scholarly journals Computer-Based Software for Grammar Test: What The Students Think about It?

2018 ◽  
Vol 2 (3) ◽  
pp. 303-314
Author(s):  
Widyani Solihat ◽  
Ngadiso Ngadiso ◽  
Slamet Supriyadi

A test is conducted to know the students’ competencies toward the material that they have been learned. Making the test is not easy because the lecturers have to consider the material or skill which will be tested, in this case is grammar. The lecturers also must use the test media which is appropriate and interesting. Nowadays, the utilizing of technology in education context has increased, especially in conducting the test. The aim of this study is to show the students’ perception toward computer-based software for grammar test. The method used in this research is qualitative method with descriptive analysis design and also used quantitative method for questionnaire data. The participants were from 40 English department students in one of university in Serang. The data were collected from questionnaire and interview with some students. The result shows that almost all students give positive response and perception toward computer-based software for grammar test. The students become more interesting to do the grammar test with the computer-based software and they are facilitated in conducting the test because they get benefits from it.

HUMANIS ◽  
2018 ◽  
pp. 152
Author(s):  
Ni Made Ulan Sari ◽  
Made Budiarsa ◽  
I Gede Putu Sudana

Language is used as a means of communication in social intercourse. It can be used to propose one’s ideas, deliver particular messages, and to express emotions. One of many ways of using language is by producing swear word. Swear word is an offensive word which often used to express humiliation, anger and any other tense emotions. This study concerns with the descriptive analysis of swear word found in Fast and Furious 6 movie and its function. Hopefully, this study will be useful for English Department students and also the viewers of the movie to gain better understanding in interpreting the meaning and function of the swear word found in the movie.The research method employed in this study is descriptive qualitative method. The data were collected through observation and documentation method. The data was taken from the dialogue among the characters in the movie and its subtitles. Then, the deductive-inductive method was used in the step of the data analysis. Furthermore, in presenting the analysis, the data is explained descriptively in words, supported by tables.The finding presented that there are six kinds of swear words proposed by Hughes (2006) are performed by the characters in Fast and Furious 6 movie. There are seven swear words that related to sex (ass, asshole, ass-kicking, pussy, big-ass, bad-ass), two swear words related to excrement (shit and bullshit), a swear words related animal’s name (fox), three swear word related to personal background (bitch, son of a bitch, bastard), a word related to sexual activity (fuck) and three words related to taboo or religion or oath (hell, damn, goddamn). Meanwhile, swear word related to mentall illness and racism was not found in the movie. Furthermore, the function of swear words performed by the character of the movie are used as abusive swearing, cathartic swearing, idiomatic swearing and emphatic swearing. Swear word which used as dysphemistic swearing is not found in the movie.


Author(s):  
Ghasella Makhpirokh Haucsa ◽  
Abdul Gafur Marzuki ◽  
Alek Alek ◽  
Didin Nuruddin Hidayat

This study is an analysis of illocutionary speech acts performed in Tom Cruise's interview in promoting his movie. This study aims to describe the types as well as the functions of illocutionary speech acts performed by both the interviewer and the interviewee. Moreover, this study also describes the most and the least used illocutionary speech acts performed in the interview. This study uses qualitative method employing descriptive analysis design. The data source of this study is collected by downloading the video of the interview from YouTube. The data are observed and transcribed into written form. Furthermore, the data are categorized into some types of illocutionary speech acts. The result showed that there are four kinds of illocutionary speech acts which are performed in Tom Cruise's interview which are representative, commissive, directive, and expressive. Here, the representative speech acts was categorized as the most performed speech in that interview. The result of the present study showed that Tom Cruise tended to convey his utterance to give statements of fact or to describe things that he believed to be true. Meanwhile, the percentage of the most performed or the most used speech acts to the least one in Tom Cruise's interview is: representative (48.7%), expressive (38.5%), commissive (7.7%), directive (5.1%), and declarative (0%).


