scholarly journals Tingkat Pengetahuan Guru PAUD tentang Kurikulum 2013

Author(s):  
Dwi Noviana ◽  
Titin Faridatun Nisa’ ◽  
Muhammad Busyro Karim

This quantitative-descriptive research describes knowledge level of Early Childhood Education teachers about 2013 curriculum in whole Pademawu kindergartens, Pamekasan regency. Requirement analysis tests use kolomogorov-smirnov normality test. The sample is taken by nonprobability sampling and purposive sampling, involving 73 Early Childhood Education teachers. Technique of collecting data are objective test in the form of true or false (T-F), interview, and documentation. Based on analysis, H0 is denied and Ha is accepted in hypothesis test. Based on the findings, the knowledge level about 2013 curriculum in whole Pademawu kindergarten, Pamekasan is well, 87.71%. Finding on remembering factor (C1) showed most of them were categorized well, 94.38%; understanding (C2) categorized well, 85.57%; and applying (C3) categorized well, 70.37%. It can be concluded the knowledge level of the teachers about 2013 curriculum is well.

2020 ◽  
Vol 8 (1) ◽  
pp. 131-151
Author(s):  
Yara Pinto Ferreira Kurutz ◽  
Levi Hülse ◽  
Joel Cezar Bonin

O presente estudo apontou os desdobramentos da utilização do Role-Playing Game (RPG) explorando temas relacionados ao Folclore na educação infantil. Assim sendo, o texto que segue é resultado do desenvolvimento de todas as etapas que foram criadas para a aplicação do projeto de pesquisa. As etapas aqui apresentadas são uma síntese dos tópicos mais importantes que foram utilizados para o desenrolar da atividade central do projeto, a saber, a criação e a aplicação do jogo de RPG sobre o folclore brasileiro para crianças do Ensino Fundamental I, de um núcleo educacional da cidade de Porto União-SC. Dessa forma, o texto aqui apresentado se divide nas seguintes etapas: 1 – o brincar e o aprender e sua conexão com o RPG; 2 – a relação brincar/aprender com a nova BNCC; 3 - o brincar e sua relação com o desenvolvimento infantil; 4 – A aplicação do RPG para o ensino do folclore; 5 – a metodologia da pesquisa; 6 – uma breve explanação sobre o produto educacional; 7 – resultados e discussão e 8 – considerações finais. Vale destacar que como metodologia optou-se pela pesquisa descritiva vinculada a abordagem qualitativa. Esta forma de pesquisa teve como foco principal a intenção de aproximar o conhecimento da vida dos estudantes da faixa etária pré-escolar com os saberes populares ligados ao folclore. Os resultados alcançados correspondem com a finalidade primordial pensada para o projeto, a saber, a capacidade de ensinar um conteúdo diferente com um método de ensino igualmente diferente. Não há dados estatísticos para mensurar o nível de aprendizagem, pois a verdadeira intenção do projeto foi a de ensinar brincando. Palavras-chave: Educação Infantil. Role-Playing Game (RPG). Folclore. Produto educacional. ABSTRACT: The present study pointed out the consequences of using the Role-Playing Game (RPG) exploring themes related to Folklore in early childhood education.  Therefore, the text that follows is the result of the development of all the steps that were created for the application of the research project.  The steps presented here are a synthesis of the most important topics that were used to carry out the central activity of the project, namely, the creation and application of the RPG game about Brazilian folklore for elementary school children, from an educational center in the city of Porto União-SC.  Thus, the text presented here is divided into the following stages: 1 - playing and learning and its connection with the RPG; 2 - the play / learn relationship with the new BNCC; 3 - playing and its relationship with child development; 4 - The application of RPG for teaching folklore; 5 - the research methodology; 6 - a brief explanation of the educational product; 7 - results and discussion and 8 - final considerations. It is worth mentioning that as a methodology, we opted for descriptive research linked to a qualitative approach. This form of research had as main focus the intention of bringing the knowledge of the life of the students of the preschool age group with the popular knowledge linked to folklore.  The results achieved correspond to the primary purpose thought for the project, namely, the ability to teach different content with an equally different teaching method. There is no statistical data to measure the level of learning, as the real intention of the project was to teach while playing. Keywords: Early Childhood Education. Role-Playing Game (RPG). Folklore. Educational product.


