scholarly journals PENGGUNAAN METODE BELAJAR ROLE PLAYING TERHADAP AKTIFITAS BELAJAR ANAK SUB POKOK BAHASAN PENGENALAN HEWAN DARAT

2017 ◽  
Vol 3 (2) ◽  
pp. 100-103
Author(s):  
Inna Hamida Zusfindhana

This research is motivated by the objective condition of children who have difficulty learning in knowing land animals. The method of learning role playing is one of the learning methods used to overcome it. The purpose of this study is to improve the learning activities of children of sub-subject of animal introduction. The method used in this research is qualitative method using observation and interview to dig the child data. The subjects of the study were children with intelectual disability aged 9 years amounted to one person. The results showed that: 1) The cognitive development of the child is still like 6 years old children, 2) The children need services that suit their needs through role playing learning method, 3) role playing method done six times, 4) role playing method can increase Learning activities of children in knowing land animals.

TAMAN VOKASI ◽  
2013 ◽  
Vol 1 (2) ◽  
Author(s):  
Harry Suharto ◽  
Pairun Roniwijaya

The purpose of the study to determine the increase learners' learning activities subjects chassis and power transfer competency standard steering system repair discovery learning through the implementation of class XI inquiry Lightweight Vehicle Technology SMK Muhammadiyah Gamping, Sleman academic year 2013/2014. This research including action research Research conducted at SMK Muhammadiyah Gamping XIB class academic year 2013/2014 with a sample of 26 students. Techniques of data collection using questionnaire sheet, observation sheets and documentation to determine the increase in student activity. Instrument validation study using experts judgment. Analysis using descriptive statistics using the technique . The results showed that the increased activity of the first cycle to the second cycle include an increase of 57.7 % Visual activities; Oral activities amounted to 61.6 %; Listening activities amounted to 23.04 %; Writing activities by 8.7 %; Mental activities of 73.1 %; Emotional activities of 42.3 % ( for the spirit of the students in learning activities ); Motor activities amounted to -7.7 % ( decrease negative activity ). Based on these results can be known to most students in SMK Muhammadiyah Gamping gave a positive opinion on the use of inquiry and discovery learning method has a view that the use of inquiry discovery learning methods can be useful for students and schools themselves. Learners who have a good perception of the use of discovery learning method of inquiry he has known and fully aware of the standards of achievement of competence theory fix the steering system. Learning discovery learning methods on achievement of competency standards inquiry repair steering systems theory pleased with the learning process, they are also able to: 1 ) increase the motivation to learn, 2) improving learning achievement; 3 ) enhancing creativity; 4 ) listen, respect, and accept the opinion of the participants other students; 5 ) reduce boredom and boredom; 6 ) convince him to others by helping others and convince him to understand each other and understand each other the extent of involvement of the students affected by the size of the perceptions of learners, good learners perceptions of the learning competency standard theory repair steering systems tend to have feelings of love, has a special interest and serious about learning to follow .


Author(s):  
Savitaria Savitaria

Learning outcomes are the culmination of all teaching and learning activities, because they are part of the benchmarks for the assessment of learners and teachers through various learning patterns and methods within a certain period of time. This is to become a new and further framework for teaching and learning activities (KBM).  Learning outcomes are also inspired by methods from the teacher to students and their feedback. Various types of learning methods have been used as a learning formulation, one of which is Jig Saw Learning, this method is an interesting strategy to use if the material to be studied can be divided into several parts and the material is not in the order. The advantages of this strategy are all students learn and teach others.  This method is can be implemented in various subjects with supporting capacities and tools such as syllabus, implementation of learning (RPP), student activity sheets (LKS), formative tests, and test validity. In this study the authors conducted a study to what extent the effectiveness of the Jig Saw Learning method was applied in Indonesian language lesson by comparing the theory with the application of the method, not only on learning outcomes, but also on students' understanding and mastery of the subject matter.


