scholarly journals PENGEMBANGAN MEDIA AJAR GRAFIS KOMPUTER MATERI WPAP DALAM BENTUK E-BOOK DAN VIDEO TUTORIAL BAGI MAHASISWA SENI RUPA

2020 ◽  
Vol 9 (1) ◽  
pp. 127
Author(s):  
Gamal Kartono ◽  
Mesra Mesra ◽  
Adek Cerah Kurnia Azis

AbstrakAdapun tujuan dari penelitian ini yaitu; 1). Meningkatkan minat dan hasil belajar mahasiswa Seni Rupa dalam membuat tugas materi WPAP pada Mata Kuliah Grafis Komputer, 2). Memaparkan validasi, praktikalitas, dan efektivitas modul dan video pada Mata Kuliah Grafis Komputer, dan 3). Menghasilkan sebuah publikasi ilmiah dalam prosiding Seminar Internasional. Modul dan video tutorial pembelajaran Mata Kuliah Grafis Komputer pada penelitian ini diperoleh bahwa tingkat pencapaian minat mahasiswa berada pada 95,23% dimana dari 42 orang mahasiswa hanya 1 (satu) orang mahasiswa saja yang tidak lulus dalam perkuliahan ini yaitu berada pada 4,78% saja. Selanjutnya validitas modul dan video berada pada pencapaian 71,25% berada pada kategori valid, kemudian untuk nilai praktikalitas modul dan video berada pada pencapaian 69% dapat dikatakan cukup praktis dan mampu meningkatkan minat pengguna dalam proses pembelajara pada Mata Kuliah Grafis Komputer, dan berada pada 84% keefektivitasan modul dan video, hal ini dapat dikatakan bahwa modul dan video sangat efektif selama proses pembelajaran pada Mata Kuliah Grafis Komputer. Diharapkan modul dan video tutorial hasil penelitian ini dapat terus meningkatkan minat dan hasil belajar mahasiswa dalam mengambil Mata Kuliah Grafis Komputer, namun diharapkan juga untuk Mata Kuliah lainnya ada penemuan baru yang dapat meningkatkan minat dan hasil mahasiswa baik itu dalam bentuk modul, video, dan lain sebagainya, yang tujuan utamanya untuk meningkatkan minat dan hasil belajar mahasiswa Seni Rupa tentunya.Kata Kunci: minat belajar, hasil belajar, WPAP.AbstractThe purpose of this study are; 1). Increase the interest and learning outcomes of Fine Arts students in making WPAP assignments in Computer Graphic Courses, 2). Describe the validation, practicality, and learning modules and videos on Computer Graphic Courses, and 3). Produce scientific publications in International Seminars. Modules and video tutorials for learning Computer Graphic Courses in this study were obtained by students at the 95.23% level where of the 42 students only 1 (one) student could not be obtained in this lecture while at 4.78%. Furthermore the validity of the module and videos according to the achievement of 71.25% according to the valid category, then for the practicality value of modules and videos in accordance with the achievement of 69% can be accepted quite practical and able to increase user interest in the process of spending on Computer Graphic Courses, and depends on 84% effectiveness modules and videos, this can be requested modules and videos that are very effective during the learning process in the Computer Graphics Course. It is hoped that the modules and video tutorials of the results of this study can continue to increase students' interest and learning outcomes in taking Computer Graphic Courses, but it is also hoped that for other courses there are new discoveries that can increase student interest and results in the form of modules, videos, etc. etc., whose purpose is to increase student interest and learning outcomes.Keywords: learning interest, learning outcomes, WPAP