2019 ◽  
Vol 7 (1) ◽  
Author(s):  
Ni Putu Arika Satya Dewi . ◽  
Luh Ayu Tirtayani, S.Psi.,M.Psi. . ◽  
Dra. Ni Wayan Suniasih,S.Pd, M.Pd .

Penelitian ini bertujuan mendeskripsikan tentang efektivitas dari aspek konteks pada program PAUD Inklusi di Kota Denpasar. Penelitian ini termasuk jenis penelitian evaluasi yang hanya mengevaluasi aspek konteks. Populasi penelitian ini adalah seluruh sekolah PAUD yang mengimplementasikan program inklusi di wilayah Kota Denpasar. Sempel ditentukan dengan teknik purposive sampling. Sampel penelitian berjumlah 13 sekolah dengan keterangan 13 Kepala Sekolah, dan 106 guru sehingga jumlah responden pada penelitian yakni 119 orang. Pengumpulan data dalam penelitian ini menggunakan kuesioner. Data dianalisis dengan mengubah skor aspek- aspek pada variabel konteks kedalam bentuk T-skor kemudian dikonversikan dengan kuadran Glikman. Hasil dari penelitian yang dilakukan menunjukkan (1) aspek visi, misi, tujuan lembaga memiliki presentase frekuensi (+) = 42.85 % dan frekuensi (-) = 57.15 % menunjukkan hasil kurang efektif, (2) aspek program pemerintah terkait PAUD inklusi memiliki presentase frekuensi (+) = 45.38 % dan frekuensi (-) = 54.62 % menunjukkan hasil kurang efektif, (3) Lingkungan Terkait Program Pendidikan Inklusi memiliki presentase frekuensi (+) = 45.38 % dan frekuensi (-) = 54.62 % menunjukkan hasil kurang efektif. Berdasarkan hasil penelitian, dapat disimpulkan bahwa aspek-aspek pada variabel konteks termasuk kuadran IV ( - - - ) pada kuadran Glikman, sehingga implementasi variabel aspek konteks pada program PAUD inklusi di Kota Denpasar adalah tidak efektif.Kata Kunci : evaluasi program, aspek konteks, PAUD, pendidikan inklusi This research aimed to describe the effectiveness of aspects of the context of the inclusive Early Childhood Education program in Denpasar City. This study included a type of evaluation research that only evaluated aspects of the context. The population of this research was all Early Childhood Education schools that implement inclusive programs in the Denpasar City area. The samples in the research was determined by using purposive sampling. The research sample consisted of 13 schools with information from 13 principals and 106 teachers so that the number of respondents in the study was 119 people. Data collection in this study used a questionnaire. Data were analysed by changing the scores of aspects in the context variable into a T-score then converted to Glikman quadrant. The results of the research carried out showed (1) aspects of vision, mission, objectives of the institution have the percentage of frequency (+) = 42.85% and frequency (-) = 57.15% which show less effective results, (2) aspects of government programs related to Early Childhood Education Inclusion have the percentage of frequency (+) = 45.38% and frequency (-) = 54.62% which show that the results are less effective, (3) The Environment Regarding the Inclusion Education Program has the percentage of frequency (+) = 45.38% and frequency (-) = 54.62% which shows less effective results. Based on the results of the study, it can be concluded that the aspects of the context variable are included in quadrant IV (- - -) in the Glikman quadrant, so that the implementation of the context aspect variables in the inclusion Early Childhood Education program in Denpasar City is ineffective.keyword : program evaluation, context aspects, Early Childhood education, inclusive education


2020 ◽  
Vol 7 (1) ◽  
pp. 143-148
Author(s):  
Upus Piatun Khodijah ◽  
Mega Mega ◽  
Erliana Ulfah

One of the development information technology and communication is the  development of telecomunication technology of Smartphone. The smartphone has the ability of functions and uses  similarly like computer. The impacts of using Smartphone to childhood  cause worriness because they are unstable enough, they have very high curiousity and influence to the effect of increasing their consumtive character. The aims of this research were to analyze the influence of using smartphone to the development of  pre school aged children at Kindergarten School and Early Childhood Education of Permata Hati Cijelag, Tomo Village, Subdistrict Tomo, Sumedang Regency. This research used quantitative method. Sampling taking in this research used nonprobability sampling by using  total sampling, the respondents in this research were pre school aged children in Kindergarten School and Early  Childhood Education Permata Hati Cijelag, Tomo Village, Subdistrict Tomo, Sumedang Regency in 2019. The research subjects  were pre school aged children in Kindergarten School and Early  Childhood Education Permata Hati Cijelag, Tomo Village, Subdistrict Tomo, Sumedang Regency as many as 30 children. Statististicstesting before data analysis gained made a normality test by Saphiro Wilk, then data distributed normally thus the next test did  independent t test  with significance p<0,05. The research result showed that there are influences of using Smartphone to the development of pre school aged children with significant score (r) = 0,02 < 0,05. The research result showed that there are influences of using Smartphone to the development of pre school aged children.


