scholarly journals The Influence of Discipline, Learning Facilities, and Friends Class to Economics Learning Outcomes

2021 ◽  
Vol 10 (1) ◽  
pp. 10
Author(s):  
Muhamad Iqbal Hutanto

The research objective was to analyze the effect of discipline, learning facilities and peers on the economic learning outcomes of class XI students at SMAN 2 Probolinggo partially or simultaneously. This type of research uses a quantitative approach, a total sample of 97 students. Researchers used a questionnaire that was distributed to students. To ensure that the learning discipline influences, learning and peer facilities are really at the center of learning. The results of the study show that learning discipline, learning facilities and peers simultaneously have a positive effect and partially have a positive effect on learning outcomes. Through this research, it is able to explain student learning outcomes by 71.2%. The rest is influenced by variables outside the study.

2020 ◽  
Vol 3 (2) ◽  
pp. 215-221
Author(s):  
Nelly Budiyarti

Abstrak: Kualitas pembelajaran dan minat belajar memungkinkan hasil belajar mahasiswa meningkat. Sehingga diharapkan kualitas pembelajaran dan minat belajar mahasiswa tinggi untuk mencapai hasil belajar yang tinggi pula. Penelitian ini bertujuan untuk melihat bahwa kualitas pembelajaran dan minat belajar mahasiswa berpengaruh terhadap peningkatan hasil belajar mahasiswa Akuntansi pada mata kuliah Matematika Ekonomi. Penelitian ini merupakan penelitian survei dengan meggunakan teknik analisis jalur (path analysis), dimana terdapat dua variabel eksogen dan satu variabel endogen.  Variabel eksogen berupa kualitas pembelajaran dan minat belajar, sedangkan variabel endogen berupa hasil belajar. Hasil penelitian ini adalah Kualitas Pembelajaran berpengaruh langsung positif terhadap Hasil Belajar, Minat Belajar berpengaruh langsung positif terhadap Hasil Belajar, dan Kualitas Pembelajaran berpengaruh langsung positif terhadap Minat Belajar Mahasiswa. Abstract:  The quality of learning and interest in learning allows student learning outcomes to increase. It is hoped that the quality of learning and student interest in learning will be high to achieve high learning outcomes. This study aims to see that the quality of learning and student interest in learning has an effect on improving student learning outcomes in Accounting Economics Mathematics courses. This research is a survey research using path analysis technique, where there are two exogenous variables and one endogenous variable. Exogenous variables are learning quality and learning interest, while endogenous variables are learning outcomes. The results of this study are Learning Quality has a direct positive effect on Learning Outcomes, Learning Interest has a direct positive effect on Learning Outcomes, and Learning Quality has a direct positive effect on Student Learning Interest.


Jurnal Ecogen ◽  
2019 ◽  
Vol 2 (3) ◽  
pp. 227
Author(s):  
Adgas Yesa Kriyany ◽  
Armiati Armiati

This study was conducted to determine (1) the effect of learning facilities and learning discipline on student learning outcomes, (2) the effect of learning facilities on student learning outcomes, (3) the effect of learning discipline on student learning outcomes. This research is descriptive and associative causal. The population in this study were class X Office Administration students at SMK N 1 Lubuk Basung with 133 students. The total sample was determined using the Slovin formula and proportional random sampling. From this pattern, 100 students were obtained as research samples. Data collection techniques used in this study were questionnaires and documentation. The instrument of validity test uses Corrected Item-Total Colleration and for reliability testing using alpha coefficient formula. Prerequisite tests were carried out by normality test, heterocedasticity test, and multicollinearity test. The technique used to analyze data is multiple regression analysis. Based on this study, it was found that (1) Learning facilities and learning disciplines had a positive and significant effect on the learning outcomes of Class X Office Technology Office Administration at SMK N 1 Lubuk Basung (2) Learning facilities had a positive and significant effect on learning outcomes in Office X Class Office Administration SMK N 1 Lubuk Basung (3) Learning discipline has a positive and significant effect on the learning outcomes of Class X Office Technology Office Administration at SMK N 1 Lubuk Basung Keyword: Fasilitas Belajar, Disiplin Belajar, Hasil Belajar


Author(s):  
Nahdatul Hazmi

This study aims to determine the positive effect of the application of the think pair share model on student learning outcomes in history learning in class X SMAN 1 Lareh Sago Halaban.This paper in collecting data using quasi-experimental techniques and also with descriptive, where in addition to the figures obtained also from observations and strengthened by interviews. From the analysis obtained t count = 18.43 and t-table = 1.73 where 1.73 <18.43> 1.73 which means the hypothesis is accepted at the 95% confidence level (α = 0.05). Thus it can be concluded that, there is a positive effect of the model of cooperative learning in the type of think pair share on student learning outcomes in history learning at X SMAN 1 Lareh Sago Halaban. Keywords: Problems, Think Pair Share Learning Models, Learning Outcomes


