scholarly journals PENGARUH MODEL PEMBELAJARAN KOOPERATIF TIPE THINK PAIR SHARE (TPS) TERHADAP HASIL BELAJAR LAGU NUSANTARA SISWA KELAS VIII-I SMP YP PEMBANGUNAN GALANG

2018 ◽  
Vol 7 (1) ◽  
pp. 24
Author(s):  
Sahat Maruli Siahaan

This study aimed to determine the effect of student learning outcomes by applying the learningmodel Think Pair Share (TPS) on the archipelago song class VIII-I in SMP YP PembangunanGalang of the Academic Year 2016/2017.This type of research is True experimental design with pretest-Psottest Control GroupDesign. The population in the study were all second semester VIII class consisting of 3 classes.Sampling was done by random sampling. Sample chosen is a class VIII-I as the experimental classlearning model Think Pair Share, amounting to 30 people and VIII-II as a control group withconventional learning models which amounted to 32 people. The instrument used in this studyused multiple-choice test of 25 questions with four possible answers that have validator. Thestatistics are used to test the hypothesis of this study is to test t, As a prerequisite test used to testthe normality and homogeneity.Based on the post-test and analysis of data obtained an average value of 78.26experimental group and the average value of the control group 66. From the results of hypothesistesting, it turns out the alternative hypothesis (Ha) is accepted. Testing the hypothesis in researchusing hypothesis testing t-test two parties and of the calculation of the statistics obtained by value t= 4.60 t the next price compared to the price ttabel with significance level of 5% was obtainedtable = 2.0 then t ≥ t table or - t ≤ - t table is ≥ 2.0 or -4.60 4.60 ≤ -2.0. Then the results of testinghypothesis Ho is rejected and Ha is accepted.Based on data analysis and discussion of the results of hypothesis testing, theconclusion of this study was no significant difference in the use of learning model Think PairShare (TPS) to the learning outcomes obtained by students on track archipelago VIII-I in SMP YPPembangunan Galang of the Academic Year 2016/2017.

Author(s):  
Irma Sumayani . ◽  
Dr. Ketut Agustini, S.Si, M.Si. . ◽  
Gede Saindra Santyadiputra, S.T., M.Cs. .

Penelitian ini bertujuan untuk mengetahui perbedaan hasil belajar Teknologi Informasi dan Komunikasi antara kelompok siswa yang dibelajarkan dengan pembelajaran teams games tournaments berbantuan power point dan kelompok siswa yang dibelajarkan dengan model konvensional pada kelas VIII tahun pelajaran 2016 / 2017. Jenis penelitian ini adalah penelitian eksperimen semu. Populasi penelitian ini adalah seluruh siswa kelas VIII semester ganjil tahun pelajaran 2016/2017 yang berjumlah 83 orang. Sampel penelitian ini yaitu kelompok siswa kelas VIII B yang berjumlah 41 orang sebagai kelas eksperimen dan kelompok siswa kelas VIII A yang berjumlah 42 orang sebagai kelas kontrol. Data hasil belajar Teknologi Informasi dan Komunikasi siswa dikumpulkan dengan instrumen tes berbentuk pilihan ganda. Data yang dikumpulkan dianalisis menggunakan analisis statistik deskriptif dan statistik inferensial (uji–t). Berdasarkan hasil analisis data, diperoleh thitung1,991 dan ttabel (pada taraf signifikansi 5%) = 9,727. Hal ini berarti bahwa thitung> ttabel, sehingga dapat diinterpretasikan bahwa terdapat perbedaan hasil belajar Teknologi Informasi dan Komunikasi yang signifikan antara kelompok yang mengikuti pembelajaran dengan pembelajaran Teams Games Tournaments berbantuan power point dan kelompok yang mengikuti pembelajaran dengan model konvensional. Dilihat dari hasil perhitungan rata-rata hasil belajar Teknologi Informasi dan Komunikasi kelompok eksperimen adalah 32,63 lebih besar dari rata-rata hasil belajar Teknologi Informasi dan Komunikasi kelompok kontrol adalah 28,37, sehingga dapat disimpulkan bahwa penerapan model pembelajaran Teams Games Tournaments berbantuan Power Point Terhadap Hasil Belajar Siswa Kelas VIII.Kata Kunci : Pembelajaran Teams Games Tournaments, hasil belajar Teknologi Informasi dan Komunikasi. This study aimed at determining the difference of information and communication technologylearning result between group of students who had been taught usingteams games tournaments assisted by power point and group of students who had been taught using conventional model in grade VIII– academic year 2016/2017. This type of research is a quasi-experimental research. The population of this study were all students of grade VIII odd semester of academic year 2016/2017 which amounted to 83 people. The sample of this study is a group of students of grade VIII B amounting to 41 people as an experimental class and a group of students of grade VIII A which amounted to 42 people as a control class. The data of students’ learning result of information and communication technology were collected by using multiple choice test instrument. The collected data were analysed by using descriptive statistics and inferential statistics (t-test). Based on the results of data analysis, obtained t(count) 1,991 and t(table) (at 5 % significance level) = 9,727. This means that t(count) > t(table), so that it can be interpreted that there is significant difference in the learning result of information and communication technology between groups that follow Teams Games Tournament training assisted by power point and groups that follow the learning with conventional model.Observed from the calculation of average learning outcomes ofexperimental group of information and communication technology is 32.63 greater than the average learning outcomes of control group of information technology and communication 28.37, so it can be concluded that the implementation of Teams Games Tournamentslearning models assisted by Power Pointto the learning result of students’ grade VIII.keyword : Teams Games Tournaments learning, information and communication technology learning result.