2018 ◽  
Vol 5 (2) ◽  
Author(s):  
Andi Setiawan ◽  
Ismail Ismail ◽  
Yuliatin Yuliatin

Tujuan penelitian ini adalah untuk mengetahui ada tidaknya pengaruh penerapan metode  pembelajaran  SQ3R (Survey, Question, Read, Recite and Review) berpaduan Snowball Throwing terhadap hasil belajar PPKn.  Penelitian ini merupakan penelitian Quasi eksperimen  dengan desain Nonequivalent  Control Group Pretest-Posttest. Data hasil   belajar   PPKn  diambil   menggunakan   soal   tes  yang  sudah  memenuhi persyaratan instrument  penelitian.  Keseluruhan  data  dianalisis  secara  kuantitif melalui   uji  parametrik   yang  terlebih  dahulu  diuji  persyaratan analisis.  Hasil penelitian menunjukkan bahw a ada pengaruh metode pembelajaran SQ3R (Survey, Question, Read, Recite and Review) berpaduan Snowball Throwing terhadap hasil belajar PPKn. Dengan mencermati nilai rata-rata yang cukup tinggi, maka metode pembelajaran ini sangat efektif dan dapat digunakan dalam kegiatan pembelajaran. AbstractThe aim of this research is to find out the influence of the application of learning methods  SQ3R  (Survey,  Question,  Read,  Recite,  and  Review )  to  chime  in Snow ball Throw ing to the students’ PPKn learning outcomes. This research is a Quasi experimental research w ith Nonequivalent Control Group Pretest-Posttest design.  The  data  from PPKn  learning  outcomes  is taken using  test questions w hich already fulfill the requirements of research instrument. The entire data is analyzed quantitatively through the parametric tests w hich is firstly tested to the analytical  requirements.  The result show s that there is the influence of learning methods  SQ3R  (Survey,  Question,  Read,  Recite,  and  Review)  to  chime  in Snow ball Throw ing to the students’ PPKn learning outcomes. By looking at the average  score w hich is high enough, then this learning method  is very effective and can be used in learning activities. Keywords:   SQ3R  (Survey,  Question,  Read,  Recite,  and  Review ), Snow ballThrow ing, Learning Outcomes


2019 ◽  
Vol 1 (2) ◽  
pp. 104-114
Author(s):  
Wardah Anggraini ◽  
Anggi Darma Putri

This study aims to find out how the application of the role playing method in developing cognitive skills of children aged 5-6 years. The problem in this study is the low cognitive development of children aged 5-6 years and the hope that the role playing method still uses limited media in RA Az-Zahra Natar, South Lampung. The method used in this research is a descriptive qualitative method that describes how the role playing method is used at RA Az-Zahra Natar, South Lampung. Data collection techniques used were observation, interviews and documentation. Analysis of the data used is the analysis of miles and huberman model data, namely data reduction, data collection and conclusion drawing. Based on data collection and analysis conducted there are several findings of research results about playing a role in developing cognitive children aged 5-6 years. The results of this research are the application of the steps used in role playing, i.eWarming up (warming up), participants (choosing players), setting the stage, observers (preparing observers), holding (ensuring roles), discussion and evaluation, reusing (playing back roles), second discussion and evaluation, various conclusions and experiences


Author(s):  
Siti Maskanah

<pre><em>Reading is an asset for someone to study books and find written information. Reading for a student is also an asset so that they can participate in learning activities. This study aims to improve reading and writing skills beginning with the Cooperative Integrated Reading and Composition (CIRC) learning method. Besides that, it can also improve the ability to read and write at the beginning. This study uses the Cooperative Integrated Reading Composition (CIRC) learning method, this method is one of the integrated cooperative learning methods of reading and writing, where students are divided into several groups to improve their comprehension skills in reading, writing, understanding vocabulary and language arts. This research is able to improve the ability to read and write at the beginning.</em></pre>


Author(s):  
Elza Novitasari ◽  
Muniroh Munawar ◽  
Dwi Prasetiyawati D.H.

