scholarly journals Perspektif Komunikaksi Islam Terhadap Perilaku Kekerasan Verbal Dalam Permainan Daring (Studi Kasus Game Mobile Legends: Bang Bang)

2021 ◽  
Vol 6 (1) ◽  
pp. 95
Author(s):  
Abdu Zikrillah ◽  
Aditia Muara Padiatra ◽  
Indra Gunawan ◽  
Bambang Setiawan ◽  
Muhamad Zaenal Muttaqin

In everyday life in the present, it is common for young people or teenagers to play online games. In playing online games there is communication in it which is not uncommon verbal violence. This study examines the Islamic perspective in seeing verbal violence that often occurs in online game play, which in this case is represented by the MOBA Mobile Legends Bang-Bang game. The research method uses content analysis techniques with a descriptive discussion. The communication process is seen based on the recordings of game players uploaded via YouTube and other social media. There are several factors that cause verbal violence in playing online games from several points of view, namely moral knowledge, the need to be recognized, the character of cyberspace environments, equality and a sense of belonging, and parenting. Verbal violence that often occurs in online gaming is accusing and blaming, undermining, discounting, and name calling. In Islamic teachings there are six directives as principles for communicating well, namely Qawlan Sadîdan (words that are polite and kind), Qawlan Balîghan (words that make an impression on the soul, and are right on target), Qawlan Maisûrâ (light words), Qawlan Layyina (gentle words), Qawlan Karîma (noble words), Qawlan Ma'rûf (good word or appropriate expression).

2020 ◽  
Vol 7 (2) ◽  
Author(s):  
Matrona Mamudi ◽  
Golda J. Tulung ◽  
Mariam Pandean

AbstractThis researchaims to describe mixing code form of the post of facebook account Meme Manado Basudara. The object of this research mixing code form of the post of facebook account Meme Manado Basudara. The research method used is descriptive qualitative method. Data analysis techniques in this research are descriptive analysis and data collection techniques with 2 techniques, namely reading and note taking. Based on the analysis of the research, it was found that the forms of words consisting of nouns (nouns), adjectives (adjectives), verbs (verbs), adverbs (adverbs). The various forms of phrase codes were also found in this research, namely noun phrases, verb phrases and adjective phrases.There are mixing code form of words consisting of mixed forms of noun code (nouns) instead of 7 nouns consisting of 6 Indonesian nouns and 1 English noun. The mixing code form of adjective found 8 adjectives consisting of 6 Indonesian adjectives, 6 Indonesian adjectives and 2 English adjectives. The mixing code form of verbs (11 verbs), 11 verbs consisting of 6 Indonesian verbs, 5 verbs in English. The form of a mixture of adverb code that is 3 Indonesian adverb languages. The results of the research mixing code form of the post of facebook account Meme Manado Basudaraalso found mixed forms of phrase codes including 1 English noun phrase, 1 English verb phrase and 1 English adjective phrase.Keywords : mixed code, social media, ,meme


2021 ◽  
Vol 5 (6) ◽  
pp. 628
Author(s):  
Alvin Ginardi ◽  
Eko Harry Susanto

Online games are no longer considered time-wasting activities. In the past, online games were limited to Personal Computers which had to be connected to an internet cable, but now online games can be accessed anywhere with wireless internet either via a laptop or smartphone. In Gamergear.net's global online game peripherals catalog, there are currently 66 gaming peripherals brands worldwide, one of which is the Sades brand. Sades entered Indonesia through their official distributor PT Indigital Trading in 2011. At first, Sades Indonesia only sold Headset products, and now there are various types of products being sold, namely Headsets, Earphones, Keyboards, Mouse, Mousepad, CPU Case, and CPU Fan. Apart from maintaining the best product quality in its class, Sades Indonesia uses several ways to maintain its Brand Awareness, as 1) Sponsorship for gaming competitions both regional and national, 2) Actively creating content on social media, namely on Instagram, Facebook, and Youtube, 3) Celebrity female gamer, Olivia Gosandra, from 2016 to 2019 as Endorser Sades in Indonesia. This study aims to determine how significant sponsorship, online social media, and celebrity endorsements are for the brand awareness of Sades gaming accessories products in Indonesia. Data obtained from questionnaires distributed via Google Form. The sample used in this study was 80 respondents with the help of SmartPLS version 3.3.2. Permainan game online atau dalam bahasa Indonesia nya disebut gim daring tidak lagi dianggap sebagai kegiatan yang membuang waktu. Dahulu gim daring terbatas hanya di Komputer Personal (Personal Computer) yang harus tersambung kabel internet akan tetapi saat ini gim daring dapat diakses dimanapun dengan internet nirkabel baik melalui laptop maupun smartphone. Dalam katalog game peripheral online global Gamergear.net, terdapat 66 merek game peripheral di seluruh dunia saat ini, salah satu nya adalah merek Sades. Sades masuk ke Indonesia melalui distributor resmi mereka PT Indigital Trading di tahun 2011. Sades Indonesia di awal hanya menjual produk Headset, dan saat ini sudah ada bermacam-macam jenis produk yang dijual yaitu Headset, Earphone, Keyboard, Mouse, Mousepad, CPU Case, dan CPU Fan. Selain dari menjaga kualitas produk yang terbaik di kelas nya, Sades Indonesia menggunakan beberapa cara untuk menjaga Brand Awareness mereka yaitu: 1) Sponsorship pada kejuaraan gaming baik regional maupun nasional, 2) Aktif membuat konten di social media yaitu di Instagram, Facebook, dan Youtube, 3) Celebrity Gamer Wanita yaitu Olivia Gosandra dari tahun 2016 hingga 2019 sebagai Endorser Sades di Indonesia. Penelitian ini bertujuan untuk mengetahui seberapa signifikan sponsorship, media sosial online dan celebrity endorsement terhadap brand awareness produk aksesoris gaming Sades di Indonesia. Data diperoleh dari kuesioner yang disebar melalui Google Form. Sampel yang digunakan dalam penelitian ini sebanyak 80 responden dengan bantuan SmartPLS versi 3.3.2.


