scholarly journals PENGARUH PENGGUNAAN MEDIA AUDIO VISUAL TERHADAP MOTIVASI DAN HASIL BELAJAR SISWA PADA BIDANG STUDI SEJARAH DI MTs DAARUL MUTTAQIIN JOTANG

2018 ◽  
Vol 2 (1) ◽  
pp. 39
Author(s):  
Djamal Effendi

Mengetahui Pengaruh Penggunaan Media Audio Visual Terhadap Motivasi Dan Hasil Belajar Siswa Kelas VIII Pada Bidang Studi Sejarah Di Mts Daarul Muttaqiin Jotang. Metode yang digunakan adalah  Metode eksperimen dengan tehknik pengumpulan data menggunakan tehknik tes, wawancara, dan dokumentasi. Dengan jumlah sampel 34 siswa yang terdiri dari dua kelas, kelas A 20 orang dan kelas B 14 orang.Analisis data diperoleh nilai pre-tes kelas kontrol 49.73 dan nilai pos-tes 65.79, sedangkan nilai pre-tes kelas eksperimen adalah 61.62 dan nilai pos-tes 78.62. Untuk nilai F dengan taraf signifikansi 0.05 maka didapat F-tabel (1.82) dan rhitung 1.468. jadi bisa dikatakan kalau kedua kelas tersebut adalah homogen dan dapat dijadikan kelas penelitian. Sedangkan untuk nilai tes akhir dari kelas eksperimen adalah diketahui rhitung 7.828 sedangkan rtabel 1.671, dengan demikian terdapat prestasi belajar siswa kelas VIII pada bidang studi sejarah di MTs Daarul Muttaqiin jotang kerena memperoleh nilai rhitung  >  rtabel, oleh karena ituterdapat Pengaruh Media Audio Visual Terhadap Motivasi Dan Hasil Belajar Siswa Kelas VIII Pada Bidang Studi Sejarah di MTs Daarul Muttaqiin jotang. Abstract: Knowing The Effect Of Using Audio Visual Media To The Motivation And Student Result Of Class VIII In The Field Of History Of History In Mts Daarul Muttaqiin Jotang. The method used is experimental method with tehknik data collection using tehknik test, interview, and documentation. With a sample size of 34 students consisting of two classes, A class 20 people and class B 14 people.Data analysis obtained 49.73 control grade pre-test grade and post-test value of 65.79, while experiment class pre-test value is 61.62 and post-test value 78.62. For F value with significance level of 0.05 then get F-table (1.82) and rhitung 1.468. so it can be said that both classes are homogeneous and can be used as research class. As for the final test score of the experimental class is known to rhitung 7,828 while rtabel 1.671, thus there is a learning achievement of class VIII students in the field of history studies in MTs Daarul Muttaqiin jotang get rcount> rtabel, therefore there is Influence of Audio Visual Media Against Motivation And Student Results Class VIII On Field Study History in MTs Daarul Muttaqiin jotang.

