scholarly journals INTERACTIVE VIDEO AS ENGLISH TEACHING MATERIALS FOR SPEAKING

2018 ◽  
Vol 8 (1) ◽  
pp. 45-52
Author(s):  
I Gde Putu Agus Pramerta

The process of learning English in SMP N 2 Penebel class VII C showed that students experienced obstacles in speaking. It could be seen from result of observation, interview and pre-test. It was 2.70 which is categorized below the passing grade minimum criteria: 3.0. Researcher indicated that it was because they seemed to be having lack of motivation in the English learning process. The use of interactive video in learning is necessary in order to improve students' motivation in speaking. Action research design was accommodated to help their problems. The researcher offered three kinds of tests. The result of pre-test was 2.70. After pre-test, the researcher went into cycle 1 which succeeded in improving their speaking from 2.70 to 2.96. In cycle 2, there was improvement up to 3.31. The use of interactive video gave positive responses to the students. As the result, their speaking could be improved.

2015 ◽  
Vol 3 (2) ◽  
pp. 123
Author(s):  
Maya Indah Wahyuni

The research is aimed to see and give the description whether the using of card as a learning media can increase the students` achievement in learning japanese language this research design uses action research that consists of two cycles. Every cycle consists of plan, action, observation, and reflection. The instrument used to know the students` activity during the teachung and learning process.This research consists of two cycles. Every cycle consits of four meetings. If there is a weakness in the first cycle, it result will be repaired in the second cycle. The result of the research is that 1, 56% students listens teacher`s explanation, 14, 06 % students take note from the tacher`s explanation, 44, 53 % students give opinion, 23, 44 % students ask questions, and 43, 34 % students answer the questions. By using card as media in learning process, it is hoped that the students will be motivated and interested in learning japanese language.Key words : media card, development of the result learning


2019 ◽  
Vol 3 (3) ◽  
Author(s):  
Yusra Yusra

Teaching materials are one of the most important parts of the learning process and also prove that the teacher is professional or not, the nature of teaching materials is to provide convenience when conducting learning. This research is a school action research using descriptive quantitative research methods which in the results of this study are explained using numbers in the presentation. Place in SDN 005 Koto Sentajo Sentajo Raya Subdistrict Kuantan Singingi Regency with a total sample of 10 teachers. The results of this study will discuss three aspects of assessment in teaching materials, the first in the aspect of content feasibility illustrates that in the appropriate category there are 6 teachers with a percentage of 60%, and the category is very feasible with a total of 4 teachers with a percentage of 40%. in the second aspect the assessment of linguistic aspects in the feasible category with the percentage of 50%, and the very decent category 50%. in the third aspect, the evaluation of the presentation aspects in the category is feasible with a percentage of 20%, and in the very feasible category of 80%. Then it can be concluded that the teacher's ability to make teaching materials is good, and the making of teaching materials is appropriate for use in the learning process.


Author(s):  
Maya Kartika Sari

<div style="text-align: JUSTIFY;"><p>Social science has been viewed as naturally theoretic, which requires students to memorize all learned materials. The learning experience will be stucked in freez learning atmosphere when the teacher traditionally preeches and dictates against the students, as the teacher-centered approaches have run. This model of teaching produces passive students with low acheivement. In effort of dveloping the vivid learning experience, variative models of teaching must be applied by the teacher. Through this research, the researcher proposes Mind Mapping Teaching Method, hopping that the the students learning activities and achievement can be developed. Mind mapping teaching method can tentatively encourage student to be active, innovative, creative and imaginative along the way with the learning process. The application of mind mapping teaching method can hopefully develop students learning activities and achievement through the given action research design.<em></em></p></div>


Tamaddun ◽  
2021 ◽  
Vol 20 (1) ◽  
pp. 106-114
Author(s):  
Muhammad Yunus ◽  
Sitti Halijah

The research is the development of Agricultural English teaching materials at Universitas Muslim Indonesia. The purposes of this research are to (1) produce a type of Agricultural English teaching material suitable to be used by the students of Faculty of Agriculture UMI and to (2) discover why the students are learning English. The method used is research and development. The research site was at the Faculty of Agriculture UMI with the number of 50 respondents. The results showed that based on the student responses, 12 out of 42 topics occupy the highest percentage needed for Agricultural English teaching materials. Those 12 topics are as follows: rice, tomatoes, chili,  shallots, eggplant, papaya, rambutan, coconut, coffee, land, disease pest, and seeds. Then, the purposes of the students learning English can be categorized into two major groups, namely to anticipate competition in the workplace where the ability to communicate both oral and written is needed and to prepare themselves in the academic field both to complete S1 (undergraduate degree)  and to continue their studies S2 (master degree).


