scholarly journals Meningkatkan Pembendaharaan Kosakata Bahasa Inggris Menggunakan Strategi Crossword Puzzle

2021 ◽  
Vol 2 (1) ◽  
pp. 18
Author(s):  
N. P. Yuana ◽  
N. W. Muliani ◽  
N. K. Wedhanti
Keyword(s):  

 Penelitian ini berkaitan dengan pembendaharaan kosakata Bahasa Inggris siswa kelas VIII. Latar belakang penelitian ini adalah hasil observasi peneliti pada kelas VIII A1 yang menunjukkan adanya kelemahan pembendaharaan kosakata Bahasa Inggris yang menyulitkan siswa untuk memproduksi Bahasa Inggris secara baik dan lancar. Dari latar belakang tersebut peneliti melaksanakan penelitian terkait penggunaan strategi pembelajaran crossword puzzle. Tujuan dari penelitian ini adalah untuk mengetahui keberhasilan penggunaan strategi crossword puzzle untuk meningkatkan pembendaharaan kosakata Bahasa Inggris siswa. Bentuk penelitian yang digunakan dalam penelitin ini adalah penelitian tindakan kelas karena permasalahan yang diangkat langsung ditemukan dari dalam kelas. 32 siswa kelas VIII A1 SMP Negeri 6 Singaraja menjadi subyek penelitian ini dengan latar belakang hasil observasi selama masa pelaksanaan praktek pengalaman lapangan (PPL). Data dikumpulkan dari hasil pre-test, post-test, dan questionnaire terkait respon siswa terhadap strategi yang digunakan. Kemudian data dianalisis dengan cara membandingkat peningkatan hasil test dan didukung dengan questionnaire. Hasil penelitian ini menemukan pembuktian keberhasilan penggunaan strategi crossword puzzle untuk meningkatkan pembendaharaan kosakata Bahasa Inggris siswa. 

2021 ◽  
Vol 1 (2) ◽  
pp. 55-62
Author(s):  
Mutia Khaira

Arabic mufradat is an element of various language elements, where the richness of vocabulary is part of the indicator of language proficiency. In reality, vocabulary learning often encounters obstacles, therefore choosing the right media is part of an effort to overcome the existing difficulties. This study aimed to test the effectiveness of the puzzle in improving Arabic vocabulary skills. This study was conducted with a quasi-experimental approach where data were obtained through pre-test and post-test. Based on the results, the use of puzzle games as learning media was effective to improve mufradat skills.


Author(s):  
Sri Wahyuni ◽  
Ali Wira Rahman

Vocabulary considered one of the important things to learn for students, the vocabulary is basic thing that students must be mastered in foreign language lessons, especially in English. Without vocabulary students will have difficulty in mastering skills in English such as writing, reading, listening and speaking.  Therefore, it is very important to find out the solution to enhance students’ vocabulary. The objective of the research is to find out whether or not using Jumbled letters can improve the students vocabulary of the tenth grade students in MAN 2 Barru and to find out whether or not using Crossword puzzle can improve the students vocabulary of the tenth grade students in MAN 2 Barru. This research applied quasi-experimental group design with two groups experimental and control class. The population of this research was the tenth grade students of MAN 2 Barru in academic year 2018/2019. The Total sample of the research was taken by using clustering random sampling which consisted of 141 students. From two classes taken from the population of the tenth grade students of MAN 2 Barru, X MIA 1 as the experimental class consisted 29 students and X MIA 3 as the control class that consisted 29 students. The result of the data analysis showed that there was a significant difference of students’ vocabulary before and after teaching vocabulary through jumbled word letters. The value of t-test pre-test 2.09 was higher than t-table 2.000, and the value of post-test 4.62 was higher than t-table 2.000, at the level significance a =0.05 and degree of freedom (df) = 56. It can be concluded that jumbled word letters can enhance the vocabulary of the tenth grade students’ of MAN 2 Barru


Author(s):  
Siti Syafi'atul Qomariyah ◽  
Baiq Zuhrotun Nafisah

Finding the effect of Spelling Bee Game in students’ vocabulary achievement is aimed in this research. Quasi-experimental with non-equivalent control group design as the research design. The population of the study was the first-grade students of MTs. Darul Qur’an consisted of two classes. The samples were 22 students of VII D class as the experimental group, and 22 students of VII C class as the control group so the total of the sample was 44 students. They were chosen by using the purposive sampling technique. The experimental group was treated by Spelling Bee Game, and the control group was treated by Crossword puzzle Game that is usually used by the teacher. The instrument was a vocabulary test. Then, SPSS was used to analyze the data. 67.8 was the mean score of post-test in the experimental group while 60.8 was the control group and the score of t-test was 2,359 was higher than the score of t-table was 2,021 at the level significance of 5%. It means that the Spelling Bee was the alternative game to teach vocabulary.


