scholarly journals Rancang Bangun Wastafel dan Portal Otomatis dengan Mempertimbangkan Antropometri Guna Mencegah Penularan COVID19

Author(s):  
Muhammad Hanifuddin Hakim ◽  
Rudi Irmawanto ◽  
Poniman Poniman

Coronavirus yang merajalela pada tahun 2019 (Covid19) mempunyai karakteristik mudah menular, sehingga menjadikan virus ini sangat berbahaya. Meskipun Vaksin sudah ditemukan, protokol kesehatan masih harus diterapkan setidaknya selama 4 tahun kedepan. Salah satu protokol kesehatan yaitu selalu mencuci tangan dengan air mengalir dan sabun. Akan tetapi pada saat mencuci tangan, orang akan tetap menyentuh keran air dan botol sabun, padahal hal ini sangat berpotensi menjadi salah satu media penularan virus. Oleh karena itu penelitian ini bertujuan untuk menghindari sentuhan fisik saat mencuci tangan. Alat ini dilengkapi dengan portal pendeteksi suhu yang berfungi melakukan screening untuk memastikan orang yang akan masuk tidak sedang mengalami demam. Pengembangan teknologi dalam penelitian ini menggunakan metode rancang bangun (research and development). Desain yang dibuat mempertimbangkan Antropometri orang Indonesia. Sehingga Teknologi Tepat Guna (TTG) tersebut dapat memberikan rasa nyaman dan aman saat digunakan. Dari hasil pengujian alat, menunjukkan sensor MLX90614 (temperatur) memiliki tingkat kesalahan rata-rata pengukuran sebesar 0.213ºC atau sekitar 0.58%, sedangkan sensor PIR (jarak) memiliki tingkat sukses 90%. Secara keseluruhan sistem otomatis pada wastafel dan portal dapat berjalan dengan baik.The Coronavirus spread in early 2019 (Covid19) has characteristics of being easily transmitted, making this virus very dangerous. Even though the vaccines has been found, health protocols still have to be implemented for at least the next 4 years. One of the health protocols is washing hands with running water and soap. However, when washing hands, people still touch the water tap and soap bottles, even though this could potentially be a virus transmission media. Therefore, this study aims to avoid physical touch when washing hands. This tool is equipped with a temperature detector portal that functions to ensure that people who enter, do not have a fever. The technology development in this research uses research and development methods. The sink design is made considering Indonesian Anthropometry. Thus Appropriate Technology (TTG) can provide a sense of comfort and safety when used. From the test results, it shows that the MLX90614 sensor (temperature) has an average measurement error rate of 0.213ºC or about 0.58%. while the PIR (distance) sensor has a success rate of 90%. Overall the automatic system on the sink and portal can work well.

Metahumaniora ◽  
2017 ◽  
Vol 7 (3) ◽  
pp. 332
Author(s):  
Samson CMS

ABSTRAKTidak mampunya kita mendalami pengetahuan asli kita sendiri mengakibatkanterjadinya disharmoni teknologi dengan kebutuhan di lapangan, tidak terkecuali TeknologiTepat Guna (TTG) dalam pertanian ladang. Tujuan penelitian ini adalah untuk mengetahuiperanan Aseuk Hatong dalam tradisi pertanian ladang di masyarakat Tatar Karang PrianganKabupaten Tasikmalaya yang religius Islami, tapi masih mempertahankan tradisi tersebut.Metode penelitian ini menggunakan studi fenomenologi Schutz. Hasil penelitian menunjukkanbahwa 1) Seni berkomunikasi: (kakawihan) dalam tradisi Aseuk Hatong adalah upayaharmonisasi antara petani dengan alam yang sedang kemarau melalui senandung ringan yangkontekstual. 2) Teknologi Tani: (Aseuk Hatong) adalah suatu alat untuk mengolah untuk tanahladang pada musim kemarau yang dibalut dengan estetika musikal sederhana khas petaniladang, hasil pengembangan teknologi yang tepat guna, menyenangkan, inovatif, fungsional,terjangkau, murah, dan ramah lingkungan. Dengan demikian, dapat dirumuskan bahwa TradisiAseuk Hatong di Tatar Karang Priangan merupakan media persuasif bertani di kala ngahuma(berladang) tidak dibarengi musim penghujan. Tradisi Aseuk Hatong juga merupakanpengembangan teknologi yang sangat memperhitungkan kearifan lokal yang berlaku.Kata kunci: aseuk hatong, kawih, komunikasi seni, teknologi tani, pertanian ladangABST RACTOur inability to deepen our own original knowledge results in disharmony of technologywith the needs in the field, including the Appropriate Technology (TTG) in agriculture. It istherefore that in any development it is often not harmonious with the needs of society. Theobjective of the research is to know the role of Aseuk Hatong in the agricultural tradition in theTatar Karang Priangan community of Tasikmalaya Regency whicht is religiously Islamic yetstill maintains the tradition. The research method is Schutz phenomenology study. The resultsof research show that (1) the art of communicating (kakawihan) in Aseuk Hatong tradition isa harmonious effort between farmers and the dry nature through mild, contextual humming.(2) Farm technology (Aseuk Hatong)is a tool to cultivate the soil, plowing the fields during thedry season by wrapping with simple typical musical aesthetics of field farmers as the resultsof appropriate technology development, fun, innovative, functional, affordable, cheap, andenvironmentally friendly. As the conclusion, it can be said that Aseuk Hatong Tradition in TatarKarang Priangan as a persuasive media farming during ngahuma (farming) not accompaniedby rainy season is a technology development that takes into account local wisdom occur.Keywords: aseuk hatong, kawih, art communication, farming technology