2017 ◽  
Vol 2 (4) ◽  
pp. 164 ◽  
Author(s):  
Roni Wahyuni ◽  
Hikmawati Hikmawati ◽  
Muhammad Taufik

This study is aimed todetermine the effect of  guided-inqury learning model combined with the experimental method on physics learning outcomes grade XI IPA in  SMAN 2 Mataram of academic year 2016/2017. This is quasi-experimental research with pretest and posttest control group design. The population is all students grade XI IPA in SMAN 2 Mataram and the sample is student class XI IPA-7 as the experimental group and class XI IPA-9 as the control one which is selected by purposive sampling. The data of physics outcomes learning is collected by using multiple-choice test. Average value obtained in experimental class is 77.00, while in control is 65.65. The highest N-gain value is in sub material elasticity properties of material, it is 51% in control  and 88% in experimental. Statistical used is t-test polled variance at significant level of 5% and the result obtained tcountis 6,27. This value is greater than ttable (ttable=1.993). It means that there is an influence of guided-inquiry learning model combined with the experimental method on physics learning outcomes grade XI IPA in SMAN 2 Mataram.


2019 ◽  
Vol 2 (1) ◽  
pp. 144-158
Author(s):  
VALEN ANASTASYA SITUMORANG

This study aims to determine the effect of using Problem Based Learning models on students’ learning outcomes. This research was conducted at SDN 068003 P.Simalingkar Medan in July 2018. The subjects of research were 33 students’. The research method is a One Shot Case Study that is carried out in one class. The instrument used to collecting the data is a multiple choice test. Hypothesis testing is done using the "t-test".The results of statistical calculations showed that the students' mathematics learning outcomes using conventional learning models included in the sufficient category with the students’ mean score is 64.24, while the learning outcomes through the Problem Based Learning model in the excellent category with the mean score is 80.90. Furthermore, hypothesis testing shows that t count is 83.3 and then consulted with table t at the significant α = 0.05 with dk = 64 is 1.67. Therefore, the tcount obtained is greater than t table that is 83.3> 1.67 so it is proven that the null hypothesis (Ho) is rejected and the alternative hypothesis (Ha) is accepted. So it can be concluded that the Problem Based Learning model influences for the students’ learning outcomes in Mathematics subjects at the fifth grade students’ of SDN 068003 P.Simalingkar Medan in academic year 2018/2019. Thus, this learning model is appropriate for use in the learning process.


Author(s):  
Albert Efendi Pohan

The objective of this study is to find out whether Mind Mapping is effective or not in improving students’ ability in writing tourism brochures at SMA 20 Batam. This study is limited on writing tourism brochure for tenth grade students at SMA Negeri 20 Batam in Academic year 2017/2018. The study was designed by the writer by using true experimental design (pre-test and post-test control group). The population of the study were tenth grade students of SMA Negeri 20 Batam academic year 2017/2018. There were eight classes of tenth grade students with the total number 300 students. The samples of this study were two classes which consist of 30 students in experiment class and 30 students in control class. The instrument of this study was written test. The data analysis was used Independent Samples Test on IBM SPSS statistics 20 to perform T-test. The result showed that the Sig.(2-tailed) of students’ pre-test and post-test in experimental was 0.401 and standard significance level was 0.05. By comparing the Sig.(2-tailed) and standard  significance level, it was known that Sig.(2-tailed) was bigger than standard significance level (0.401 > 0.05). It means there was no significant difference in writing tourism brochure before and after taught by using Mind Mapping in experimental class. Therefore, the alternative hypothesis (Ha) was rejected and the null hypothesis (Ho) was accepted. The conclusion of Mind Mapping was not given significant effect in improving students’ ability in writing tourism brochure.


