scholarly journals Peningkatan Sikap Sosial Positif melalui Outing Class Permainan Tradisional Interaktif

2020 ◽  
Vol 4 (2) ◽  
pp. 37
Author(s):  
Galih Yansaputra ◽  
Rintis Rizkia Pangestika

ABSTRAK Tujuan dari pengabdian kepada masyarakat ini meliputi mengenalkan kebudayaan berupa permainan tradisional yang interaktif kepada siswa sekolah dasar yang dimana di era global ini banyak dari mereka yang belum tahu akan manfaat dari permainan ini, menumbuhkan sikap sosial yang positif antar teman, menciptakan pembelajaran yang menyenangkan, menambah wawasan kepada siswa tentang kebudayaan yang ada di sekitar, dan melestarikan kebudayaan. Target khusus yang ingin dicapai dari kegiatan pendampingan pengabdian kepada masyarakat yang meliputi memberikan pengetahuan baru tentang permainan tradisional dan melestarikan kebudayaan. Metode yang akan dipakai dalam mencapai tujuan kegiatan pendampingan pengabdian kepada masyarakat yaitu dengan memberikan berbagai macam outing class melalui permainan tradisional yang interaktif. Hasilnya menunjukkan bahwa melalui permainan tradisional interaktif ini, antar siswa sudah dapat menunjukkan sikap sosial yang positif, siswa merasa senang dalam pembelajaran, siswa menjadi tahu tentang kebudayaan Indonesia yang berupa permainan tradisional.Kata Kunci: permainan tradisional, sikap sosial, outing class Increasing Positive Social Attitudes through Traditional Interactive Game Outing Classes ABSTRACT The purpose of community service includes introducing culture in the form of interactive traditional games to elementary school students, where in this global era many of them do not know the benefits of the game, foster positive social attitudes among friends, create fun learning, add insight into students about the culture around them, and preserve culture. Specific targets to be achieved from community service assistance activities include providing new knowledge about traditional games and preserving culture. The method that will be used in achieving the objectives of community service assistance activities is by providing various outing classes through interactive traditional games. The results show that through this interactive traditional game, between students can already show positive social attitudes, students feel happy in learning, students come to know about Indonesian culture in the form of traditional games.Keywords: traditional game, social attitude, outing class

2018 ◽  
Vol 1 (02) ◽  
Author(s):  
Nurhayati Malau ◽  
Lusia Novita Sari Situmeang ◽  
Novita Marlina Damanik ◽  
Indriani Pasaribu ◽  
Imelda Imelda

Pengabdian Kepada Masyarakat ini merupakan Program Kreativitas Mahasiswa Pengabdian Kepada Masyarakat (PKMM) yang didanai kemenristekdikti tahun 2018. Khalayak sasaran dari pengabdian ini adalah siswa-siswi kelas 5 dan 6 SD Negeri 056035 Kecamatan Besitang. Kegiatan pembelajaran berbasis permainan tradisional di kelas telah dilaksanakan pada tanggal 2 juli 2018 hingga 28 juli 2018 yang diikuti oleh 20 peserta siswa/siswi SD. Dari hasil evaluasi diperoleh hasil dan manfaat dari kegiatan pengabdian ini diantaranya adalah membantu pihak SD Negeri 056035 Kecamatan Besitang dalam menumbuhkan minat siswa terhadap pelajaran matematika, membantu siswa untuk tertarik terhadap matematika sehingga dapat menumbuhkan kemampuan matematikanya dan meningkatkan kreatifitas siswa dalam bidang Matematika. Hasil dari pelaksanaan PKM menunjukkan bahwa proses pembelajaran dengan berbasis permainan tradisional berjalan dengan baik dan siswa mampu menggunakan permainan tradisional dalam proses pembelajaran.Kata kunci : Permainan Tradisional, Matematika, Siswa SDThis Community Service is a Community Service Student Creativity Program (PKMM) funded by Kemenristekdikti in 2018. The target audience of this service is the 5th and 6th grade students of 056035 State Elementary School in Besitang District. Traditional game-based learning activities in the classroom have been held on July 2 2018 to July 28 2018 attended by 20 elementary school students. From the results of the evaluation, the results and benefits of this service were obtained, including helping 056035 Public Elementary School in Besitang District to foster students 'interest in mathematics, helping students to be interested in mathematics so that they can develop their mathematical abilities and increase students' creativity in Mathematics. The results of the PKM implementation show that the learning process based on traditional games runs well and students are able to use traditional games in the learning process.Keywords: Traditional Games, Mathematics, Elementary Students 


