scholarly journals The Use of Digital Comic in Developing Student's English Competence

Author(s):  
Finaty Ahsanah ◽  
Dias Tiara Putri Utomo

This current study is aimed to know whether any improvement or not in using digital comics as the media on student’s English competence. The researchers used a quantitative approach with a pre-experimental design. This research was conducted at Universitas Muhammadiyah Lamongan and the sample was 42 pharmacist medical students. The instrument that was used to measure students’ English competence was the Test of English as a Foreign Language (TOEFL). The result of the test was analyzed by using statistical analysis of paired sample t-test. The finding showed that there was significant improvement before and after the treatment, it can be proved by the significant value of the pre and post-test which was 0.000 (2 tailed). Since the significance value (2-tailed) was less than 0.05, it means that the hypotheses of this study were accepted. In other words, the students positively received the use of digital comics for English learning activities. Therefore, digital comics can be assumed as an effective media or tool for enhancing students’ English competence.   

2021 ◽  
Vol 13 (2) ◽  
pp. 1411-1418
Author(s):  
Bambang Gatot Sugiarto

In this pandemic period, a teacher must use effective media in the learning process to increase student understanding and motivation. This study aimed to see differences in student motivation and understanding in learning football material before and after using android media. This research is quantitative research with a pre and post-test design group. The population in this study was the eighth class of VIII SMPN 1 Cimahi, Cimahi Regency, the academic year 2020-2021 in August. The sample in this study was in the eighth class of SMPN 1 Cimahi. Statistical analysis used a parametric test if it fulfilled the classical assumptions. The results showed increased student motivation and understanding of football material before and after implementing learning using Android media. Through these results, the teacher can use Android to learn, especially during a pandemic like now.


Author(s):  
Layla Fatimatutz Zahroh

<p>This research was conducted based on the researcher’s observation that every student and teachers had facilities for using e-learning system, but they couldn’t use it effectively. The aims of this research were 1) to explain the extent to which the product development needed to teach the writing of descriptive text; 2) to explain how the media potentially developed through Moodle e-learning media to teach descriptive text writing; 3) to explain the effectiveness of Moodle e-learning media to teach descriptive text writing. The subject of this research was students at tenth grade of SMK NU Ma’arif 01 Semarang. The scientific involved 47 students. 22 students were in the control class, and 25 students were in the experimental class. The data were collected through pre-test and post-test. The result of this research described as follow: 1) the extent needed of developing Moodle e-learning media is as follow: a) the students’ need analysis mentioned in the rate 96%, that students agreed toward Moodle e-learning media because it was very helpful. b) the total of validation result from expert validation 1 and 2 was 79.1% 2) The researcher developed Moodle e-learning media was done by using seven steps R and D research adapted by Borg and Gall. 3) the effectiveness of product supported by the results of students posttest that obtained 76.04. Based on those findings, this Moodle is valid to be implemented in an English learning process.</p>


2021 ◽  
Vol 2 (3) ◽  
pp. 166-176
Author(s):  
Tri Pujiani ◽  
Khoirun Nisa ◽  
Benny Krisbiantoro

Speaking in English is often a frightening spectre for students since it is complex and involves all language elements. Self-confidence is one of the factors that influencing speaking performance. The students’ self-confidence can be stimulated by using an interesting activity that promotes practice in relax situation. The use of social media such as YouTube may be the alternative to train the students’ self-confidence in speaking English. This research was aimed to improve the students’ self-confidence in order to overcome their problem in Speaking English by utilizing YouTube as the media. In this research, the students were assigned to post their speaking assignments on YouTube. This research was a quasi-experimental one group with pre and post-test research that utilized 43 students from English for Nursing 1 Class as the sample who were taken by using random sampling. The research data were obtained from the students’ verbal scores and self-confidence questionnaire which were compared before and after the project. The result of this research showed that there was an increase on the students’ self-confidence and speaking performance after they joined this project. Moreover, paired t-test proved that the increase was significant. Thus, it can be concluded that utilizing YouTube as the media to post the students’ work is effective to increase the students’ self-confidence as well as their speaking performance. This project should be continued and developed to maintain the students’ self-confidence and facilitate more practice for students in speaking English.


