scholarly journals Pengembangan Media Video Pembelajaran Ilmu Pengetahuan Sosial pada Siswa Sekolah Dasar

2020 ◽  
Vol 1 (02) ◽  
pp. 91
Author(s):  
Friendha Yuanta

Development of instructional media for learning valid and effective video learning media as a learning resource for social studies learning in grade IV elementary school. The development of this instructional video media uses the ASSURE model which has 6 stages: (1) analysis of students, (2) determining learning objectives, (3) choosing methods, media and materials, (4) using media and materials, (5) encouraging participation students, (6) evaluation and improvement. The subject of the development of this instructional video media is Grade IV students of SDN Pakis V. The development of this video media is declared valid to be used in social studies learning in class IV. This is obtained from the results of the validation of media experts, material experts, individual students, small groups, large groups / classical. After testing the experts and testing the students then conducted trials aimed at learning effectiveness using this instructional video media. Test results obtained in the use of instructional video media show that students have succeeded in getting grades above the specified KKM. Thus it can be denied that this instructional video learning media is effective for use in the learning process. Keywords: media development, video learning, social studies.

2019 ◽  
Vol 2 (1) ◽  
pp. 107-115
Author(s):  
Widya Wati ◽  
Chairul Amriyah ◽  
Trie Wydia Astuti

Abstract:The purpose of this study is to produce in the form of modules based on student learning barries in object elasticity and Hooke’s law is valid and interesting. This study uses a model (R & D) from Borg and Gall which consists of 10 steps and is limited to 7 steps. Based on the results of product validation, it can be concluded that the module based on student learningbarriesin object elasticity and Hooke's law is stated to be very valid and usable. Scores from material experts 95.83%, scores from media experts 82.96%, and scores from expert learning 80.00%. Then, the products were tested in small groups with an average score of 88.08% attractiveness. Furthermore, the trial of large groups in school I obtained a score of 88.92% and scores from school II 83.32%, the assessment of teacher’s responses scored 97.20%. Based on the results obtained, it can be concluded that the module based on student learning barriesin object elasticity and Hooke's law is very interesting and can be used as a learning resource. Abstrak: Tujuan dari penelitian ini yakni untuk menghasilkan produk berupa modul berdasarkan hambatan belajar siswa pada materi elastisitas benda dan hukum Hooke yang valid dan menarik. Penelitian ini menggunakan model (R&D) dari Borg and Gall yang terdiri dari 10 langkah dan dibatasi menjadi 7 langkah.Berdasarkan hasil validasi produk, dapat disimpulkan bahwa modul berdasarkan hambatan belajar siswa pada materi elastisitas benda dan hukum Hooke dinyatakan sangat valid dan dapat digunakan. Skor dari ahli materi 95,83%, skor dari ahli media 82,96%, dan skor dari ahli pembelajaran 80,00%. Kemudian, produk diuji cobakan dalam kelompok kecil dengan rata-rata skor kemenarikan 88,08%. Selanjutnya, uji coba kelompok besar di sekolah I memperoleh skor 88,92% dan skor dari sekolah II 83,32%, penilaian respon guru memperoleh skor 97,20%. Berdasarkan hasil yang diperoleh bahwa dapat disimpulkan bahwa modul berdasarkan hambatan belajar siswa pada materi elastisitas benda dan hukum Hooke sangat menarik dan dapat digunakan sebagai sumber belajar


2020 ◽  
Vol 6 (2) ◽  
pp. 122-139
Author(s):  
Dinna Lestari

Audio visual media using the power point program is a learning resource that can be used as a learning medium in schools, especially in science subjects, the subject of grouping living things. Based on the results of observations made by developers at SMP Negeri 20 Malang, it turns out that the teacher only uses textbooks as the only learning medium. For this reason, developers make alternative problem solvers by developing power point media as a learning medium. The purpose of developing this power point media is to assist teachers in the teaching and learning process in order to achieve predetermined learning objectives. Also as a medium that can attract students' attention in learning activities so that students can be motivated. From the validation results show; 1) validation of media experts shows results of 80%, 2) validation of material experts shows results of 93.75%, 3) while in class validation shows results of 80.15% based on the above research shows that the power point which is developed has high validity.