2019 ◽  
Vol 15 (2) ◽  
pp. 73-84
Author(s):  
Cecilia Novianti Salsinha ◽  
Eva Binsasi ◽  
Elinora Naikteas Bano

[Bahasa]: Salah satu metode pembelajaran yang cocok digunakan untuk operasi perkalian adalah metode jarimatika. Metode ini diberikan kepada siswa SD di Kefamenanu mengingat berdasarkan data Badan Pusat Statistik (BPS), Kefamenanu telah memiliki empat perguruan tinggi namun masih banyak siswa yang belum memiliki kemampuan berhitung cepat. Kelebihan metode jarimatika adalah tidak memerlukan alat peraga dan hafalan karena perhitungan dilakukan dengan memanfaatkan jari tangan sehingga diharapkan operasi hitung perkalian dapat lebih mudah dipahami, menyenangkan, dan tidak membebani memori otak siswa. Tujuan kegiatan pengabdian ini adalah untuk meningkatkan kemampuan berhitung siswa sekolah dasar. Kegiatan ini dilaksanakan di SDN Neonbat Kefamenanu, Nusa Tenggara Timur (NTT) dengan subyek pengabdian seluruh siswa kelas V yang berjumlah 60 orang. Pengabdian dilaksanakan dalam bentuk workshop yang dibagi menjadi 2 hari. Pelaksanaan hari pertama fokus pada review kemampuan dasar siswa yang meliputi perkalian 1-5 dan dilanjutkan dengan perkenalan teknik berhitung cepat dengan jarimatika untuk perkalian 6-10 dan 11-15. Pengabdian dilanjutkan pada hari kedua yaitu review materi pada hari sebelumnya dan penyampaian teknik berhitung cepat untuk kelompok 16-20 yang diakhiri dengan pemberian latihan. Kegiatan pengabdian tidak hanya berhenti pada workshop tetapi dilanjutkan dengan pendampingan terhadap siswa yang dipilih sebanyak 20 orang. Kegiatan pendampingan ini memberikan dampak positif terhadap hasil belajar yang diperoleh siswa. Hal ini dapat dilihat dari peningkatan nilai rata-rata pada pre-testsebesar 55,84 dan pada post test sebesar 75. Kata Kunci: berhitung cepat; metode jarimatika; perkalian; sekolah dasar [English]: One of the appropriate methods to learn multiplication is Jarimatika. It was given to elementary school students in Kefamenanu which, based on data from statistical central agency (BPS), has four colleges but there are still many students who do not have rapid counting skills. The advantage of this method is not requiring learning tools and memorization because calculations are done by utilizing the fingers so that the expected counting operation of multiplication can be more easily understood, enjoyable, and does not overload students’ memory. The purpose of this community service program was to improve the counting skills of elementary school students. It was held at SDN Neonbat Kefamenanu, East Nusa Tenggara (NTT) involving 60 5th-grade students. The program was carried out in two-day workshop. The first day focused on the review of students ' basic ability which includes multiplication 1-5 and continued with the introduction of quick counting techniques with Jarimatika for multiplication 6-10 and 11-15. The second day was to review the previous day and introduce the rapid counting technique for multiplication 16-20. This program did not only end with the workshop but also continued with the assistance of 20 selected students. This assistance provided a positive impact on the results students get which can be seen from the increasing average score: 55,84 in the pre-test then increased to 75 in the post-test. Keywords: fast counting; jarimatika method; multiplication; elementary school


2020 ◽  
Vol 5 (6) ◽  
pp. 737
Author(s):  
Angga Bramansta Putrantana ◽  
Eko Hariyanto ◽  
Saichudin Saichudin