2018 ◽  
Vol 2 (1) ◽  
pp. 11
Author(s):  
Tri Wahyuni

This classroom action research aims to improve learning on the competence of the technique of electrical installationstudents SMK class X on the topic of chemistry through the learning Numbered Heads Together (NHT)model using crossword puzzles. The findingsstudy are the results cycle I pre-test 60 and post-test 65 while in  cycle II pre-test of 70 and post-test 94. Performance teachers in cycle 1 is 59% moderate category and cycle II is 100% high category. Behavior change students in cycle I is 50% categorized as low student activity and cycle II 80% is categorized high student behavior change. The activity of the student spirit learning cycle I 53% is categorized enough and cycle II 85% is categorized as high. The results of the interview cycle I and II there are changes that the better because students feel very happy and enthusiasm with media crossword puzzles. Based on the Minimum Exhaustiveness Criterion (KKM) review, the application crossword media on elemental chemistry learning with NHT type learning model influences students learning outcomes in the complete category. Based on these results, it was concluded that. The application crossword media with learning model NHT can increase learning interest and learning achievement of class X TITL-1 students at SMKN 1 Cerme Gresik year 2017-2018. 


2019 ◽  
Vol 2 (1) ◽  
pp. 67-73
Author(s):  
Melasari Melasari ◽  
Krisna Ismawati ◽  
Deri Sis Nanda

This research describes the use of Crossword Puzzle to improve students’ vocabulary mastery. Moreover, it was to find out whether Crossword Puzzle is effective to improve students’ vocabulary mastery at the second grade students of SMA Muhammadiyah 2 Bandar Lampung. This research used experimental design in which the samples of the research were assessed both before and after an experimental treatment. The subject of the research consisted of 68 students, they were divided into experimental and control group. The instruments used for collecting the data were test which was consisted of pretest and posttest. The data analysis of this research was attempted by using independent sample T-test which was calculated through computing with statistical package for Social Science (SPSS) version 20.The result indicated that the students’ mean score of experimental and control group in post-test were significantly different. It showed that t-count was higher than t-table (4.454 > 1.9966) and the sig. 2-tailed value was lower than sig. Level (0.000 > 0.05). Therefore the null hypothesis (Ho) was rejected and the alternative hypothesis (Ha) was accepted. It meant that there was effective impact of using crossword puzzle towards students’ vocabulary mastery. Decision based on facts, using crossword puzzle as a technique was effective to improve students’ vocabulary. Therefore, it was suggested the use of crossword puzzle as a technique in teaching English generally and teaching Vocabulary specifically


2020 ◽  
Vol 8 (2) ◽  
pp. 77-84
Author(s):  
Anggita Stovia ◽  
Dian Bayu Firmansyah

Vocabulary mastery is one of the most important in learning Japanese. Lack of mastery of vocabulary will make students look less active when teaching and learning activities take place. The purpose of this study is to determine the effectiveness of the crossword puzzle in increasing the mastery of Japanese vocabulary. This research is an experimental study with a Posstest-Only Control Group Design model. The data generated in this study are quantitative data obtained form the results of the post test in class A as an experimental class and class B as a control class. The results of data analysis showed that the level of mastery of vocabulary in the experimental class using crossword puzzles, was higher than the control class using conventional media in the form of lecture activities using textbooks. In addition, The atmosphere of the learning by using crossword media is more interesting and fun. This is confirmed by the average results of the vocabulary test scores in the experimental class at 85.87, while in the control class at 74.8.