2019 ◽  
Vol 4 (1) ◽  
pp. 92-97
Author(s):  
Bunga Rosyana

This research is based on the social studies learning process that has been happening so far, limited by formal classrooms, educators only use textbooks as the only source of social studies learning, in order to achieve social studies learning objectives, it is necessary to choose learning resources that are in accordance with the material. Sri Baduga Museum is conceptually relevant to be used as a source of social studies learning in the subject of community life during the Hindu-Buddhist period. The purpose of this study is to find out the collections in the Sri Baduga museum that can support the material of community life during the Hindu-Buddha, to find out the activities which are conducted by students in utilizing Sri Baduga Museum collection that supports the subject of community life during the Hindu-Buddha period, to find out the optimization Sri Baduga Museum as a source of social studies learning in the subject of community life during the Hindu-Buddhist period, and to find out the obstacles of the use of Sri Baduga Museum as a source of social studies learning in the subject of community life during the Hindu-Buddhist period. Data collection will be conducted by observation, interviews and documentation. This study reveals that; First, there are collections that support the subject of community life in the Hindu-Buddhist period such as, replicas of Inscriptions, replicas of Arca, replicas of Candi. Second, the activities which are conducted by students are tour activities which is going around from the first floor to the third floor, watching movies, recording important things and taking photos as documentation. Third, optimization which are conducted by the staff are providing good facilities, as well as adding collections, revitalizing the Classic Period Room. Fourth, obstacles which are experienced in terms of funding.


2021 ◽  
Vol 5 (1) ◽  
pp. 123
Author(s):  
Ida Bagus Gede Surya Pangestu

The problem in this study is the less of use instructional media and the less interested students in learning, so media is needed to attract students' interest in learning enthusiasm. This study aims to develop an audiovisual smart disk-based cultural map learning media on the material on the diversity of social studies learning culture. This research is a development research using the ADDIE model. The subject of this research is the validity of the smart disk audiovisual based cultural map learning media with the subject of the trial are 1 subject expert, 1 learning design expert, 1 instructional media expert, and 3 students for individual trials. The data collection method used in this study is use the non-test method with a questionnaire as an instrument. The data analysis technique used in this study is the quantitative statistical analysis technique. The results of this development indicate that the validation results of subject content experts get a percentage of 87.50% (very good); learning design experts get a percentage of 91.66% (very good); instructional media experts get a percentage 91.66% (very good) and; individual test results obtained a percentage of 91.33% (very good). So it can be concluded that the smart disk audiovisual based cultural map learning media is valid and feasible to use. The implication of this research is that the smart disk audiovisual based cultural map learning media can be used as a learning medium so that it can attract students' interest in learning.


Author(s):  
Abu Hasan Al ◽  

This study aims to develop an online mathematic module using Dick and Carey's development model. This research was conducted at SMP Al-Kahfi Sepulu Bangkalan Regency. The validation and quality assessment was conducted by questionnaire, namely questionnaires of expert modules, design experts, and teachers' colleagues. The trials were carried out by students in small groups and large groups. The researchers first tried it in a small group (5 students) before implementing it to a large group of students. The results of this research are obtained from the subject matter expert assessment, peer teacher's questionnaire, and field tests for small and large groups of students. These processes are required to fulfill the validation requirements so that the learning media produced is of high quality. The researcher concluded that the online learning module was feasible. Therefore, this product could be distributed to teachers and students for a better learning experience.


