scholarly journals Peningkatan Keterampilan Sosial Peserta Didik Melalui Model Pembelajaran Time Token dengan Media Puzzle

2021 ◽  
Vol 6 (1) ◽  
pp. 191
Author(s):  
Novia Septi Anggraini ◽  
Sukowiyono Sukowiyono ◽  
Sri Untari

This study aimed to analyze the application of the time token learning model with puzzle media in Pancasila and Civic Education learning and the enhancement of students' social skills after applying the time token learning model with puzzle media. The study used a qualitative approach with the classroom action research type. The data were described in a quantitative descriptive manner. The study used two cycles that consisted of planning, action, observation, and reflection. Data collection techniques had to be done through observation, reflection, and documentation. Data analysis was carried out interactively. The application of the time token learning model with puzzle media was carried out by conveying the objectives, explaining the material meaning of the position and function of Pancasila, the procedure for implementing the model, forming groups, giving speech coupons, distributing puzzles, combining puzzles, analyzing puzzle results, presenting and providing responses. The improvement of students' social skills after applying the time token learning model with puzzle media was proven before the action that passed the Minimum Graduation Criteria (KKM) by 45.14%, after being given the first cycle it became 65.50% and in the second cycle, it became 79.96%.

2019 ◽  
Vol 9 (2) ◽  
Author(s):  
Maulida Mutiarani

Students’ discipline attitude and learning achievement of civic education in the fourth grade of SD Negeri Ledug was considered low and several students were slow in doing the assignment given by the teachers because they could not optimize the given time well. Their civic education learning achievement often did not reach minimum requirement mastery set by school especially in the topic of globalization. Therefore, this research aimed to develop discipline and civic education learning achievement on materials of globalization through Buzz Group collaborative technique learning model. The subject of this research was Classroom Action Research conducted in two cycles. Each cycle consisted of two meeting and the procedures covering planning, action, observation, and reflection. Data of students discipline development were obtained from students discipline attitude scale and learning achievement data were obtained from the evaluation test given in each meeting. Based on the result, the result of students discipline development in cycle I obtained an average score of 76,61% and improved in cycle II to 83,89%. The obtained average score of learning achievement in cycle I was 63,33% and improved in cycle II to 80%. Therefore it could be concluded that Buzz Group collaborative technique learning model could improve discipline and civic education learning achievement of the fourth graders of SD Negeri Ledug.


2020 ◽  
Vol 4 (1) ◽  
pp. 95-101
Author(s):  
Koko Enco Atma

This research generally aims to determine the level of students participation in  learning process by using the Cooperative Learning model Take and Give types in increasing students participation in Regional Autonomy material in class IX E SMP Negeri 9 Tasikmalaya in the academic years 2017/2018. This research uses a class action method (action reseach) with data collection techniques through observation, carried out in two cycles. Each cycle consists of planning, action, observation and reflection. Data collected through observation of student activities and educator activities. The result of the first cycle of research, the value of the activity or participation of students in learning by 80.30%, while in the second cycle of 96.97%. Thus there has been an increase in the value of student activities in the learning process by 16.67%. The conclusion of this reseach can be formulated that the application of the cooperative learning model  take and give types can increase the participation of students in learning on Regional Autonomy material in class IX E SMP Negeri 9 Tasikmalaya.


BIO-PEDAGOGI ◽  
2016 ◽  
Vol 5 (2) ◽  
pp. 1
Author(s):  
Choirunnisa Latiifani ◽  
Yudi Rinanto ◽  
Marjono Marjono

<p>The research aimed to enhance student curiosity by implementation of guided inquiry learning model at grade X MIPA 2 SMA N 6 Surakarta academic year 2015/2016 amount of 30 student comprise of 18 male and 12 female. This research was a Classroom Action Research that performed within 3 cycles. Each cycle consisted of 4 steps; planning, action, observation, and reflection. Data were obtained by observation, test, interview, and documentation. Student’s curiosity assessed by observation and questionnaire. The data were analyzed by qualitative descriptive technique. The result showed that the student’s curiosity were increased in precycle, cycle I, cycle II, and cycle III. Student who actively ask increased from 15,33 % to 54 %. Student who paid attention to do experiment increased from 40,67 % to 80,67 %. Student who interested to do experiment increased from 24,00 % to 60 %, and student who made a note and summarized increased from 37,33 % to 54 %. Conclusion of the research is that implementation of Guided Inquiry Learning Model can enhance curiosity of student in X MIPA 2 SMA Negeri 6 Surakarta academic year 2015/2016.</p><p> </p><p><strong><em>Keywords</em></strong><em>:</em> Curiosity, Guided Inquiry Learning</p>


Author(s):  
Mumun . ◽  
Yetti . ◽  
Yufiarti .