2020 ◽  
Vol 4 (2) ◽  
pp. 110-114
Author(s):  
Yosef Firman Narut ◽  
Zephisius R. E. Ntelok

This study mainly aims to determine the effect of the use of audiovisual media on learning outcomes of fourth grade students at MIS Amanah Ruteng in the 2018/2019 school year. This research includes quantitative research, with the type of experimental research. The design in this study was the prepostest control group design. The sampling technique is done by total sampling, which the entire population of fourth grade is used as a sample. The research sample consisted of 21 students of 4thA grade as the control class and 21 students of 4thB grade as the experimental class. The data collection technique in this study was a multiple choice test technique with 30 instruments. The results of the validity test contained 26 valid items and 4 items were invalid with a reliability of 0.932. Based on the results of the analysis showed the value of tcount was 7.38 and the value of ttable was 2.02 at a significance level of 0.05. The calculation results showed the value of tcount 7.38 > 2.02 ttable. This shows that the null hypothesis (Ho) was rejected and the alternative hypothesis (Ha) was accepted. Based on the results of this study, it was concluded that science learning assisted by audiovisual media was proven to be able to improve student learning outcomes.  


Author(s):  
Made Wihendra Adhiatmika . ◽  
Dr. Ketut Agustini, S.Si, M.Si. . ◽  
I Gede Partha Sindu, S.Pd., M.Pd. .

Penelitian ini bertujuan untuk mengetahui perbedaan hasil belajar TIK antara kelompok eksperimen yang menggunakan model pembelajaran Snowball Throwing dengan kelompok Kontrol yang menggunakan model pembelajaran Konvensional pada kelas VIII di SMPN 5 Tejakula. Jenis penelitian ini adalah penelitian eksperimen semu. Populasi penelitian ini adalah seluruh siswa kelas VIII yang berjumlah 110 orang. Sampel penelitian ini adalah kelompok siswa kelas VIII B yang berjumlah 37 orang sebagai kelas kontrol dan kelompok siswa kelas VIII C berjumlah 36 orang sebagai kelas eksperimen. Data hasil belajar TIK siswa dikumpulkan dengan instrumen tes berbentuk pilihan ganda (kognitif) dan praktek (psikomotor). Data yang dikumpulkan dianalisis menggunakan analisis statistik deskriptif dan statistik inferensial (uji–t). Berdasarkan hasil analisis data, diperoleh thitung = 8,979 dan ttabel (pada taraf signifikan 5%) = 1,669. Hal ini berarti bahwa thitung > ttabel, sehingga terdapat pengaruh yang signifikan dalam penerapan Model Pembelajaran Snowball Throwing Terhadap Hasil Belajar Siswa Kelas VIII Pada Mata pelajaran TIK di SMP N 5 Tejakula yaitu nilai hasil belajar siswa kelompok eksperimen lebih tinggi dibandingkan dengan nilai hasil belajar kelompok kontrol. Dilihat dari hasil perhitungan nilai rata-rata hasil belajar TIK kelompok eksperimen sebesar 40,73 lebih besar dari nilai rata-rata hasil belajar TIK kelompok kontrol sebesar 32,64, sehingga dapat disimpulkan bahwa penerapan model pemebalajaran Snowball Throwing mampu meningkatkan hasil belajar siswa kelas VIII pada matapelajaran TIK. Kata Kunci : Pembelajaran Kooperatif, model pembelajaran Snowball Throwing, hasil belajar siswa TIK. This study aimed at determining differences of ICT learning outcomes between experimental group using Snowball Throwing learning model and control group using conventional learning model in class VIII SMPN 5 Tejakula. This research is a quasi-experimental research. The population of this study was all students in eighth grade which was about 110 people. The samples were the students of class VIII B group totaling 37 people as a control group and a group of students of class VIII C totaling 36 people as a class experiment. The data of students’ ICT learning outcomes were collected by multiple choice test (cognitive) and practice (psychomotor) instrument. The collected data were analyzed by using descriptive statistical analysis and inferential statistics (t-test). Based on the analysis of the data, it was obtained thitung = 8.979 and ttable (at significance level of 5%) = 1.669. This means that thitung> ttable, so there is a significant influence in the implementation of Learning Model Snowball Throwing on Students’ learning results of class VIII on the subjects of ICT in SMP N 5 Tejakula which the learning outcomes of the experimental group is higher than the control group, The analysis of the data shows that the ICT learning outcomes average of experimental group is 40.73 which is greater than the average of the control group which is 32.64, so it can be concluded that the application of Snowball Throwing learning model able to improve students’ ICT learning outcomes of class VIII.keyword : Cooperative Learning, Snowball Throwing learning model, students’ ICT learning outcomes.


