scholarly journals PENERAPAN MODEL PEMBELAJARAN DUA TINGGAL DUA TAMU UNTUK MENINGKATKAN MOTIVASI BELAJAR PADA PEMBELAJARAN TEMATIK SISWA KELAS II SDN 31 BATU BULEK KECAMATAN LINTAU BUO UTARA KABUPATEN TANAH DATAR

2018 ◽  
Vol 2 (6) ◽  
pp. 994
Author(s):  
Junaida Junaida

This research is motivated by the low learning motivation of grade II students of SDN 31 Batu Bulek. This study aims toimprove students' learning motivation in thematic learning with the theme of caring for animals and plants through learningtwo live two guests in class II SDN 31 Batu Bulek. The subjects of this study were all students of grade II SDN 31 Batu Bulek,amounting to 13 people in 2018. The form of research was classroom action research. This research instrument consists ofinstruments of performance and data collection instruments in the form of observation sheets of student activities and teacheractivities. Based on the results of the research and discussion, the application of the two learning models only two guests canincrease the learning motivation of class II SDN 31 Batu Bulek. For more details, it can be seen in the following description:The activity of teachers in the first cycle got a score of 19 in the perfect category while in the second cycle got a score of 23in the very perfect category Student activity in the first cycle got a score of 37 in the low category while in cycle II got a scoreof 56 with high category. Learning motivation of students in the first cycle got a score of 37 in the low category while in thesecond cycle got a score of 63 in the high category. In the first cycle it has not been said to be successful while in the secondcycle the research has succeeded with a success indicator of 80.8% exceeding the performance indicators that have been set.So that the research hypothesis that reads "With the application of the two learning models, only two guests can improvelearning motivation at thematic learning theme of caring for animals and plants class II SDN 31 Batu Bulekcan be accepted.

Author(s):  
Fia Alifah Putri

The purpose of this research is to know students learning motivation during the implementation of the Team Assested Individualization (TAI), ant then students learning motivation without using TAI, lasty, the influence of TAI  to their motivation in thematic learning. The method used is a Quasi Experiment Research with the design of The Nonequivalent Pretest-Posttest Control Group Design, Non Probality sample with Purposive Sampling technique and analyzed using Independent Sample T-Test. Based on the results of the research can be summarized as follows, 1) The implementation of the TAI in thematic learning for teacher activities on average 96% and for student activities on averagec 83%. 2) Motivation of students with conventional learning models before learning by 54.59 and after learning by 58.43. 3) Motivation of students with the TAI learning model before learning by 54.49 in the high category and after learning by 65.31 in the very high category. 4) There is influence, with the Independent Sample T-Test  of 0,000 smaller than the 0.05 sig. Where the experimental group amounted to 65.31 is influential than the control class amounted to 58.43.


2017 ◽  
Vol 1 (1) ◽  
pp. 108
Author(s):  
Asmaria Asmaria

This research is motivated by the low interest students learning civics class II SDN 015 Pagaran Tapah Darussalam. Goals to be achieved in this research is to improve the interest in learning civics grade II SDN 015 Pagaran Tapah Darussalam through the use media pictures conducted during one month. This research was conducted in SDN 015 Pagaran Tapah Darussalam. Classes are meticulous researcher is a class II half of the number of students as many as 20 people. This classroom action research was started in early august 2015. This form of research is classroom action research. The research instrument consists of instruments teacher and student activity sheets and achievement test. Based on the analysis and discussion can be concluded that the success of the study is known of improving learning at each meeting for each cycle. The first cycle of the first meeting of student interests is still considered low by percentage of 48.3%. The first meeting of the second cycle increased with the percentage of 58,3%, in the first meeting of the second cycle also increases with the percentage of 70,8%, student interest in the percentage reached 80,00% or higher category. Thus the research hypothesis that says the use of media images can increase increase student interest in learning civics class II SDN 015 Pagaran Tapah Darussalam "unacceptable"


2019 ◽  
Vol 2 (1) ◽  
pp. 19
Author(s):  
Lilis Mustofiyah

This study aims to determine the effect of the TGT type cooperative model (Teams Games Tournament) on student learning motivation. Researchers conducted research at SDN Cangkring Turi Prambon. The type of research used is a quantitative approach to experimental methods with Pre Experimental design. The type used is One Group Pretest-Posttest Design. The subjects taken were 21 grade II students at SDN Cangkring Turi Prambon. TGT learning model is used to find out the effect of the TGT learning model on the learning motivation of class II students of SDN Cangkring Turi Prambon. The results of this study indicate that the analysis of the data obtained is tcount of 20.80 and ttable of 1.725. Thus tcount > ttable, namely 20.80> 1.725, there is the effect of the TGT model on the learning motivation of class II students of SDN Cangkring Turi Prambon. While the results of the eta squared test obtained 0.955 ≥ 0.14 has the meaning of great influence.