2017 ◽  
Vol 1 (1) ◽  
pp. 65-73
Author(s):  
Dian Rahayu Purba ◽  
Safnil . ◽  
Rosnasari Pulungan

The purpose of this research was to identify the types of conjunctions used in students’ RAs (RAs) and TEFLIN journal articles (JAs). The design of this research was descriptive comparative method. The object of this study was 13 research articles written by S1 students of English Department of Education Faculty in University of Bengkulu graduated in 2015 and 2 TEFLIN journal articles which were published in 2015. The instrument used in this research was check-list and the data were collected by using documentation method. To analyze the data, the quantitative method, including statistical and descriptive analysis, was applied. The result of this research showed that the most common conjunction used in students’ RAs was and (42.98%) with subordinating conjunctions (61.74%) as the, while the most common conjunction used in TEFLIN JAs was that (36.66%). In addition, the most frequent type of conjunctions used in students’ RAs was coordinating conjunctions (56.11%), while the most frequent type of conjunctions used in TEFLIN JAs was subordinating conjunctions (61.74%). There was a significant difference between those two groups.


Sirok Bastra ◽  
2021 ◽  
Vol 9 (1) ◽  
pp. 35-44
Author(s):  
Didin Nuruddin Hidayat ◽  
Leny Hikmah Rentiana ◽  
Alek Alek ◽  
Yudi Septiawan

This research analyzes the use of deixis in the Wonder Woman script. It describes the types and the deixis in the Wonder Woman script performed by both the actors and the actresses. A qualitative method employing a descriptive analysis design was utilized. The data source of this research was collected by downloading the movie script from YouTube. The data were observed, transcribed, and categorized into some types of deixis. The result showed five kinds of deixis performed in the Wonder Woman movie: first person, second person, third person, temporal, and discourse. The research concluded that the most performed deixis to the least one in the Wonder Woman movie is the first-person deixis, followed by second-person deixis, discourse deixis, third-person deixis, and temporal deixis. Substantially, this research had shown that film also used deixis as its speech type related to the communication done in the real world, although the film used in this study, Wonder Woman movie, was a fictional one. Penelitian ini menganalisis penggunaan deiksis dalam naskah film Wonder Woman. Penelitian bertujuan mendeskripsikan tipe dan deiksis dalam naskah film Wonder Woman yang diujarkan oleh aktor maupun aktris. Penelitian ini menggunakan metode kualitatif dengan desain analisis deskriptif. Sumber data dalam penelitian ini dikumpulkan dengan mengunduh naskah film dari YouTube. Data diamati, ditranskrip, dan dikategorikan ke dalam beberapa jenis deiksis. Hasil penelitian menunjukkan bahwa ada lima macam deiksis yang terdapat dalam film Wonder Woman: orang pertama, orang kedua, orang ketiga, temporal, dan wacana. Kesimpulan dari penelitian ini menunjukkan bahwa deiksis yang paling banyak muncul dalam film Wonder Woman adalah deiksis orang pertama, diikuti oleh deiksis orang kedua, deiksis wacana, deiksis orang ketiga, dan deiksis temporal. Secara substansial, penelitian ini menunjukkan bahwa film ini juga menggunakan deiksis sebagai jenis tuturannya terkait dengan komunikasi yang dilakukan di dunia nyata meskipun film yang digunakan dalam penelitian adalah film fiksi.


Jurnal Kiprah ◽  
2020 ◽  
Vol 8 (2) ◽  
pp. 132-142
Author(s):  
Rahmawati Scorpiana