1987 ◽  
Vol 2 (3) ◽  
pp. 114-118
Author(s):  
M.W. Dale

This paper presents a manufacturing systems engineering view of important issues relating to IT research and development. It argues for an approach to the next phase of information technology development which is heavily based on real-world applications with the dominant influences held by educated users and engineers who have added computing skills, rather than information technologists. It argues for ‘consolidation’ with particular attention to total systems integration and an emphasis on the need to professionally engineer the human interface.


2021 ◽  
Vol 7 (1) ◽  
pp. 104
Author(s):  
Wei-Hao Su ◽  
Kai-Ying Chen ◽  
Louis Y. Y. Lu ◽  
Ya-Chi Huang

This study collected literature on augmented reality (AR) from academic and patent databases to plot the historic development trajectory of AR and forecast its future research and development trends. A total of 3193 and 13,629 papers were collected from academic and patent databases, respectively. First, a network was established using references from the academic literature; main path analysis was conducted on this reference network to plot the overall development trajectory. Subsequent cluster and word cloud analyses revealed the following five major groups of AR research topics: AR surgical navigation applications, AR education applications, AR applications in manufacturing, AR applications in architecture, and AR applications in visual tracking. Subsequently, the relationships between the overall development trajectory and the five AR research topics were compared. Next, the title and abstract of AR-related academic and patent papers were subjected to text mining to identify keywords with a high frequency of occurrence. The results can provide a reference for industry, government, and academia when planning future development strategies for the AR field. This research adopted an integrated analysis procedure to plot the trajectory of AR technology development and applications successfully and effectively, predict future patent research and development directions and produce technological forecasts.


Author(s):  
Takeshi Yamamoto ◽  
Kazuo Shimodaira ◽  
Seiji Yoshida ◽  
Yoji Kurosawa

The Japan Aerospace Exploration Agency (JAXA) is conducting research and development on aircraft engine technologies to reduce environmental impact for the Technology Development Project for Clean Engines (TechCLEAN). As a part of the project, combustion technologies have been developed with an aggressive target that is an 80% reduction over the NOx threshold of the International Civil Aviation Organization (ICAO) Committee on Aviation Environmental Protection (CAEP)/4 standard. A staged fuel nozzle with a pilot mixer and a main mixer was developed and tested using a single-sector combustor under the target engine's landing and takeoff (LTO) cycle conditions with a rated output of 40 kN and an overall pressure ratio of 25.8. The test results showed a 77% reduction over the CAEP/4 NOx standard. However, the reduction in smoke at thrust conditions higher than the 30% MTO condition and of CO emission at thrust conditions lower than the 85% MTO condition are necessary. In the present study, an additional fuel burner was designed and tested with the staged fuel nozzle in a single-sector combustor to control emissions. The test results show that the combustor enables an 82% reduction in NOx emissions relative to the ICAO CAEP/4 standard and a drastic reduction in smoke and CO emissions.


SEG Discovery ◽  
2011 ◽  
pp. 1-23
Author(s):  
James L. Marlatt ◽  
T. Kurt Kyser

ABSTRACT Uranium exploration increased over the past decade in response to an increase in the price of uranium, with more than 900 companies engaged in the global exploration on over 3,000 projects. Major economic discoveries of new uranium orebodies have been elusive despite global exploration expenditures of $3.2 billion USD, with most of the effort in historical uranium districts. The increased effort in exploration with minimal return can be described through the example of a cyclical model based on exploration and discovery in the prolific Athabasca Basin, Saskatchewan. The model incorporates exploration expenditure, quantities of discovered uranium, and the sequence of uranium deposit discoveries to reveal that discovery cycles are epochal in nature and that they are also intimately related to the development and deployment of new exploration technologies. Exploration in the Athabasca Basin can be divided into an early “prospector” phase and the current “model-driven”phase. The future of successful uranium exploration is envisaged as the “innovation exploration” stage in which a paradigmatic shift in the exploration approach will take the industry towards new discoveries by leveraging research and technology development. Effective engagement within the “innovation exploration” paradigm requires that exploration organizations recognize knowledge brokers, and adopt research, development, and technology transfer as a long-term, systematic strategy, including critical definition of exploration targets, identification of innovation frontiers needed, enhanced leadership to accurately portray the research and development imperative and elevation of the status of the research and development effort within the organizational system.