ABSTRAK             Penelitian ini bertujuan untuk mengetahui adanya pengaruh metode pembelajaran role playing terhadap perilakuagresif anak kelompok B TK Albertus Soegijapranata Semarang tahun ajaran2017/2018.Jenis penelitian ini adalah penelitian kuantitatif dalam metode pre- experimental design (nondesigns) dengan desain one- group pretest-posttest design.Penggunaan metode pembelajaran role playing memiliki pengaruh yang signifikan dalam menurunkan perilaku agresif anak kelompok B TK Albertus Soegijapranata Semarang, dengan pelaksanaan kegiatan pembelajaran berdasarkan sepuluh indikator perilaku agresif anak. Hal ini terbukti dengan hasil analisis pengaruh menggunakan perhitungan uji t yang dilakukan selama proses penelitian, diperoleh thitung = 3,6123387 > ttabel = 1,75 dengan rata-rata pretest53.0469 dan posttest 33.8281 serta terhadap perilaku agresif pada anak memberikan pengaruh positif, yaitu terjadi penurunan sebesar19,22 persen terhadap perilaku agresif anak. ABSTRACT                This study aims to determine the influence of role playing learning method toward the children aggressive group B behavior Albertus Soegijapranata Semarang academic year academic year2017 / 2018.The type of this research is quantitative research in pre-experimental design (nondesigns) method with one-group pretest-posttest design. The use of role playing learning method has a significant influence in decreasing aggressive behavior of children group B Kindergarten Albertus Soegijapranata Semarang, with the implementation of learning activities based on ten indicators of aggressive behavior of children. It is proved by the result of influence analysis using t test calculation done during the research process, obtained tcount = 3,6123387> ttabel = 1.75 with pretest53.0469 and posttest 33.8281 and also aggressive behavior in children give positive influence, that is a decline of 19.22 percent against aggressive behavior of children.


Author(s):  
Risnawati Risnawati

In fact, there are still many teachers who have not been able to apply learning methods well in the field. This condition also occurs in Kunto Darussalam State Elementary School 010. Of the 8 (eight) teachers, 6 (six) of them always used the learning method with the lecture method, question and answer, discussion and ended with giving assignments. Giving material is also more teacher-centered. The teacher's ability to develop learning strategies through the selection of methods, media, teaching aids, and learning resources is not optimal. With these conditions, if left unchecked it will hamper the learning process where learning outcomes will not be achieved optimally. Referring to the results of school action research through academic coaching activities, it is concluded as follows: (1) The success of a learning activity is influenced by many factors, both factors that come from teachers, students, and principals as leaders in schools. One of the roles of principals in learning activities is to make efforts to improve teacher learning by applying a supervision approach, including clinical supervision. (2) Learning method is one component that greatly influences the success of teaching and learning activities, because it contains strategies so that students can learn effectively and efficiently. (3) Improving the ability of teachers to use learning methods through clinical supervision is one of the effective solutions. This can be seen from the final results of research where the teacher can master the existing indicators in determining learning methods and look for methods that are truly appropriate and in accordance with the learning objectives and the conditions of the classroom environment and the school environment itself which further benefits students' achievement. and improving the quality of schools.


2020 ◽  
Vol 1 (1) ◽  
pp. 149-153
Author(s):  
Nadia Qatrunnada ◽  
Haris Supratno ◽  
M. Bambang Edi Siswanto

