scholarly journals Fostering Fifth-Grade Students’ Ability to Design Comparative Experiments Using an Online Model

2019 ◽  
Vol 3 (1) ◽  
pp. 1
Author(s):  
Guoqing Zhao ◽  
Rongchi Zhao ◽  
Xuanyang Yang

Chinese Elementary Science Curriculum Standards requires that fifth- and sixth- grade students can plan and design comparative experiments. However, students at these grades have difficulties in distinguishing and controlling variables in a specific context. This study aimed to investigate the effects of a simulation-embedded scientific inquiry unit on fifth-grade students’ ability to design comparative experiments. Thermodynamics Challenge, implemented in the Web-based Inquiry Science Environment (WISE) and translated into Chinese, engaged fifth-grade students in conducting virtual investigations with NetLogo models to test how thermal insulation effect is enhanced by different material use. A total of 86 fifth-grade students (47 boys and 39 girls) from an elementary school in Weifang City, Shandong Province participated in the research. Pre- and post-tests were used to examine changes in students’ understanding of comparative experiment design. Results showed that all students have a significant improvement in knowledge of comparative experiments from pre- to post-test, and students with low prior knowledge improved more than the other two groups. These findings indicated the feasibility of fostering fifth-graders’ comparative experiment design with simulations. Implications for science teaching are discussed.

Author(s):  
Shindy Lestari ◽  
Syahrilfuddin Syahrilfuddin ◽  
Neni Hermita ◽  
Zetra Hainul Putra

This research is to determine the effect of realistic mathematical approach on students’ learning motivation. The research method is pre-experiment of one group pretest posttest design. This study was conducted with 34 fifth grade students from a public school in Pekanbaru, Indonesia. The results indicate that students’ learning motivation significantly increases. Among six indicators measuring students’ learning motivation, the indicator of interesting activities in learning is the most increase, from 80.76% in pre-test to 86.40% in post-test. The average score of pretest in form of students’ learning motivation questionnaire before applying treatment was 90.56 while score posttest after treatment was 95,09 and the results of the research hypotheses using the comparative t-test tcount (6.997) > ttable (2.039). This means that there is an effect of applying the realistic mathematical approach to students’ learning motivation.


2019 ◽  
Vol 2 (1) ◽  
pp. 8
Author(s):  
Dwi Purnomo ◽  
Zuchrotus Salamah

This research is based on the problem of the low student learning outcomes in science learning at Muhammadiyah Elementary School Klepu, Sleman Regency. The teacher still uses a conventional learning model so that the learning atmosphere becomes rigid and ultimately makes student learning outcomes lower. Therefore the teacher seeks to use the Discovery Learning learning model to create an interesting and enjoyable learning atmosphere. This study aims to improve learning outcomes of science through the Discovery Learning learning model in fifth grade students of SD Muhammadiyah Klepu Sleman Regency Academic Year 2018/2019. This type of research is classroom action research. This research was conducted in 2 cycles. This research was conducted on fifth grade students of SD Muhammadiyah Klepu Sleman Regency. Data was collected using observation sheets and test questions. The data analysis technique in this study is descriptive analysis. The results of this study indicate that learning through the Discovery Learning learning model can improve student science learning outcomes. The average value of post-test Cycle I is 62.2 and the percentage of mastery learning is 9.5%. In the second cycle the average score of the post-test increased to 80.91 and the percentage of mastery learning was 76.2%. Based on data obtained from the study, it can be concluded that learning through the Discovery Learning learning model can improve student learning outcomes.


Author(s):  
Kudsiyah Kudsiyah ◽  
Lailatul Mauludiyah ◽  
Murdiono Murdiono

Video song media was a medium that presents material in the form of text and images as well as monologue sound about the material so that students can watch and listen to videos in the learning process. The purpose of this study was to determine the effectiveness of the video song media in increasing understanding of Arabic vocabulary. This research was a quantitative research. This research was conducted at SD Muahmmadiyah 8 KH Mas Mansur Malang. The subjects taken from this study were the VA class, which amounted to 25 students from a population of 79 students using purposive sampling technique. In this study, data collection techniques were carried out in the form of interviews, questionnaires, tests and documentation. The instrument used in the interview is the interview sheet, while the questionnaire instrument sheet is a questionnaire sheet consisting of several questions related to the video song media, the instrument sheet used in the test is a test question in the form of an interactive online game, the tests used are pretest and posttest. To find out the results of the data in this study the researcher used the T test for the related sample, while to determine the effectiveness of the video media, the researcher used the N-gain formula. The collected research data is presented with descriptive statistics in the calculation of processing using SPSS 20.               As for the results and testing of the hypothesis, "the video song media was effective for improving understanding of Arabic vocabulary. This is evidenced by the results obtained from the pre-test value which is smaller than the post-test value or 85.08 <93.20. Based on the output table "Paired Samples Test" it is known that the Sig. (2-tailed) is 0.000 <0.05, meaning that the video song media can improve the understanding of Arabic vocabulary for the fifth grade students of SD Muhammadiyah 8 KH Mas Mansur Malang