2019 ◽  
Vol 2 ◽  
pp. 111
Author(s):  
Jhoni Lagun Siang ◽  
Bahrudin Hasan ◽  
Lukman Tamhir

The purpose of this study is to: (1) produce video lessons that are feasible to be applied as learning media. (2) knowing the feasibility of learning videos so that they are feasible to be applied to learning media. Development of this learning video uses research and development methods or Research & Development which produces learning videos. This development research uses Allesi and Trollip method, which includes 3 steps of development, namely (1) planning: determining needs and goals, gathering resources, and generating ideas. (2) design: create flowcharts, create storyboards, and prepare scripts. (3) development: producing video and audio, programming material, preparing supporting components, evaluating and revising. The results of this development research are learning video products that have been tested for their feasibility by media experts, material experts, and students as users of the media. The overall results of the trial showed results, good namely obtaining a Worthy category with details: (1) the material expert test obtained an average yield of 3.55 which was categorized as feasible (2) the media expert test obtained an average yield of 3.5 which was categorized as feasible (3) scale test small by students get 3.5 average results which are categorized as feasible, (4) large-scale test by students get an average yield of 3.19 which is categorized as feasible. Based on the results of the media feasibility test, it can be concluded that the video is learning feasible to use.


Author(s):  
Fahmi Rifaldi ◽  
Panahatan .

AbstrakPenelitian ini bertujuan untuk : (1) mengembangkan media pembelajaran interaktif menggunakan software adobe flash cs6 pada mata pelajaran instalasi penerangan listrik; (2) untuk mengetahui kelayakan media pembelajaran interaktif pada mata pelajaran instalasi penerangan listrik. Penelitian ini menggunakan metode penelitian pengembangan (research and development). Langkah-langkah pengembangan media pembelajaran interaktif ini meliputi : (1) Analisis (Analysis); (2) Perencanaan (Design); (3) Pengembangan (Development); dan (4) Validasi. Metode pengumpulan data pada penelitian ini menggunakan angket yang berisi pertanyaan-pertanyaan. Validasi media melibatkan 4 orang ahli media dan 2 orang sebagai pengguna (uji coba awal). Hasil uji awal coba oleh  pengguna berdasarkan pada indikator Panduan, indikator Materi Multimedia, indikator Evaluasi, indikator Desain dan Fasilitas Media memperoleh skor rata-rata 4,75 (Sangat Layak). Hasil validasi ahli media berdasarkan panduan informasi, kinerja program,  dan sistematika memperoleh skor rata-rata 4,69 (Sangat Layak). Berdasarkan seluruh hasil yang penelitian yang disimpulkan bahwa media pembelajaran interaktif sangat layak digunakan sebagai media pembelajaran pada mata pelajaran instalasi penerangan listrik di SMK Negeri 13 Medan. Kata Kunci : Media Pembelajaran Interaktif, Adobe Flash CS6 AbstractEnglish translation. English translation. This aims research to: (1) develop interactive learning media using adobe flash cs6 software on electrical lighting installation subjects; (2) to find out the feasibility of interactive learning media in the subjects of electrical lighting installations. This research uses research and development methods. The steps of developing this interactive learning medium include: (1) Analysis; (2) Planning (Design); (3) Development; and (4) Validation. The data collection method in this study uses questionnaires that contain questions. Media validation involves 4 media experts and 2 people as users (initial trial). The results of the initial trial by users based on the Guide indicator, Multimedia Materials indicator, Evaluation indicator, Design indicator and Media Facility obtained an average score of 4.75 (Very Feasible). Media expert validation results based on information guidance, program performance, and systematics earned an average score of 4.69 (Very Decent). Based on all the results of the research concluded that interactive learning media is very suitable to be used as a learning medium in the subjects of electric lighting installation in SMK Negeri 13 Medan.  Keywords: Interactive Learning Media, Adobe Flash CS6


2020 ◽  
Vol 11 (1) ◽  
pp. 44-57
Author(s):  
Muhammad Khairul Basyar

Education is the process of changing one's behavior through teaching and training so that they become more mature. The lack of application of PAI learning values ​​by students of SMP Insan Cendekia Mandiri Boarding School (ICMBS) Sidoarjo, has made the PAI teachers of SMP ICMBS innovate by developing integrated PAI learning. This is supported by the condition of school which based on the Boarding School. The purpose of this study is to describe how the development of ADDIE PAI learning model conducted by PAI SMP ICMBS teachers. The method used in this research is research and development methods. The results shows that the design of learning in the classroom is with the ADDIE model and with the concept of Building Learning Power (BLP). In addition, Teacher-centered methods sometimes also exist in schools. The development of PAI learning undertaken by SMP ICMBS teachers makes students better at implementing PAI learning values, beside the integrated PAI learning curriculum, as well as an excellent design system.