Author(s):  
Inawati Dan MHD Natsir

The problem in this study is the low exemplary parents in early childhood education with moral intelligence in PAUD Ashhabul Kahfi.. The purpose of this study in order to illustrate exemplary parents, describe exemplary moral intelligence of children and parents in PAUD Ashhabul Kahfi Cendana Mata Air Kecamatan Padang Selatan Kota Padang. By using the descriptive research methodology. The population in this study is local parents B1 and B2 which totaled 50 people. The samples in this study were randomly drawn as many as 30 people. echnique data collecting data using questionnaires and data analysis techniques using quantitative descriptive techniques with percentage calculations. The results showed that the exemplary parents still low, the moral intelligence of children are still low and there is a significant relationship between parents' example with moral intelligence of children in PAUD Ashhabul Kahfi Cendana Mata Air Kecamatan Padang Selatan Kota Padang


2021 ◽  
Vol 1 (3) ◽  
pp. 117-124
Author(s):  
Hasni Noor ◽  
Riinawati R

The success of managing early childhood education institutions depends on aspects of curriculum management, infrastructure, marketing, students, supervisors, and educators. One of the most important steps in the management of educators is because this management determines how educators provide facilities to develop the skills possessed by children so that they can achieve the desired educational goals. This study aims to improve PAUD management (early childhood education) by identifying system problems. This study uses a qualitative and descriptive research model. The research sample is the Professor of the Integrated Islamic Ukhuwah PAUD Banjarmasin. The results showed that the observations, attention, communication and personality of teachers and children had been carried out well. Teachers often consult children's questions which show that the Ukhuwah Banjarmasin Integrated Islamic PAUD teachers on average have carried out their duties well.


2021 ◽  
Vol 5 (2) ◽  
pp. 262-267
Author(s):  
Cau Kim Jiu ◽  
Hartono Hartono ◽  
Lince Amelia ◽  
Surtikanti Surtikanti ◽  
Tisa Gusmiah ◽  
...  

ABSTRAK Tantrum merupakan masalah perilaku yang umum terjadi pada anak usia dini dimana anak belum mampu untuk mengekspresikan dan mengonrol amarahnya secara positif.  Penelitian ini bertujuan untuk  mengidentifikasi bentuk-bentuk tantrum dan pemicu tantrum pada anak usia dini di sekolah. Metode yang digunakan dalam penelitian ini adalah  deskriptif kuantitatif  dengan menggunakan angket dalam pengumpulan data yang disebarkan secara online pada 101 guru PAUD dan TK ‘Aisyiyah Bustanul Athfal di 14 Kabupaten/Kota  Kalimantan Barat. Analisis  data yang digunakan dalam penelitian ini menggunakan analisis deskriptif persentase. Hasil penelitian menunjukkan bahwa pemicu tantrum pada anak usia dini di sekolah  33,7% disebabkan oleh keinginan anak yang tidak dipenuhi dengan bentuk perilaku tantrum yang ditunjukkan 28,7% yaitu dengan cara menangis. Cara guru menenangkan anak tantrum di sekolah   18,8% dengan cara memeluk anak.  Meskipun perilaku tantrum merupakan perilaku yang biasa terjadi pada anak usia dini di sekolah namun  para guru harus mengenal  dan dapat mengatasi perilaku tantrum yang muncul pada anak sehingga kedepanya diperlukan pelatihan bagi guru dalam menangani anak dengan tantrum di sekolah.   Kata Kunci:  tantrum;,perilaku, anak usia dini, sekolah,   ABSTRACT   Tantrum is a common behavior problem in early childhood where children are not able to express and control their anger positively. This study aimed to identify the forms of tantrums and triggers for tantrums in early childhood at school. The method used in this study was quantitative descriptive by using a questionnaire in data collection which was distributed online to 101 of early childhood education and kindergarten teachers' Aisyiyah Bustanul Athfal in 14 regencies /cities of West Kalimantan. This study used percentage descriptive analysis. The results showed that the trigger for tantrums in early childhood at school was 33.7%  due to the child's desire that was not fulfilled by the form of tantrum behavior shown by 28.7%, namely by crying. The way the teachers calmed tantrum children at school was 18.8% by hugging the children. Although tantrum behavior is a behavior that usually occurs in early childhood at school, teachers must recognize and be able to overcome tantrum behavior that appears in children so that in the future training is needed for teachers in dealing with children with tantrums at school.   Keywords: tantrum, behaviors, early childhood, school