2021 ◽  
Vol 16 (1) ◽  
pp. 31-40
Author(s):  
Fenisi Resty ◽  
Mayroza Wiska

One of the effective social media for online shopping is Instagram. Shopping online on social media Instagram, consumers only see products in photos, catalogs and videos without knowing the quality of the product, because buyers do not meet directly with the seller only through gadgets, cellphones or computers. Trust is the main capital in online shopping. This research was conducted to examine the influence of trust in perceived of risk mediation on the intention to transact online shopping on social media Instagram. The sample of this research is 120 women in Padang City. The research method uses quantitative analysis techniques using a questionnaire, sampling method is non-probability sampling using purposive sampling tectic. This research uses SmartPLS version 3.0 software.


Author(s):  
Aldila Rahmita Putri ◽  
Ristu Wahyu Stiawan ◽  
Dian Risdiawati

The millennial generation is a generation that is always side by side with technology. The existence of the millennial generation in social media has given birth to creative linguistic products in the form of slang. This study aims to describe (1) the use of slang on Instagram social media, (2) the development of slang language on Instagram social media, (3) the form of millennial generation creative linguistic products on Instagram social media. The research method used is descriptive qualitative. The data sources used are primary sources in the form of posts and comments from the millennial generation on Instagram social media and secondary data sources in the form of supporting literature. The data collection uses documentation techniques. This study uses descriptive data analysis techniques through four stages of analysis, namely data reduction, data presentation, conclusion drawing, and data verification. The results of this study indicate that slang is often used by the millennial generation in communicating on their social media. Slang has also continued to develop since the 1980's until now. Creative linguistic forms of millennial generation slang include normal words, reduction words, guardian words, abbreviations, and acronyms.


2020 ◽  
Vol 7 (3) ◽  
pp. 156
Author(s):  
Siti Surodiana

This study aims to: 1) describe the forms of deviant behavior in the era of disruption; 2) describe the forms of local wisdom of Sasak tribe that can ward off deviant behavior among MAN 1 students in East Lombok. This research method uses a descriptive qualitative approach. Data collection techniques in this study are observation, interviews, and documentation. The results of this study show that the form of deviant behavior found in students is often late to go to school, Anti Social (prefer to be alone rather than hanging out with peers), Students spend a lot of time with social media, Students work on assignments given by the teacher by copying faste someone else's work, Skipping class hours, Saying Rude / impolite, Lying to parents to buy a quota on the grounds of looking for material but used to play online games, Cheating during exams using cellphones, Having an attitude of indifference (Indifferent not Indifferent), bullying peers through social media. While the form of local wisdom that can suppress deviant behavior can be in the form of awiq-awiq, lelakaq, and folklore. Meanwhile the role of local wisdom of Sasak tribe community in counteracting deviant behavior in MAN 1 East Lombok is by applying local wisdom in sociology learning and early in the morning before the KBM schedule begins by waiting students with the greetings and greetings tradition.