2020 ◽  
Vol 3 (2) ◽  
pp. 215-221
Author(s):  
Nelly Budiyarti

Abstrak: Kualitas pembelajaran dan minat belajar memungkinkan hasil belajar mahasiswa meningkat. Sehingga diharapkan kualitas pembelajaran dan minat belajar mahasiswa tinggi untuk mencapai hasil belajar yang tinggi pula. Penelitian ini bertujuan untuk melihat bahwa kualitas pembelajaran dan minat belajar mahasiswa berpengaruh terhadap peningkatan hasil belajar mahasiswa Akuntansi pada mata kuliah Matematika Ekonomi. Penelitian ini merupakan penelitian survei dengan meggunakan teknik analisis jalur (path analysis), dimana terdapat dua variabel eksogen dan satu variabel endogen.  Variabel eksogen berupa kualitas pembelajaran dan minat belajar, sedangkan variabel endogen berupa hasil belajar. Hasil penelitian ini adalah Kualitas Pembelajaran berpengaruh langsung positif terhadap Hasil Belajar, Minat Belajar berpengaruh langsung positif terhadap Hasil Belajar, dan Kualitas Pembelajaran berpengaruh langsung positif terhadap Minat Belajar Mahasiswa. Abstract:  The quality of learning and interest in learning allows student learning outcomes to increase. It is hoped that the quality of learning and student interest in learning will be high to achieve high learning outcomes. This study aims to see that the quality of learning and student interest in learning has an effect on improving student learning outcomes in Accounting Economics Mathematics courses. This research is a survey research using path analysis technique, where there are two exogenous variables and one endogenous variable. Exogenous variables are learning quality and learning interest, while endogenous variables are learning outcomes. The results of this study are Learning Quality has a direct positive effect on Learning Outcomes, Learning Interest has a direct positive effect on Learning Outcomes, and Learning Quality has a direct positive effect on Student Learning Interest.


2021 ◽  
Vol 10 (1) ◽  
pp. 215
Author(s):  
Gamal Kartono ◽  
Sugito Sugito ◽  
Adek Cerah Kurnia Azis

