scholarly journals CANVA SEBAGAI MEDIA PEMBELAJARAN PADA MATA PELAJARAN DASAR LISTRIK DAN ELEKTRONIKA

Author(s):  
Rahma Elvira Tanjung ◽  
Delsina Faiza

This research was conducted to find out the feasibility of using canva learning media in Basic Electrical and Electronics subjects in class X Cooling and Air Conditioning Engineering at SMK Negeri 3 Pariaman in the academic year 2018/2019. The research method used is the research development of the Instructional Development Institute. The research instrument used was a questionnaire. Respondents in the questionnaire were experts, teachers, and students. In canva learning media, the validity, reliability and practicality of the media are tested. Based on the results of validation by experts and teachers, the average value of validation is 0.83 which is at the validity value of ≥0.667, so it is in the valid category. In the media reliability test, the Cronbach's Alpha value was 0.731, so the criteria for media reliability were in high criteria. In the practicality test of the media by teachers and students, the average values were 90% and 86% respectively, so the practicality category of the media was in the very practical category. Based on the results of the three tests it can be seen that canva learning media is feasible to use in the learning processKeywords: Canva Learning Media, Media Validity, Media Reliability, Media Practicality.

2019 ◽  
Vol 2 (2) ◽  
Author(s):  
Faried Hermawan

<p class="06IsiAbstrak">DIGITAL UKBM DEVELOPMENT IN EXPONENT CONSIDER MATERIAL.<strong> </strong>The use of media and learning resources is part of the components that affect learning. Utilization and empowerment of UKBM to support learning is not only to improve the effectiveness and quality of learning, but more importantly is to increase the mastery of the material both teachers and students. One of the media that can be developed is an interactive learning module in the form of Digital UKBM. UKBM through multimedia can make the learning process more interesting, more interactive, able to convey historical messages through pictures and videos, encourage student learning through instrumentalia, be able to develop students' auditory senses or hearing, so that the material delivered is easier to understand. The purpose of this research is to design and build Digital UKBM on the material Inequality of Exponents in SMAN 2 Kudus and examine whether the application can facilitate the Teachers and Students in the learning process. This study uses a type of research development (Research and Development) with a model from Dick &amp; Carey. This research was conducted on 3 Mathematics Teacher class X MIPA and students of Class X MIPA 1 and 2 as many as 72 people in SMA Negeri 2 Kudus 2018/2019 Academic Year for 2 months starting from the preparation stage until writing the report. The results of the study, 85.00% of respondents stated strongly agree that the application of digital UKBM in learning can be said to be easy to do and will help teachers and students in learning.</p>


Author(s):  
Muhammad Nurjamaludin ◽  
Nabila Aprilia ◽  
Dani Gunawan ◽  
Neni Nadhiroti Muslihah

<p><em>Textbooks are one of the teaching materials that can influence in learning activities, because they can be a reference for teachers and students. The purpose of this study was to determine the four standard feasibility of a grade VI student book on the theme of globalization in the curriculum 2013. The research method used in this study is qualitative with a type of descriptive approach that is library research. Participants or research objects that act as a source of data research information are the books of grade VI students and teachers. The data collection techniques used are documentation and interview techniques. Based on the results of the research analysis, it shows that the average value of the standardized analysis of the grade student book on the theme of globalization obtained a percentage 85,31% with the title “very worthy”. Thus this book can be used as best as possible.</em></p>


LITERATUS ◽  
2019 ◽  
Vol 1 (1) ◽  
pp. 31-36
Author(s):  
Dini Ameliawati

The purpose in this research was to determine the process of implementing the planting method in an effort to improve naturalist intelligence for children. The method used in this study is a class action research method which consists of four steps, there are: planning, implementation, observation, and reflection. This research was conducted on 17 students at KB TK Asaloka on West Jakarta, from April to May 2019. The data collection techniques in this study were observation, field notes, interviews, and documentation. The results of the action in each cycle of class action research obtained an increase in children's naturalist intelligence from the start of the pre-cycle action with the acquisition of an average value are 1.3, or 32% if on percentage value. Cycle 1 get the acquisition of an average value 2.6, or 62% if on percentage value. Then, cycle 2 with the acquisition of an average value are 3.7, or equal to 92% on percentage value. The conclusion of this study is that planting methods are effective in increasing children's naturalist intelligence.