2022 ◽  
Vol 4 (3) ◽  
pp. 585-594
Author(s):  
Umi Latifah ◽  
Burhanudin AY ◽  
Istiqomah Istiqomah

This study aims to analyze the digital marketing strategy of the Hajj and Umrah bureau in recruiting pilgrims before and during the pandemic, as well to find out the differences in digital marketing strategies. The object of research at PT. Amanau Izzah Zamzam Sakinah Surakarta. The research method with qualitative uses primary data and secondary data. Research informants are leaders, marketing staff, digital marketing staff. Data collection techniques with interviews, observation, and documentation. Data analysis techniques through data reduction, data presentation, and drawing conclusions. The result is that the digital marketing strategies used before the pandemic were websites, Facebook, Instagram, Pinterest and WhatsApp. during a pandemic, focus on digital marketing such as websites, Facebook, and WhatsApp. The difference in the focus of the three social media is seen from the large number of registrants from the website, Facebook, and WhatsApp so that currently they are maximizing it


Jurnal Selat ◽  
2019 ◽  
Vol 6 (2) ◽  
pp. 235-246
Author(s):  
Ivan Fauzani Raharja

This article will discuss the dangers of hoax news and the legal impact of not being able to use social media wisely. The object of research in this study were students of junior high school and senior high school, based on the results of this study it was found that the students in the two schools were aware that the legal impact in terms of social media abuse, the impact of ITE and also the sanctions obtained if there is abuse of social media and hoax news that is not necessarily true. The basis of this research to take samples in the two schools is because, young people in a condition of thinking that is still very innocent, they would certainly be very easy to be told to spread the chain to other friends or others. We also have to realize that the ability of teenagers in studying and studying is still very minimal, especially if the hoax is boarded with certain interests that are packed with funny videos. At their young age, those who used to look for sensations. There are even some of our children who actually feel proud that their wrongdoing is the center of attention. Some even deliberately become perpetrators or perpetrators' profiles, because they want to be famous and feel great because they dare to make mistakes. The research method used is to use empirical research methods in which the data in this study are directly sought and examined in the field, empirical data analysis techniques, namely data obtained and arranged systematically and analyzed diagnostically and prescriptive in describing data in writing.


2019 ◽  
Vol 3 (1) ◽  
pp. 31-41
Author(s):  
Sri Sudiarti

The objectives of this research are to know and to analyze about the effect of Continuous Improvement on the performance of employees at PT. Rentang Buana Niagamakmur (PT.RBN) Tasikmalaya. Research method which applied in this research is survey research method, while data collecting technique is done by through questionaire. Sampling technique applies sample is accidental sampling technique and the size sample is 55 respondents. Data analysis techniques used in the study is simple regression technique, analysis of the coefficient of determination  and t test. The results showed that the Continuous Improvement  including both criteria, including employee performance criteria, as well as Continuous Improvement  has a positive influence on employee performance of 76,4% in PT . Rentang Buana Niagamakmur (PT.RBN) Tasikmalaya.


10.32698/0772 ◽  
2019 ◽  
Vol 2 (2) ◽  
pp. 113
Author(s):  
Eryzal Novrialdy ◽  
Herman Nirwana ◽  
Riska Ahmad

Adolescents are currently in the midst of technological sophistication, which is very helpful for its development. On the other hand, many adolescents are trapped in the problem of technology addiction. Adolescents are the most age group who experience problems with the use of technology, including online games. Online game addiction is the loss of control over the use of online games, which makes other daily activities are disrupted. Online game addiction in adolescents have an impact on several aspects of life, such as health aspects, psychological aspects, academic aspects, social aspects, and financial aspects. Lack of understanding about the risks of online game addiction can get adolescent stuck in online game addiction. This research aims to describe high school students understanding about the risks of online game addiction. The sample consisted of 255 high school students selected by proportional random sampling technique. Data was collected using a scale measuring understanding of the risks of online game addiction. Data analysis used a quantitative approach with descriptive methods. The results showed that high school students understanding about the risks of online game addiction was included in the moderate category with an average score of 198,48 and an achievement score level of 55,14%. Therefore, school counselors must to improve high school students understanding of the risks of online game addiction.


Author(s):  
Muhtadin Muhtadin ◽  
Sugi Murniasih

The objective of this research was to describes the morality contained in the novel Affairs at the Negeri di Ujung Tanduk the works Tere Liye. The research method used content analysis. The data in this research is a sentence containing the moral values ​​contained by the novel of the State at Ujung Tanduk Karya Tere Liye. Technique of collecting data using documentation technique and record. Data analysis techniques with steps: data reduction, data tabulation and coding, interpretation, classification, and conclusion. The result of the research shows that morality in Tere Liye Negeri di Ujung Tanduk novel is: first, human relationships with other human beings in the form of self existence, self esteem, self confidence, fear, death, longing, resentment, loneliness, maintaining the sanctity of greed, developing courage, honesty, hard work, patient, resilient, cheerful, steadfast, open, visionary, independent, brave, courageous, optimistic, envy, hypocritical, reflective, responsible, principle, confident, disciplined , and voracious. Second, human relationships with other humans or social and nature in the form of cooperation, acquaintance, hypocrisy, caring, hypocrisy, caring, friendship, smile, mutual help, and betrayal. Third human relationships in the form of God's menthidising and avoiding shirk, piety and pleading with prayers, prayers performed by human beings, as an awareness that everything in this universe belongs to God. Keywords: morality, literature, novel


Sign in / Sign up

Export Citation Format

Share Document