The expected objectives in this study, namely; 1). Produce a Teaching Chart of Arts and Crafts with Local Content (Batak) as the Implementation of K13 for Middle Schools in Medan City in the form of an ISBN issued to publishers who have been registered as members of the Indonesian Publishers Association, namely FBS UNIMED PRESS, 2). Revealing the validation, practicality, and effectiveness of Teaching Materials for Arts and Crafts with Local Content (Batak) as a K13 Implementation for Middle Schools in Medan City, in this case the value of module validation is at 93.75% achievement is in the very valid category, the value of module practicality by students being at the level of achievement of 92.78% can be categorized as very practical, this shows that it is able to increase user interest in the learning process, and for student activities it is included in the active category because it is in the percentage of 79.37%, and 3). Produce a scientific publication in the International Proceedings carried out by LPPM Universitas Negeri Medan and scientific publications in the Sinta-4 National Accredited journal, namely Gorga: Journal of Fine Arts, Faculty of Language and Arts, Universitas Negeri Medan. It is hoped that the next researchers will develop character-based modules (soft skills) that are more focused on the attitude of increasing interest and learning outcomes in the Micro Learning process, Wood Carving Crafts, and other Subjects for Students of the Department of Fine Arts, Faculty of Language and Arts, Universitas Negeri Medan.Keywords: development, teaching materials, K13, Medan.AbstrakAdapun tujuan yang diharapkan dalam penelitian ini, yaitu; 1). Menghasilkan Bagan Ajar Seni Rupa dan Kerajinan Bermuatan Lokal (Batak) sebagai Implementasi K13 untuk Sekolah Menengah di Kota Medan dalam bentuk ber-ISBN yang diterbitkan pada penerbit yang sudah tercatat sebagai anggota Ikatan Penerbit Indonesia yaitu FBS UNIMED PRESS, 2). Mengungkap validasi, praktikalitas, dan efektivitas Bahan Ajar Seni Rupa dan Kerajinan bermuatan Lokal (Batak) sebagai Implementasi K13 untuk Sekolah Menengah di Kota Medan, dalam hal ini nilai validasi modul berada pada pencapaian 93.75% berada pada kategori sangat valid, nilai praktikalitas modul oleh mahasiswa berada pada tingkat pencapaian 92.78% dapat dikategorikan sangat praktis hal ini menunjukkan bahwa mampu untuk meningkatkan minat pengguna dalam proses pembelajaran, dan untuk aktivitas mahasiswa masuk ke dalam kategori aktif karena berada pada persentase 79.37%, dan 3). Menghasilkan sebuah publikasi ilmiah dalam Prosiding Internasional yang dilaksanakan oleh LPPM Universitas Negeri Medan dan publikasi ilmiah pada jurnal ter-Akreditasi Nasional Sinta-4 yaitu Gorga : Jurnal Seni Rupa Fakultas Bahasa dan Seni Universitas Negeri Medan. Diharapkan peneliti-peneliti berikutnya untuk mengembangkn modul berbasis karakter (soft skill) yang lebih ditekankan kepada attitude peningkatan minat dan hasil belajar dalam proses Pembelajaran Micro, Kriya Ukir Kayu, dan Mata Kuliah lainnya bagi Mahasiswa Jurusan Seni Rupa Fakultas Bahasa dan Seni Universitas Negeri Medan.Kata Kunci: pengembangan, bahan ajar, K13, Medan. Authors:Gamal Kartono : Universitas Negeri Medan Sugito : Universitas Negeri Medan Adek Cerah Kurnia Azis : Universitas Negeri Medan     References:Andriansyah. (2017). 4 Tradisi Unik ini Hanya Bisa Kamu Temukan di Sumatera Utara. https://www.brilio.net/jalan-jalan/4-tradisi-unik-ini-hanya-bisa-kamu-temukan-di-sumatera-utara--170103b.html (diakses tanggal 15 Mei 2020).Arief, S. Sadiman, dkk. (1986). Seri Pustaka Teknologi Pendidikan No.6 Media Pendidikan. Pengertian, Pengembangan, dan Pemanfaatannya. Jakarta: CV Rajawali.Art, Hawkins. (2019). Letters from Art: Art Hawkins Standing Tall in the Shadow of Aldo Leopold. North Central Wisconsin: Orange Hat Publishing.Conrad, Phillip Kottak. (2000). Cultural Anthropology. Pennsylvania State University: McGraw-Hill.Dirjen Kurikulum. (1987). Surat Keputusan Menteri Pendidikan dan Kebudayaan Republik Indonesia dengan Nomor 0412/U/1987 tanggal 11 Juli 1987. https://www.google.com/search?client=avast-a-1&q=Dirjen+Kurikulum.+(1987).+Surat+Keputusan+Menteri+Pendidikan+dan+Kebudayaan+Republik+Indonesia+dengan+Nomor+0412%2FU%2F1987+tanggal+11+Juli+1987.&oq=Dirjen+Kurikulum.+(1987).+Surat+Keputusan+Menteri++Pendidikan+dan+Kebudayaan+Republik++Indonesia+dengan+Nomor+0412%2FU%2F1987+tanggal+11+Juli+1987.&aqs=avast..69i57.1385j0j15&ie=UTF-8 (diakses tanggal 25 Juni 2021).Depdiknas. (2008). Kurikulum Tingkat Satuan Pendidikan. Jakarta: Dikmenum Depdiknas.Haromain, Imam., Dkk. (2009). Pedoman dan Implementasi Pengembangan Kurikulum Tingkat Satuan Pendidikan MTs. Jawa Timur: Mapemda Kantor Wilayah.Kontan. (2020). Kerajinan. https://www.kontan.co.id/topik/kerajinan (diakses tanggal 14 Mei 2020).Mery, La. (1975). Komposisi Tari, Elemen-elemen Dasar: Diterjemahkan dari Buku Dance Composition: The Basic Elements oleh Soedarsono. Jakarta: Akademi Seni Tari Indonesia.Mahzuni, Dade., Mumuh, M., Z., & Ayu, S. (2017). Pengembangan Kerajinan Tangan Berbasis Kearifan Budaya di Pakenjeng Kabupaten Garut. Dharmakarya : Jurnal Aplikasi Ipteks untuk Masyarakat, (06)2, 101-105. https://doi.org/10.24198/dharmakarya.v6i2.14867.Muhajirin. ( _____ ). Dasar-Dasar Kerajinan. http://staffnew.uny.ac.id/upload/132102200/pendidikan/DASAR-DASAR+KERAJINAN.pdf (diakses anggal 14 Mei 2020).Muslih, Masnur. (2011). KTSP Pembelajaran Berbasis Kompetensi dan Kontekstual. Jakarta: Bumi Aksara.Paramita, N. C., Azmi, A., & Azis, A. C. K. (2020). Upaya Meningkatkan Hasil Belajar Menggambar Bentuk Buah Teknik Krayon. Journal of Education, Humaniora and Social Sciences (JEHSS), 3(1), 171-177. https://doi.org/10.34007/jehss.v3i1.245.Thiagarajan, Sivasailam, dkk. (1974). Instructional Development for Training Teachers of Exceptional Children. Washinton DC: National Center for Improvement Educational System.Wikipedia. (2020). Suku Batak. https://id.wikipedia.org/wiki/Suku_Batak (diakses tanggal 14 Mei 2020).