Author(s):  
Muhaiminul Azizah ◽  
Syifaul Gummah ◽  
Baiq Azmi Sukroyanti

[Title: The Implementation of the Cooperative Learning Model with Jingle Button Techniques to Increase Student Activities]. This study aims to improve the learning activities of students of class VIII Madrasah Tsanawiyah (MTs) NW SIKUR by applying cooperative learning models of clanging button techniques. This type of research is a classroom action research conducted in 2 cycles. The subjects in this study were students of class VIII MTs NW SIKUR, amounting to 37 people. Student and teacher learning activity data is collected through observation sheets. From the results of the study, it was found that the total score of student activity in the 2 cycles always increased. In cycle, I the score of student activity was 2.88 with the category of quite active while in cycle II the score of student activity was 3.41 with the active category. Based on the overall results of this study it can be concluded that the application of the clanking button learning cooperative model can increase the learning activities of students of class VIII Madrasah Tsanawiyah NW SIKUR in the academic year 2017/2018.


2020 ◽  
Vol 1 (2) ◽  
pp. 69-79
Author(s):  
Zulfadli Zulfadli ◽  
Mardhatillah Mardhatillah ◽  
Agus Kistian

This study aims to find out the influence of picture and picture learning models on the learning outcomes of grade II students at SD Negeri 1 Simpang 4 on the theme of clean and healthy living. The approach used in this research is a quantitative approach with the type of research used is quasi experimentation. The sample in this study consisted of 42 people consisting of 21 people of class IIA and 21 people of class IIB. Data collection techniques used are observation, test, validation, and documentation. The data analysis technique used is the T-test analysis. Based on the results of the study, it was found that the average posttest value of students' learning outcomes in the experimental class (II-B) of SD Negeri I Simpang Peut Nagan Raya regency was 76.19, while the average posttest score of students in the control class (II-B) of SD Negeri I Simpang Peut Nagan Raya regency was 63.33. This is proven by the results of statistical data analysis "T-Test Test" that obtained thitung value (3,339) > ttabel (1,724). This proves that hypotheses are accepted. Thus, it can be concluded that the picture and picture learning model affects students' learning outcomes on the theme of clean and healthy living in grade II of SD Negeri 1 Simpang Peut.


2020 ◽  
Vol 6 (2) ◽  
Author(s):  
Novita Kumalasari

Penelitian ini bertujuan untuk mengetahui penerapan media belajar power point interaktif dalam meningkatkan motivasi belajar dan hasil belajar Tematik peserta didik kelas II SD Kristen 03 Eben Haezer. Penelitian ini merupakan penelitian tindakan kelas yang terdiri dari 2 siklus, masing-masing siklus 1 kali pertemuan. Setiap siklus terdiri dari perencanaan, pelaksanaan, observasi dan refleksi. Subyek penelitian adalah peserta didik kelas II SD Kristen 03 Eben Haezer Salatiga, tahun 2020/2021 yang berjumlah 26 peserta didik. Pelaksanaan tahap-tahap penelitian sedikit berbeda dari pembelajaran dalam kelas karena pembelajaran dilakukan secara daring atau peserta didik berada dirumah masing-masing. Penerapan media belajar power point untuk kelas II SD Kristen 03 dapat menigkatkan motivasi belajar peserta didik. Hal ini tampak pada hasil siklus I 75,18 dengan kategori cukup, kemudian di siklus II ada peningkatan motivasi belajar dengan hasil 80,0. Penerapan media belajar power point dapat meningkatkan juga hasil belajar peserta didik. Berdasarkan hasil penelitian, pada siklus I diperoleh nilai rata-rata hasil belajar peserta didik 75,45 dengan kategori cukup. Sedangkan pada siklus II diperoleh nilai rata-rata hasil belajar peserta didik 93,0  dengan katagori tinggi. Dengan demikian penelitian dapat disimpulkan bahwa media belajar power point dapat meningkatkan motivasi belajar dan hasil belajar peserta didik dalam pembelajaran daring pada pembelajaran Tematik. Kata Kunci: Motivasi, Hasil Belajar, Power point interaktif  AbstractThis study purposes to know the implementation of interactive power point in increasing student’s motivation and the result of student’s learning in Tematik lesson in SD Kristen 03 Eben Haezer. This research is a Classroom Action Research (CAR) consists of two cycles. Each cycle once meeting. In each cycle consists of plan, action, observasion and reflection.The subject of this research is the two grade students of SD Kristen 03 Eben Haezer Salatiga, in academic year 2020/2021 consists of 26 students. The implementation of the stages of research is slightly different from classroom learning because online learning or students are at home.The implementation of interactive power point as learning media for class II in SD Kristen 03 Eben Haezer has increases student’s learning motivation. It can be showed by scoring 75,18 on cyclus I with sufficient category, then become 80.0 on cyclus II. The implementation of interactive power point as learning media for class II also increases the result of students’s learning process.Based on the research, the average point of sudent’s result learning is 75,45 in sufficient categoryon cyclus I. While on cyclus II, the average point of student’s result learning become 93,0 in high category. Thus the study can be concluded that learning media based on interactive power point can improve student’s motivation and student’s learning result in Tematik lesson on online learning. Keywords: Learning motivation, result of learning, and interactive power point