2021 ◽  
Vol 21 (1) ◽  
pp. 215
Author(s):  
Indah Dewi Sari ◽  
Utary Dwi Listiarini

Half of the women in Indonesia experience menstrual pain / dysmenorrhoea, 54.89%, experience various disorders including abdominal pain, cramps and back pain. The purpose of this study was to determine the effectiveness of acupressure, ginger drink and the difference in giving acupressure and ginger drink to reducing the intensity of menstrual pain / dysmenorrhea in young women at SMK Swasta PAB 5 Klambir Lima 2020. The design of this study used a quasi-experimental pre and post test with a sample of 30 students who were divided into two groups. Each group was given acupressure and ginger drink in the morning and evening during menstruation from day one to day two. Respondents were assessed for pain before and after the intervention was given. The results of the Shapiro-Wilk normality test contained Sig data (p <0.05). The Wilcoxon test has a p-value of 0.002 (p <0.05), which means that acupressure is effective in reducing the intensity of menstrual pain / dysmenorrhea, there is a p-value of 0.001 (p <0.05) which means that ginger is effective against reducing pain intensity. menstruation / dysmenorrhea, there is a p-value of 0.034 (p <0.05), which means that there is a difference in the effectiveness of acupressure and ginger drink in reducing the intensity of menstrual pain / dysmenorrhea. There is an effectiveness of giving acupressure, ginger drink, and there is a difference in giving acupressure and ginger drink on the intensity of menstrual pain / dysmenorrhea on young women. It is hoped that the school will provide ginger drinks and acupressure measures to young women who experience menstrual pain / dysmenorrhea so that they can participate in learning activities at school.


Author(s):  
Konstantina Adinda Putrilani ◽  
Renariah Renariah ◽  
Neneng Sutjiati

Ketika mempelajari bahasa Jepang di sekolah, aspek dasar yang harus dipelajari siswa adalah huruf Jepang. Dalam sistem penulisan, bahasa Jepang memiliki empat huruf, yaitu huruf kanji, hiragana, katakana, dan roomaji. Tetapi sebelum tahap belajar huruf kanji, terlebih dahulu siswa mempelajari huruf hiragana dan katakana yang biasa disebut huruf kana. Huruf kana terdiri atas 96 huruf dimana huruf hiragana dan huruf katakana tersebut bentuknya mirip. Hal ini menyebabkan siswa kesulitan untuk mempelajari huruf kana. Oleh karena itu, diperlukan suatu media untuk mempermudah pembelajar mempelajari huruf kana. Salah satu media yang dapat digunakan adalah media permainan. Dalam penelitian ini, media permainan yang digunakan adalah media permainan sudoku yang sudah di modifikasi. Tujuan dari penelitian ini adalah untuk mengetahui kemampuan siswa dalam pembelajaran huruf kana, sebelum dan sesudah menggunakan media permainan sudoku. Selain itu, penelitian ini bertujuan untuk menganalisis pengaruh penggunaan media permainan sudoku terhadap pembelajaran huruf kana, dan untuk mengetahui respon siswa terhadap penggunaan media permainan sudoku. Penelitian ini menggunakan metode experimen quasi dengan desain eksperimen yaitu one group pre-test - post-test. Sampel penelitian adalah anggota Japanese Club sebanyak 20 orang yang diambil dari populasi SMP Laboratorium Percontohan UPI Bandung. Instrumen yang digunakan adalah tes, angket dan obsevasi. Berdasarkan hasil analisis data, nilai t hitung sebesar 6.53. Nilai t tabel sebesar 2.09 pada taraf signifikansi 5% dan 2.86 pada taraf signifikansi 1%. Dengan demikian, diperoleh hasil t hitung lebih besar dibandingkan nilai t tabel pada taraf signifikansi 5% (6.53 > 2.09). Hal ini menunjukkan bahwa pengguanaan media permainan sudoku dalam pembelajaran huruf kana sangat efektif. Selain itu, berdasarkan hasil analisis data angket, responden memberikan tanggapan yang positif terhadap penggunaan media permainan sudoku yaitu menarik, dan mudah diikuti. When studying Japanese at school, basic aspects must study is the Japanese letter. In its writing system, Japanese has four letters, namely kanji, hiragana, katakana, and roomaji. Before the stage of kanji learning, firstly, students have to learn hiragana and katakana which are commonly called kana. Kana, composed of 96 letters where the letter of the hiragana and katakana are barely different. This causes difficulties for students to learn kana. Therefore, we need a media to facilitate learners to learn kana. One medium that can be used are game as the learning media. This study, the media used is a sudoku game that has been modified. The purpose of this study is to acknowledge students’ ability in learning kana, before and after using the sudoku game as a media. In addition, this study also aims to analyze the influence of sudoku game usage as the media in learning kana Letters, and to find out the students' response to the use of sudoku game as a media. This study uses a quasi experiment method with the one group pre-test - post-test as experiment design. Samples were 20 students from Japanese Club members who were taken from a population of SMP Laboratorum Percontohan UPI Bandung. The instrument used was test, questionnaire and observation. Based on the data analysis, the t value at 6.53. T table at 2.09 on a significance level of 5% and 2.86 at 1% significance level. Thus, the results obtained that t value is greater than t table at a significance level of 5% (6.53> 2.09). This shows that the usage of sudoku game as media is a very effective in learning kana. In addition, based on data analysis of the questionnaire, the respondents gave a positive response to the use of media sudoku game that are attractive, and easy to follow