2016 ◽  
Vol 3 (1) ◽  
pp. 39
Author(s):  
Candra Puspitasari ◽  
Joko Widiyanto

<p>The purpose of the study was to determine the activity and student achievement on the<br />material using instructional media ecosystem crossword puzzle with Talking Stick models. This <br />research is a classroom action research (CAR) conducted at SMP Negeri 1 Kartoharjo, with the<br />object of research students VIIE class with 15 students. Data collection is done is by testing,<br />observation and documentation in the form of a check list. The research process was conducted<br />in two cycles each includes four stages, namely planning, implementation, observation and<br />reflection stages. In the present study showed an increase in activity and student achievement in<br />learning biology. It can be seen from the increase in the number of students who completed the<br />KKM is ≥75. In the student activity before any action there are 3 students (20%), following the<br />cycle I increased to 7 students (46.6%), the second cycle to 13 students (86.6%) completed. On<br />student achievement also increased the number of students who completed the pre cycle, the first<br />cycle to the second cycle. Pre cycle 5 students ((33.3%), after the first cycle of action has increased<br />there are 8 students (53.3%), the second cycle, there were 13 students (86.6%) completed.<br />Improved completeness KKM students make the mean value the average grade also increased<br />from 54.0 to 70.6 before and increased to 84.3. improvement in cognitive aspects seen from the<br />results of the post test showed increased learning achievement siswayang biology. Can be seen<br />from the increase in the percentage of students completeness, ie the cycle I as much as 53.3% to<br />86.6% in the second cycle. Based on these studies it can be concluded that by using a learning<br />model dengann Talking Stick media crossword puzzles can increase the activity of class and<br />student achievement VIIE SMP Negeri 1 Kartoharjo.</p>


Jurnal BIOTEK ◽  
2020 ◽  
Vol 8 (2) ◽  
pp. 166
Author(s):  
Sri Maya ◽  
Nurhidayah Nurhidayah

This study aims to determine the effect of the Crossword Puzzle application based on the Puzzle Maker application method on learning outcomes of biology education students at the Muslim University of Maros on the concept of Kingdom Animalia. This research was a quantitative type of research using the Quasi Experiment method. The research comparing two classes, the experimental class with the Crossword Puzzle method treatment, and the control class with conventional learning. The results showed that the post-test score of the experiment class was 78.15 with the completeness category of 83.3 %. Compared to the control class, the average score of learning outcomes was 64.07 with the completeness category of 8.3%. The hypothesis testing, the P-value for the pretest-posttest of the experiment class was 0.001 (𝝆<0.05). It indicates that the Crossword Puzzle learning method based on the Puzzle Maker application increased in learning outcomes of biology education students at the Muslim University of Maros on the Kingdom Animalia concept.


2019 ◽  
Vol 2 (2) ◽  
pp. 110
Author(s):  
Wina Halimatus Sadiyah ◽  
Wina Septiani ◽  
Evie Kareviati

Vocabulary is important in English language. Because, to make a sentence an adequate vocabulary is needed. So, the researcher apply a method in the classroom which can make students motivated to learn vocabulary. The aim of the research is to know that the crossword puzzle is effective to improve students’ vocabulary or not through the use of crossword puzzles among seventh-grade students of MTs At-Taqwa Cihampelas in the academic year of 2018/2019. The method used in this research is quantitative technique and the pre-experimental research design conducted in one class. The population in this research is seventh-grade students of MTs At-Taqwa Cihampelas with the total number of the population are 104 students consisting of 3 classes, and the sample is class VII.A that consist of 30 students. The data is collected with the pretest and posttest as an instrument. The researcher conducted the tests before (pre-test) and after (post-test). After that the researcher give students a treatment consists of five meetings. The result show that the mean score of pre-test was 41.83, and the post-test was 75.67 after gives treatment uses crossword puzzle. It means that teaching English vocabulary using a crossword puzzle was effective media to improve students’ vocabulary at seventh-grade. Keywords:  crossword puzzle, students’ vocabulary mastery.


Studi Arab ◽  
2020 ◽  
Vol 11 (2) ◽  
pp. 73-86
Author(s):  
Apri Wardana Ritonga

Maharah qira'ah is one of the Arabic language skills that students must have. Teaching maharah qira'ah should be done in a variety of interesting media so that learning becomes fun and enjoyable. Crossword puzzles are an option that can be used as a medium in teaching maharah qira'ah to students. This study aims to determine the effect of the crossword puzzle media in learning maharah qira'ah. The experimental method with the form of pre-experimental research design is the method used in this study. The population that became the object of the study was 125 students of class XII SMA Islam Sabilillah Malang Boarding School consisting of 5 classes, two female classes and three male classes. Based on the results of data analysis, the pre-test mean score was 79.83 (80), and the post-test average score was 85.43 (85). With the results of the analysis of tcount 91.539 and ttable 2.001, it means that tcount ˃ ttable. So Ho is rejected and Ha is accepted with a significance level of 0.2%. So, it can be concluded that there is an effect of using crossword puzzle media in improving maharah qira'ah for XII grade students of SMA Islam Sabilillah Malang Boarding School.


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