Penelitian ini bertujuan untuk mendeskripsikan penggunaan media permainan Teka Teki Dadu dalam meningkatkan aktivitas dan hasil belajar menulis siswa kelas IX A SMP Negeri 3 Bintan Tahun Pelajaran 2018/2019. Tujuan pembelajaran menulis yang ingin dicapai yaitu siswa mampu mengungkapkan informasi dalam bentuk iklan baris, resensi, dan karangan.  Subjek penelitian adalah siswa kelas IX A berjumlah 32 siswa. Instrumen dalam penelitian ini terdiri atas lembar penilaian tertulis (penilaian proyek), lembar observasi, dan angket. Teknik pengumpulan data menggunakan analisis deskriptif. Hasil penelitian menunjukkan adanya peningkatan persentase rata-rata keaktifan siswa dari 63,54% pada siklus pertama menjadi 77,08% pada siklus kedua. Penggunaan media permainan (Teka Teki Dadu) juga meningkatkan hasil belajar menulis siswa. Hal ini terlihat adanya peningkatan dari siklus pertama sampai siklus kedua.  Peningkatan jumlah siswa yang tuntas sebelum tindakan (prasiklus) hanya 50,00% (16 siswa), pada siklus pertama mencapai 65,63% (22 siswa) dan pada siklus kedua ketuntasan meningkat menjadi 81,25% (26 siswa). Penggunaan media permainan (Teka Teki Dadu) dalam pembelajaran ternyata mendapat tanggapan positif, 97,50% siswa setuju dengan penggunaan media ini karena dapat memudahkan mereka memahami konsep-konsep dan materi pelajaran, membuat suasana belajar menjadi menyenangkan, memacu mereka untuk aktif, dan membiasakan siswa untuk bekerja sama.   This study aims to describe the buse of Dice Puzzle Game media to improve writing activities and learning outcomes of grade IX A students of SMP Negeri 3 Bintan 2018/2019 Academic Year. The research subjects were 32 students of Class IX A. The instruments in this study consisted of a written assessment sheet (project appraisal), an observation sheet, and a questionnaire. Data collection techniques using descriptive analysis. The results showed an increase in the average percentage of student activity from 63,54% in the first cycle increased to 77,08% in the second cycle. The use of game media (Dice Puzzle) also improves student writing learning outcomes, this is seen by a significant increase from the first cycle to the second cycle. The increase in the number of students who completed it before the action (prasiklus) was only 50,00% (16 students), in the first cycle it reached 65,63% (22 students) and in the second cycle completeness rose to 81,25% (26 students). The use of game media (Dice Puzzle) in learning turned out to get a positive response 97,50% of students agreed with the use of this media because it can facilitate them to understand concepts and subject matter, make the learning atmosphere enjoyable, encourage them to be active, familiarize students to cooperate


Author(s):  
Yanpitherszon Liunokas

This research aims at finding out the students’ ability in writing argumentative essay at SMAN 1 Soe Kab. Timur Tengah Selatan NTT.  The researcher will focus on evaluating the students’ writing ability in one aspect of writing namely mechanics.  The researcher applied quantitative method and descriptive analysis design. The research was conducted in August 2017. This research was conducted at SMAN 1 Soe Kabupaten Timur Tengah Selatan NTT..  The population of this research was the eleventh grade students at SMAN 1 Soe Kabupaten Timur Tengah Selatan NTT in the 2018/2019 academic year. The number of population is 142 in four classes. The researcher took 5 students from each class as the sample of the research.  Therefore, there were 20 students as sample. The test was used to find out the students’ ability in writing argumentative essay. In collecting data, the researcher asked the students to write an argumentative essay by choosing one of the give topics. To analyze the data, the researcher focused on evaluating the students’ writing in mechanics criteria. The result of the research shows that the students still have low ability in using mechanics in writing argumentative essay. The mean score of students is 2.45.  In the students’ writing, most of the students got problem in: (1) The use of capital in the beginning of a sentence.  Many of students still use small letter when they write the first letter in the beginning of a paragraph. (2)The students still use some capital letter in the middle of sentences. They write with capital letter in not appropriate position. (3) Some students still do not understand about the use of comma and point in a sentence.


Liquidity ◽  
2018 ◽  
Vol 7 (1) ◽  
pp. 53-62
Author(s):  
Siti Maryama ◽  
Yayat Sujatna

The purpose of this study is to (1) analyzing the level of retail mix consumer satisfaction; (2) analyze the dominant variable in retail mix consumer satisfaction; (3) analyze the difference of retail mix consumer satisfaction performed. The observed of the retail industry is Alfamidi and Indomaret. The study was designed into a descriptive-quantitative method. The source of primary data obtained from the questionnaire of 100 respondents. The formulating variable of retail mix includes: merchandise assortments, pricing, customer services Store design and display, communication mix, and location. Data analyze by using descriptive, analysis of factors, and t-test. The result confirmed that the level of retail mix consumer satisfaction in both industry is relatively similar. However, it can be stated that the respondents were more satisfied to Indomaret compared with Alfamart.