The study aims to improve the early counting ability of children aged four, five years in PAUD Jump by using the puzzle. Counting beginning is a fundamental ability for children to know the concept of numbers. The method used is action research on students group B of 15 children through four stages of planning, action, observation, and reflection. Data are analyzed by qualitative and quantitative descriptive. Results of the study concluded that by using the Puzzle plannel, the students' early numeracy skills could be improved. Student Ability increased from 44.66% before action and increased on first cycle about 49.25% and in the second cycle becomes 90.16%. Student's ability is high enough at a game process that uses puzzles, ice cream sticks and buttons clasped in planel


2016 ◽  
Vol 11 (1) ◽  
pp. 68
Author(s):  
Abdul Haris Alamsah

The learning process is still dominated by the activities of the lecture so that less active learners. This will have an effect on activity and learning outcomes obtained learners in physics. To overcome the need for a suitable learning model so that students are more active and kretif in solving a problem that is by learning model Jigsaw. The purpose of research, the implementation of cooperative learning model Jigsaw can improve Physical activity and learning outcomes for students of class IX B SMP Negeri 16Surakarta, the first half of the year 20014/2015. This research is a classroom action research conducted in two cycles, each cycle consisting of planning, action, observation and reflection. Data obtained in this research include the study of students, learners and the level of activity observed in response to the results of the process pebelajaran. Indikator success when the average daily test results have been achieved> KKM. The results of the study, by using model Jigsaw can increase the activity and learning outcomes of students of class IX B SMP N 16 Surakarta academic year 20014/2015.


2019 ◽  
Vol 2 (1) ◽  
pp. 10
Author(s):  
Naisyah Naisyah

This study aims to determine the results of economic learning using the problem based learning (PBL) learning model. The research method used is the classroom Action Research through four stages, namely: action planning, action, observation, and reflection. Data collection is done by test and observation techniques. From the results of the research and data analysis, it was concluded that the application of the problem based learning (PBL) learning model especially in the consumption and investment material for class X3 in Bulukumba State High School 9 increased. For this reason, innovations in learning need to be continuously improved and supported by the provision of adequate educational facilities


2020 ◽  
Vol 13 (2) ◽  
pp. 41-55
Author(s):  
Indrianto Arif Ramadhana ◽  
Jeff Agung Perdana

Forearm pass is one of the materials that must be mastered by students of class X Senior High School. In fact, many students do not yet master and know forearm pass techniques. This research is a classroom action research (CAR) with two cycles. Each cycle consists of 4 stages, namely: planning, action, observation and reflection. Data collection was carried out using observations and questionnaires. Data were analyzed using Hake's Normalized Gain formula. From the results of the study it is known that the psychomotor domain of students increased by 0.42 with average criteria from cycle 1 to cycle 2. The affective domain increased by 0.37 with average criteria. The cognitive domain increased by 0.39 with average criteria. Based on the results of the data analysis, it can be concluded that learning forearm pass techniques with games method can improve student learning outcomes.


2019 ◽  
Vol 3 (2) ◽  
pp. 248
Author(s):  
Nursian Nursian

This study aims to improve their learning achievement after using the adaptation of the learning model to make a match and talking stick in a Social Sciences subject at SMP Negeri 15 Dumai. This research is collaborative classroom action research with stages of planning, action, observation, and reflection. This research was conducted at SMP Negeri 15 Dumai with research subjects of class VIII students with a total of 26 students. The results showed that the adaptation of the learning model make a match and talking stick was able to increase the average student learning, indicated by the fact that in the first cycle the implementation of learning reached 78.08 and in Cycle II it was achieved. 87.31 increase student learning activeness, indicated by the fact that in Cycle I 60.23%, and in cycle II 94.32% and improve student learning achievement, indicated by the fact that in the pre-cycle the percentage of students who attained mastery level was 34, 62% (9 students) and students who did not reach the mastery level were 65.38% (17 students); in the first cycle the percentage of students who reached the mastery level was 73.08% (19 students) and students who did not reach the mastery level were 26.92% (7 students); in Cycle II the percentage of students who reached the mastery level was 88.46% (23 students) and students who did not reach the mastery level were 11.54% (3 students). Based on the results of the study, it can be concluded that the adaptation of the learning model make a match and talking stick is able to improve the learning achievement of social subjects in class VIII students at SMP Negeri 15 Dumai.


