scholarly journals PENERAPAN VARIASI MODIFIKASI BOLA KARET UNTUK MENINGKATKAN KETERAMPILAN SERVIS BAWAH SEPAK TAKRAW

KINESTETIK ◽  
2018 ◽  
Vol 2 (2) ◽  
pp. 215-225
Author(s):  
Homarul Ashabi Saputra ◽  
Yarmani Yarmani ◽  
Tono Sugihartono ◽  
Defliyanto Defliyanto

 AbstrakPenelitian ini bertujuan untuk mengetahui penerapan variasi modifikasi bola karet untuk meningkatkan keterampilan servis bawah sepak takraw. Jenis penelitian ini adalah Penelitian Tindakan Kelas dengan jumlah subjek adalah 35 orang siswa. Hasil penelitian ini menyimpulkan (1) Penerapan variasi modifikasi bola karet dalam pembelajaran PJOK dapat meningkatkan keterampilan siswa kelas X MA AL-Kariim Kabupaten Bengkulu Tengah dalam melakukan servis bawah sepak takraw. Pada Pra siklus menunjukkan nilai rata-rata yang diperoleh yaitu 45,4 dengan persentase ketuntasan 28,5% dan jumlah siswa tuntas 10. Selanjutnya pada siklus 1 nilai rata-rata yang diperoleh yaitu 61,4 dengan persentase ketuntasan 60% dan jumlah siswa yang tuntas 21. Kemudian pada siklus 2 nilai rata-rata yang diperoleh yaitu 78 dengan persentase ketuntasan 85,7% dan jumlah siswa yang tuntas 30. (2) Penerapan variasi modifikasi bola karet dalam pembelajaran PJOK dapat meningkatkan aktivitas guru dan siswa dalam proses pembelajaran di kelas X MA AL-Kariim Kabupaten Bengkulu Tengah.Kata Kunci: Sepak Takraw, Variasi Modifikasi Bola, Servis Bawah Abstract The ards of this research to know the application of modification rubber variations to improve service skills under sepak takraw. This research is class action research with 35 students. The result of the data analyst show that (1) By using the modification of rubber ball is a good way to improve the students skill at MA AL-Kariim Kabupaten Bengkulu Tengah in doing down service. In pra sircle was showing the rate score were achieved 45,4 with the percentage 28,5% and the number of students who pass 10. In the first syrcle the score was 61,4 with the percentage 60% and the number of students who pass 21. In the second syrcle the rate score was 78 with the percentage 85,7% and the number students who pass 30. (2) by using the modification of rubber ball in sport activity could able to improve the teachers and students activities in learning process in MA AL-Kariim Kabupaten Bengkulu Tengah at grade X.Keywords : Sepak Takraw, The Modification Of Rubber Ball, Down Service

Author(s):  
Delismar Delismar

In classical learning approach, conventional lecture method is commonly used by teachers in implementing learning process in classes.  The teacher becomes the main source of learning.  The current student’s habit that tends to be passive and individualistic resulted in a passive and monotone learning.      To overcome these problems, I was interested to implement the model of numbered heads together in learning Physics in the Class VII B of SMP Negeri 5 Kota Jambi. The purpose of this learning approach is to enable students to develop cooperative skill and more active learning of physics and to improve learning results. This research is a class action research, which were performed in two cycles.  All students’ activities in the class were observed and recorded in observation sheet, consisting of teacher observation sheet and student observation sheet. To find out the learning outcomes, formative test was performed using a written instrument form.  The results show the increase of students’ discipline, cooperation, liveliness, timeliness in learning Physics.  In addition, the learning model also increases the students’ learning outcomes. The average learning results increased to 75.38 (increase 3.25 points).  To conclude, the implementation of Number Head Together increase students’ discipline, cooperation, activities, and timeliness.  The model also increase the Physics learning outcome of student in SMP Negeri 5 Kota  Jambi.


2015 ◽  
Vol 1 (2) ◽  
pp. 174
Author(s):  
Sugiarti FKIPUMM ◽  
Purwati Anggraini ◽  
Ekarini Ekarini Saraswati

