scholarly journals The Use of Learning Media Motion Graphics Towards Students Mathematical Understanding

2020 ◽  
Vol 5 (2) ◽  
pp. 97-104
Author(s):  
Ikman Nurhakim Rahadi ◽  
Darwan Darwan ◽  
Hendri Handoko

Learning about the concept and structure of a mathematical material and looking for relationships between them is real math learning. In many math learning materials, students often struggle to understand the concept of the material. The mathematical skills need to be stimulus and encouraged when learning. To practice such skills need innovations such as using motion graphics learning media. The purpose of this research is to know the student's response to the use of motion graphic media, to find out how much the mathematical skills of students after using motion graphic learning media, to know how much influence The media use of motion graphic learning to the students mathematical skills, to determine the effectiveness of the use of motion graphic learning media to the students mathematical skills. This method of research is experimental research with data collection techniques using poll and observation for variable X and test for variable Y. Population for this research is all students of grade IX SMP IT Umar Al Khattab Gunung Jati Kabupaten Cirebon, while the sample Taken by the cluster method of random sampling with the elected class IX B SMP IT Umar Al Khattab Gunung Jati Kabupaten Cirebon. Based on the results of the data processing, the student response questionnaire was obtained against the use of media in motion graphic media learning with an average of 85.23% with very strong criteria. Based on the hypothesis test result obtained tcount > ttable = 9,895 > 2.063, then H0 rejected or Ha is acceptable, the use of Motion graphics Learning Media is effective against the mathematical understanding of grade IX students SMP IT Umar Al Khattab. It is also supported through an N-Gain value of 65.40 as well as an indicator of the learning effectiveness of a KKM pass of 91.66% classifying, student response 85.23%, student activity of 77,,33%, as well as the ability of the teacher to manage the class that got the value 3.34.

2019 ◽  
Vol 2 (2) ◽  
pp. 107-115
Author(s):  
Tri Oka Akram

This research aims to produce effective and practical learning media. To achieve this goal, the authors establish the press using a research method of development with steps: (1) analysis, (2) design, (3) development, (4) implementation, (5) evaluation. The subject in this study is the participant Students at SMA N 1 Bandar Lampung with “data collection instruments used in the form of” polls provided to the material “experts, media experts,” test and effectiveness tests. The results of this study resulted in a media-shaped Video learning product; Knowing the feasibility of the quality of the developed product “is very feasible with a” score of 3.66 based on material “expert assessment” and 3.66 by the media expert in a very decent category. Student response in Math Learning media with Sparkol video scribe in trigonometric material obtained score 3.33 in MIPA 4 and 3.36 class in MIPA 5 with very interesting criteria in small class test. In the massive class test obtained the score 3.43 in grade MIPA 4 3.41 with fascinating measures. On the effectiveness test of learning video obtained calculation results using effect size 0.54 with moderate criteria can be concluded that there is a significant increase in learning outcomes.   Penelitian ini bertujuan untuk dapat menghasilkan media pembelajaran yang efektif dan praktis. langkah-langkah yang dilakukan untuk mencapainya tujuan pembelajaran tersebut peneliti mengunggnakan metode penelitian ADDIE yaitu“(1) analysis, (2) design, (3) development, (4) implementation, (5) evaluation .”Adapun pada“penelitian ini”peserta didik SMA N 1 Bandar Lampung mejadi subjek pada penelitian, teknik“pengumpulan data yang digunakan”dengan menyebarkan instrument berupa“angket yang diberikan”pada“ahli materi, ahli media,”uji kemenarikan dan uji keefektifan. Video sebagai media pembelajaran yang dihasilkan dalam pengembangan yang dilakukan peneliti. “Mengetahui kelayakan dari kualitas produk yang dikembangkan adalah sangat layak dengan skor 3,66 berdasarkan penilaian ahli materi dan 3,66 oleh ahli media dalam katagori sangat layak. Respon peserta didik dalam media pembelajaran matematika berbantuan sparkol videoscribe pada materi Trigonometri diperoleh skor 3,33 dikelas MIPA 4 dan 3,36 dikelas MIPA 5 dengan kriteria sangat menarik pada uji kelas kecil.”pada uji kelas besar diperoleh skor 3,43 dikelas MIPA 4 3,41 dengan kriteria sangat menarik. Pada uji keefektifitasan video pembelajaran“diperoleh hasil perhitungan menggunakan effect size 0,54 dengan kriteria sedang, sehingga media tersebut layak dan dapat digunakan pada saat proses pembelajaran dengan menghasilkan peningkatan keefektifan yang signifikan.