2018 ◽  
Vol 3 (1) ◽  
Author(s):  
Aang Solahudin Anwar

Abstrak Peneiltian ini merupakan penelitian experiment yang meneliti tentang penggunaan media pembelajaran menggunakan Media Audio Visual yang digunakan sebagai alat bantu pembelajaran semam kebugaran jasmani. Identifikasi penelitian ini terdiri dari pelaksanaan kegiatan senam, dukungan Kepala Sekolah, Motivasi Siswa, Sarana dan prasarana, Dukungan Wali Murid. Tujuan penelitian ini Untuk mengetahui bagaimana pelaksanaan Senam Kesegaran Jasmani di Sekolah Dasar Negeri 2 Sukaharja Telukjambe Timur dilihat dari sudut motivasi siswa dan kesediaan sarana dan prasarana. sampel adalah kelas IV dan V yang berjumlah 40 orang, dengan alasan lebih efektif. Teknik pengambilan sampel adalah secara Purposive Sampling. Hasil penelitian menunjukkan bahwa rata-rata skor tes awal dari instrument penggunaan media audio visual terhadap motivasi siswa dalam belajar senam kebugaran jasmani pada kelompok eksperimen sebesar = 15,53 dengan simpangan baku = 1,505. Tes akhir menunjukan bahwa rata-rata skor tes awal motivasi siswa dari pembelajaran menggunakan media audio Visual pada kelompok eksperimen sebesar = 22,33 dengan simpangan baku = 3,18. Hasil Pengujian Normalitas Lilliefors diketahui bahwa Nilai L dari daftar = 0.220. Sedangkan nilai Lo kelompok perlakuan dengan menggunakan audio visual tes awal = 0.1128 dan tes akhir = 0.1287. Penghitungan dan uji signifikansi peningkatan hasil belajar kelompok eksperiment dilakukan dengan menggunakan uji signifikansi kesamaan dua rata-rata tes awal dan tes akhir uji satu pihak yaitu uji t. Dari hasil pengujian tersebut diperoleh bahwa t hitung kelompok eksperimen = 9.933 yang lebih besar dari t-tabel pada tingkat kepercayaan atau taraf signifikansi a= 0,05 dengan dk (n1 – 1) = 2, harga t (0,975) dari daftar distribusi t diperoleh. Kriteria pengujian adalah, terima Ho jika t < t1-a. Kesimpulannya adalah belajar dengan menggunakan media audio visual memberikan pengaruh yang signifikan terhadap peningkatan hasil belajaran SenamKebugaran Jasmani. Abstract: This research is an experimental research that examines the use of learning media using Audio Visual Media which is used as a physical fitness learning aid. The identification of this study consisted of the implementation of gymnastics activities, the support of the Principal, Student Motivation, Facilities and infrastructure, Support of the Guardian Students. The purpose of this study was to find out how the implementation of Gymnastics for Physical Fitness in Sukaharja 2 Elementary School in East Telukjambe was seen in terms of student motivation and availability of facilities and infrastructure. the sample is class IV and V which amount to 40 people, with reasons more effective. The sampling technique is purposive sampling. The results showed that the average initial test score of the instrument using audio-visual media on student motivation in learning physical fitness exercises in the experimental group was = 15.53 with standard deviation = 1.505. The final test showed that the average initial test score of students' motivation from learning using audio visual media in the experimental group was = 22.33 with a standard deviation = 3.18. The Lilliefors Normality Test results show that the L value of list = 0.220. While the Lo value of the treatment group using the initial audio visual test = 0.1128 and the final test = 0.1287. The calculation and significance test of the increase in experimental group learning outcomes was conducted using the test of the similarity significance of the two initial test averages and the one-party final test, namely the t test. From the results of the test it was found that the experimental group t count = 9,933 which is greater than t-table at the level of confidence or significance level = 0.05 with dk (n1 - 1) = 2, price t (0,975) from the distribution list t obtained. The test criteria is, accept Ho if t


Author(s):  
Shinta Nur Azizah Rohmah

The purpose of this study was to determine the effect of the plane crank game on children's gross motor skills using a quasi experimental method. The population in this study were class B teachers in Kindergarten Pertiwi, Pace District, Nganjuk. Collecting data using a questionnaire technique with google form media. Analysis of research data using validity test, reliability test and regression statistical analysis. This study shows that teachers gave Aircraft Engklek games 3-5 times. In the plane crank game variable, there is an average pre-test score of 16.7 and a post-test score of 35.5. While the gross motor skills variable pre-test mean score was 17.3 and the post-test mean score was 35.3. Thus, the increase in gross motor skills of children is influenced by the movement of jumping with one leg with a presentation value of 49%, jumping on two legs by 20% and jumping in the box without falling by 31%. Based on the results of data analysis using SPSS 20 with a significance level of 0.05, the value was 0.034 or less than 0.05. From these results it can be concluded that the Aircraft Engklek game affects the gross motor skills of B grade children in Nganjuk.


2020 ◽  
Vol 3 (1) ◽  
pp. 35
Author(s):  
Liberta Liberta

AbstractThe purpose of this study is to describe the average poetry writing skills in students with the application of the Mind Mapping Learning model, the average poetry writing skills in students with the application of the Learning Learning Model.The theory used in this research is a mind mapping learning model and writing poetry. The method used is an experimental method with a form of research Quasi Experimental Design. The design used is the Two-Group pretest-Posttest Only. The population in this study is class VIII A, VIII B, and VIII C while the samples are Class VIII A and VIII B. Data collection techniques used are direct observation techniques, measurement techniques, and documentation techniques as well as data collection tools namely guidelines or observation sheets poetry skills tests and documents.The results of data analysis show that the average pre-test experimental class with a total score of 69.38 while the post-test 76.38 and the pre-test control class with a total score of 60.96 while the post-test 66.88 and there is influence with evidence scores 1.13 and 1.28.The results of this study are expected to be useful for readers, especially Indonesian Language teachers in Lumar 1 Junior High School, Bengkayang Regency, students and subsequent researchers who use mind mapping learning object models. For teachers this mind mapping learning model can be used as a reference for teaching in class, especially in learning to write poetry. Keywords: Mind Mapping, Writing Poetry