Pujangga ◽  
2020 ◽  
Vol 6 (1) ◽  
pp. 48
Author(s):  
Evi Jovita Putri ◽  
Gilang Ilham Agustinus ◽  
Intan Kusuma Wardhani

ABSTRACT This research aims to analyze the effectiveness of YouTube-based videos as a media in learning daily English conversation for children and to identify factors affecting learning daily English conversation for children by using YouTube-based videos as a media. To obtain the aims, this research uses six children whose ages vary from ten to twelve years old lived in Asrama Yatim Mizan Amanah located at Jalan Salihara, Pasar Minggu, South Jakarta as the source of data. Descriptive qualitative method is applied as the research design. In collecting data, the researchers gather the result of learning activities in pre-tests, treatments, and post-tests. Meanwhile, in analyzing the data, the researchers compare the children’s pre-test score with their post-test score to see the development of learning which show their competence before and after being treated. in this case, the research is focused on two topics, Greeting and Introduction in English. The children are introduced some expressions of greeting and introduction in English children by using YouTube-based videos, then some roleplays or conversation containing expressions of greeting and introduction are shown to the children by watching together YouTube-based videos. The last, the children are asked to recognize and practice the expression of greeting and introduction in English. The result shows that the usage of YouTube based video as a media in learning daily English conversation for children is considered effective. Four out of six children are able to memorize new expressions of both greeting and introduction in English, whereas the two other children remains stagnant after learning using YouTube based videos. It is found that there are factors that affect learning English for children by using this media, they are; personality, motivation and attitude, intelligent, learners’ belief, and personality. The most influential factors affecting learning are motivation and attitude. The successful children have these factors stronger rather than the stagnant children. Based on the result, the effectiveness in learning English using YouTube-based videos will be stronger if it is supported by an interactive and conducive learning atmosphere. The learning atmosphere should be considered to achieve a stronger speaking English proficiency. Key words: YouTube based-videos, language learning, daily English conversation ABSTRAK Penelitian ini ditujukan untuk menganalisis keefektifan penggunaan video berbasis YouTube sebagai media dalam belajar percakapan bahasa Inggris sehari-hari pada anak-anak dan untuk mengidentifikasi faktor yang mempengaruhi pembelajaran percakapan bahasa Inggris sehari-hari pada anak-anak yang menggunakan video berbasis YouTube. Untuk mencapai tujuan tersebut, penelitian ini menjadikan enam orang anak berumur sepuluh hingga dua belas tahun yang tinggal di Asrama Yatim Mizan Amanah Jalan Salihara, Pasar Minggu, Jakarta Selatan sebagai sumber data. Penelitian ini menggunakan metode descriptive qualitative. Disini, proses pengumpulan data meliputi pengumpulan hasil pre-tests, treatment, dan post-test. Sementara itu, proses analisis data dilakukan dengan cara membandingkan skor pre-test dengan skor post-test pembelajar untuk melihat perkembangan pembelajaran yang menunjukkan perkembangan anak-anak sebelum dan sesudah pembelajaran. Penelitian difokuskan pada dua topik pembelajaran yaitu sapaan dan perkenalan bahasa Inggris. Dalam hal ini anak-anak diajak mengenal ekspresi sapaan dan perkenalan dalam Bahasa Inggris melalui video yang ada pada YouTube. Kemudian menonton beberapa simulasi dari perilaku menyapa dan berkenalan dalam Bahasa Inggris juga melalui video You-Tube. Pada tahap terakhir, para pembelajar ini diminta untuk berlatih mengingat dan mempraktekkan ungkapan sapaan dan perkenalan dalam Bahasa Inggris Hasil penelitian menunjukkan bahwa penggunaan video berbasis YouTube sebagai media belajar percakapan bahasa Inggris sehari-hari adalah efektif. Empat dari 6 anak mampu mengingat kosakata sapaan dan perkenalan yang baru secara signifikan setelah belajar menggunakan media video berbasis You Tube, meskipun ada 2 anak yang tidak mengalami peningkatan. Ada beberapa faktor yang memengaruhi pembelajaran pada anak-anak tersebut diantaranya kepribadian, motivasi dan sikap, kecerdasan, dan keyakinan. Faktor yang paling berpengaruh pada pembelajaran adalah motivasi dan sikap. Anak-anak yang mengalami peningkatan belajar yang pesat memiliki faktor motivasi dan sikap yang lebih kuat dibanding anak-anak yang tidak mengalami peningkatan. Berdasarkan hasil tersebut, keefektifan dalam belajar percakapan Bahasa Inggris sehari-hari menggunakan video YouTube menjadi lebih besar jika didukung oleh atmosfer belajar yang interaktif dan kondusif. Hal ini mesti diperhatikan guna mencapai kemampuan Bahasa Inggris lisan yang lebih baik. Kata Kunci: Video YouTube, Pembelajaran Bahasa, Percakapan dasar dalam Bahasa Inggris.