2019 ◽  
Vol 1 (2) ◽  
pp. 1-20
Author(s):  
I Wayan Suartina ◽  
Ni Nyoman Adityarini Abiyoga Vena Swara ◽  
Ni Luh Sri Astiti

This study aims to determine the effect of Total Quality Management (TQM) on employee productive behavior and company performance at PT. Tomorrow’s Antiques Indonesia. This study uses a quantitative method with a sample of 104 employees. Data was collected by observation, interviews, documentation, literature, and questionnaires. The analysis technique used descriptive analysis, path analysis (analysis path), and sobell test. The results of the total quality management (TQM) research have a positive and significant effect on employee productive behaviour at PT. Tomorrow's Antiques with coefficient of 0.986 and a sig value of 0.00 <0.05; employee productive behavior has a positive and significant effect on company performance at PT. Tomorrow's Antiques with coefficient of 0.606 and a sig value of 0.00 <0.05; total quality management (TQM) has a positive and significant effect on company performance at PT. Tomorrow's Antiques with coefficient of 0.396 and a sig value of 0.00 <0.05, and employee productive behaviour can mediate the effect of total quality management (TQM) on company performance at PT. Tomorrow's Antiques with Z value (17,311) > Z table (1,96).


Author(s):  
Linda Linda ◽  
Apandi

One of phenomena that occur in the educational world is the issue of discrepancies that occur between theory the pre-service teacher learned in college with implementation when they should teach in thereal fields (schools). Problem Based Learning (PBL) becomes one of the efforts to bridge the existing problems. This research is conducted to find out the extend of Problem Based Learning (PBL) in Micro Teaching course since the course must be accomplished by students before carrying out practical activities in the real field in the school at teaching training program. The writer uses descriptive qualitative method. And in this research the writer uses case study as a research design to find out the purpose of the research. The participants of the the research are 8 students from a class of micro teaching course in English Department of Universitas Swadaya Gunung Jati. In this paper, The Students as the Pre Service Teacher(s) are coded PST(s). The writer uses observation as the instruments of the research. Theory of Miles and Huberman are used to collect data from observation. Regarding to the discussion above, the four aspects of competences of effective teacher are shown in the teaching practice done by the students of Micro teaching course that apply Problem Based Learning (PBL). The majority results of the observation explain that applying Problem Based Learning in Micro Teaching course develops pre-service teachers competence in their teaching in classroom. This research shows pre-service teachers can integrate their competences and create good performance in their teaching practice.


Author(s):  
Norazean Sulaiman ◽  
Nurul Nadiah Dewi Faizul Ganapathy ◽  
Wan Faizatul Azirah Ismayatim

Listening skills should be given more attention as listening takes precedence over anything else when it comes to acquiring a language (Putriani, Sukirlan & Supriyadi, 2013). Even with the booming of various technology to facilitate teaching and learning of listening skills in class, the assessment conducted to identify students’ level of understanding of certain topic is still not up-to-date and not parallel with the advancement of technology. The current studies show that the use of mobile apps for listening purpose is proven to be effective in reducing students’ anxiety (Rahimi & Soleymani, 2015), sustaining students’ motivation (Read & Kukulska-Hulme, 2015), and improving students’ linguistic competencies (Ramos & Valderruten, 2017). This study is aimed to test the effectiveness of mobile application in assessing students’ listening skills. Diploma students from various faculties in UiTM Shah Alam were randomly chosen to answer listening comprehension questions via the prototype developed, named Pocket E-Li. The results demonstrate that the majority of the students provided positive response towards the implementation of mobile application for listening assessment. Almost all respondents agreed that listening assessment should be conducted via mobile application in the future. It can be concluded that listening assessment via mobile application is beneficial to students since it meets the students’ demands and needs which is equivalent with the use of current technology.


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