2019 ◽  
Vol 4 (3) ◽  
pp. 9
Author(s):  
Ririn Indria Sari ◽  
Ramadhan Sumarmin ◽  
Resti Fevria ◽  
Ganda Hijrah Selaras

The learning process has a benchmark that refers to the achievements experienced by students, namely learning outcomes. Learning outcomes achieved by students have two influencing factors namely internal and external factors. These two factors that influence learning outcomes are interest and learning difficulties. The results of observations on the learning outcomes of students of SMPN 11 Padang in science are still low. Students say that science learning are numerous and difficult. The existence of students who score below the average and the lack of student interest shows the student's interest in learning in science is less and it can be assumed that students have difficulty learning science. Research is a descriptive study. Research uses a correlational study approach. Research subjects consisted of 30 people in class VIII G of SMP 11 Padang. To find out the relationship between variables expressed by the correlation coefficient, data analysis techniques are used using the Sperman Rank correlation. The correlation between student interest and learning outcomes is weak, that is -0.32, the contribution of 10.24% does not have a significant relationship. There is a significant relationship between learning difficulties and learning outcomes, medium criteria w ith a value of 0.59, contribution value is 34.81%. Correlation criteria for interests and difficulties with strong learning outcomes with a value of 0.66 and a contribution of 43.56%, as well as a significant relationship between variables. The results of the relationship between learning interest and learning difficulties with learning outcomes are strong and each variable has a significantly relationship.


2021 ◽  
Vol 4 (2) ◽  
pp. 307
Author(s):  
Rina Yuliana Pratama

When explaining the material, the teacher only uses blackboard learning media and is monotonous. This has an impact on student learning outcomes are low. This study aims to analyze the effectiveness of the Quizizz Game learning media in increasing enthusiasm and learning outcomes. This type of research is classroom action research. The research subjects were fourth-grade students with 23 students. The data in this study were obtained through pretest, post-test questions contained in the Quizizz Game application from observations and documentation. The instruments used to collect data are questionnaires and tests. The technique used to analyze the data is descriptive qualitative and quantitative analysis. The results of the study were that students obtained a percentage of learning completeness of 43.47%. After being given action I, the average score was 72, with a learning completeness percentage of 60.86% in Cycle I. In Cycle II, the average score increased to 85 with a learning completeness percentage of 95.65%. From the analysis above, it can be concluded that the application of the Quizizz Game learning media can increase students' interest and learning achievement. This research implies that teachers can use the application of the Quizizz Game learning media to increase student interest and learning outcomes.


Dialog ◽  
2017 ◽  
Vol 40 (1) ◽  
pp. 57-68
Author(s):  
NENENG LM

This study aims at determining the factors that influence students’ learning outcomes by examining the effect of Arabic teacher competence and students’ interest in learning Arabic towards students’ outcomes of Grade IX MTs (Islamic Junior High Schools) in Kebayoran Lama subditrict. The study finds out that: first, there is a direct and significant influence of the high competence of teachers on students’ Arabic learning outcomes. Secondly, there is a positive and significant effect of teacher competence on student interest. Thirdly, by the value of þ32 = 0.46> 0, the regression equation X3 = -6.866 + 0,264X2, the correlation coefficient r23 = 0.785 and determination coefficient r23 = 0.617, or 61.70% it can be inferred that there is a direct and significant influence of students’ learning interest to their Arabic learning outcomes. These findings imply that obtaining good outcome in students’ Arabic learning can be done by improving the competence of teachers and students’ interest in learning. KEY WORDS: Teacher Competence, Learning Interest, Learning Outcomes, Islamic Junior High School 