<p><strong>Abstract:</strong> This research aims to determine the feasibility of interactive multimedia-based teaching materials for elementary school students on traditional game materials. This research is a research development of traditional game teaching materials for small grade elementary school students. The product development then goes through a validation test by game experts, physical &amp; health education learning experts, multimedia experts and user experts. The results of the feasibility test are then analyzed descriptively. The results of this research product development in the form of interactive multimedia-based traditional game teaching materials, the percentage of product viability ranges from 75% to 100%. These results indicate the learning material developed in the appropriate category and can be used with a little revision.</p><strong>Abstrak: </strong>Penelitian ini bertujuan untuk mengetahui kelayakan bahan ajar berbasis multimedia interaktif untuk siswa sekolah dasar pada materi permainan tradisional. Penelitian ini merupakan penelitian pengembangan bahan ajar permainan tradisional untuk siswa sekolah dasar kelas kecil. Produk pengembangan kemudian melalui uji validasi oleh ahli permainan, ahli pembelajaran Pendidikan Jasmani &amp; kesehatan, ahli multimedia dan ahli pengguna. Hasil uji kelayakan kemudian dianalisis secara deskriptif. Hasil dari penelitian produk pengembangan ini berupa bahan ajar permainan tradisional berbasis multimedia interaktif, persentase kelayakan produk berkisar antara 75% hingga 100%. Hasil tersebut menunjukkan bahan perangkat pembelajaran yang dikembangkan dalam kategori layak dan dapat digunakan dengan sedikit revisi.


2020 ◽  
Vol 4 (3) ◽  
pp. 463
Author(s):  
A.A.Sg Paramita Ari Putri ◽  
I Wayan Sujana

The problems that underlined this research included: the development of children's social skills was still not optimal, learning models in the classroom were less varied, including in the selection of media and, the interaction of students with other students was still lacking so that learning was still monotonous and less interesting. This study aimed to analyze the effect of the project-based learning model which is assisted with traditional clogs toward the social skills of the fifth-grade elementary school students. The study applied a non-equivalent control group design. Determination of the sample applied random sampling techniques. The population of this study was all students of class V. In this study, the obtained samples were 62 people. Data collection applied observation techniques. The instrument was the observation sheet. The calculation results of average gain in students’ social skills scores were given the treatment of project-based learning models in which learning was assisted with traditional game clogs included 0.295 in the category of very sufficient, while students who were taught conventional learning models had an average score of social skills score of -0.022 , belongs to the less category. Thus, based on these findings, it can be concluded that the project-based learning model assisted by traditional game clogs influences the social skills of fifth grade elementary school students. This model can be used as a choice by teachers to be used as an alternative to improve social skills.


2018 ◽  
Vol 7 (2) ◽  
Author(s):  
Sam Isnardiantini ◽  
Budi Usodo ◽  
Soegiyanto Soegiyanto

Mathematics has not been a finished product given to students, but it is the process constructed by students. Selecting the mathematic teaching material effectively by means of combining traditional game, will help students understand the mathematic content their teachers teach. The objectives of research were: (1) to package traditional game in mathematiclearning content significantly, (2) to include Javanese cultural traditional game into mathematic teaching discovery learning model. This study was a qualitative descriptive research based on interview, observation and document analysis. The result of research shows that discoveryof learning model and traditional game that can be considered as the innovation source in mathematic teaching material development for elementary school students. The topic of mathematics with unique traditional game for the development of discovery learning model for mathematic teaching material is important to develop as an effective learning source for elementary school students.


Author(s):  
Siti Sholiha Nurfaidah ◽  
Devi Rahmiati ◽  
Azis Lukman Praja

Education that integrates character education in the learning process oriented towards the formation of the child as a whole human being. Therefore, character education can not be excluded. As for the impact of rapid globalization, it is resulting in decreased values ​​of the nation's character. Upaya solving these problems is to guide in enhancing the ability of educators in shaping the role of the nation's values ​​of elementary school students. The goal of this activity is the Teachers Working Group (KKG) in SD BPI and KKG in SDN 208 Luginasari.The method used in the form of seminars and workshops in the way of knowledge and skills to carry out learning activities that include character education through the medium of the traditional game. Then do the teacher mentoring to ensure that they practiced with good results briefing in seminars and workshops has done. Mentoring is beneficial because of many-intertwined transfers of knowledge between teachers and the Service Team. PKM activity can be said to have contributed to the development of the character values ​​of the nation. However, such actions still need to be disseminated to a broader audience.


