scholarly journals ANALISIS VALIDITAS TERHADAP PENGEMBANGAN PENUNTUN PRAKTIKUM IPA BERBASIS MODEL PEMBELAJARAN COLLABORATIVE TEAMWORK LEARNING (CTL) UNTUK SISWA SMPN SE KECAMATAN BONJOL KABUPATEN PASAMAN

Perspektif ◽  
2019 ◽  
Vol 10 (2) ◽  
pp. 1-6
Author(s):  
Ennike Gusti Rahmi ◽  
Rini Silvina

Teachers carry out practical activities not yet using practicum guides. Practical activities carried out by teachers have tended to only provide instruction. This is because the school does not yet have a practical guidebook. Difficulties are also faced by students, because students do not know what practical activities will be carried out and cause a lack of preparation of students in practicing. This study aims to produce a practical guide based on Collaborative Teamwork Learning on life organization system material for class VII students in SMP in Bonjol Subdistrict, Pasaman Regency, which is valid. The type of development research (Develpomental research), the development model in the form of a descriptive procedural model which outlines the steps that must be followed to produce the product. The data collection technique used was a validation sheet questionnaire. The validity of the Collaborative Teamwork Learning practicum test conducted by material experts and media experts from the validation results obtained a percentage value based on aspects of didactic requirements 83.33%, aspects of construct requirements 84.72%, aspects of technical requirements 82.29% and aspects of language requirements is 89.58%. The overall validity test results obtained a percentage value of 84.98% with valid criteria. based on the results of the validity test the practicum guide analysis developed was valid for use in practical activities.

PALAPA ◽  
2016 ◽  
Vol 4 (1) ◽  
pp. 102-117
Author(s):  
Asbullah Muslim

Singer development research aims to develop the application review methods Pakem Class VI MI NW Karang Baru Academic Year 2015/2016. Research Singer is a Research and Development. Singer Research Development Model development using the Borg and Gall What do WITH the five stages, ie requirement analysis, planning, DRAFT Product Development, Field trials, product revision. Data collection methods used hearts Development Research Singer Was questionnaire responses Students and Students learn the test results.


Jurnal PenSil ◽  
2020 ◽  
Vol 9 (1) ◽  
pp. 54-60
Author(s):  
Hamdi Muhammad ◽  
R. Eka Murtinugraha ◽  
Sittati Musalamah

The aim of this research is to produce Moodle-based E-Learning learning media in the Research Methodology course with the help of Power Point Software, Google Slides and Moodle. This research is a type of Research and Development research using the 4D development model (Define, Design, Development and Dissemination). This study uses a non-test instrument data collection technique that is a questionnaire given to 2 material experts and 2 media experts. The results of the feasibility of learning media products, amounting to 11 learning materials using a Likert scale in the form of a score of 1-5 are as follows: a) The validation results by the material experts obtained a score of 81.54% which is included in the very feasible category; b) Results validation by media experts obtained a score of 78.4% which is included in the feasible category. Based on the results of the feasibility, it can be concluded that the learning media of E-Learning Moodle is appropriate to be used.


2020 ◽  
Vol 3 (1) ◽  
pp. 11-20
Author(s):  
Siska Oktavia ◽  
Wahyu Adi ◽  
Aditya Pamungkas

This study aims to analyze the value of the density of marine debris, perceptions and participation in Temberan beach and Pasir Padi beach, as well as determine the relationship of perception and participation to the density of marine debris. This research is a type of research that is descriptive with a mixed approach (quantitative and qualitative). The study was conducted at Temberan beach in Bangka Regency and Pasir Pasir Beach Pangkal Pinang in October 2019. The sampling technique used was random sampling and purposive sampling. The data collection technique was carried out using observation technique namely sampling and questionnaire. The validity test uses the Pearson Product Moment formula and the reliability test uses the Cronbach’s Alpha formula. The results showed that the density of debris in the Temberan beach was more dominant at 10.92 pieces/meter2, while at Temberan beach 3 pieces/meter2. The results of perception and participation are different, with the Temberan beach occupying more complex waste problems. The relationship of perception and participation in the density of marine debris have a relationship that affects each other.


2021 ◽  
Vol 4 (2) ◽  
pp. 275-285
Author(s):  
Amelia Anggraini ◽  
Otang Kurniaman ◽  
Munjiatun Munjiatun

This study aims to develop big book media for learning Indonesian in grade 3 elementary school and to determine the feasibility of big book learning media. This research uses research and development (R&D) methods using the FOUR-D (Define, Design, Develop and Disseminte) model. The data collection technique used is by using questionnaires and trials. The feasibility of big book learning media is obtained from the results of media validation and testing. Validation was carried out by material experts and learning media experts. The results of the research show that the validation of the material experts and the validation of the learning media experts are very valid. The trials used in this study were limited to 10 students and received a very good response. The results of this development research indicate that the big book media for learning Indonesian in grade 3 Elementary School is very suitable for use in learning in Elementary School. 