KINESTETIK ◽  
2018 ◽  
Vol 2 (1) ◽  
pp. 75-80
Author(s):  
Yeyen Sari ◽  
Dian Pujianto ◽  
Bayu Insanistyo

AbstrakPenelitian ini bertujuan untuk mengetahui peningkatan senam lantai roll belakang setelah diberikan penerapan latihan menggunakan metode bermain pada siswa kelas VIII.6 SMP Negeri 4 Bengkulu. Metode penelitian yang digunakan dalam penelitian ini adalah metode pre-eksperimental designs dengan desain penelitian one-group pretest-posttest designs, yang dimana dalam melakukan penelitian menggunakan tes awal (pretest), memberikan perlakuan, dan melakukan tes akhir (posttest) pada sampel kelas VIII.6 yang dipilih secara purposive sampling dari keseluruhan populasinya kelas VIII. Hasil penelitian dari tes akhir diperoleh Rata-rata hasil belajar pada pretest 40.19 dan posttes 57.76 dengan persentase peningkatan 43.71%. Berdasarkan data uji t yang dilakukan maka didapatkan nilai  sebesar 6.66. dengan demikian nilai  = 6.66 lebih besar dari nilai  = 1.69, artinya terdapat pengaruh metode bermain terhadap hasil belajar senam lantai roll belakang pada siswa kelas VIII SMP Negeri 4 Bengkulu.Kata kunci : Metode Bermain, Senam Lantai , Roll Belakang.AbstractThis study aims to determine the increase of roll back floor gymnastics after being given the practice of using the method of playing on the students of class VIII.6 SMP Negeri 4 Bengkulu. The research method used in this research is pre-experimental design method with one-group pretest-posttest designs, which in conducting the research using pretest, giving treatment, and performing posttest test on class VIII sample 6. selected by purposive sampling of the overall population of class VIII. Result of research from final test obtained Average learning outcomes in pre test 40.19 and post test 57.76 with percentage increase 43.71%. Based on t test data that is done then obtained t_count value of 6.66. thus the value of t_hitung = 6.66 is greater than the value of t_table = 1.69, it means there is influence of play method on learning of backstroke roll gymnastics at grade VIII student of SMP Negeri 4 Bengkulu.Keywords: play method, roll floor, gymnastics    


2017 ◽  
Vol 2 (2) ◽  
pp. 224
Author(s):  
Zakaria Zakaria ◽  
Rani Royani

<p>This research presented about the effect of CLT Method on Students’ Speaking Skill at the Second Grade of MTsN 1 Kolaka. The research question was “is there significant effect of CLT Method on Students’ Speaking Skill at the Second Grade of MTsN 1 Kolaka?” The objective was to find out the effect of CLT method, the data and information about students’ speaking skill at the second grade of MTsN 1 Kolaka. The design of this research was quasy expriment in two classes with pre-test and post-test design. The sample were class VIII MTsN 1 Kolaka of 208 students and took 54 students as the sample. The instruments were speaking test comprehension. Data collection techniques in this research were giving pre-test, treatment, and post-test. The result it was found that in expriment class the mean score of pre-test (52,2) was smaller than the mean score of post-test (62,6) it means that the increased of the students’ speaking SKILL was 37% (0,51) and the value of was bigger than at the significant level 0,05 and degree of freedom –26, it means that   was rejected and  was accepted. It can concluded that there was an effect of CLT  method on students’ speaking skill at the second grade of MTsN 1 Kolaka.</p>


2019 ◽  
Vol 5 (1) ◽  
pp. 50
Author(s):  
Ana Silfiani Rahmawati ◽  
Rahmawati P. Dewi

The purpose of this study was to determine the use of interactive multimedia as a learning medium in improving physics learning achievement. This type of research is an experimental design one group pre-test post-test with a quantitative approach. The population in the study were all students of class X semester 2 of SMK Negeri 2 Ende which consisted of 13 classes in 5 skill programs totaling 421 people and the sample of the research was 26 students of TKJ class XC as many as 26 people. The sampling technique was purposive sampling. Data collection techniques in this study are achievement test techniques. Data were analyzed by t test. The results showed that the use of interactive multimedia (MMI) as a learning medium can improve physics learning achievement. This is evidenced by the value of t count ˃ t table or 3.491> 1.708 with the degree of freedom to list the distribution t is dk = N-1 = 26-1 = 25, and the significance level is 0.05.