2021 ◽  
Vol 7 (4) ◽  
pp. 542-548
Author(s):  
Rosnidar Rosnidar ◽  
Yusrizal Yusrizal ◽  
Mustafa Mustafa ◽  
Susanna Susanna

This research aims to find out the application of discovery learning models in increasing students' interest and learning outcomes in harmonic vibrational materials in MAN 4 Aceh Besar. The method in this study is quasi-experimentation with the design of a pretest-posttest control group. The instruments used are questionnaires and problems. The results showed that the average N-gain of student learning interest in the experimental class was 0.79 high category and control class 0.28 low category. The results of each experimental class indicator included a very positive category while the category control class was positive. Based on the results of the analysis of both classes, it can be concluded that the average interest in student learning in the experimental class is more increased than in the control class, especially on indicators of student engagement. The average N-gain result of student learning outcomes in the experimental class obtained a score of 0.61 moderate categories, then in the control class obtained a score of 0.35 medium category. Based on the test results, the average of the two classes obtained significance scores of 0.000 < 0.05, meaning that there was a difference in the average learning outcome of students in experimental classes and control classes. This proves that the discovery learning model's application can improve students' learning outcomes higher than the discovery learning model in the control class. This study concludes that the application of discovery learning models can increase students' interest and learning outcomes in harmonic vibrational materials in MAN 4 Aceh Besar


Author(s):  
Rina Rina ◽  
Eva Julyanti

This study aims to analyze conceptual understanding and increase student interest in learning by using assignment techniques in the form of material and SPLDV questions and also an assessment questionnaire. This research uses descriptive qualitative research methods. The subjects who were the research targets were class VIII in MASS PP IRSYADUL ISLAMAH totaling 35 students. The research instrument used was an assignment questionnaire and an interest in learning outcomes. The material is used to provide understanding of the assignment and see the students' interest in learning the assessment subject. Seeing the interest in learning in student assignment techniques in solving problems with SPDLV Mathematics learning questions, students were given an assessment questionnaire on how the teacher applied Mathematics learning. The results of this study indicate that there is an increase in student interest in learning, The increase in research resulted in 11 highest numbers of learning interest, 21 moderate numbers and 3 were in the lowest numbers in student interest in learning. From the results of this study the researchers succeeded in suppressing the lowest number and increasing the highest number of students' understanding and interest in solving problems in learning mathematics. The results of the student's interest in learning obtained an increase in interest in learning by 6.58% in MASS PP IRSYADUL ISLAMAH.


2021 ◽  
Vol 10 (1) ◽  
pp. 223
Author(s):  
Adek Cerah Kurnia Azis ◽  
Mesra Mesra ◽  
Sugito Sugito