Jurnal Socius ◽  
2018 ◽  
Vol 7 (2) ◽  
Author(s):  
Erma Susanti

AbstractEducation is key isu to reach quality  human resource every country.  Education is held to reach the goals, namely cognitive, skill, and affective. Now education character is trend topic to get the affective goal. It can do by integration and imlementation the environment in curriculum conten. Thus, the research about character especially hardwork and responsiblity in IPS learning is importent to esteblish. The title of this research is Hardwork and Responsibility Values of Floating Market Activities in Kuin Alalak Banjarmasin as Social Studies Learning Resource.  The goals of this research are knowing the hardwork and responsiblity in Floating Market Activities, integration those value to the social studies learning, and implementation them in the class. This research used mixed method. The subject are  sellers, teacher, and students. The objects are Hardwork and Responsibility Values of Floating Market Activities. Data resource are sellers, students and IPS teacher at MTs Muhammadiyah 3 Al-Furqan Banjarmasin. Data colection tecnique is done by interview and observation. Data Analysis used qualitative analysis. Data analysis is Interactive Model from Miles and Huberman. The qualitative analysis steps is data colection, data disply, data reduction, and conclution. Descriptive quantitative is done by means and percenatege. The result of this research, there are hardwork and responsiblity in Floating Market Activities. The conclution are hardwork and responsiblity in Floating Market Activities can implementation in IPS learning.Keywords: Hardwork and responsiblity values, floating market activities, social studies learning  resource AbstrakPendidikan merupakan isu penting untuk mencapai sumber daya manusia yang berkualitas setiap negara. Pedidikan dilaksanakan untuk mencapai tujuan kognitif, keterampilan, dan sikap. Pendidikan karakter menjadi isu sentral untuk mencapai tujuan afektif. Pendidikan ini dapat dintegrasikan dan diimplementasikan melalui pemanfaatan lingkungan ke dalam konten kurikulum. Penelitian pendidikan karakter penting dilakukan khususnya nilai kerja keras dan tanggung jawab dalam pembelajara IPS. Penelitian ini berjudul “Nilai Tanggung Jawab  pada Aktivitas  Pasar Terapung Kuin Alalak Banjarmasin sebagai Sumber   Belajar IPS”. Tujuan penelitian ini adalah mengetahui nilai kerja keras dan tanggung jawab dalam aktivitas pasar terapung Kuin Alalak Banjarmasin sebagai sumber belajar IPS. Penelitian ini menggunakan metode kualitatif. Subjek penelitian ini adalah pedagang, guru dan siswa. Objek penelitian ini adalah nilai kerja keras dan tanggung jawab dalam aktivitas pasar terapung. Sumber data penelitian ini adalah pedagang, guru, dan siswa MTs Muhammadiyah 3 Al-Furqan Banjarmasin. Teknik pengumpuan data adalah interview dan observasi. Analisis data dilakukan dengan analisis data kualitatif. Analisis kualitatif dilakukan dengan data colection, data disply, data reduction, and conclution. Hasil penelitian ini  menunjukkan bahwa terdapat nilai kerja keras dan tanggung jawab dalam aktivitas pasar terapung. Nilai-nilai kerja keras dan tanggung jawab di pasar terapung dapat dijadikan sumber belajar IPS. Kesimpulan penelitian ini adalah nilai kerja keras dan tanggung jawab yang terdapat dalam materi aktivitas pasar terapung Kuin Alalak Banjarmasin dijadikan sumber belajar IPS.Kata Kunci: Nilai kerja keras dan nilai tanggung jawab, aktivitas  pasar terapung, sumber belajar IPS


2021 ◽  
Vol 1 (2) ◽  
pp. 111-121
Author(s):  
Ardiansyah Fitrul Firdaus ◽  
Winarto Winarto ◽  
Safwatun Nida

The purpose of this study is to produce Science instructional media of computer-assisted on the subject of linear motion for eighth graders which fit to use. This research is a development being done using 4-D Thiagarajan development model which done to development stage. The research data used is quantitative and qualitative data. Data was collected using a validation and test legibility questionnaires. The data analysis techniques used is qualitative descriptive analysis and averages calculation techniques. Results of media and of material validations obtained that the percentage of media feasibility is 93.33 percent and the percentage of material feasibility is 85,52 percent with the percentage of validity concept is 95,83 percent, while the legible test results showed that the learning media can be accepted by the students. Based on the results of validation and legible test can be concluded that the instructional media developed feasible to use in learning. Tujuan penelitian ini adalah untuk menghasilkan media pembelajaran IPA berbantuan komputer pada materi gerak lurus untuk siswa SMP/MTs kelas VIII yang layak digunakan. Penelitian ini merupakan penelitian pengembangan yang dilakukan dengan menggunakan model pengembangan 4-D Thiagarajan yang dilakukan hanya sampai pada tahap Develop. Data penelitian yang digunakan berupa data kuantitatif dan kualitatif. Data dikumpulkan dengan menggunakan instrumen berupa angket validasi dan angket uji keterbacaan. Teknik analisis data yang digunakan adalah teknik analisis deskriptif kualitatif dan teknik penghitungan rata-rata. Hasil validasi media dan validasi materi diperoleh persentase kelayakan media sebesar 93,33 persen dan persentase kelayakan materi sebesar 85,52 persen dengan persense kebenaran konsep sebesar 95,83 persen, sedangkan hasil uji keterbacaan menunjukkan bahwa media pembelajaran dapat diterima oleh siswa. Berdasarkan hasil validasi dan uji keterbacaan dapat disimpulkan bahwa media pembelajaran yang dikembangkan layak untuk digunakan di dalam pembelajaran.


EDUKASI ◽  
2016 ◽  
Vol 13 (2) ◽  
Author(s):  
Hasanudin S. Usman

The purpose of this research is to know how to incerease the students’ learning achievement that has been applied learning contextual task-based learning model and to know the influence of contextual learning in  the task-based teaching model to improve achievemen and motivation to learn the material pe civis lesson.   This research is an action research by theree rounds. Each round consists of four phases. Design activities are observation, and revesion. The subject of the research is XI grade students of Bina Informatika Ternate accademic year 2015/2016. Data obtained in the form of a formative test results, observation sheet teaching and learning activities. The results of the research showed that students’ achivement increased from round I to III that the round 1, (70.00 % ), (92,50 %)  3 cycles, conclusions of this research is the method of cooperatif learning can be a positive influence on students motivation and achievement in material udaya politics in Indonesia. It means that this model can be used as one of the alternative learning for Pkn.            Kata  kunci: PKn, cooperative learning method


