scholarly journals PENGEMBANGAN MEDIA MONERGI (MONOPOLI ENERGI) UNTUK MENUMBUHKAN KEMAMPUAN PEMAHAMAN KONSEP IPA SISWA SD

2017 ◽  
Vol 4 (2) ◽  
pp. 136-144
Author(s):  
Siti Ulfaeni

This research applied media development monergi (monopoli energi) which helps the students understanding of science and how implementation media monergi (monopoli energi) be able to increase the students understanding in science.This subject of the research were students 3B grade, academic year 2016/2017 with total students 38.  The data from this research calculated by pretest and also posttest, questionnaire responds the students about the media. Questionnaire from expert validations media and also material. The scoring expert validations media and also material trough 2 steps, found from presentation from validation 1 and 2 that will be found the average presentation 77% with the criteria "valid" and 98% with the criteria "perfect", from the expert validations 1 and 2 we found the results that were 92% and 98% with the criteria is "perfect", and the result student responds about media monergi (monopoli energi) is 93% with "perfect" criteria. The result of student understanding concept pre-test was 49% and post-test was 84% there is enhancement. Therefore the capability of students understanding in science concept was increased. The conclusion was media learning of monergi (monopoli energi) valid to increase students understanding science concept the students 3B SDN sdn Pedurungan Kidul 02 Ssemarang.Keywords: research and development, monergi (monopoli energi), the ability in concept understanding

2018 ◽  
Vol 1 (2) ◽  
pp. 143
Author(s):  
Siti Ulfaeni

This research applied media development monergi (monopoli energi) which helps the students understanding of science and how implementation media monergi (monopoli energi) be able to increase the students understanding in science.This subject of the research were students 3B grade, academic year 2016/2017 with total students 38.  The data from this research calculated by pretest and also posttest, questionnaire responds the students about the media. Questionnaire from expert validations media and also material. The scoring expert validations media and also material trough 2 steps, found from presentation from validation 1 and 2 that will be found the average presentation 77% with the criteria "valid" and 98% with the criteria "perfect", from the expert validations 1 and 2 we found the results that were 92% and 98% with the criteria is "perfect", and the result student responds about media monergi (monopoli energi) is 93% with "perfect" criteria. The result of student understanding concept pre-test was 49% and post-test was 84% there is enhancement. Therefore the capability of students understanding in science concept was increased. The conclusion was media learning of monergi (monopoli energi) valid to increase students understanding science concept the students 3B SDN sdn Pedurungan Kidul 02 Ssemarang.Keywords: research and development, monergi (monopoli energi), the ability in concept understanding


2020 ◽  
Vol 3 (2) ◽  
pp. 35
Author(s):  
Sigit Trimayanto ◽  
Dian Novita

This study aims to produce the Practical KIT along with its devices that are effectively used as learning media to train students SPS on the sub material of the Reaction Rate Law. The method used in this study is Research and Development design. The research instrument used consisted of a sheet of pre-test and post-test. Data analysis was carried out in descriptive quantitative to determine the effectiveness of Practical KIT along with the devices developed. The media is said to be effective if it meets 2 requirements, namely the percentage of classical completeness <85% and N-gain value <0.3. The developed media has been declared effective as indicated by the increase in the value of cognitive learning outcomes in the "Medium" and "High" categories with 100% classical completeness, an increase in the value of science process skills of students after using the Practical KIT media. "With classical completeness reaching 91.67%.


Author(s):  
Andi Tenrisanna Syam

This research aimed to develop an appropriate module based on the writing needs of the learners. The author took the fourth-semester learners of the English Department at the State Islamic Institute of Palopo in the academic year 2018/2019. The author involved 40 learners as her participants. The method of the research was Research and Development. The author used the ADDIE model. The ADDIE model consisted of five stages, namely analysis, design, develop, implementation and evaluation. The instruments of the research were questionnaires and documents. The data were analyzed quantitatively qualitatively. The results of the content, the design, and the media experts validation showed that the module got good and very good category. The writing I module quality based on the learners’ response in the field try-out showed that 75% of learners very agree and 25% of learners agree with the materials presented in the module. The result of this research hopefully gives a contribution to some parties, especially to the writing I lecturers and to the other researchers.