2021 ◽  
Vol 1 (8) ◽  
pp. 735-745
Author(s):  
Nazilatul Muharrami Nasifa ◽  
Ro’ufah Inayati

Abstract Being in the industrial era 4.0, teachers as educators are required to understand technology more than their students. Teachers need to understand students' needs for technological developments so that classroom learning runs well. The development of learning media is one of the alternative solutions that can be used by teachers to meet the needs of students for technological developments. The purpose of research and development is to produce learning media products based on android applications from Microsoft PowerPoint on material for economic growth and development for class XI. This research and development uses the ADDIE model. The results of the research and development were obtained from the results of the feasibility test through filling out validation questionnaires with validators of material experts (lecturers), media experts (lecturers), learning practitioners (economics teachers), and test results with users (students) through small group trials and large group trial. The average result of the validation and testing as a whole obtained a score of 92.177 percent so that this research and development product is very valid and very feasible to be used as a learning medium. Abstrak Berada pada era industri 4.0 guru sebagai pendidik diharuskan untuk memahami teknologi lebih dari siswanya. Guru perlu memahami kebutuhan siswa atas perkembangan teknologi agar pembelajaran di kelas berjalan dengan baik. Pengembangan media pembelajaran menjadi salah satu solusi alternatif yang bisa digunakan oleh guru untuk memenuhi kebutuhan siswa atas perkembangan teknologi. Tujuan dari penelitian dan pengembangan adalah untuk menghasilkan produk media pembelajaran berbasis aplikasi android dari Microsoft PowerPoint pada materi pertumbuhan dan pembangunan ekonomi kelas XI. Penelitian dan pengembangan ini menggunakan model ADDIE. Hasil dari penelitian dan pengembangan diperoleh dari hasil uji kelayakan melalui pengisian kuisioner validasi bersama validator ahli materi (dosen), ahli media (dosen), praktisi pembelajaran (guru ekonomi), dan hasil uji coba bersama pengguna (siswa) melalui uji coba kelompok kecil dan uji coba kelompok besar. Rata-rata asil validasi dan uji coba secara keseluruhan memperoleh skor sebesar 92,177 persen sehingga produk penelitian dan pengembangan ini sangat valid dan sangat layak untuk digunakan sebagai media pembelajaran.


2018 ◽  
Vol 1 (3) ◽  
pp. 187-196 ◽  
Author(s):  
Ajo Dian Yusandika ◽  
Istihana Istihana ◽  
Erni Susilawati

Abstract: This study aims to develop poster media and find out the feasibility of this learning media. This research uses research and development methods or Research and Development (R & D) conducted in three schools. The development procedure follows the Borg and Gall procedure which can be done more simply by involving 10 main steps, but the researcher only limits the seven stages in this study. The technique of collecting data in this study was using a questionnaire. Based on the results of data analysis after the product was validated by media and material expert validators, the final product produced fulfilled the eligible criteria with an average score of media experts at 89%, material experts at 85%, the attractiveness of students by 83% for the trial small group of 82% and educator responses of 81%. The poster media is worthy of being used as a medium for learning physics. Abstrak: Penelitian ini bertujuan untuk mengembangkan media poster dan mengetahui kelayakan media pembelajaran ini. Penelitian ini menggunakan metode penelitian dan pengembangan atau Research and Development (R&D) yang dilakukan di tiga sekolah. Prosedur pengembangan mengikuti prosedur Borg and Gall yang dapat dilakukan dengan lebih sederhana dengan melibatkan 10 langkah utama, tetapi peneliti hanya membatasi pada tujuh tahapan saja pada penelitian ini. Tehnik pengumpulan data dalam penelitian ini adalah dengan menggunakan angket. Berdasarkan hasil analisis data setelah produk divalidasi oleh validator ahli media dan materi, produk akhir yang dihasilkan telah memenuhi kriteria layak dengan skor rata-rata dari ahli media sebesar 89%, ahli materi sebesar 85%, hasil kemenarikan peserta didik sebesar 83% untuk uji coba kelompok kecil sebesar 82% dan tanggapan pendidik sebesar 81%. Media poster sudah layak digunakan sebagai media pembelajaran fisika.


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