scholarly journals Pembelajaran Arthropoda Menggunakan Booklet Sebagai Sumber Belajar Mandiri Siswa Kelas X SMA/MA

2019 ◽  
Vol 1 (1) ◽  
Author(s):  
Fadil Muhammad ◽  
Muhiddin P Muhiddin P ◽  
Adnan Adnan

Abstract.  This Research and Development (R and D) concerns on learning media development that can be used as an alternative learning source of booklet on the subject of animal world sub chapter arthropoda. The R and D’s model used Analyze, Design, Develop, Implement, Evaluate (ADDIE). Validity test obtained from two expert validators and Practicality test obtained from the using of media by teacher and students. The Develop stage of this study conducted by validating e-magazine for further be implemented on SMAN 5 Jeneponto, Class of X MIA3. The number of subjects comprised of 35 students. Data collected from interview, observation and questionnaire. The result of validity test showed the average of media feasibility percentage is  85%. While the subject matter feasibility gained 86%. Both of these result showed very decent category which was meant that the media is feasible to be used. The average of teacher and students respond gained 91% and 89,2 % respectively toward positive respond. From the point of feasibility which had been evaluated by validity and practical test, this study can be conclude that booklet is valid and practice learning media to be implemented in learning process. Keywords: booklet, interactive, validity, practicality, arthropoda

2020 ◽  
Vol 3 (1) ◽  
Author(s):  
Ainul Fuad ◽  
Hilda Karim ◽  
Muhiddin Palennari

Abstract. This Research and Development (R and D) concerns on learning media development regarding electronic magazine (e-magazine) for Plant Growth and Development subject. The R and D’s model used Analyze, Design, Develop, Implement, Evaluate (ADDIE). Validity test obtained from two expert validators and Practicality test obtained from the using of media by teacher and students. The Develop stage of this study conducted by validating e-magazine for further be implemented on SMAN 10 Gowa, Class of XII4 Natural Science. The number of subjects comprised of 29 students. Data collected from interview, observation and questionnaire. The result of validity test showed the average of media feasibility percentage is  82%. While the subject matter feasibility gained 81%. Both of these result showed very decent category which was meant that the media is feasible to be used. The average of teacher and students respond gained 83% and 81 % respectively toward positive respond. From the point of feasibility which had been evaluated by validity and practical test, this study can be conclude that emagazine is valid and practice learning media to be implemented in learning process. Keywords: e-magazine, validity, practicality, plant growth and development


2020 ◽  
Vol 8 (2) ◽  
pp. 269-279
Author(s):  
Yani Wulandari ◽  
Yayat Ruhiat ◽  
Lukman Nulhakim

The media cannot be separated from the learning process. The use of learning media that is not interesting and varied makes students bored. This research was conducted to produce learning media products in the form of based video animation of powtoon. To achieve these objectives used to Research and Development (RD) method. The development of instructional media focuses on Natural Sciences (IPA) subjects for the fifth-grade of primary schools. To find out the coherence between media and material, validity test have been conducted by media experts and material experts. The results of product validity by the two experts have obtained a very decent category. From the media, expert obtained a value of 89.8% and material experts 88.7%. Next, to find out the effectiveness of the media on the subject matter, a trial was conducted at SDIT. The results of a limited trial to learners obtained a very decent category with 96.36% and an evaluation by the educator of 91.1%. The results of the analysis by both experts and have been tested on students and educators, that the powtoon-based learning video media has met the criteria to be applied as a learning media for IPA


2021 ◽  
Vol 8 (2) ◽  
pp. 126-133
Author(s):  
Yudi Rahman ◽  
◽  
Irsyadunas Irsyadunas ◽  
Regina Ade Darman ◽  
◽  
...  

The Students of 2D and 3D Animation subjects class XI Multimedia SMK Negeri 1 Sijunjung have difficulty in understanding learning materials. Absence of learning media that support learners' learning outcomes in 2D and 3D Animation subjects makes it difficult for learners to understand the subject matter. This research aims to develop a valid and practical android-based learning medium on the subjects of 2D and 3D Animation. The research method used Research and Development (R&D) with ADDIE (Analyze-Design-Development-Implement-Evaluate) model. The results of the study are: (1) media validation results obtained with an average of 0.77 with the category "valid" (2) material validation results obtained with an average of 0.85 with the category "valid" (3) the practicality of teachers obtained with a percentage of 89% with the category "very practical" (4) the practical results of learners obtained with a percentage of 94% with the category "very pragmatic. Keywords: Media, Animation, Android, R&D, ADDIE


2021 ◽  
Vol 3 (1) ◽  
pp. 16-21
Author(s):  
Siti Nurfadilah ◽  
Tatan Zenal Mutakin

Learning using learning media is very helpful for students in understanding the subject matter. However, many learning media are not yet able to involve students actively involved in learning. The purpose of this research is to develop and implement KOKAMI learning media in the learning process. The results showed that the media developed is very feasible and able to improve students' learning outcomes, critical thinking skills and improve students' learning activities. This learning medium is very suitable to be applied in the implementation of the current curriculum.