2009 ◽  
Vol 4 (2) ◽  
pp. 46-61
Author(s):  
Geoffrey K. Leigh ◽  
Cynthia Robinson ◽  
Steven Bernard Hollingsworth

Building on the increasing number of programs designed to enhance brain development, a program developed in Korea, Brain Respiration, was adapted to a school in Nevada. Classes were offered twice weekly to a class of fourth and fifth grade students with control group classes assessed in the same school. Self-report surveys, teacher observations, and standardized reading and math scores were used to determine effects of the program on the students. Some differences were found in the pretest for the survey and the observation, with control groups scoring higher. There were differences in some post-test scores, with treatment group children scoring higher when differences did occur. There also were differences in the reading and math scores, with control groups scoring higher than the overall treatment group, but not higher when compared to those actively participating in the program. Such differences are discussed as well as other issues possibly influencing the effects.


2020 ◽  
Vol 2 (2) ◽  
pp. 83-91
Author(s):  
Viva Aprilya Khasana ◽  
Heri Setiyawan ◽  
Noviana Desiningrum

ABSTRAK : Penelitian ini dilatarbelakangi oleh pemanfaatan kecanggihan teknologi di era globalisasi sebagai media pembelajaran yang inovatif. Dalam hal ini peneliti membuat inovasi untuk menggunakan aplikasi instagram pada proses pembelajaran. Adapun tujuan penelitian ini adalah untuk mengetahui pengaruh aplikasi Instagram terhadap hasil belajar siswa kelas V mata pelajaran Matematika materi Volume Bangun Ruang di SDN Bakung Temenggungan Balongbendo. Jenis penelitian ini menggunakan penelitian eksperimen dengan desain penelitian eksperimen semu (Quasi Experimental). Berdasarkan dari hasil dan pembahasan diperoleh simpulan bahwa adanya pengaruh penggunaan aplikasi instagram terhadap hasil belajar siwa kelas V Mata Pelajaran Matematika materi Volume Bangun Ruang di SDN Bakung Temenggungan Balongbendo Sidoarjo. Hal tersebut dilihat dari hasil uji independent t-test yang menunjukkan bahwa nilai signifikansi (2- tailled) ≤ 0,05 yang bernilai 0,017 sehingga Ha diterima dan H0 ditolak. ABSTRACT : This research is based on the rapid development of information technology that can be used in learning. The purpose of this study was to determine the effect of the Instagram application on the learning outcomes of fifth grade students in Mathematics in the material of Space Volume at SDN Bakung Temenggungan Balongbendo Sidoarjo. This type of research is experimental research. The research design used is Quasi Experimental or quasi-experimental. The population used in this studyis class V at SDN Bakung Temenggungan. The sample used in this study is nonprability sampling, namely class A as many as 20 students and class B 20 students. The data collection technique was carried out in three stages, namely pretest, treatment, and post test. The data analysis technique used the normality test, homogeneity test and t test. The conclusion of this research is the influence of the Instagram application on the learning outcomes of fifth grade students in mathematics subject matter volume building space at SDN Bakung Temenggungan Balongbendo Sidoarjo. Recommendations for further research are to use the Instagram application as a learning medium for both mathematics and other subjects


2017 ◽  
Vol 1 (3) ◽  
pp. 122
Author(s):  
Ni Komang Amelia Kartadi

This study aimed at investigating of the effect of using word family game committed by the fifth grade student in SD Negeri 1 Astina in mastering the English vocabulary. This study was True-Experimental with post-test only control group design. The population was 59 students of the fifth grade and the sample was selected by using cluster random sampling. The sample of this research study was 22 students in 5A as an Experimental Group while 22 students in 5B as a Control Group. The experimental group was taught by using Word Family Game and control group was taught without using Word Family Game. The data was analyzed descriptively and inferentially through SPSS 16.0 Program. Descriptively, the students in experimental group were achieved better than the students in control group. It was proven by the result of the mean score of the experimental group was 90.45, while the mean score of control group was 83.18. The result of the t-test also showed that the score of the (tobs) was 3.393 which the score of (tcv) was 1.682 which based on the degree of freedom was 42. It showed that the (tobs) > (tcv), where: 3.393 > 1.682. It could be concluded that the word family game had a significant effect on the students’ vocabulary mastery rather than using conventional teaching. 