The expected objectives in this study, namely; 1). Produce a Teaching Chart of Arts and Crafts with Local Content (Batak) as the Implementation of K13 for Middle Schools in Medan City in the form of an ISBN issued to publishers who have been registered as members of the Indonesian Publishers Association, namely FBS UNIMED PRESS, 2). Revealing the validation, practicality, and effectiveness of Teaching Materials for Arts and Crafts with Local Content (Batak) as a K13 Implementation for Middle Schools in Medan City, in this case the value of module validation is at 93.75% achievement is in the very valid category, the value of module practicality by students being at the level of achievement of 92.78% can be categorized as very practical, this shows that it is able to increase user interest in the learning process, and for student activities it is included in the active category because it is in the percentage of 79.37%, and 3). Produce a scientific publication in the International Proceedings carried out by LPPM Universitas Negeri Medan and scientific publications in the Sinta-4 National Accredited journal, namely Gorga: Journal of Fine Arts, Faculty of Language and Arts, Universitas Negeri Medan. It is hoped that the next researchers will develop character-based modules (soft skills) that are more focused on the attitude of increasing interest and learning outcomes in the Micro Learning process, Wood Carving Crafts, and other Subjects for Students of the Department of Fine Arts, Faculty of Language and Arts, Universitas Negeri Medan.Keywords: development, teaching materials, K13, Medan. AbstrakAdapun tujuan yang diharapkan dalam penelitian ini, yaitu; 1). Menghasilkan Bagan Ajar Seni Rupa dan Kerajinan Bermuatan Lokal (Batak) sebagai Implementasi K13 untuk Sekolah Menengah di Kota Medan dalam bentuk ber-ISBN yang diterbitkan pada penerbit yang sudah tercatat sebagai anggota Ikatan Penerbit Indonesia yaitu FBS UNIMED PRESS, 2). Mengungkap validasi, praktikalitas, dan efektivitas Bahan Ajar Seni Rupa dan Kerajinan bermuatan Lokal (Batak) sebagai Implementasi K13 untuk Sekolah Menengah di Kota Medan, dalam hal ini nilai validasi modul berada pada pencapaian 93.75% berada pada kategori sangat valid, nilai praktikalitas modul oleh mahasiswa berada pada tingkat pencapaian 92.78% dapat dikategorikan sangat praktis hal ini menunjukkan bahwa mampu untuk meningkatkan minat pengguna dalam proses pembelajaran, dan untuk aktivitas mahasiswa masuk ke dalam kategori aktif karena berada pada persentase 79.37%, dan 3). Menghasilkan sebuah publikasi ilmiah dalam Prosiding Internasional yang dilaksanakan oleh LPPM Universitas Negeri Medan dan publikasi ilmiah pada jurnal ter-Akreditasi Nasional Sinta-4 yaitu Gorga : Jurnal Seni Rupa Fakultas Bahasa dan Seni Universitas Negeri Medan. Diharapkan peneliti-peneliti berikutnya untuk mengembangkn modul berbasis karakter (soft skill) yang lebih ditekankan kepada attitude peningkatan minat dan hasil belajar dalam proses Pembelajaran Micro, Kriya Ukir Kayu, dan Mata Kuliah lainnya bagi Mahasiswa Jurusan Seni Rupa Fakultas Bahasa dan Seni Universitas Negeri Medan.Kata Kunci:pengembangan, bahan ajar, K13, Medan. Authors:Adek Cerah Kurnia Azis : Universitas Negeri MedanMesra : Universitas Negeri MedanSugito : Universitas Negeri Medan References:___________ . (2013). Pembelajaran Mikro (Micro Teaching).https://fayezfeztiawan.wordpress.com/2013/03/01/pembelajaran-mikro-micro-teaching/ (diakses tanggal 05 Mei 2020).Azis, A. C. K., Sugito, M. P., & Mesra, M. S. (2021). Pengajaran Micro Teaching. Media Sains Indonesia. https://books.google.co.id/books?hl=id&lr=&id=4LEhEAAAQBAJ&oi=fnd&pg=PA149&dq=Pengajaran+Micro+Teaching&ots=3IbDzkMRzA&sig=PQ1vXgMkZ2M_CcI90rQIgxbHrAY&redir_esc=y#v=onepage&q=Pengajaran%20Micro%20Teaching&f=falseAlwi Hasan dkk. (2002). Kamus Besar Bahasa Indonesia. Jakarta: Balai Pustaka.Arifmiboy. (2019). Microteaching Model TADALURING.Ponorogo: Wade Group.Azis, A. C. K., dkk. (2018). Pengembangan Materi Ajar Komik pada Mata Kuliah Menggambar Ilustrasi untuk Meningkatkan Motivasi dan Hasil Belajar Mahasiswa Seni Rupa dalam Membuat Penugasan KKNI Revitalisasi 2018. Laporan Akhir Penelitian tidak diterbitkan. Medan: LPPM Unimed.Miranda, A., & Azis, A. C. K. (2020). Analisis Media Poster Capres Prabowo Sandi dalam Kampanye Pilpres Tahun 2019. MAVIS: Jurnal Desain Komunikasi Visual, 2(2). 55-57. https://doi.org/10.32664/mavis.v2i2.470.Slameto. (2003). Belajar dan Faktor-Faktor yang Mempengaruhinya. Jakarta: Rineka Cipta.Sumadi, Suryabrata. (2002). Pengertian Minat. Jakarta:________ .Sudjana, Nana. (1987). Dasar-Dasar Belajar Mengajar. Bandung : Sinar Baru.Syarifudin, Andri. (2014). Pengertian Pembelajaran Micro.http://andrisyarifudin2.blogspot.com/2014/06/pengertian-pembelajaran-micro.html (diakses tanggal 05 Mei 2020).Wayan, Nurkancana. (1986). Evaluasi Pendidikan. Surabaya: Usaha Nasional.