Author(s):  
Dyan Loka Vitha Wacy ◽  
Abdul Muin Sibuea ◽  
R. Mursid

This study aims to increase students' historical awareness by using the Project-Based Learning (PjBL) model based on the outdoor study of Sukuh temple in social studies learning in class VII SMPIT MTA Karanganyar. This research is a Classroom Action Research (CAR) with a design of two cycles of the application of the learning model in class VII students, totaling 32 students. Data collection was carried out through in-depth interviews, observation, and document analysis. The research instrument is the author himself as a data collector. The data validation was done by using triangulation techniques, double-checking, and peer question and answer. Data analysis was performed using interactive analysis techniques which included data collection, data reduction, data display, and verification of conclusion. To increase students' historical awareness, the researcher used a 30 item historical awareness questionnaire with the achievement of the results of an increase in pre-action and post-action activities. This increase can be seen from the average result value of cycle 1 and cycle 2. The results show that the Project Based Learning (PjBL) model based on the outdoor study of Sukuh temple can increase the historical awareness of grade VII students of SMPIT MTA Karanganyar. The results of the application of the PjBL model have an average post-test score of 66 while the post test score in cycle 2 is 73. The increase in historical awareness of students in cycle 1 and cycle 2 has a percentage of 11% while the comparison between pre-action and cycle 1 has a percentage of 69% so that it can It was concluded that there had been a significant increase in the results of the posttest. Thus, the PjBL model succeeded in increasing the historical awareness of the seventh-grade students of SMPIT MTA Karanganyar.


2019 ◽  
Vol 4 (2) ◽  
pp. 89-96
Author(s):  
Christiana Sidupa

The notion of applying ICT to support traditional learning approach (face-to-face learning) is obviously not new todays. This study aimed to seek the significant difference between the mid test and final test scores of students’ English listening and reading skills. Mid test score represents face-to-face learning approach applied from first meeting whereas final test score represents blended learning approach employed after the mid test. The method used in this study was quantitative.  A random selection of samples was carried out involving 133 first year undergraduates in Jakarta pursuing English as a compulsory course.  Data collection technique used mid and final tests of two English skills: listening and reading. This study revealed that there was a significant difference between the mid test and the post test scores.  


2021 ◽  
Vol 2 (02) ◽  
pp. 149
Author(s):  
Husein Salahuddin ◽  
Moh. Fery Fauzi ◽  
Lailatul Mauludiyah

This study was to determine the effectiveness of the kinemaster-based animated video to improve the vocabulary mastery of Arabic for eighth grade students at MTs. Nurul Huda Ketambul, Tuban, East Java.. This research used an associative quantitative approach. The population in this study was class VIII MTs Nurul Huda Ketambul, Tuban, which consisted of one class. The sample of this research was class VIII with a total of 21 students, and this study used a quota sample that only used one class in the study. While the research data collection was a test (pre test and post test) and a questionnaire. Analysis of the data used in this study aimed to determine the significant results of the instruments used. The results of the research on the effectiveness of the kinemaster-based animation video to improve the vocabulary mastery of Arabic for eighth grade students of MTs Nurul Huda Ketambul, Tuban, were effective in improving students' mastery of Arabic vocabulary, even though it was included in the medium category 56.60%. The categorization is based on Archambault's normalized Gain criteria table. This shows a significant value for the kinemaster-based animated video to improve students' mastery of Arabic vocabulary which proved to be quite effective.


AL-TA LIM ◽  
2017 ◽  
Vol 24 (3) ◽  
pp. 266-276
Author(s):  
Muhammad Kristiawan ◽  
Depki Elnanda

This research was focused on the implementation of instructional authentic assessment in the Cutural History of Islamic Subject; class VIII, Perguruan Thawalib Putri Padang Panjang. This study aimed at describing the implementation of authentic assessment by teachers in teaching Cultural History of Islam. The design of this research was qualitative and the data collection techniques were observation and interview. The data were analysis by using Interactive Analysis Model of Miles and Huberman. The results obtained indicate that the implementation of authentic assessment had not been fully implemented by the teacher of Cultural History of Islam both in the affective and psychomotor, while the cognitive domain has been performed well.


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