Sigma ◽  
2020 ◽  
Vol 6 (1) ◽  
pp. 42
Author(s):  
Linda Ardani Afriliziana ◽  
Maimunah Maimunah ◽  
Susda Heleni

The purpose of the research conducted is to produce math learning media field line and point (TGB) on the material of cuboid and cube for mild intellectual disability 8th in SMPLB Pekanbaru. The  developed media learning are TGB method and manual book.  The research methods Borg and Gall development models with ten stages: (1) Potential and problems; (2) Collect information; (3) Product design; (4) Design validation: (5) design revisions; (6) Product testing; (7) Product revisions; (8) Usage testing; (9) Product revisions; and (10) mass production. This research is conducted until product testing stage, due to the Covid-19 pandemic it is hard to continue the research from 7th to 10th stages. Apparantly it needs wider coverage and more sufficient term on making this research works fully at times like this. The results of the data validation analysis show the average assessment for the learning media and the manual book is 2.77 with valid criteria. The results of the analysis of the practical data were collected from the results of the students response to the media, with average percentage of 100%. Based on the results of data analysis and discussion can be concluded that the mathematics learning media developed has fulfilled valid criteria that is worthy to be used and practical that is easy to use.


2020 ◽  
Vol 13 (1) ◽  
pp. 40-48
Author(s):  
Nur Imamah Utami

Abstract. Based on the result, most of teachers still using speech method so that the student less enthusiast in teaching-learning process of geography. The availability of learning facility and then the media variation that used by teacher yet not maximal so that the achievement still low. The aim of this study is to analyze the effect of project based learning model, learning facility, and media variation toward the achievement of IPS student. This study is quantitative study by using 89 students as saturation sampling. The instrument in collecting data are documentation and questionnaire. The technique of data analysis are multiple regression analysis, classic assumption test, and hypothesis test. (1) There is a significant effect between the combination of PjBL learning model, facility learning, and media learning variation toward IPS student achievement. (2)  There is a significant effect between PjBL learning model with IPS students achievement. (3) There is a significant effect between facility learning with IPS student achievement. (4) There is a significant effect between media variation with IPS students achievement. Teacher should be develop some variative model in teaching-learning process so that the student will be more active in it, one of the example is by using project based learning model, beside of that parents and teachers should grow a motivation to the student to increase the facility learning in the school or in the house. The aim is to make the student get maximum achievement.


2018 ◽  
Vol 5 (2) ◽  
pp. 197-204
Author(s):  
Ummu Khairiyah

This research aimed to know the response of the students against the media learning material on the matika dakon KPK and FPB in class IV. The research methods apply in this research is descriptive research. The subject of this research is 25 students of class IV SDN Tenggerejo 2 Kedungpring Lamongan. Research instrument used is a questionnaire form. The criteria of response consists of 5 indicators are judgments, interest, motivation, satisfaction, and response. The analysis of the questionnaire shows that the average value of student response against media dakon matika is very positive with a percentage amounting is  93.6%


2020 ◽  
Vol 11 (1) ◽  
pp. 61
Author(s):  
Nanda Puspita ◽  
Fatiyah Syahida

Inadequate storage of medicines at home is a common health problem in the community. Therefore, it is important to promote this issue through interesting media to increase knowledge related to medication storage. This study aims to compare conventional media (leaflet) with motion graphics in increasing knowledge of drug storage at home. Quasi-experimental research with a pretest-posttest design was applied to 45 housewives with similar education levels. In the initial stage, the leaflet group (23 people) and the motion graphic group (22 people) were given a pretest about medication storage, then were intervened with the media for 5 minutes, we're given a post-test afterward. The results showed there were significant differences in medication storage knowledge between groups that were exposed to motion graphics and leaflets (p-value=0,029). The median score of the knowledge in the motion graphic group was significantly higher (85,71) than the leaflet group (71,43). Motion graphics might be beneficial as an educational media to deliver message related to effective drug management for the community, especially housewives.