2021 ◽  
Author(s):  
Yogi Dwi Satrio ◽  
Cipto Wardoyo ◽  
Sheerad Sahid ◽  
Slamet Fauzan ◽  
Dudung Ma’ruf

Learning through interactive media gives additional value to the educational world because it enables learners to represent themselves. Game-based learning promotes learners’ creativity, critical thinking and cognitive skills related to technology use. Previous research discovered that game-based learning has a positive effect on learners. Therefore, in this research, an applied study was conducted on the use of the E-CrowdWar educational game with high school students. The purpose of this study was to determine the effectiveness of using games in learning to improve student learning outcomes. The study was conducted with 100 high school students in Blitar and 100 in Kediri. E-CrowdWar was used during the classroom activities along with in-class learning. An independent sample t-test was used to measure the effectiveness of game-based learning. The integration of games into online learning had a significantly positive effect on student learning outcomes. The pre-test results showed that the average student learning outcome score in both cities was the same, namely 65 points. After implementing game-based learning, student learning outcomes in Kediri increased to 90.74 points and in Blitar to 86.95 points. The study discovered that game-based learning through E-CrowdWar was effective in promoting the students’ academic outcomes, although there were differences in the mean score. Based on the results, game-based learning provides tremendous improvements in learning outcomes and so should be applied, especially in the economic field. Keywords: Gamification, Education, Learning Result


2022 ◽  
Vol 13 (1) ◽  
pp. 26-39
Author(s):  
Sadaria Tamba ◽  
Pujianto Yugopuspito

This study aims to show the positive effect of learning motivation on learning outcomes, the positive influence of classroom management on learning outcomes, the positive influence of project based learning (PBL) implementation on learning outcomes in Civic Education lessons in class VIII SMPS Harvest Christian School Tangerang. The research method used is descriptive analysis method that involved the entire population, namely 26 respondents in class VIII SMPS Harvest Christian School Tangerang. Data was collected using a survey method in the form of a closed questionnaire and a test in the form of a rubric. Data analysis used descriptive statistics, with inferential statistics, and hypothesis testing using SmartPLS version 3.0. This study shows that (a) learning motivation has a positive effect on student learning outcomes; (b) classroom management has a positive effect on student learning outcomes; c) PBL implementation has a positive effect on student learning outcomes in Civic Education learning.  


2019 ◽  
Vol 8 (1) ◽  
pp. 95
Author(s):  
Irwan Irwan ◽  
Zaky Farid Luthfi ◽  
Atri Waldi

This study aims to measure the effectiveness of the use of assessment learning media based on online games which is Kahoot to improve student learning outcomes. This study uses a quantitative approach with the quasi experiment method. The number of samples in each group is 30 people. The results shows that Kahoot can be an alternative interactive learning media in higher education because it is proven to significantly improve student learning outcomes with F (1.58) = 0.001, p &lt;0.05 that means there are deferences between control and experiment class which is mean of experiment class (SD = 13.33, SD = 3.30) is higher than control class (M = 10.50, SD = 2.81)


This study aims to examine the effect of reciprocal instruction and interpersonal intelligence on student learning outcomes. This research was conducted on UHO PGSD students who programmed the subject of Social Sciences elementary school in 2018/2019. This study used a quasiexperimental method, with a non-equivalent post-test control group design. The research sample was taken with simple random techniques. The experimental class and the control class each consisted of 47 students. The experimental class is taught with reciprocal learning models while the controls are traditional learning models. Each class was taken 27% or 26 students from each class as a sample. The sample determination was based on the division of high and low interpersonal intelligence, each of 27% of the total population. So that the total sample as a whole is 52 students. Before being given treatment, the two classes were first given an interpersonal intelligence questionnaire to obtain high and low intelligence data. Data on learning outcomes are obtained through multiple choice form tests. Before use, the questionnaire instrument and the test were first validated by content and constructs by education and psychology experts. then an empirical test is carried out, the result is a validity value of 0.91 and a reliability of 0.93. The research data were analyzed by descriptive and inferential analysis. Hypothesis testing is carried out with 2 way ANOVA. Then the normality and homogeneity tests were carried out as a prerequisite test for the hypothesis test. Furthermore, if there is interaction, further testing is carried out with the HSD test to find out the main effects of the treatment. Data processing results of this study were carried out with the help of the SPSS 20. The results showed that there were differences in student learning outcomes taught by reciprocal and traditional models. Furthermore, there is an interaction between learning models and interpersonal intelligence. Students who have high interpersonal intelligence have better learning outcomes than students who have low interpersonal intelligence. Thus it can be concluded that students who have high interpersonal intelligence taught by reciprocal models have better learning outcomes than students taught with traditional models