Author(s):  
Akram M. Alomari ◽  
Mohamad E. Alhorani

The study was conducted to investigate the integration of electronic mind map within the Arabic vocabulary instruction for fifth-grade students at Jordan. The sample included two classes chosen by the available method from the fifth grade classes in two schools in northern Jordan. One of the classes (29 pupils) whom represented the experimental group; its members studied using the strategy of Electronic Mind map. The other class (30 pupils) represented the control group. The researchers used an achievement test, as well as a collective interview conducted with the experimental group after the post-test. The results revealed that the computerized mind map reinforced students' educational accomplishment in Arabic vocabulary, increased their concentration and created the instructive process more interactive fascinating and gratifying and continue to learn. The study suggested the acceleration of the integration of mind maps in the Arabic language in several education stages. The necessity to produce schools with internet and pcs particularly within the second stage and also to require advantage of specialists within the field of educational technology to attain the highest-quality lecturers.


2018 ◽  
Vol 1 (1) ◽  
pp. 46
Author(s):  
Bela Oktaviana ◽  
Henry Januar Saputra ◽  
Zaenal Arifin

AbstractThe purpose of this study was to determine the effectiveness of science learning in simple aircraft material using Pair Check assisted learning questions. Question Card for fifth grade students of SDN Sukoharjo 01 Pati. This research is quantitative. The research method using one group pretest-posttest design. Based on the results of the analysis data obtained the initial test or pre-test conducted by researchers obtained data on average class 60.59259 there were 25 students did not complete KKM 75 with students who completed only 2 students. Then the class was given treatment, namely Natural Science learning about Simple Aircraft material using the Pair Check assisted Question Card model. Learning outcomes obtained by students after the treatment of post-test scores showed that class V obtained an average of 78.81481 with students completing 22 and who had not completed 5 students. In the final analysis of calculations using t test is obtained if α = 0.05 and db = N-1 = 27-1 = 26 obtained t table = 2.056 and thitung = 14.578. If thitung> t table, then Ho is rejected and Ha is accepted, so Pair Check is assisted with an effective Question Card towards the learning outcomes of class V students of SDN Sukoharjo 01 Pati. 


Author(s):  
Maria A. F. Mbari ◽  
Marianus Yufrinalis ◽  
Theresia Nona

This study aims to determine the effect of the use of inquiry learning methods on the learning outcomes of fifth grade students in science subjects of light traits in Catholic Elementary School Nita I. This research is a quasi-experimental study. The sample of this study was 39 students consisting of 20 VA students as the experimental class and 19 VB students as the control class. Learning outcomes tests and learning motivation questionnaire sheets were used to obtain data in this study, with a t-test performed to test hypotheses preceded by a prerequisite analysis test in the form of a normality test. The results of this study indicate that the implementation of the inquiry learning method has a positive and significant effect on the students’ learning outcomes. The group of students who took part in the learning with inquiry learning method obtained a better post test score which was equal to 76.25 compared to the group of students who followed conventional learning who obtained a post-test average score of 65.26.


2019 ◽  
Vol 2 (2) ◽  
pp. 101-110
Author(s):  
Risa Octaviani ◽  
Ika Handayani ◽  
Welliam Hamer

The aim of this research was to know the increase of students’ vocabulary mastery by using board race game for fifth grade students of Uttayan Suksa Krabi School, Thailand in the academic year 2018/2019. The method used in this research was collaborative classroom action research. The researchers conducted this research from December 2018 until March 2019 in Uttayan Suksa Krabi School, Thailand. In collecting the data, the researchers used observation, test, and documentation. The tests were given in pre-test, post-test 1 and post- test 2. The researchers analyzed the average score of each test to find out the increase of students’ vocabulary mastery after the action was conducted. After the researchers have conducted the action, the students’ vocabulary mastery has increased optimally. It could be seen from the score of pre-test that showed 55.3, post-test 1 was 68.6, and post-test 2 was 85.6. After applying the action, the researchers were able to solve the problem in increasing students’ vocabulary mastery. The students were able to pronounce, memorize and understand the words based on the context. By using Board Race game in teaching vocabulary, the students could easily understand and memorize the spelling of the new vocabulary. In the teaching process, when the researcher as teacher used game, the students were enthusiastic and enjoyed during teaching learning process. It can be concluded that board race game can increase students’ vocabulary mastery. It is suggested to use board race game as the alternative media in teaching learning English.


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