QUALITY ◽  
2019 ◽  
Vol 7 (2) ◽  
pp. 32
Author(s):  
Ali Murtadlo ◽  
Khusna Widhyahrini

<p><em>The purpose of the </em><em>research was</em><em> to </em><em>knowing the</em><em> improvement of students' Learning Outcomes through Interactive Learning Model with the Question and Answer Method. Th</em><em>is is a </em><em>Classroom Action Research, consisted of four stages: planning, action, observation, and reflection. The instrument </em><em>used </em><em>is the assessment instrument for the implementation of learning, the initial test question sheet, the first cycle question sheet and second cycle. The data obtained was analyzed descriptively. The results of analysis  the learning  quality</em><em> data </em><em>in the first cycle </em><em>is</em><em> 88.07%  classified as quality category and the second cycle of learning quality </em><em>data is</em><em> 93.03% categorized as very good. The completeness of learning outcomes in cycle 1 </em><em>is</em><em> 78.57% classified as unfinished categories and cycle 2 completeness of learning outcomes</em><em> is</em><em> 96.43% classified as complete categories. So, it can be concluded that the Interactive Learning Model by using the Question and Answer Method is proven to be able to improve students Learning Outcomes.</em></p><pre> </pre>


2017 ◽  
Vol 3 (2) ◽  
pp. 639
Author(s):  
Sudiyono Sudiyono

ABSTRAK Masih kurang  minatnya siswa dalam belajar khususnya pelajaran matematika,  salah satu sebab adalah  metode yang digunakan oleh guru masih konvensional dan siswa bekerja secara individu, sehingga siswa yang kurang mampu kesulitan dalam memahami konsep dengan benar.Tujuan dari penelitian ini adalah untuk meningkatkan hasil belajar bilangan berpangkat dengan  model problem posing pada siswa kelas IX SMP Negeri 4 Batu.Penelitian ini menggunakan desain  Penelitian Tindakan Kelas  (Classroom Action Research),  pendekatan yang digunakan dalam penelitian ini adalah pendekatan  kualitatif yaitu penelitian yang datanya tanpa menggunakan teknik statistik. Penelitian tindakan kelas ini dilaksanakan dalam dua siklus. Setiap siklus terdiri dari perencanaan, tindakan, observasi dan refleksi.Berdasarkan data yang diperolah dari pelaksanaan tindakan mulai siklus 1 sampai dengan siklus 2 dan berdasarkan hasil observasi tiap-tiap siklus terjadi peningkatan prestasi yaitu siswa yang mendapat nilai kurang dari KKM dari 17 siswa menjadi 7 siswa, mengalami peningkatan siswa yang mendapat nilai memenuhi KKM dari 18 menjadi 27 siswa, dan rata-rata tes siswa dari  62,29 menjadi 71,76 mengalami kenaikan 2,47%, serta prosentase ketuntasa juga mengalami peningkatan dari 48,6% menjadi 79,4% meningkat 30,8%.Hal ini menunjukkan bahwa dengan pendekatan model problem posing dapat meningkatkan hasil belajar siswa khususnya pada materi bilangan berpangkat. Kata Kunci: Peningkatan hasil belajar, Bilangan berpangkat, Problem Posing ABSTRACT The lack of student’s study interest especially on mathematics, one of the reason is the method is still conventional and students work individually, with the result that students harder to understanding the concept correctly. The purpose of this research is improving learning outcome on exponential numbers with problem posing model in 3rd years students on State Junior High School Batu. This research using Classroom Action Research design and qualitative approach, which is the research that not using statistics technique. This Classroom Action Research executed in two cycle. Every cycle consist of planning, action, observation, and reflection. Based on data that obtained from the 1st cycle until 2nd cycle and based on observation from every cycle there is an achievement increase that is students that having under the minimum learning mastery standard from the initial is 17 students increase to 7 students, then there is increase the numbers of students that having on the minimum learning mastery standard from 18 to 27 students, and the average of students’ test from 62,29 to 71,76 (increasing 2,47%), so the percentage of learning mastery increased from 48,6% to 79,4% increase for about 30,8%. This shows that Problem Posing approach can increasing student’s study result especially on exponential numbers subject. Keyword: Increase of study result, Exponential numbers, Problem Posing


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