PATRIA ◽  
2020 ◽  
Vol 2 (1) ◽  
pp. 25
Author(s):  
Naurissa Biasini ◽  
Clara Moningka ◽  
Emma R Aliudin ◽  
Suci Marini

The level of corruption in Indonesia has not decreased significantly even though there have been severe criminal penalties and prevention systems carried out. It is considered that the behavior of corruption is taken root in the mentality of the Indonesian people. Therefore, anti-corruption education needs to be provided early to reduce the possibility of someone to commit corruption when they are adults. The right education method can provide significant results in achieving educational goals to be achieved. The Community Service Team of the Communication Science and Psychology Study Program at Universitas Pembangunan Jaya held an anti-corruption education for elementary school students in collaboration with Sawah Baru Elementary School. The target of this program is elementary school students in grades 3, 4 and 5. In this anti-corruption education, the team used storytelling methods to facilitate and increase understanding in participant's mind. It turns out that this storytelling method has a large impact on the understanding of corruption in the view of elementary school students. In the future, we hope anticorruption education can be held in every school or into the education curriculum.


2020 ◽  
Vol 5 (2) ◽  
pp. 249
Author(s):  
Iip Istirahayu

Character development in students is very important to be a better individual and understand the values that apply. Character development is done by instilling basic ethical values such as one of which is cooperation. The purpose of this research is to find out and analyze the increase in the value of cooperation of elementary school students in the city of Singkawang through the application of the traditional <em>Lompat Tali </em>game, as a form of preserving the nation's culture and building the nation's cultural character. The method used in this research is quantitative research. The study population was all elementary school students in Singkawang. Samples were selected using a purposive sampling technique as many as 50 groups. The type of data used in this survey research is quantitative data obtained from interviews, observations, and attitude scales. Analysis of the data in this study used the N-gain test to see an increase in student cooperation attitude. The results of the study based on the N-gain calculation show that the increase in the cooperative attitude of elementary school students is 0.38, which means that students of the traditional game of <em>Lompat Tali</em> can increase the cooperative attitude of elementary school students.


Author(s):  
Siti Sholiha Nurfaidah

Rapid technological and information developments have impacted changes in various lines of life. The big impact that arises from the changes that occur is the decline in the values of the nation's character. The problem solving effort is by providing guidance in improving the ability of educators in shaping the values of the national character of elementary school students. The targets in this activity are the Teacher Working Group (KKG) in SD PBI and KKG in SDN 208 Luginasari. The method used in the form of organizing seminars and workshops on the role of teachers in building national character values to elementary school students. The activity was carried out quite well. Teachers are given debriefing and skills to carry out learning activities that contain character education through traditional game intermediaries. Suggestions for the achievement of the objectives of this activity is that assistance is still needed for the teacher so that the teachers can consistently transform their knowledge and skills in the path that we all expect.


2019 ◽  
Vol 3 (2) ◽  
pp. 202-206
Author(s):  
Tulus ◽  
Sawaluddin ◽  
T.J. Marpaung ◽  
M.R. Syahputra

In the world of education now learning methods do not only use conventional methods such as from textbooks and teacher explanations, but also with effective and efficient learning methods using information technology. An example is multimedia-based learning media. Community service is one way that can be used to carry out information technology socialization. The community service that will be carried out in this study is entitled Easy and Interesting Mathematics Learning Through Animation. For elementary school students, with the aim of helping students in the learning process of mathematics that is more interesting interactive and fun, because in general lower elementary school students view mathematics lessons are difficult and boring learning. In this service, a learning media for mathematics will be created that includes the problem of building and space in accordance with the existing curriculum. Learning applications that are built include material, training, and tests, in accordance with applicable competency standards. Furthermore, training will be given to several elementary schools, as a briefing on how to use this learning system application so as to increase student motivation and ultimately improve student achievement and improve education quality.


Sign in / Sign up

Export Citation Format

Share Document