e-GIGI ◽  
2019 ◽  
Vol 7 (2) ◽  
Author(s):  
Febri Korompot ◽  
Krista V. Siagian ◽  
Damajanty H. C. Pangemanan ◽  
Johanna Khoman

Abstract: The most common periodontal disease is gingivitis which is caused by biofilm accumulation on plaque around the gingival margin and inflammatory response to bacteria. Scaling is used to eliminate bacterial and calculus deposits that cause gingivitis. This study was aimed to determine the effectiveness of scaling in gingivitis treatment. This was a pre-experimental study with one group pre and post test design. Samples were obtained by using total sampling technique. There were 30 patients aged 17-45 years that had scaling performed on them at RSGM in 2019. Gingivitis was observed before and after scaling using the modified gingival index (MGI). The results showed that before scaling, there were mild gingivitis 23.30%, moderate gingivitis 70%, and severe gingivitis 6.70%. Two days after scaling, mild gingivitis and moderate gingivitis were observed 50% each. The paired sample t-test showed a p-value of 0.000. In conclusion, scaling is effective in gingivitis treatment based on the assessment using the modified gingival index.Keywords: gingivitis, scaling, modified gingival index Abstrak: Penyakit periodontal yang paling sering dijumpai yakni gingivitis (peradangan gingiva). Gingivitis disebabkan oleh akumulasi biofilm pada plak di sekitar margin gingiva dan respon peradangan terhadap bakteri. Tindakan untuk menghilangkan deposit bakteri dan kalkulus yang menyebabkan gingivitis salah satunya ialah tindakan skeling. Tujuan penelitian ini untuk mengetahui efektivitas tindakan skeling terhadap perawatan gingivitis. Jenis penelitian ialah pra eksperimental dengan one grup pre and post test design. Pengambilan sampel menggunakan teknik total sampling terhadap pasien yang berusia 17-45 tahun yang dilakukan tindakan skeling di RSGM pada tahun 2019 berjumlah 30 orang. Penelitian ini dilakukan dengan melihat gingivitis sebelum skeling dan setelah skeling melalui pengukuran keparahan gingiva menggunakan modified gingival index (MGI). Hasil penelitian menunjukkan bahwa sebelum skeling gingivitis ringan 23,30%, gingivitis sedang 70%, gingivitis berat 6,70%. Dua hari pasca skeling didapatkan gingivitis ringan dan gingivitis sedang sama besar yaitu masing-masing 50%. Hasil uji t berpasangan menunjukkan nilai p=0,000. Simpulan penelitian ialah tindakan skeling efektif terhadap perawatan gingivitis berdasarkan penilaian modified gingival index.Kata kunci: gingivitis, skeling, modified gingival index


