilan bermain sepakbola. Hasil penelitian ini, juga menunjukan terdapat peningkatan nilai kerjasama siswa. Hasil penelitian diharapkan dapat memberikan informasi kepada guru maupun praktisi pembinaan olahraga anak usia dini, untuk meningkatkan keterampilan bermain dan kerjasama siswa melalui penerapan TGFU.  


2020 ◽  
Vol 1 (1) ◽  
Author(s):  
Nunu Nugraha Purnawan

The lecturer's performance assessment by students in the form of an online Lecturer Performance Assessment Instrument Questionnaire (KIPKD) is in line with the work concepts of Green Computing by utilizing computer hardware and software better, more efficiently and more useful. KIPKD online POLSUB uses Google Forms, because it has an attractive and responsive look, provides a fairly complete choice of stuffing model, free, the results are neatly arranged and can be analyzed easily. This research method uses literature review in the form of books, journals that discuss about topics related to the use of Google Forms as a medium in the manufacture of questionnaires for surveys and data collection, as well as related to the concept of Green Computing. While data collection methods used in field research by way of observation of the system running in the academic POLSUB. The use of KIPKD online illustrates that POLSUB participates in preserving the environment, with no 12 paper/year rims, equivalent to 12 tree trunks.


2019 ◽  
Vol 4 (2) ◽  
pp. 155-164
Author(s):  
Wildan Dari ◽  
Irdamurni Irdamurni

This research is motivated by a problem found in class VII SLB Negeri 2 Padang in moderate retardation students in January 2019. Researchers found a student who could not wash their hands properly. This study aims to determine whether the training method using effective learning videos to improve the ability to wash hands. This study uses a class action research method consisting of two cycles, each cycle consisting of planning, action, observation and reflection. The results of the study in the initial conditions were 12.90%. After the first cycle, the results of the first meeting (22.58%), the second meeting (32.25%), the third meeting (38.70%) and the fourth meeting (48.38). The results of the second cycle of the first meeting (58.06%), the second meeting (67.74%), the third meeting (74.19%) and the fourth meeting (77.41%). These results indicate that the training method using video learning can improve the ability to wash hands for mentally retarded students in the moderate category. From these results it can be seen that the training method with learning videos can improve the ability to wash hands.


LITERATUS ◽  
2019 ◽  
Vol 1 (1) ◽  
pp. 31-36
Author(s):  
Dini Ameliawati

The purpose in this research was to determine the process of implementing the planting method in an effort to improve naturalist intelligence for children. The method used in this study is a class action research method which consists of four steps, there are: planning, implementation, observation, and reflection. This research was conducted on 17 students at KB TK Asaloka on West Jakarta, from April to May 2019. The data collection techniques in this study were observation, field notes, interviews, and documentation. The results of the action in each cycle of class action research obtained an increase in children's naturalist intelligence from the start of the pre-cycle action with the acquisition of an average value are 1.3, or 32% if on percentage value. Cycle 1 get the acquisition of an average value 2.6, or 62% if on percentage value. Then, cycle 2 with the acquisition of an average value are 3.7, or equal to 92% on percentage value. The conclusion of this study is that planting methods are effective in increasing children's naturalist intelligence.