2016 ◽  
Vol 5 (1) ◽  
pp. 14
Author(s):  
Garnawati Siregar

Problems in the Classroom Action Research (PTK) is the low learning outcomes IPA A fourth grade students of SDN 015 Sungai Salak Kecamatan Tempuling. This study addressed the problem by applying direct instrucsion models. The problem of this research is "Is the direct application of the model intruction IPA can improve learning outcomes in grade IV A SDN 015 Sungai Salak Kecamatan Tempuling ?. The purpose of this study is to improve science learning outcomes in class IV A SDN 015 Sungai Salak Kecamatan Tempuling by way of direct intruction models. Direct intruction A model of fourth grade students of SDN 015 Sungai Salak, Kecamatan Tempuling can improve learning outcomes significantly. At first the student learning outcomes pre-cyclye is 36.00 categorized as very unfavorable; in the first cycle was 61.00 with category; and the results of the second cycle is 81.50 with very good category. Mastery learning individually and classical increases; pre-cyclye 4 students and 20.00 (not finished); in the first cycle is 12 students and 60.00% (not finished) and the second cycle is 19 students or 95% (complete). Based on observations of fourth grade students of SDN 015 A Sungai Salak Kecamatan Tempuling, activity in the first cycle an average of 72% or better and the second cycle of activity is 82% or better at all. Students seem to understand the direct intruction models and they can understand the subject matter properly and appropriately. Based on the research results with direct instructional improvement intruction models managed to fix the problem of low student learning outcomes SDN 015 class IV A Sungai Salak Kecamatan of Tempuling. 


2017 ◽  
Vol 5 (2) ◽  
pp. 171
Author(s):  
Yusnawarni Yusnawarni

To commemorate the 21st century, a new learning model was designed in 2013 curriculum, in which there is a shift from teachers give knowledge to students become student must actively seek out knowledge from a variety of learning resources. In this case, the teacher acts as facilitators. Thus, language is a very central role, because the language should be in front of all other subjects. Curriculum 2013 imposed a thematic integrated learning which is no longer based subjects. Various subjects for primary schools (such as: Religion, Civics, Indonesian, Mathematics, Science, Social Studies, and so on) are integrated intoone book. The subject matter is not presented in textbook, but it presented in book thematics lesson, the themes are about nature, social life and culture. In this new curriculum, learning process is implemented by applying a scientific approach (observing, questioning, experimenting, associating, and networking) that includes three aspects such as attitudes, knowledge, and skills. So, how is the role of Indonesian in an integrated thematic learning by applying scientific approaches in primary schools in 2013 curriculum? By appying the method, the object of this paper is to gain preview about the role of Indonesian in 2013 curriculum that uses integrated thematic learning by scientific approach in primary schools.AbstrakUntuk menyongsong abad ke-21, model pembelajaran baru dirancang dalam Kurikulum 2013, yang di dalamnya terdapat pergeseran dari siswa diberi tahu menjadi siswa harus aktif mencari tahu ilmu pengetahuan dari berbagai sumber belajar. Dalam hal ini, guru berperan sebagai fasilitator. Dengan demikian, peran bahasa menjadi sangat sentral, karena bahasa harus berada di depan semua mata pelajaran lain. Kurikulum 2013 memberlakukan pembelajaran tematik terpadu yang tidak lagi berbasis mata pelajaran. Berbagai mata pelajaran untuk sekolah dasar (seperti: Agama, PPKN, Bahasa Indonesia, Matematika, IPA, IPS, dan sebagainya) diintegrasi menjadi satu buku. Materi pelajaran tidak disajikan dalam buku mata pelajaran, tetapi dalam buku tema pelajaran, baik tema alam, sosial, maupun budaya. Proses pembelajaran dalam kurikulum baru ini diimplementasikan melalui pendekatan saintifik (mengamati, menanya, menalar, mencoba, dan mengomunikasikan) yang mencakup tiga aspek, yaitu sikap, pengetahuan, dan keterampilan. Lalu, bagaimana peran bahasa Indonesia dalam pembelajaran tematik terpadu melalui pendekatan saintifik di sekolah dasar pada Kurikulum 2013 ini? Melaluimetode deskriptif, yang menjadi tujuan penulisan ini adalah mendapatkan gambaran mengenai peran bahasa Indonesia dalam Kurikulum 2013 yang menggunakan pembelajaran tematik terpadu melalui pendekatan saintifik di sekolah dasar.


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