2018 ◽  
Vol 7 (3.34) ◽  
pp. 636
Author(s):  
Seong Won Kim ◽  
Youngjun Lee

Background/Objectives: This study examined the effects of introducing programming as a technological tool for teachers’ Technological Pedagogical Content Knowledge (TPACK) development.Methods/Statistical Analysis: Thirty-two teachers were divided into two groups, completing different types of TPACK educational programs. The control group’s TPACK training program was based on information and communication technology (ICT), while that of the experimental group was based on programming. To verify the effectiveness of the TPACK training program, tests were administered before and after the educational program. A statistical analysis of questionnaire results also investigated changes resulting from TPACK.Findings: Both the control and experimental groups showed statistically significant improvements in the post-test compared with the pre-test. However, in the detailed areas of TPACK by group, the improvements in the two groups differed. Unlike the control group, the experimental group showed a statistically significant improvement in the knowledge related to technology. This result illustrated that programming is effective in solving the problem of integrating technology into the classroom. In contrast, there was no significant difference in the post-test, as this was applied in the short term. However, programming has been shown to affect Technological Pedagogical Knowledge (TPK), Technological Content Knowledge (TCK), and TPACK. In summary, the results showed that a TPACK educational program based on programming is effective for teachers’ TPACK development. Keywords: TPACK, In-service teacher, Programming, TPACK-P, Educational program


2020 ◽  
Vol 5 (1) ◽  
pp. 32-39
Author(s):  
I Made Hartawan

 The purpose of this research is to find out whether there is an influence of media play on the cognitive development of children aged 5-6 years at Widya Kumara Santhi Kindergarten, Banjar District, Buleleng Regency 2016/2017 Academic Year. Playdough is one activity that is beneficial for the development of a child's brain. Cognitive development is a change in thinking or intellectual abilities. According to Minister of Education Regulation no. 58 of 2009 revealed that one aspect of cognitive development that needs to be developed in children aged 5-6 years is the concept of shape, color, size, and pattern. Shapes taught to young children are geometric shapes such as circles, triangles, squares and rectangles. This type of research is using a quantitative approach, the target of this study is 30 children aged 5-6 years at TK Widya Kumara Santhi, Banjar District, Buleleng Regency. From the results of quantitative research using Pre Experiments with the type of one group pre-test and post-test desaign. Based on the results of the t test, the significance value (sig) was 0,000. The significance value of the t test is smaller than the maximum limit set at 0.05 (sig ≥ 0.05) so that it can be concluded if there are significant differences in the cognitive development of children before and after using media play. From the results of the paired sample t test, it can be concluded that media play has an effect on cognitive development (Ha accepted). With the acceptance of the working hypothesis it can be concluded that the media playdough has a quite high influence on the Cognitive Development of Children Aged 5-6 Years at Widya Kumara Santhi Kindergarten, Banjar District, Buleleng Regency.


2020 ◽  
Vol 10 (3) ◽  
pp. 160
Author(s):  
Abolfazl Shirban Sasi ◽  
Toshinari Haga ◽  
Heng Yu Chen

The present study investigated the feasibility of applying the Silent Way in teaching Japanese to Taiwanese university students. A total of 168 (96 female and 72 male) students in a university in central Taiwan were the subjects of this study. They were studying Japanese as a general course, and were grouped in five classes ranging from freshmen to juniors. Some basic principles and techniques of the Silent Way were adopted in teaching them some vocabulary and 50 Japanese Hiragana sounds during six successive sessions in three weeks. Each administration took about 20 minutes embedded in the normal class time. A 25-item Hiragana sounds oral test was used as the pre-test and post-test in order to examine the effects of applying this method. Using a paired sample T-test (α ≤.05) significant difference between students’ knowledge of the Japanese sounds before and after the experiment was observed. However, comparing female and male students’ gained scores via applying a Mann Whitney U-test, no significant difference was observed. Thus, this study shows that the Silent Way can be used in teaching Japanese sounds and vocabulary, and that the effects for both females and males seem to be the same.


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