2019 ◽  
Vol 2 (6) ◽  
pp. 354
Author(s):  
Ani Bodedarsyah ◽  
Rita Yulianti

Cognitive development is an important aspect. One of them is the ability to think symbolically. To improve the ability of symbolic thinking of early childhood certainly cannot be separated from the role of educators. Indicators of cognitive development that must be achieved by children aged 4-5 years are: numbers 1-10, recognizing the concept of numbers, recognizing the symbol of numbers, and recognizing the symbol of letters. For this reason, it is appropriate for educators to work hard to improve the ability to think symbolically in early childhood by providing stimulation through appropriate learning media like children, one of which is the media learning of dimples. This research was conducted with a class action research method. From the two cycles that have been done show the results that there is an increase in the ability of symbolic thinking in early childhood group A using the media learning dimples.Perkembangan kognitif merupakan aspek yang tidak kalah penting. Salah satunya  adalah kemampuan berpikir simbolik. Untuk meningkatkan kemampuan berpikir simbolik anak usia dini tentu tak lepas dari peranan pendidik. Indikator perkembangan kognitif yang harus dicapai anak usi 4-5 tahun adalah: membilang  benda 1-10, mengenal konsep bilangan, mengenal lambang bilangan, dan mengenal lambang huruf. Untuk itu sudah selayaknya pendidik berusaha dengan keras untuk meningkatkan kemampuan berpikir simbolik anak usia dini dengan cara memberikan stimulasi melalui media pembelajaran yang tepat bagai anak, salah satunya adalah media pembelajaran lesung angka. Penelitian ini dilakukan dengan metode peneletian tindakan kelas. Dari dua siklus  yang telah dilakukan menunjukkan hasil bahwa terdapat peningkatan kemmapuan berpikir simbolik pada anak usia dini kelompok A dengan menggunakan media pembelajaran lesung angka.


2020 ◽  
Vol 9 (1) ◽  
pp. 33
Author(s):  
Satria Purwadana ◽  
Irdhan Epria Darma Putra

Abstract The purpose of this study is howthe implementation of cultural art learning media (music) using audiovisual media at class IX in SMP 2 Pariaman. Type of this research was classroom action research that was classified as qualitative research. The research method was carried out by using the class action research method proposed by Suharsimi Arikunto as follows: (1) Planning (2) Acting (3)Observing (4) Observing (4) Reflecting. Techniques of data collection used some  instrumentsin the form of students observation sheets, observations and teacher performance in learning process, meanwhile, in determining the quality of students learning outcomes used anevaluation / test sheets. he results show that the use of audiovisual learning media can improve the students learning outcomes in Cultural Arts (Music) subject. The initial average value is 70.00, in the first cycle is 71.87 and in the second cycle is 87.34. Keywords: Learning, cultural Arts (music), audiovisual media


2021 ◽  
Vol 1 (3) ◽  
pp. 268-277
Author(s):  
FIRMAN SAPARDANI

One of the obstacles faced by art and culture teachers who do not have a background in music art is in teaching arrangement material, especially in terms of writing block notation, as well as in sounding the results of the arrangement. The purpose of this study is to introduce the existence of various music software which is expected to help art and culture teachers in writing and reading notation as well as being able to listen to the results of their arrangements. The research method in this study uses Class Action Research or classroom action research with a qualitative approach, so that teachers get an overview of implementing it in their respective classes step by step. Utilization of this Encore software can solve the problems faced by middle school arts and culture teachers, especially in Serang Regency in teaching the art of music, especially in arrangement material. ABSTRAKSalah satu kendala yang dihadapi oleh guru seni budaya yang bukan berlatarbelakang seni musik adalah dalam mengajarkan materi aransemen terutama dalam hal penulisan notasi balok, sekaligus dalam hal membunyikan hasil aransemennya. Tujuan dari penelitian ini adalah memperkenalkan keberadaan berbagai software musik yang diharapkan dapat membantu para guru seni budaya dalam menulis dan membaca notasi sekaligus dapat mendengarkan hasil aransemennya. Metode penelitian pada penelitian ini menggunakan Class Action Research atau penelitian tindakan kelas dengan pendekatan kualitatif, agar para guru memperoleh gambaran dalam menerapkan di kelas masing-masing secara tahap demi tahap. Pemanfaatan software Encore ini dapat memecahkan masalah yang dihadapi para guru seni budaya SMP khususnya di Kabupaten Serang dalam mengajar seni musik terutama dalam materi aransemen..


2020 ◽  
Vol 7 (2) ◽  
pp. 186
Author(s):  
Safra Apriani Zahraa

Abstract: The purpose of this study was to determine the level of third semester students’ ability in mastering simple present tense using a Yell Video technique. The research method used was a Classroom Action Research (CAR). The research data included the results of the pre test and post test regarding the simple present tense. The data collection techniques used were classroom observation, interviews, notes, pre test and post test. The results of this study indicated that the use of a Yell Video can improve students' ability to understand the simple present tense.  


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