2020 ◽  
Vol 4 (1) ◽  
pp. 278
Author(s):  
Agustina Pali ◽  
Maria Kristina Ota

ABSTRAKBahasa Inggris merupakan bahasa pengantar yang digunakan untuk berkomunikasi diseluruh dunia. Pembelajaran bahasa Inggris untuk pemula (beginners) adalah hal yang harus dilakukan sehingga bisa dijadikan bekal untuk anak dimasa depan. Tujuan dari kegiatan pendampingan ini adalah untuk memperkenalkan bahasa Inggris sejak dini kepada anak-anak serta mampu meningkatkan motivasi serta rasa percaya diri anak-anak dalam menggunakan bahasa Inggris. Salah satu aktivitas yang dilakukan adalah kegiatan Fun with English yang merupakan a recommended activity to motivate kids in learning English dengan menerapkan metode pembelajaran yang beragam sehingga anak-anak tidak merasa jenuh bahkan bosan dalam proses belajar seperti ceramah, Think Pair Share, games serta lagu-lagu berbahasa Inggris. Dari kegiatan ini anak-anak SEKAMI menjadi merasa percaya diri, pembelajaran yang diberikanpun sangat disenangi oleh anak-anak. Saran bagi pemerhati bahasa Inggris adalah untuk lebih meningkatkan kreativitas melalui berbagai macam cara untuk membumikan bahasa Inggris di bumi nusantara. Kata kunci: fun with English; SEKAMI. ABSTRACTEnglish language is a medium language which used to communicate in all over the world. English learning for the beginners is the important thing that have to do so that it can be supplied for their future. The aim of this activity was to introduce English as early as possible to children and could enhance their motivation and their confidence in using English. One of the activity is Fun with English activity that is a recommended activity to motivate children in learning English by implementing various learning methods in order that the children will never get bored and saturated during learning process. These activities such as lectures, Think Pair Share, games and also English songs. From this activity, the children of SEKAMI become have their self confidence, they felt happy with the materials are given by their teacher. The suggestion is addressed to English observer is they have to be more aware in increasing the creativity through many activities. Keywords: fun with English, SEKAMI


2021 ◽  
Vol 8 (2) ◽  
pp. 1
Author(s):  
Ika Apriani Fata ◽  
Annisa Aprilya

This research aims to figure out the types of personification used in one of the famous albums namely Michael Jackson's Thriller and Invincible. The sources of data were 19 songs taken from Thriller and Invincible albums by Michael Jackson and the lyrics of the songs. The research design used was descriptive qualitative research with documentation analysis as the technique of data collection. The result showed that there were 65 personification expressions found in the albums. Those 65 personifications were categorized into four types of personification as proposed by Dorst et al. (2011) namely: conventionalized personification (33 expressions), novel personification (20 expressions), default personification (12 expressions), and personification-with-metonymy (0 expressions). The idea of conventionalized personification presents in the lyrics is to dig out the beauty and tranquility of nature to life. It also might address giving an object or animal-human characteristics to create interesting imagery to the ELT Students. Also, these songs are assumed as one of the various English materials in language teaching in the future since it has no sarcasm and motivating contexts throughout the lyrics themselves.


2017 ◽  
Vol 11 (1) ◽  
pp. 1
Author(s):  
Baiq Emilia Susdiana

This study aims to describe process and achievement of expository writing skills through the Picture and Picture teaching method.  This study used classroom action research design assigning 31 students in the seventh graders of SMP ISLAM Az-zikra Tastura Lombok in 2016/1017.  The study was conducted in two cycles each of which was staged using planning, implementation, observation, and reflection. The results of data analysis showed: (1) attainment in writing expository writing after picture and picture model was incurred in cycle 1 and cycle 2 increased from 76% into 89%; (2)  the learning process showed that in cycle 1, students were successful to understand text structure of expository writing; and in cycle 2 students accomplished minimum standard of mastery. During the learning process: initial, core, concluding stages, students enthusiastically followed each stage of learning at their own interests and struggles.