2019 ◽  
Vol 2 (2) ◽  
pp. 194-203
Author(s):  
Yesi Andra Yuni ◽  
Zulhanan Zulhanan ◽  
Sodikin Sodikin

Abstract: This study aims to; 1) identifies the eligibility ladder snake game in Islamic learning IPA; 2) know the response of the students against Islamic ladder snake game in learning the IPA as a learning resource that will be developed. Methods in this study using the method of research and development (Research and Development) model Borg and Gall that have been developed through dimodifiksi; 1) potential and problems; 2) data collection; 3) product design; 4) validation of the design; 5) revision of the product; 6) free trial products; 7) revision of the product. Taken only up to seven steps because of the limitations. The research data was collected by using the sheet validation, the now and the response of the learners. The results of this research are; 1) game development ladder snake islami in IPA is well worth learning is used in learning based on the results of validation experts, namely 93.5% material experts, 80.5%, media expert and expert religion 100%; 2) on the response of the students performed at the three schools earn a percentage of the feasibility of an average of 93% with a very worthy category.Abstrak: Penelitianini bertujuan untuk; 1) mengidentifikasi kelayakan permainan ular tangga islami dalam pembelajaran IPA; 2) mengetahui respon peserta didik terhadap permainan ular tangga islami dalam pembelajaran IPA sebagai sumber belajar yang akan dikembangkan. Metode dalam penelitian ini menggunakan metode penelitian dan pengembangan (Research and Development) model Borg and Gall yang telahdimodifiksi yang dikembangkan melalui; 1) potensi dan masalah; 2) pengumpulan data; 3) desainproduk; 4) validasidesain; 5) revisiproduk; 6) ujicobaproduk; 7) revisiproduk. Langkah yang diambil hanya sampai dengan tujuh langkah karena keterbatasan. Data penelitian ini dikumpulkan dengan menggunakan lembar validasi, angket dan respon peserta didik. Hasil penelitian ini adalah; 1) pengembangan permainan ular tangga islami dalam pembelajaran IPA sangat layak digunakan dalam pembelajaran berdasarkan hasil validasi para ahli, yaitu ahli materi 93,5%, ahli media 80,5%, dan ahli agama 100%; 2) pada respon peserta didik yang dilakukan di tiga sekolah mendapatkan persentase kelayakan rata-rata sebesar 93% dengan kategori sangat layak.


2018 ◽  
Vol 3 (2) ◽  
pp. 187 ◽  
Author(s):  
Novita Aryuntini ◽  
Indri Astuti ◽  
Yohanes Gatot Sutapa Yuliana

This study generally aims to develop VideoScribe-based learning media to improve the ability in writing descriptive text in English subjects. The development model used in this study is a combination of Borg and Gall development research steps, and the design of 4D-Thiagarajan  learning model includes initial research and information gathering, planning stages, design stages, development stages, revision, and final product stages. The techniques of data collection in this study were carried out through indirect communications and test. Data collection tools used was questionnaires, observation’s sheet, and performance tests. The results showed that the design of instructional media development in this study consisted of (1) The design of the development of learning media was conducted using the modified models Borg and Gall and 4D Thiagarajan. (2) The application of VideoScribe-based learning media through activity as follows a) preparation, b) introduction, d) Evaluation, e) closing. (3) After applying VideoScribe-based learning media to improve students’ ability on writing Descriptive Text in English subjects and conducted pretest and posttest, it can be concluded that there is an increase in students' ability in writing Descriptive Text before and after the use of learning media.


2021 ◽  
Vol 5 (2) ◽  
pp. 152
Author(s):  
Nurmeyda Lentina ◽  
Risa Etika ◽  
Dwi Izzati Budiono

 AbstractBackground: The practice of breastfeeding in Indonesia is not 100% carried out. The data stated that in 2017 children aged <6 months who were exclusively breastfed were around 52%. This figure is considered low and below the national target (80%). One of the important key holders of successful breastfeeding is the mother's readiness to breastfeed. Mothers can prepare starting from knowledge of exclusive breastfeeding. In order to be able to carry out mature exclusive breastfeeding, preparation for lactation since pregnancy is an important factor. Considering that the mother's readiness is still low, it is important to conduct research on this readiness factor. This study aims to analyze the effect of mother's readiness on breastfeeding success. Methods: This research uses analytical observational with cross sectional approach. The sample used was 100 babies according to the specified criteria. The data collection technique was done by filling out online questionnaires. The data were then analyzed using the Chi Square test. Results:  This study shows the effect of mothers readiness with breastfeeding success which obtained a p value of 0.045. the results of the chi square test showed that mother’s readiness = 0.045 (α < 0,05), mother’s knowledge = 0.005 (α < 0,05) and lactation preparation = 0.19 (α < 0,05). Conclusion: These data indicate that there is an influence of mother's readiness on breastfeeding success. 