2016 ◽  
Vol 4 (2) ◽  
pp. 59
Author(s):  
Aryati Liskaningsih ◽  
Syifaul Gummah ◽  
Intan Kusuma Wardani

This study aims to determine differences in physics student learning achievement which using the worksheet oriented thinking abilityinductive with deductive. This research is experimental research (quasy experimental design). The study population was all students of class X in SMKN 3 Mataram with the study sample consisted of two classes, X GEO B and X TSM B. X GEO B class taught using worksheet  oriented thinking ability inductive and X TSM B class taught using worksheet oriented thinking ability deductive. Instruments in this study using multiple-choice test. The results of post-test data analysis obtained the average value of the two classes of samples is 81.27 (X GEO B) and 72.25 (X TSM B) so obtained tcount = 3.56, while ttable = 2.00 at significance level of 5% so that the alternative hypothesis (Ha) accepted. These results show that there are differences in physics learning outcomes of students who use the worksheet oriented thinking ability inductive with deductive.


2018 ◽  
Vol 1 (1) ◽  
pp. 51-58
Author(s):  
Dodik Mulyono ◽  
Lucy Asri Purwasi ◽  
Agusman Riyadi

This study aims to determine the completeness of the results of learning mathematics Class VIII SMP Negeri 8 Lubuklinggau. Having applied guided discovery method. The research method used in this research is a quasi experiment with population class VIII 191 students and as a sample is class VIII F 32 students are taken at random. Data collecting is done by the test technique in the form of essay.Data problem is analyzed using t-test . Based on the results of data analysis on tarap belief α = 0.05 can be concluded that the results of students studying class VIII SMP Negeri 8 Lubuklinggau Academic Year 2016/2017 after the average value of the final test of 81.27 and the percentage of complete students reached 82.14% Keywords: Guided Discovery, Learning Outcomes, Mathematics


2019 ◽  
Vol 2 (1) ◽  
Author(s):  
Arpina Saleha ◽  
Raden Roro Ariessanty Alicia Kusuma Wardhani ◽  
Okviyoandra Akhyar

Penelitian ini bertujuan untuk mengetahui ada atau tidaknya pengaruh media permainan ular tangga senyawa terhadap hasil belajar siswa.Penelitian ini menggunakan nonequivalentcontrolgroupdesign. Populasi dalam penelitian ini adalah seluruh siswa kelas X MIA, sedangkan sampel penelitian yang digunakan yaitu X MIA 2 dan X MIA 3.Pada penelitian ini kedua kelas diberikan perlakuan yang berbeda,kelas X MIA 2 dibelajarkan tanpa menggunakan permainan media ular tangga senyawa, sedangkan kelas X MIA 3 dibelajarkan menggunakan media permainan ular tangga senyawa.Teknik pengumpulan data yang digunakan adalah soal tes pilihan  ganda.  Data  yang diperoleh dianalisis  menggunakan  uji mann whitney u.Data hasil penelitian menunjukkan bahwa nilai rata-rata post-test kelas kontrol lebih rendah daripadanilai rata-rata kelas eksperimen.Sehingga dapat disimpulkan bahwa terdapat pengaruh media permainan ular tangga senyawa pada materi tata nama senyawa terhadap hasil belajar siswa di SMA Negeri 1 AlalakThis study aimed to determine whether or not the influence of snake and compound compound media play on student learning outcomes. This study used nonequivalent control group design. The population in this study were all students of class X MIA, while the research samples used were X MIA 2 and X MIA 3. In this study both classes were given different treatments, class X MIA 2 was taught without using snake ladder compound media games, while classes X MIA 3 was taught using the media game snake ladder compound. Data collection techniques usedwere multiple choice test questions. The data obtained were analyzed using the Mann Whitney test. The data of the research showed that the average value of the control class post-test is lower than the average value of the experimental class.  So  it  can  be  concluded  that  there  were  the influence  of  snake  ladder compound  media  on  compound  nomenclature material  on  student  learning outcomes in SMA Negeri 1 Alalak.


2021 ◽  
Vol 1 (1) ◽  
pp. 39-47
Author(s):  
Dina Novrieta ◽  
Sopi Nurisa

The aim of this research is to describe the implementation of Wholesome Scattering Game in improving students’ writing skills on descriptive text and to find out whether there is a significant difference between students who were taught by using Wholesome Scattering Game and the students who were not. This research used quantitative approach focusing on experimental research which was conducted at SMAN 2 Sungaiselan in academic year 2019/2020. The researcher used purposive sampling technique and two classes were taken as samples, with 69 students (35 students for the control group and 34 students for the  experimental). The result of the test was analyzed by using statistical analysis of Paired sample t-test and Independent sample t-test. The finding showed that the students who were taught by using Wholesome Scattering Game got higher score than those who were taught by using non-Wholesome Scattering Game. It means that the alternative hypothesis (Ha) was accepted, while the null hypothesis (Ho) was rejected. It could be concluded that there was a significant difference between students who were taught by using Wholesome Scattering Game and the students who were taught without using Wholesome Scattering Game.


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