2021 ◽  
Vol 8 (1) ◽  
pp. 87
Author(s):  
Suharni Suharni

The purpose of this study is to increase the activeness and learning outcomes of students through the Wide Game learning model in economic activity material. This research method using descriptive method. The subjects in this study were 31 students of class VIID SMP Negeri 13 Tegal. The research instrument used a questionnaire and data analysis techniques using descriptive analysis. The results of this study indicate that there is an increase in the activeness and learning outcomes of students through the Wide Game learning model in economic activity material. This is evidenced by the data in the first cycle with an average value of 70.97 and those who completed 58.04% increased the average value of 81.23 and those who completed were 87.10% in the second cycle. This increase is also accompanied by changes in behavior, students are more active, and respect others in doing tasks.


2017 ◽  
Vol 5 (1) ◽  
pp. 97
Author(s):  
Indra Leviana

Abstract: This study aimed to describe the process of learning used problem-solving strategies with Media Comic which increase motivation and achievement of students in grade VII C SMP N 3 Pleret Bantul Yogyakarta academic year 2013/2014. This type of research is the Classroom Action Research. Data was collected using questionnaire and test description. Types of experiments performed in this study is unused test with respondent around 28 students with test instruments that used to include the validity and reliability test. The results showed that there was an increase in the average value of 60.97 learning motivation into 80.07 after the action. While the percentage of students' abilities to pass the KKM with 69 score also increased that the first cycle of 71.43% increased to 78.57% in the second cycle. So the problem-solving strategies with Media Comic is improving the motivation and learning achievement of students.


2018 ◽  
Vol 6 (2) ◽  
Author(s):  
Yoviani Minarti Rauf ◽  
Benedictus Kusmanto

This study aims to describe the process of learning with Problem Based Instruction (PBI) model in order to increase interest and learning outcomes of students of class VII B SMP Taman Dewasa Ibu Pawijayatan Yogyakarta in the even semester of the academic year 2016/2017. The research method used in this research is Classroom Action Research. The results showed that the interest and results of learning mathematics students with the model of learning Problem Based instruction (PBI) has increased. The average value of cycle I 65.8 and the average value of cycle II 72.6. While the percentage of interest for the cycle I 80% and percentage interest rate for cycle II 87%.


2019 ◽  
Vol 8 (1) ◽  
pp. 32
Author(s):  
Ika Setiawati ◽  
Tuti Rahayu

ABSTRACT This study aims to improve the creativity of students by using the Creative Problem Solving learning model in the study of Dance Arts in SMA 1 Percut Sei Tuan. Academic Year 2018/2019. To discuss the purpose of the study used theories about creativity, creative problem solving learning models and dance theory. This research method is descriptive quantitative. The research location is in SMA 1 Percut Sei Tuan Academic Year 2018/2019. The number of samples used were all students of class XI MIPA 2 as many as 34 people. Before conducting this research, the researcher gave a pre test to find out the ability of students, so that the average value of the class was 72.65. Next the researcher gave a post test and obtained a class average of 85.29. From the calculation of the hypothesis test performed, it is obtained thitung = 14.87 at the real level α = 0.05 and ttable = 1.6723, meaning that thitung > ttable (14.87> 1.6723) means that there is a very significant increase. Thus it can be concluded that by using the creative problem solving learning model can improve the creativity of students in the XI MIPA 2 class dance subjects in SMA 1 Percut Sei Tuan Academic Year 2018/2019.                                                                                                 Keyword : Learning Model of Creative Problem Solving, Creativity  ABSTRAK Penelitian ini bertujuan untuk meningkatkan kreativitas peserta didik dengan menggunakan model pembelajaran Creative Problem Solving pada mata Pelajaran Seni Tari di SMA Negeri 1 Percut Sei Tuan. Tahun Ajaran 2018/2019. Untuk membahas tujuan penelitian digunakan teori tentang kreativitas, model pembelajaran creative problem solving dan teori tari. Metode penelitian ini adalah deskriptif kuantitatif. Lokasi penelitian di SMA Negeri 1 Percut Sei Tuan Tahun Ajaran 2018/2019. Jumlah sampel yang digunakan adalah seluruh peserta didik kelas XI MIPA 2 sebanyak 34 orang. Sebelum melakukan penelitian ini, peneliti memberi pre test untuk mengetahui kemampuan peserta didik, sehingga diperoleh nilai rata-rata kelas yaitu 72,65. Selanjutnya peneliti member post test dan memperoleh rata-rata kelas yaitu 85,29.  Dari perhitungan uji hipotesis yang dilakukan diperoleh thitung = 14,87 pada taraf nyata α = 0,05 dan ttabel = 1,6723, berarti thitung  > ttabel (14,87 > 1,6723) artinya bahwa ada peningkatan yang sangat signifikan.  Dengan demikian dapat diambil kesimpulan bahwa dengan menggunakan model pembelajaran creative problem solving  dapat meningkatkan kreativitas peserta didik pada mata pelajaran seni tari kelas XI MIPA 2 di SMA Negeri 1 Percut Sei Tuan Tahun Ajaran 2018/2019. Kata Kunci: Model Pembelajaran Creative Problem Solving, Kreativitas.