2019 ◽  
Vol 4 (10) ◽  
pp. 1417
Author(s):  
Puspa Zanuar Asmaranty ◽  
Muakibatul Hasanah ◽  
Heri Suwignyo

<pre><strong>Abstract:</strong> This study aims to develop a serial storybook with the theme of altruism for folklore learning. This study uses a 4D research and development model which consists of four steps, namely defining, designing, developing, and disseminating. This research produced four series of <em>Samas</em> books, namely (1) <em>Samas and the Three-Color Giant</em>, (2) <em>Samas and the Youngest Southeast Mountain</em>, (3) <em>Samas and Two-Headed Maleo Birds</em>, and (4) <em>Samas and Stone</em><em>-</em><em>Humans</em>. The results of the validity test show that the qualified product is feasible and ready to be implemented. Readability test results indicate that the product has a high level of readability. The effectiveness test results show that the product is effectively used in folklore learning.</pre><strong>Abstrak: </strong>Penelitian ini bertujuan mengembangkan buku cerita berseri dengan tema altruisme untuk pembelajaran cerita rakyat. Penelitian ini menggunakan model penelitian dan pengembangan <em>4D </em><em>yang </em><em>terdiri atas</em> empat langkah, yaitu pendefinisian, perancangan, pengembangan, dan diseminasi. Penelitian ini menghasilkan empat seri buku <em>Samas, </em>yaitu (1) <em>Samas dan Raksasa Tiga Warna, </em>(2) <em>Samas dan Si Bungsu Gunung Tenggara, </em>(3) <em>Samas dan Burung Maleo Berkepala Dua, </em>dan (4) <em>Samas dan</em> <em>Manusia-Manusia Batu</em>. Hasil uji validitas menunjukkan bahwa produk berkualifikasi layak dan siap diimplementasikan. Hasil uji keterbacaan menunjukkan bahwa produk memiliki tingkat keterbacaan tinggi. Hasil uji keefektifan menunjukkan bahwa produk efektif digunakan dalam pembelajaran cerita rakyat di SMPN 18 Malang.


Author(s):  
Dedi Rahman ◽  
P Wayan Arta Suyasa ◽  
Dessy Seri Wahyuni

The purpose of this study were (1) Produced a design and implemented the development of e-learning learning media with Edmodo-based Flipped Classroom model in Informatics subject of class VII in SMP Negeri 2 Mengwi, (2) Determined the subject teacher and students’ responses towards the development of e-learning learning media with Edmodo-based Flipped Classroom model in Informatics subject of class VII in SMP Negeri 2 Mengwi. The study was a Research and Development (R&D) research with ADDIE development model. This study involved students from VII A class and teacher of Informatics subject in SMP Negeri 2 Mengwi. The method of data collection was questionnaire. The result of the study showed that (1) The design and the implemented e-learning media were success implemented based on validity test from content experts, design experts, and learning media experts with Aiken's V coefficient average score  0,89 and very valid, (2) The teacher and students’ responses showed the average score were 40 for the teacher and 61,8 for the students, meaning that it was included in very positive category with very practical criteria. 


2018 ◽  
Vol 2 (2) ◽  
pp. 149
Author(s):  
Darmanella Dian Eka Wati ◽  
Ratih Komala Dewi

Teacher�s success in implementing learning depends on the insight, knowledge, understanding and creativity level in managing teaching materials. One form to process subject matter is by using the module. Module oriented Mind map (MM) equipped with Words Guess game will become more interesting and can develop students� interest and creativity. The development of this module must pass the validity test stage by the validator before it is used in the learning process. The purpose of this research is to know the developed validity of Biology Learning Module, which orients Mind map (MM) equipped with a Words Guess game in class VIII SMP. This research is a development research (Research and Development) using 4-D model consisting of 4 stages of define, design, develop, and disseminate. By far, this research only reaches the development stage which is at validity test phase. Based on validity test results by 4 validates indicate that developed learning module Biology oriented Mind map with Words Guess variation is a very good category to be used in the learning process.


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