2018 ◽  
Vol 2 (1) ◽  
pp. 63-71
Author(s):  
Mully Cahyani Byari ◽  
Arono Arono ◽  
Gumono Gumono

This research aimed to examine and develop three-dimensional drawing media pop up in learning to writing poetry in class VIII SMP Negeri 1 Ujan Mas Kepahiang Regency Year 2016/2017. The method used in this research is research and development. The subject of this research is the class VIII A which amounts to 29 students. Technique of collecting data  by observation, interview, and questionnaire. Data analysis technique is done by counting the number of percentage of the result of writing poetry. The results showed that SMPN 1 Ujan Mas needed media during the learning process, with the media can help improve students' motivation, in learning. In this research development, the researcher refers to research and development model (R & D) consisting of several steps as follows: (1) needs analysis, (2) development of three dimensional pop-up image media, (3). The percentage of students generated in writing poetry using three dimensional pop-up images is 76.96%. Based on the data analysis can be concluded the use of three-dimensional drawing media pop ups can help students in writing poetry. The learning process takes place more interesting using the three dimensional pop-up images. Keywords: learning media, pop ups, poetry


2016 ◽  
Vol 2 (12) ◽  
Author(s):  
Mulyana

The aim of research is give lesson materials and research about Javanese manuscripts. The method used to explore manuscript is transliteration. Namely, transfering from source letter to target letter, and more transliteration from old Javanese language to Indonesian language.The reaearch desaign is R and D (research and development). The subject matter are students of Ekspresi Tulis Lanjut , in class G, H, and A in javanese department. The collecting of data used to observation, dokument analysis, and tasks. The object of research is Javanese manuscripts as the result of translation in the class.The results of this research are materials javanese manuscripts, namely: (1) serat Darma laksita, (2) Serat Kudhup sari, and (3) Serat Kumandaka. The third of Javanese manuscripts contens etics, relegion and aestetic that very important for lesson and research. The form of manuscripts are tembang Macapat and gerongan songs. The manuscripts letter can read clearly and easely. Finnaly, the results of research very important for students, teachers, lecturer, and all of academics people.Key words: javanese manuscript, transliteration


2020 ◽  
Vol 2 (1) ◽  
pp. 9-19
Author(s):  
Sang Ayu Made Krisna Dewi Natalia ◽  
I Ketut Setiawan

This research aimed to produce an English learning media based on Android for grade V of elementary school students. This research belongs to Research and Development. In its implementation, this research has two steps such as pre-production and production. In the pre-production consists of planning, idea concept, research/visual analysis, designing menu plot, and asset making. In the next step that is production consists of arranging asset, adding action script for navigation of the media, and rendering the media. The result of this research is a learning media based on Android that later can be used in the English learning process in the classroom. The materials chosen in this media are in the form of basic materials for English, those are the introduction of Noun, Verb, and Adjective. In the Menu plot, first started with Intro, then enter the Menu Page, where in Menu Page there are three choices, those are Verb, Noun, and Adjective materials. From each material, there are nine examples of pictures for each category based on topic. This learning media based on Android will become an effective media that can be used in the learning process that later make the learning process become interactive, interesting, and a lot of fun. The next development is by doing affectivity test for the existing media. This affectivity test is done for the next media development.


2018 ◽  
Vol 6 (2) ◽  
pp. 156-176
Author(s):  
Kusumawati Dwiningsih ◽  
NFn Sukarmin ◽  
NFn Muchlis ◽  
Pipit Tri Rahma

This research and development aims to develop appropriate virtual laboratory-based chemical instructional media in the subject matter of Chemical Elements. The feasibility of chemical instructional media is based on two criteria, namely media validity based on the results of the validator's assessment and media practicality based on the results of the student response questionnaire and observation of student activities. The type of research used is Borg & Gall's research and development (R & D) and carried out in four steps, namely; investigation and data collection, planning, initial development of product formats, and initial trials. The research instruments used in this research were media review sheets, media validation sheets, student response questionnaires, and student activity observation sheets. The results show that; the media were declared valid with a very valid validity category and a validity percentage of ≥61%; The media is stated to be practical based on student response questionnaires in term of students' interest in the media were 98% and 93.33% in term of convenience understanding and use, while the results of student observation show an activity of 88.75%. Based on the results of this research, the virtual laboratory-based chemistry instructional media are feasible to be used as in the subject matter of Chemical Elements.ABSTRAKPenelitian dan pengembangan (R&D) ini bertujuan untuk mengembangkan media pembelajaran kimia berbasis laboratorium virtual yang layak pada materi pokok Kimia Unsur. Kelayakan media pembalajaran didasarkan pada 2 kriteria yaitu validitas media berdasarkan hasil penilaian validator dan kepraktisan media berdasarkan hasil angket respon siswa dan observasi aktivitas siswa. Jenis penelitian yang digunakan adalah penelitian dan pengembangan (R&D) Borg & Gall dan dilakukan dalam empat langkah yaitu; penyelidikan dan pengumpulan data, perencanaan, pengembangan awal format produk, dan uji coba awal. Instrumen penelitian yang digunakan pada penelitian ini adalah lembar telaah media, lembar validasi media, angket respon siswa, dan lembar observasi aktivitas siswa. Hasil penelitian menunjukan bahwa; media dinyatakan valid dengan kategori sangat valid dan presentase kevalidan ≥61%; Media dinyatakan praktis berdasarkan angket respon siswa dalam hal ketertarikan siswa terhadap media diperoleh presentase 98% dan 93,33% dalam hal kemudahan pemahaman dan penggunaan, sementara hasil observasi aktivitas siswa sebesar 88,75%. Berdasarkan hasil penelitian tersebut, maka media pembelajaran berbasis laboratorium virtual layak digunakan sebagai media pembelajaran pada materi pokok Kimia Unsur.