2019 ◽  
Vol 1 (2) ◽  
pp. 174-186
Author(s):  
Satria Wiguna

The purposes of this study are 1) To determine the learning interest of X MAN 1 Langkat students in the subject of Islamic Cultural History, 2) To determine the use of the talking stick method in teaching and learning activities in the subject of Islamic Cultural History for Class X MAN 1 students. Langkat, 3) To find out the increase in learning outcomes of Islamic Cultural History by using the talking stick method in the subject of Islamic Cultural History for class X students of MAN 1 Langkat. Students' interest in learning at MAN 1 Langkat class X in the SKI subject is very good and has increased after conducting research for two cycles. The use of the talking stick method in this study is online or online learning during the implementation of the second cycle, but it can increase student interest in learning well. In the learning process in cycle II the teacher changes the use of the method because the school implements online learning, but it still produces satisfying student interest in learning because the researcher or teacher always motivates and facilitates student learning activities. The use of the talking stick method can increase student interest in learning at MAN 1 Langkat class X in SKI subjects, which can be seen from the increase in each cycle. The use of the talking stick method with the percentage of students who completed learning in cycle 1 was 58% and cycle II was 84% ​​or an increase of 26%. There was an increase in student learning outcomes in cycle 1 by 68% and cycle II 81% which experienced an increase of 13%. . And the average increase in the percentage of teacher activity in the application of the talking stick method in cycle 1 was 78% and in cycle II was 81% or an increase of 3%.


BIO-PEDAGOGI ◽  
2014 ◽  
Vol 3 (2) ◽  
pp. 63
Author(s):  
Risaul Adika ◽  
Maridi Maridi ◽  
Bowo Sugiharto

<p>This study aims to improve the student’s learning outcomes and learning interest in  biology class X IS-3 SMA Batik 1 Surakarta with guided inquiry combined with cooperative jigsaw model.  This research is Classroom Action Research with 3 cycles of action. Each cycle consists of four phases: planning, action, observation, and reflection. The subjects were students of class X IS-3 SMA Batik 1 Surakarta academic year 2013/2014. The data was obtained through test technique with multiple choice and non-test technique with observation, interview, and documentation. Data result of observations, interviews, and documentation was analyzed by descriptive qualitative analysis techniques while data validation using triangulation technique. The result of the research showed that the implementation of the class action through the use of guided inquiry combined with cooperative jigsaw model can improve learning interest and learning outcomes of students in learning biology. It is based on the results of written tests, observation, and interviews. The average  percentage students’ attainment in each indicator of student interest learning in pre-cycle was 45.83%, then increased to 74,16% in first cycle (worked up 28.33%), then increased to 88.11% in second cycle (worked up 13.95%). The average  percentage students’ attainment in students' knowledge aspects in pre-cycle was 50%, then increased to 62.50% in first cycle (worked up 12.50%), then increased to 92.50 % in second cycle  (worked up 30%). The average  percentage students’ attainment in each indicator of students’ skills in pre-cycle was 36.87%, then increased to 61.25% in first cycle (worked up 24.38%), then increased to 80.83 % in second cycle (worked up 19.58%). The average  percentage students’ attainment in each indicator of students’ learning attitude in pre-cycle was 48.25%, then increased to 62.25% in first cycle (worked up 14.25%), then increased to 77.25% in second cycle (worked up 15%). The results of student and teacher interviews indicated that the use of guided inquiry combined with cooperative jigsaw model provide flexibility for students to find their own concept with fun learning.   Based on the result above, it can be concluded that the use of guided inquiry combined with cooperative jigsaw model can improve students’ learning interest and learning outcomes in class X IS-3 SMA Batik 1 Surakarta academic year 2013/2014 to study biology.</p><p align="center"> </p><p class="0jTULISANKATAKUNCIKEYWORDS">Key Words: guided inquiry, cooperative jigsaw, learning interest, learning outcomes</p>


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