2019 ◽  
Vol 8 (1) ◽  
pp. 226
Author(s):  
Luqyana Nada Masar ◽  
Marlini Marlini

Abstract This paper discusses "Making Video Service Guide in Padang State University Library in the form of Motion Graphic". This paper is to introduce the services of the Padang State University Library to users. Describe the making of a video library service in Padang State University library in the form of motion graphics. The research method used in the discussion of this paper is descriptive. Descriptive method seeks to make a description, discuss systematically, factual and accurate about facts, facts, traits and relationships between phenomena investigated by observation and interview. In the first discussion chapter, the user needs to make a library service video at Padang State University in the form of motion graphics that are designed and implemented for users, specifically for students and Padang State University. In its use, users are expected to get information about services in the Padang State University Library. Second, start making video library services in Padang State University Library as follows: (1) concept or concept, (2) design or drawing, (3) material collection or material collection, (4) Assembly or collection, (5) testing or test, (6) distribution or distribution. Third, the trial results of the Padang State University library video products in the form of motion graphics conducted to the Head of the Padang State University Library gave a pretty good response to provide information to the users and also gave a response given by the librarian from the State University of Padang. Results of product trials to users so know the hours of operation of the library and also the use of existing services at the Padang State University Library.Keywords: service, library, motion graphic


2018 ◽  
Vol 8 (1) ◽  
pp. 6
Author(s):  
Nurlia Ali ◽  
Sulasmi Anggo

Abstract: This study is a research and development, which aims to produce instructional media, based MindManager that valid, practical and effective. The subjects were eighth grade students of SMP 27 Makassar by the number of students 39 people. This study uses the research and development according to Borg and Gall. Data collection techniques used in this research is the data on validation results obtained from the validation instrument sheet filled out by the valuator, the data for practicality level obtained from questionnaires that filled out by the valuator and practitioners, the data for effectiveness obtained from questionnaire of students' responses and mastery of student learning outcomes by intructional media based on MindManager. The data obtained from the study were analyzed using the criteria of validity, practicality and effectiveness by Hobri. The research results of development instructional media based on MindManager shows that the total value of the validation results by valuator are 4.42 and included in the valid category. The average level of practicality by valuator questionnaire was 91.33% and 90.66% by practitioners. The effectiveness of the media based on the student response was 96.6% gave a positive response and mastery of learning outcomes is 89.7% of the subjects achieved a minimum level of mastery of the material. Based on these results it can be concluded that the instructional media based MindManager developed by validity, practicality and effectiveness criteria.


2021 ◽  
Vol 1 (1) ◽  
pp. 49-54
Author(s):  
Musliadi Musliadi ◽  
Reski Yusrini Islamiah Yunus ◽  
Muhammad Affan Ramadhana

This study investigates students' perception of the use of YouTube to facilitate undergraduate students' speaking activities. The method used in this research is descriptive quantitative research. The sampling system is done randomly and takes 40 students as a sample. The questionnaire has two parts, followed by ten questions with five answer choices using a Likert scale covering strongly disagree to strongly agree. The result of the study shows that 80% of students access YouTube because YouTube is very interesting, 75% of students say YouTube is an easy media to access, 80% of students say YouTube can be used as a learning resource (80%), and 85% of students use YouTube as a medium for doing speaking tasks. The student response to the use of YouTube as the media of facilitating students' speaking tasks is very positive, where 72% of students stated they strongly agreed if the practice of speaking through YouTube was applied, and 20% of students agreed. In general, student responses in using YouTube to facilitate students speaking activities in distance learning during the Covid-19 pandemic are very positive.