The method of learning outside the classroom based on problem solving is a learning activity that takes place outside the classroom that involves a variety of problem solving activities. In this case the research is focused on how student learning outcomes in the classroom use the lecture method, how student learning outcomes with methods of learning outside the classroom based learning problem solving, as well as how the influence of learning methods outside the classroom based on problem solving on student learning outcomes. By knowing this the researcher aims to be able to contribute to the learning methods in schools so that the method can be applied in schools and can benefit both parties.Researchers use quantitative methods. This research was conducted at SDN Kedulumpang Mojoagung in 2 classes with 25 students in each class. Data collection used in this study are: observation and written test. Observations were made during the learning activities took place and the written test was carried out after the learning activities. Researchers validate all instruments used to education experts before the research instruments are used. Analysis of the data collected in this study uses perametric and non-parametric data analysis.Based on the analysis of the data obtained shows that the control class get good value criteria by getting an average grade of 72, while for the experimental class get very good criteria by obtaining a class average value of 84. Researchers also do man whitney analysis because the data berdistribisi obtained is not normal, indicating that the mean rank class experiment more substantial than classroom control and value Asympotic Significancy ujinya worth 0.004 or more smaller than the level of real 5%. It is demonstrated that the value of the exam students classroom experiment is higher than the value of the exam students grade control . so it can be concluded that the outdoor learning method based on problem solving can have a positive influence on student learning outcomes.


2020 ◽  
pp. 89-95
Author(s):  
Indri Yanti

AbstrakTujuan penelitian ini adalah untuk meningkatkan dan melihatpeningkatan keaktifan dan hasil belajar peserta didik pada kompetensi dasar arsitektur, klasifikasi penguat daya audiopada peserta didik kelas XI TAV 1 SMKN 1 Adiwerna Tegal semester genap tahun pelajaran 2017/2018. Penelitian ini dilakukan dalam dua siklus dengan metode PBL (Problem Based Learning). Dari penelitian dapat disimpulkan rata-rata keaktifan belajar peserta didik pada siklus I sebesar 50,78 % dan siklus II menjadi 80,87 %.Hasil belajar siklus I prosentase jumlah peserta didik yang tuntas (telah memenuhi KKM) sebesar 59,37 % . Pada siklus II prosentase jumlah peserta didik yang tuntas (telah memenuhi KKM) sebesar 84,37 % yang berarti telah terjadi peningkatan dibandingkan dengan siklus I. Hasil belajar secara klasikal tergolong tuntas (telah melampaui ketuntasan klasikal) yaitu 80 %. Kata Kunci : MetodeProblem Based Learning,Keaktifan Belajar, Hasil Belajar Use of Problem Based Learning Methods to Increase Activity and Learning Results Architecture, classification of audio power amplifier Students SMKN 1 AdiwernaAbstractThe research purposes to improve and definitive the increase in liveliness and learning result of students on basic architectural competencies, classification of audio power amplifier for students in class XI TAV 1 SMK N 1 Adiwerna Tegal even semester 2017/2018 school year. It was carried out in two circles by PBL (Problem Based Learning) method. The based on the research learning activity in the first cycle of students' learning activities was 50.78% and the second cycle was 80.87%. The learning result of cycle I were the percentage of the amount of students who had reached (fulfilling KKM) of 59.37%. In the second cycle the percentage of the total students who completed (has met KKM) amounted to 84.37%, which means that there has been an increase compared to the cycle I. Learning outcomes classically classified as complete (exceeding classical completeness) is 80%. Keywords: Problem Based Learning Methods, Learning Activities, Learning result


2019 ◽  
Vol 2 (1) ◽  
Author(s):  
Nur Iswantara

The learning methods of pantomime in Indonesia in the context of national education can be designed to support character education programs scheduled by the government through formal and non-formal education channels. The purpose of this study of pantomime learning methods is to package the way of parenting in the education realm. The method used is a qualitative method and method of action. The findings of the pantomime learning method are in the form of pantomime concepts and presentation techniques that offer new ways and procedures to improve and enhance the professionalism of the ability to educate pantomimes nationally. Thus in the presentation of pantomime learning with sign language, the expression on the face and body of the culprit can be appreciated by every person, community and citizen of Indonesia and other nations.Keywords: pantomime; the professionalism of educators; character education; formal and non-formal education


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