2020 ◽  
Vol 3 (2) ◽  
pp. 5-9
Author(s):  
Hajar Nur Qibtyah ◽  
Suyitno ◽  
Massus Subekti

The purpose of this study was to determine the relationship between learning independence and students' perceptions of the completeness of learning facilities with basic learning outcomes of electricity and electronics at SMK 34 Jakarta. This research was conducted at SMKN 34 Jakarta with a total sample of 65 students of class X Electricity in the subjects of Basic Electricity and Electronics. The method used in the study is ex post facto with this type of qualitative research. This study uses the ex post facto method with a quantitative approach. The results obtained stated that there was a positive and significant relationship between learning independence and students' perceptions of the completeness of learning facilities with learning outcomes with a large value of r count = 0.725 and fcount = 34.38 with learning independence influencing learning outcomes by 52.56%. So that, it can be implied that the higher the independence of student learning and the more complete learning facilities available, the higher student learning outcomes, and vice versa, the lower the independence of student learning and the complete lack of learning facilities that exist make student learning outcomes also low.  Abstrak Tujuan dari penelitian ini adalah untuk mengetahui hubungan antara kemandirian belajar dan persepsi siswa tentang kelengkapan fasilitas belajar dengan hasil belajar dasar listrik dan elektronika di SMKN 34 Jakarta. Penelitian ini dilakukan di SMKN 34 Jakarta dengan jumlah sampel sebanyak 65 siswa kelas X Listrik pada mata pelajaran Dasar Listrik dan Elektronika. Metode yang digunakan dalam penelitian adalah ex post facto dengan jenis penelitian kunatitatif. Penelitian ini menggunakan metode ex post facto dengan pendekatan kuantitatif. Hasil penelitian yang didapat menyatakan bahwa terdapat hubungan yang positif dan signifikan antara kemandirian belajar dan persepsi siswa tentang kelengkapan fasilitas belajar dengan hasil belajar dengan besar nilai rhitung= 0,725 dan fhitung= 34,38 dengan kemandirian belajar berpengaruh terhadap hasil belajar sebesar 52,56%. Sehingga, dapat diimplikasikan bahwa semakin tinggi kemandirian belajar siswa dan semakin lengkap fasilitas belajar yang ada membuat hasil belajar siswa tinggi pula, begitupun sebaliknya semakin rendah kemandirian belajar siswa dan kurangnya lengkap fasilitas belajar yang ada membuat hasil belajar siswa rendah pula.


2021 ◽  
Vol 5 (4) ◽  
pp. 603
Author(s):  
Nurhikmah H. ◽  
Farida Febriati ◽  
Ervianti Ervianti

The current era of digitalization has big impact on education, the use of technology and information is not only for learning but as an evaluation tool. This development raises problems that require the completion of high-level thinking, therefore students need to prepare the ability to think and be able to develop skills. This study aims to measure the self-efficacy of computer skills on student learning outcomes and interactions in mathematics subjects. This research method used quantitative approach in Quasi Experiment Design. Total sample were 64 students. CBT was used in evaluating mathematics subjects and using a questionnaire to determine the level of self-efficacy of computer abilities towards students learning outcomes. Analysis of research data was carried out using ANOVA, to test the hypothesis using two-way ANOVA (two-way ANOVA) using the SPSS version 25.0 for windows software program. The results showed that there was CBT of mathematics subjects towards student learning outcomes with a mean score of 85 in and a mean score of 80 with a criterion of 3.03, having impact and the criteria value 2.78. The interaction between computer-based tests with self-efficacy computer capabilities had the most correlation with a positive relationship. It can be stated that there is an impact of computer-based tests and self-efficacy of computer ability and has an interaction between CBT and self-efficacy on learning outcomes.


2019 ◽  
Author(s):  
Reinita

The purpose of this research was to improve the student learning outcomes in the Civics learning used Picture And Picture in grade V elementary school. Types of this research was classroom action research with qualitative and quantitative approach. Subject of this research were teacher and students of V grades were 26. Research conducted in two cycles. The research procedure includes planning, implementation, observation, and reflection. The result of this research I to II cycle. (a) Lesson plan. The cycle of I was 89% increased to 96% in the II cycle. (b) Implementation, teacher’s activity of I cycle was 86,5% increased to 98%. Students activity of I cycle had averaged was 75% increased in the cycle was 95%. (c) The students learning outcomes in the I cycle was 73 increased to II cycle was 85. Therefore, Picture And Picture appoach can increase the students learning outcomes in the Civics learning in the V grade of elementary school of 09 Belakang Balok, Bukittinggi


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