Author(s):  
Ina Diana ◽  
Nasihudin Nasihudin

The purpose of this study was to determine students' poetry writing skills before the application of acrostic techniques, the process of applying acrostic techniques in each cycles, and the increase produced after applying the acrostic technique. The research method used is Classroom Action Research (CAR), consisting of planning, implementing, observing, and reflecting. Based on data analysis, it was concluded that 1) the students' poetry writing skills before applying the acrostic technique obtained an average score of 46.87. 2) The application of acrostic techniques goes well according to the stages. The activity of teachers and students has increased dramatically, in the first cycle the teacher's activity gained a percentage of 64.15%, in the second cycle teacher activity increased to 89.1%. Student learning activities in the first cycle reached 61.65%, in cycle II it increased by 87.5%. 3) Students' poetry writing skills after applying acrostic techniques have increased. In the first cycle, the average score of students was 69.45, and the percentage of learning completeness was 51.75%. In cycle II the average value of students skill increased sharply to 89.37, and the percentage was 91%. Thus, the CAR carried out has been completed with the expected goal of improving poetry writing skills in Indonesian Language Subjects.


2018 ◽  
Vol 1 (1) ◽  
pp. 27
Author(s):  
Dena Handriana ◽  
Rosalina Rolina ◽  
Asep Mulyana

This research is an action research study . The problem formulated in this research is whether through geographical assisted inquiry method , mathematical problem solving ability of students of class XI-TEI B SMK TI Development on the material of sinus and cosine rules can be improved? The aim is to examine the improvement of problem solving ability of students of class XI-TEI B SMK IT Development of Cimahi through geogebra assisted inquiry method .This research was conducted on the students of class XI-TEI B SMK IT Development Cimahi academic year 2017-2018 with the number of students 24 people. The instrument used is a test of learning outcomes as a test of students' mathematical problem solving abilities of the sin and cosine rules, cycle I , II and II tests (after giving of action) and observation sheet for teachers and students for the conditions of action implementation. R prosedu study consisted of: (1) planning, (2) p elaksanaa n action, (3) observation and evaluation, and (4) r efleksi. The average value of the results of the test cycle II, which is 30 , 25 increased by 16.17 compared to the average value of the results of the test cycle I, namely 14.08. And the average value of the third cycle test results that is 76 , 75 increased by 46.50. Based on the performance indicators, it is concluded that the mathematical problem solving ability of students of class XI-TEI B SMK TI Pembangunan Cimahi on the material of sinus and cosine rules can be improved through geogebra assisted inquiry method .


2017 ◽  
Vol 1 (2) ◽  
pp. 161
Author(s):  
Yohana Intan Pratiwi ◽  
Haris Nusarastriya

This research method used was Research and Development (RnD) by adapting the research and development steps by Borg and Gall. This research aims to help fourth grade students to enrich their Indonesian vocabulary, and also to know the validity, effectiveness, and practicality of the developed product. The developed product was ‘snake and ladder’ learning media with 31 grade four students of SD Negeri 02 Bringin as the subjects of this research. The data collection technique in this research used test (evaluation questions) and non-test (observation, questionnaire, and documentation). The validity of the product was analyzed from the calculation of media and material expert test, whereas the effectiveness was analyzed using Paired-Sample T Test with SPSS program. The practicality of the media was analyzed from the result of the observation and questionnaire from teachers and students. From this research, it can be concluded that ‘snake and ladder’ learning media to enrich the students’ Indonesian vocabulary in thematic instruction was proven as valid, effective, and practical. The validity was proven with the average score 4,90 (very good) by the media expert and 4,00 (good) by the material expert. The effectiveness of the product was proven by significance score which showed that the result of two evaluation tests, which were X1 (implementation of snake and ladder which has not been developed) and X2 (implementation of developed product), was significant with the amount 0,000, and also 61% students got above average grade which was 86,93. The practicality proof came from the teacher observation with the average score 5,00 (very good) and the questionnaire of students and teacher toward the developed product with the average score 4,94 (very good) and 5,00 (very good)


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