2017 ◽  
Vol 6 (1) ◽  
pp. 53
Author(s):  
Widiani Trisnaningsih

The objective of this research was to find out whether there was an increase on students’ and teacher’s activity, students’ creativity, and students’ writing skill through the implementation of project based learning (PjBL). The research design was a classroom action research. The subjects were the first graders of class Tata Kecantikan Kulit (TKK) or Skin and Beauty Treatment at Vocational High School State 3 Metro, known as SMKN 3 Metro, in the second semester, academic year 2015/2016. This action research was done by doing: 1) planning; 2) implementation; 3) observation and data collection; and 4) reflection. Meanwhile, the PjBL was done through six steps, i.e.: 1) determining the project; 2) planning the steps of doing the project; 3) scheduling the project implementation; 4) completing project with guide and supervision from the teacher; 5) making report and presenting project result; 6) evaluatiing process and project result. The instruments of this research were students and teacher observation, creativity assesssment, and writing skill assesssment. The findings showed that the students’ and teacher’s activity gradually increased in each cycle. PjBL implementation also seemed to be effective in increasing the students’ creativity and writing skill. It indicated that by applying PjBL, the aspects of students’ and teacher’s activity in learning process, students’ creativity and writing skill could be directly influenced by the treatment.Key words: PjBL, activity, creativity, writing skill


Edulib ◽  
2016 ◽  
Vol 2 (1) ◽  
Author(s):  
R. Nadia Hanoum

AbstrakTujuan akhir dan utama dari pembelajaran bahasa adalah kemampuan pembelajar bahasa untuk menggunakan bahasa yang dipelajari. Namun sayangnya lembaga pendidikan formal selama ini terpaku pada pendekatan-pendekatan tradisional yang lebih banyak memberikan penekanan pada struktur bahasa dan bukan pada bagaimana menggunakan bahasa untuk berkomunikasi. Selain karena faktor ukuran kelas yang besar yang tidak ideal untuk pembelajaran bahasa, hal ini juga dipicu oleh terbatasnya waktu tatap muka di kelas yang tidak memungkinkan terjadinya suatu proses pembelajaran bahasa yang efektif. Di tingkat perguruan tinggi dimana seorang peserta didik dituntut untuk lebih mandiri, permasalahan ini seharusnya dapat diatasi dengan meningkatkan peran dan layanan perpustakaan yang mendukung terlaksananya proses pembelajaran bahasa Inggris secara mandiri. Perpustakaan yang dapat menjalankan fungsinya dengan baik akan mampu menciptakan suasana pembelajaran mandiri yang dapat menunjang pembelajaran tatap muka di kelas. Selain itu, keberadaan sebuah Self Access Center (SAC), yaitu sebuah sarana belajar bahasa mandiri yang menungkinkan pengguna untuk belajar sesuai dengan kebutuhan dan kemampuannya akan mampu secara signifikan meningkatkan minat dan motivasi mahasiswa untuk belajar secara mandiri sehingga tujuan pembelajaran bahasa Inggris dapat tercapai. Kata Kunci: perpustakaan, pembelajaran bahasa Inggris, belajar mandiri, Self Access Center AbstractThe ultimate goal of learning English is the ability to use the target language. Unfortunately, formal education tends to use tradisional approach which focuses more on the language form instead of language use. This is triggered not only by the large class size but also by the limited time allocated for learning process in the class. In tertiary level where students are expected to be more independent in their learning, this problem should have been able to be solved by increasing the role and service of university library which supports self-directed independent learning. Library which can fulfill its functions well will be able to create the athmosphere of independent learning that assist learning process in the class. In addition, the establishment of a Self Access Center (SAC) in the library which enable students to learn according to their own needs and abilities will significantly increase students’ interest and motivation to learn independently so that the goal of learning English can be accomplished. Keywords: library, English learning, self-directed independent learning, Self Access Center  


2017 ◽  
Vol 9 (2) ◽  
pp. 124
Author(s):  
Nur Lailatul Aqromi ◽  
Dwija Wisnu Brata ◽  
Achmad Nurchoelis

Learning in early childhood requires special understanding due to the character of children who are easily bored; particularly in case of English learning process that is not their mother tongue. One of children’s character is that they love all forms of games, so the game could be considered as one way to attract the their curiousity. Thus, game can be used as a medium for young learner especially in kindergarten to learn English. This paper provides an elaboration how to use a game to improve English learning process for young learner. The method of this study used Classroom Action Research. The game is Java-based and the content of the game is based on kindergarten curriculum that contains of some important basic aspects covered by English Language development aspect for kindergarten. To sum up, through game, the students of kindergarten feel fun and challenging to fulfill the the game, and in other side unconsciously they have learned English as well.


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