2019 ◽  
Vol 3 (3) ◽  
pp. 660
Author(s):  
Ranirizal Ranirizal

Performance is the performance shown by educators, both in quality and quantity in carrying out their duties in accordance with the responsibilities given to them professionally. Educator performance development is a very decisive factor in the success of the education and learning process. In fact, in Kindergarten Rayon IV, Dumai City, there is still a low level of competency standards possessed by educators. The intended competency standard is from the standard academic qualifications and four competencies that must be possessed by a kindergarten educator, namely pedagogic, professional, social and personality competencies. This is evidenced by educators not yet mastering learning material with the maximum known when the learning process educators are not able to explain well the subject matter, and educators have not shown maximum performance in carrying out their duties and functions. The purpose of this study was to see whether there was an influence on teacher professionalism on teacher performance in Dumai IV Rayon Kindergarten. The results of the study prove that there is a significant relationship between the professionalism of Kindergarten educators and the performance of educators in Kindergarten Rayon IV, Dumai City. This is evidenced by the value of Sig (2-tailed) professionalism on educator's performance of 0,000, so the calculation shows 0,000 <0.05. This means that Ha is accepted, that is, there is a significant relationship between the professionalism of Kindergarten educators and the Performance of Educators in Kindergarten Rayon IV, Dumai City.


2016 ◽  
Vol 6 (2) ◽  
pp. 173 ◽  
Author(s):  
Ismalik Perwira Admadja ◽  
Eko Marpanaji

Penelitian ini bertujuan untuk: (1) menghasilkan multimedia pembelajaran pada mata pelajaran praktik individu instrumen pokok dasar, (2) mengetahui kelayakan multimedia pembelajaran pada mata pelajaran praktik individu instrumen pokok dasar, dan (3) mengetahui peningkatan hasil belajar siswa menggunakan multimedia pembelajaran pada mata pelajaran praktik individu instrumen pokok dasar. Metode penelitian yang digunakan adalah metode penelitian dan pengembangan dengan desain model pengembangan Stephen M. Alessi dan Stanley R. Trollip. Langkah-langkah pengembangannya yaitu: (1) perencanaan; (2) desain; dan (3) pengembangan. Teknik analisis data untuk uji coba produk menggunakan statistik deskriptif. Hasil penelitian menunjukkan bahwa: (1) ditinjau dari aspek media dinilai “Sangat Baik” dengan skor 4,27 oleh ahli media;(2) ditinjau dari aspek materi dinilai “Sangat Baik” dengan skor 4,47 oleh ahli materi; (3) ditinjau dari aspek penggunaan dinilai “Sangat Baik” dengan skor 4,23 oleh siswa; (4) peningkatan hasil belajar siswa menunjukkan kenaikan rerata skor siswa kelas yang menggunakan multimedia sebesar 31,53 sedangkan kelas yang tidak menggunakan multimedia meningkat sebesar 20,11. Kata kunci: pengembangan, pembelajaran, multimedia pembelajaran, kelayakan. DEVELOPING LEARNING MULTIMEDIA OF INDIVIDUAL PRACTICE IN FUNDAMENTAL MUSIC INSTRUMENT FOR SMK STUDENTS IN THE EXPERTISE OF KARAWITAN Abstract The purposes of this research were: (1) to produce multimedia learning on the subject of individual practice in fundamental music instrument; (2) to determine the appropriateness of the learning multimedia in the subject of individual practice in fundamental music instrument; and (3) to determine the improvement in the students’ learning outcomes from the use of multimedia in teaching the subject of individual practice in fundamental music instrument.This research was a research and development, with the development model design by Alessi and Trollip. The development stages were as follows: (1) planning; (2) design; and (3) development. The data of the try-out of the product was analyzed using descriptive statistics. The results showed that: (1) the media aspects were rated "very good" with a score of 4.27 by the media expert; (2) the material aspects were rated "very good" with a score of 4.47 by the materials expert; (3) the aspects of using product were rated "very good" with a score of 4.23 by the students; (4)the improvement of the students’ learning outcomes in the class using the multimedia showed a mean score increase of 31.53 which was greater than that of the nonmultimedia class which was only 20.11. Keywords: development, learning, learning multimedia, appropriateness


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