2016 ◽  
Vol 3 (1) ◽  
pp. 13
Author(s):  
Ninja Panju Purwita ◽  
Ulfah Muhayani ◽  
Darma Nurfianto ◽  
Achmad Hadi Alfian

<p>Advancement in science and technology have enormous influence in the field of education. The media is one of tool that has an important role so that learning becomes more attractive, have variation and not boring. Making ArcGIS software-based media in learning how to create a digital map function shows the image and informations  contained in the map so that students can understand well. The purpose of this study   are:</p><p>(1) Describe the procedures for developing ArcGIS software media learning IPS mapmaterial. (2) To determine the extent of ArcGIS software can improve the results of student motivation. The data in this development was obtained from the initial trials through expert validation results media and subject matter experts. Then, the data is retrieved from field trials in the form of a questionnaire to 10 students. After that, the data was obtained from the questionnaire results of the field test to the class C in academic year 2013 major in Social Education UIN Maulana Malik Ibrahim Malang. The results of questionnaire before media was revised in field trials at 76%. While the results of questionnaire after media was revised in field trials at 83%. The results of questionnaire before media was revised in field testing at 80%. While the media after result was revised in field tests at 96%. The second stage shows the percentage of 85% and 84%. While the second phase material comprehension test showed results of 81% and 76%.</p><p><strong>Keywords: </strong><em>ArcGIS software, digital map</em></p><p><em> </em></p>


2020 ◽  
Vol 5 (1) ◽  
pp. 32-39
Author(s):  
I Made Hartawan

 The purpose of this research is to find out whether there is an influence of media play on the cognitive development of children aged 5-6 years at Widya Kumara Santhi Kindergarten, Banjar District, Buleleng Regency 2016/2017 Academic Year. Playdough is one activity that is beneficial for the development of a child's brain. Cognitive development is a change in thinking or intellectual abilities. According to Minister of Education Regulation no. 58 of 2009 revealed that one aspect of cognitive development that needs to be developed in children aged 5-6 years is the concept of shape, color, size, and pattern. Shapes taught to young children are geometric shapes such as circles, triangles, squares and rectangles. This type of research is using a quantitative approach, the target of this study is 30 children aged 5-6 years at TK Widya Kumara Santhi, Banjar District, Buleleng Regency. From the results of quantitative research using Pre Experiments with the type of one group pre-test and post-test desaign. Based on the results of the t test, the significance value (sig) was 0,000. The significance value of the t test is smaller than the maximum limit set at 0.05 (sig ≥ 0.05) so that it can be concluded if there are significant differences in the cognitive development of children before and after using media play. From the results of the paired sample t test, it can be concluded that media play has an effect on cognitive development (Ha accepted). With the acceptance of the working hypothesis it can be concluded that the media playdough has a quite high influence on the Cognitive Development of Children Aged 5-6 Years at Widya Kumara Santhi Kindergarten, Banjar District, Buleleng Regency.


2019 ◽  
Vol 8 (2) ◽  
pp. 151-158
Author(s):  
I Dewa Putu Nyeneng ◽  
◽  
Afif Rahman Riyanda ◽  
Kartini Herlina ◽  
◽  
...  

This study explores Android-based mobile learning media design on electrical content. The Media is designed to contain electrical content that is abstract and can not be seen with the naked eye. The content is depicted in a tangible and easily understood by students. The methods used in the development of the research media are Research and Development (R&D), and the development model conducted in this study is the IDI (Instructional Development Institute) Model of research results shows that the media Learning on electrical content is considered valid and the media is easy to use for students and teachers in the learning process. Keywords: learning Media, Mobile Learning, Android, electricity


MADRASAH ◽  
2018 ◽  
Vol 11 (1) ◽  
pp. 46
Author(s):  
Dessy Putri Wahyuningtyas ◽  
Faizatun Nafi’ah