2020 ◽  
Vol 10 (1) ◽  
pp. 73-84 ◽  
Author(s):  
Krisma Widi Wardani ◽  
Danang Setyadi

One of the computer-based mathematics learning media developed is Macromedia Flash-based learning media. Macromedia Flash-based learning media that have been available so far have not been students to be actively involved in using the media. This has encouraged researchers to develop new Macromedia Flash-based media. This research is development research. The development model used in 4D, namely Defines, Design, Develop and Disseminate. The subjects consisted of 60 students in grade 4 at SD Mardirahayu 01 and 02 Ungaran. The research instrument consisted of media validation sheets, material validation sheets, student response sheets, and motivation questionnaires. Research data were analyzed qualitatively and quantitatively. The results showed that the media developed were valid and could increase students' motivation in learning mathematics in a broad and mobile material.


2019 ◽  
Vol 15 (2) ◽  
pp. 24-32
Author(s):  
Yuliansah Yuliansah

Mutu pendidikan dipengaruhi oleh banyak faktor, salah satu faktor yang mempengaruhi mutu pendidikan adalah kualitas pembelajaran di sekolah. Salah satu indikator sebuah pembelajaran yang berkualitas dapat dilihat dari hasil belajar yang diraih siswa. Motivasi belajar dapat mempengaruhi pencapaian prestasi belajar peserta didik. Pemanfaatan media dalam proses pembelajaran di kelas untuk membuat suasana pembelajaran menjadi menyenangkan serta dapat menumbuhkan motivasi belajar peserta didik. Salah satu media pembelajaran yang dapat dimanfaatkan dalam meningkatkan motivasi dan prestasi belajar peserta didik adalah media powerpoint berbasis animasi. Penelitian ini bertujuan untuk mengetahui apakah pemanfaatan media pembelajaran powerpoint berbasis animasi dapat meningkatkan motivasi belajar dan prestasi belajar peserta didik didik pada standar kompetensi membuat dan menjaga kearsipan untuk menjamin integritas. Subjek penelitian ini adalah semua peserta didik kelas X Administrasi Perkantoran berjumlah 34 orang. Hasil penelitian ini menunjukkan bahwa 1) Pemanfaatan media pembelajaran powerpoint berbasis animasi dapat meningkatan motivasi belajar peserta didik pada standar kompetensi membuat dan menjaga kearsipan untuk menjamin integritas, 2) Pemanfaatan media pembelajaran powerpoint berbasis animasi dapat meningkatan hasil belajar peserta didik pada standar kompetensi membuat dan menjaga kearsipan untuk menjamin integritas. Kata kunci : Media Pembelajaran, Powerpoint, Motivasi Belajar, Prestasi Belajar   Abstract: The Effectiveness Of Learning Media Powerpoint Based Animation In Increasing Motivation And Learning Achievement. The quality of education is affected by many factors, one of the factors that affect the quality of education is the quality of learning at school. One of the indicators of a quality learning can be seen from the results of the study earned students. Learning motivation may affect the achievement of the learning achievements of students. The utilization of the media in the process of learning in the classroom to create an atmosphere of learning into fun learning motivation can grow as well as learners. One of the media learning which can be utilized in improving learning and achievement motivation of learners is a media-based powerpoint animation. This research aims to find out whether the utilization of media learning powerpoint based animation can increase motivation and learning achievements learning educates learners on standards of competence to make and keep the archives to ensure the integrity. The subject of this research is all learners class X Office Administration amounted to 34 people. The results of this study indicate that 1) utilization of instructional media in powerpoint based animation can improve the learning motivation of learners on the standard of competence to make and keep the archives to ensure the integrity of media Utilization, 2) powerpoint animation based learning can improve the learning results of students on the standard of competence to make and keep the archives to ensure integrity. Key word : learning media, powerpoint, motivation of learnier, the learning achievements


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