INVENTA ◽  
2021 ◽  
Vol 5 (1) ◽  
pp. 138-145
Author(s):  
Ummayasri

Student activity and learning motivation of class II students are still low, so it is necessary to implement a Problem Based Learning model to improve it. This study aims to increase student activity and motivation in learning theme 9 through the Problem Based Learning model in class II Semester 2 SDN Dukuh Menanggal I. This research is a classroom action research conducted in three cycles consisting of two meetings each cycle. Data collection techniques on student research, questionnaires and observation sheets. The results of the study after using the Problem Based Learning model in the first cycle showed an increase of 57. In the second cycle there was an increase with the acquisition of the average value of student activity reaching 71 and Cycle 3 experiencing a significant increase seen from the average results obtained. get reached 84 students' learning motivation in cycle 1 obtained the average value of student activity reached 53. Cycle 2 the average value of student learning motivation reached 70. There was an increase in cycle 3 which was quite significant seen from the average results obtained reached 86. It was concluded that the Problem Based Learning model could increase students' activeness and motivation in learning the theme of 9th grade class II Semester 2 SDN Dukuh Menanggal I.


Author(s):  
Iin Setalasiah

<p><em>Media is an important component in increasing student motivation. The purpose of this study was to increase the learning motivation of students in learning mathematics using video media. This research is a classroom action research (PTK) which is conducted in two cycles, each cycle consisting of planning, implementation, observation, and reflection stages. The subjects of this study were 25 students of class II SD Negeri 1 Bobotsari, totaling 25 students. The research instrument was the observation sheet and documentation. Data analysis includes data reduction, data presentation, and drawing conclusions. The finding of this study is that the use of instructional video media can increase students' learning motivation in mathematics learning of students on the equivalent of currency values in class II SD Negeri 1 Bobotsari. The results of the study were indicated by an increase in the learning motivation of students in the first cycle 40%, in the second cycle it increased to 92</em><em></em></p>


2017 ◽  
Vol 5 (3) ◽  
pp. 120
Author(s):  
Murjiyem '

The background of this study is the low results of social studies grade II SDN 006 Tri MulyaJaya. Of the 20 students, only 9 students (45.00%) who completed study results. In additionthe average learning result by 50. This research aims to improve student learning outcomesthrough the application of IPS CTL approach. This research is a classroom action research(CAR) conducted by two cycles. The data used in this study is the result of learning andactivity data of teachers and students. Research suggests that the approach applied setelahalearning outcomes and data CTL activity of teachers and students has increased. Datateacher activity increased in each cycle, the first cycle of the first meeting activity for teachersto get a score of 22 (50.00%) with less category, the first cycle II meeting teacher activityincreased with the acquisition of a score of 27 (61.36%) by category enough, in the secondcycle the first meeting back teacher activity increased with the acquisition of a score of 34(77.27%) in both categories. And the second cycle II meeting teacher activity increased with ascore of 39 (88.64%) with a very good category. Additionally the activity of students hasincreased at each meeting in each cycle. At the first meeting of the first cycle of activitystudents obtain a score of 21 (47.73 %%) with less category, the second meeting of the secondcycle increased student activity with a score of 25 (56.82%) with enough categories, the firstmeeting of the second cycle of activity students experience an increase in the acquisition of ascore of 35 (79.55%) in both categories. And at the second meeting of the second cycle ofstudent activity increased with the acquisition of a score of 37 (84.09%) with a frighteninggood category. Learning outcomes UH I and II increased from a base score, as evidenced bythe thoroughness of learning outcomes IPS in the first cycle of individual 14 students (70%)were completed and six students (30%) who did not complete. In the second cycle increasedto 16 students (80%) were completed while 4 students (20%) did not complete.


Author(s):  
Sohifatul Hayati ◽  
Nyoto Harjono

This study aims to increase the activities and thematic learning outcomes through the application of an environment-based Inquiry model. The type of research used is classroom action research in two cycles with the look, think, and act stages. The subjects of the study were grade 4A students of SDN Salatiga 06, totaling 33 students. Data collection techniques used in this study are test and non-test techniques. Nontes technique in the form of observations on student activities, this observation is done by observation, and documentation during the learning process. This research is said to be successful if at least 80% of students get a score of penelitian 75. The results of the study show: (1) The score of pre-cycle activity in grade 4A is 43.77% and the score of completeness of the results of pre-cycle learning of students is 64% with the average score 60.50; (2) The score of student activity in the first cycle was 72.02% and the completeness score of student learning outcomes was 73.50% with an average score of 72.30; (3) Student activity scores in cycle II amounted to 83.50% with an average score of 83.15 and student completeness learning outcomes on a 91% cycle with an average value of 87.25. The data shows that in the first cycle the activity and learning outcomes have not met expectations which means that the indicators of success have not been achieved while in cycle II the activities and learning outcomes are in line with expectations which means that the indicators of success have been achieved.


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