Learning media development pop-up-based science is a means to help children understand and improve the cognitive ability of children in science. The purpose of this research is: (1) to develop learning science through the media pop-up, (2) to know the application of learning science through the media pop-up, (3) to find out about learning student understanding of science after using the media pop-up. This research uses the methods of research and development (R D &amp;). This study refers to the development of the model of the Dick and Carey. Procedures for developing instructional media pop-up-based science uses several steps, as follows: needs analysis, product design, design and conduct formative evaluation (testing for individuals, the Council groups small, field trial), revision. The results of the validation of the content reaches the level of the validity of the 82%, design validation media reaches 91% and the validity of the classroom teacher reached 90%. This suggests that the learning media worthy and this can be used in the learning process. The cognitive ability of children who use the media pop-up learning increasing, it can be seen from the average percentage value before tests from 61.1 be 88.3. So, by using the pop-up media children understand more about the learning of science


2018 ◽  
Vol 3 (1) ◽  
Author(s):  
Utin Desy Susiaty ◽  
Dwi Oktaviana

<em>The purpose of this research is to find out the design of an Adobe Flash CS5-based computer media on the quadrilateral concept material and how far this medium can facilitate understanding of the quadrilateral concept. It is a development research with stages consisting of needs analysis, computer media compilation, limited product trial and product evaluation. Data analysis performed for questionnaire of medium component evaluation is quantitative data analysis, while for questionnaire of medium material evaluation and student’s learning results, which are pre-test and post-test, is qualitative data analysis. The use of the medium can help students to improve their concept understanding of 42.969% and to keep answering with the right answer of 26.563%. The result of medium evaluation questionnaire on media being developed is good with average score of 33.75 from maximum score of 38. This shows that the media is useful to facilitate the quadrilateral concept learning in a classroom</em>


Author(s):  
Supra Cipto And Neni Afrida Sari Harahap

This research is aimed to develop a good realia as a media, easy to be learnt, and can be used for teaching writing descriptive text. This study is developmental research uses Sugiyono’s model. The evaluator of the media are three experts. This instruments employed in this study is a questionnaire, interview, and Test (Pre-test and Post-test). The finding of the study is the quality of the developed realia media viewed from the experts is very good (87,2 %). The final product of this realia media is continued with effectiveness exam. The study takes place in MTs. Swasta Al-Jam’iyatul Wasliyah Tembung to the studens of VIII class, academic year 2016-2017. The samples are 40 students which is given a miniature of SIB monument and National monument as realia. Pre-test and Post-test were administrated to measure students’ ability in writing descriptive text before and after using realia. The scoring system was based on five aspects; they are content, organization, vocabulary, language use, mechanics. The result shows that there is an increase of students’ ability in writing descriptive text by using realia as a media. Therefore, the writer suggest to English teacher to develop realia as one of the alternative ways to increase the students’ descriptive text writing ability.


2020 ◽  
Vol 1 (1) ◽  
pp. 30-37
Author(s):  
Utami Dinur Ismi ◽  
Harmawati ◽  
Haerudin

The aims of this research to found the Discovery Learning system affect of Science concept understanding in fifth grade of SDN Pinayungan I District Telukjambe Timur. The approach of this research is is quantitative. The subject of this research are the fifth grade semester 2 students of SDN Pinayungan I in period 2018/2019. By choosing two of the four classes as a research sample, this is VD as the experiment class and VC class as the control class, which amounted to 27 students in each class. 5 question essay tests which uses as the instrument of eliciting data. The data analysis is to try the hypothesis with statistic descriptive calculation that is category medium score and category deviation. The result of understanding Science consept validity test showed that the 5 question is valid. The results of reliability test obtained a value of 0.76. From the hypothesis test, showed significant affect between before and after apply the Discovery Learning system of Science concept understanding level. This obtained rcount as big as 0.791 ≥ rtabel 0.344 with significant 0.05 and n = 27 then the hypothesis are accepted. From this research indicates that affect of Science concept understanding with apply Discovery Learning system in fifth grade that obtain a significant affect.


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