2017 ◽  
Vol 1 (2) ◽  
pp. 111
Author(s):  
Helly Apriyanti

The purpose of this research is to describe the understanding of early childhood education teachers on thematic learning planning. The focus of this research is the extent to which early childhood education teachers understand about thematic learning planning. This research is a descriptive research conducted at Raudhatul Athfal (RA) Se-Kecamatan Ajung. The population in this research are teachers of RA Se-Kecamatan Ajung where the sample selection is done by simple random sampling. Data collection tool in this research by using questionnaire. From the result of data analysis, it can be concluded that the average of early childhood teacher's understanding on thematic learning planning is 76%, so that it can be categorized that the teacher has understood the aspect of thematic learning planning.


2020 ◽  
Vol 5 (2) ◽  
pp. 69-76
Author(s):  
Ayu Asmah ◽  
Romia Hari Susanti,

Speaking is an ability to produce articulation sounds to express or to tell ideas, thought, and feeling. In a case of children speech disorder, it is a complicated problem faced by the children and their parents. The aim of this research is to study effect of the use of Cognitive Modelling Technique to children speaking ability of Early Childhood Education Group 8 in Gadang Sub-District Malang. The research method of this study is Quasi Experimental Design by using Pre-test pattern and Post-test Group. The used of Cognitive Modelling Technique is effective to improve children speaking ability of Early Childhood Education Group 8 in Gadang Sub- District Malang. It is based on hypothesis test result which shows probability below 0.05 (0.0025 <0.05), the result means that Ho is rejected


2020 ◽  
pp. 35-41
Author(s):  
A. P. Putri ◽  
S. Suparno

This study was conducted to determine the practice of teachers in kindergarten in early childhood computer learning. The participants in the study were kindergartens who carried out early childhood computer learning chosen using purposive sampling method, the sample determined by researchers based on certain characteristics. This research utilized a descriptive approach, where information obtained through a questionnaire is distributed to 25 teachers in Yogyakarta. The questionnaire in this study was adapted from Yurt & Cevher-Kalburan (2011) concerned with the experience, frequency of use, purpose, and assessment of the activities that children performed with computers in computer learning. The results showed that all teachers obtained computer skills derived from reading documents about computers and exchanging information with their colleagues. This computer learning was carried out on average 1-2 times a week. In addition, the majority of activities held were games for children through computer introduction learning. Early childhood computer learning is more focused on the teacher for aspects of language and children cognitive development. Keywords: computer, early childhood education, survey, teacher and learning.


2020 ◽  
Vol 2 (2) ◽  
pp. 29-35
Author(s):  
Nur Fauziyah

This is descriptive research to find out school readiness in terms of N.S.T (Nijmeegse Schoolbekwaamheids Test) test results. Research uses quantitative approach. Subject of the research is students of early childhood education Al Husna Kindergarten B level in Pengging Boyolali which will enter elementary school. Number of research subject is 32 students. Measuring instrument used on the research is N.S.T (Nijmeegse Schoolbekwaamheids Test) and also observation. Analysis of data will be done quantitatively with simple statistic technique. Result of the research shows that from 32 students, 50% stated has readiness as much 16 students, 40,6% is quite ready as much 13 students meanwhile not ready is 9,4% as much 3 students.The most prominent aspect in its level of maturity is aspect of form observations and the ability to distinguish which is 84,4% for 27 students. The least aspect on the task of understanding the story is 25% for 8 students. Qualitatively, school readiness aspect from cognitive aspect is observation and the ability to distinguish, notions of big, number and comparison, concentrate and memory already reaches a fairly optimal level of maturity. Meanwhile related aspect with understanding stories and pictures of people skill the level of preparedness is not yet optimal.  


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