ABSTRAKTujuan lesson study ini (1) mendeskripsikan penerapan lesson study untuk meningkatkan soft skill mahasiswa dalam mata kuliah Penelitian Tindakan Kelas, (2) peningkatan kemandirian cara belajar mahasiswa baik di luar kelas maupun di dalam kelas, (3) peningkatan proses pembelajaran yang mengakomodasi kepentingan mahasiswa yang bervariasi, (4) Peningkatan iklim belajar yang kondusif bagi mahasiswa dengan cara asah, asih dan asuh, (5) mengungkapkan praktik baik  (best practices) yang dilakukan dosen dan mahasiswa selama proses pembelajaran berlangsung.Lesson study dilaksanakan di Prodi Pendidikan Bahasa dan Sastra Indonesia pada matakuliah Penelitian Tindakan Kelas (PTK) mulai 2 Juni 2014-13 Juni 2014. Satu siklus lesson study terdiri atas perencanaan (plan), tindakan (do), dan refleksi (see). Pembelajaran ini dibagi dalam empat siklus. Mahasiswa yang menempuh matakuliah PTK terlibat dalam kegiatan lesson study sebagai subjek pembelajaran. Target akhir dalam pembelajaran ini adalah mahasiswa dapat meningkatkan keterampilannya dalam menyusun proposal PTK.Hasil yang dicapai adalah (1) lesson study dilakukan dengan model pembelajaran cooperatif learning untuk meningkatkan soft skill mmahasiswa, (2) kemandirian belajar mahasiswa dapat terlihat dalam sesi diskusi dan ada proses saling asah, asih, dan asuh, (3) mahasiswa lebih bersemangat dan berkonsentrasi dengan adanya pengisian lembar kerja mahasiswa pada setiap proses pembelajaran dan adanya pendekatan khusus dari dosen pengampu mata kuliah, (4) ada proses saling asah, asih, dan asuh dalam proses pembelajaran, (5) ada proses menyusun perencanaan pembelajaran secara bersama-sama oleh tim pengajar, saling memberi koreksi antar kolega, dan proses evaluasi pembelajaran yang melibatkan dosen dan mahasiswa. Kata kunci: lesson study, soft skill, PTK. ABSTRACTThe purpose of lesson study is (1) describe the application of lesson study to improve the soft skills of students in the subject of a Class Action Research, (2) increase the independence of the way of student learning well beyond the classroom and in the classroom, (3) improvement of the learning process that accommodates the interests of students varied, (4) Improved climate conducive to student learning by way of sharpening, and foster compassion, (5) reveal good practices (best practices) carried lecturers and students during the learning process.Lesson study conducted in Prodi Language and Literature Indonesia in the course of classroom action research (PTK) from 2 June 2014-13 June 2014. One lesson study cycle consists of planning (plan), action (do) and reflection (see). Learning is divided into four cycles. Students who take a course PTK engage in lesson study as a subject of learning. The final target in this study is the students can improve their skills in preparing proposals PTK.The results achieved are: (1) lesson study conducted by the learning model cooperative learning to improve soft skills mmahasiswa, (2) independence of student learning can be seen in the discussion session and a process of mutual grindstones, compassion, and custody, (3) students more excited and concentrate with the charging worksheets students at all learning process and the particular approach of the lecturer of the course, (4) a process of mutual grindstones, compassionate, and foster the learning process, (5) there is the process of planning the learning jointly by teaching team, giving each correction among colleagues, and learning evaluation process involving faculty and students. Keywords: lesson study, soft skills, Classroom Action Research


2014 ◽  
Vol 2 (1) ◽  
Author(s):  
Endang Kurniawati ◽  
Arif Rahman Aththibby

The purposeofthis studyis: to describethe use ofexperimental method sin enhancingthe activity oflearning physicsclass VII students of SMPN1Purbolinggoandto describethe use ofexperimentalmethodsin improvingstudentlearning outcomesphysicsclass VII SMP N 1 Purbolinggo.This study uses a Class Action Research and 4-cycle stages: planning, action, observation and reflection for further action. The study lasted 2 cycles each cycle consisting of 2 meetings. As the subjects in this study were VII.F grade students of SMP N 1 Purbolinggo of 40 people. Means of collecting data in the form of sheets of observations and tests. From the analysis and the results of this study concluded that the use of experimental methods in the learning process can improve the activity and student learning outcomes VII.F SMP N 1 Purbolinggo on the material and temperature measurements with an average of 11.56% increase in activity. Average learning outcomes increased by 55%. Thus it can be advisable for teachers to improve the activity and student learning outcomes using experimental methods.


2020 ◽  
Vol 1 (1) ◽  
pp. 74
Author(s):  
Sri Dayanti

This class action research aims to describe the learning outcomes of students before participating in the learning process by using the discovery learning model, class IXA SMPN 4 Tapung Hilir on mathematics learning material on the Cone Volume; describe the learning activities of students as long as students follow the learning by using the discovery learning model, class IXA SMPN 4 Tapung Hilir on the learning of mathematics material Cone Volume; describe the improvement in student learning outcomes after students follow the learning process by using the discovery learning model, class IXA SMPN 4 Tapung Hilir on mathematics learning material Cone Volume. The design set in this study is classroom action research. In class action research in general there are four stages that are commonly passed, namely planning, implementing, observing, and reflecting. The initial condition of students is when students have not received learning by using the Discovery Learning learning model. The initial data used is the data of students' daily test scores which are still low and many are incomplete from the minimum completeness criteria (KKM), which is equal to 51.72% of students not completing completeness. In the test results in the first cycle, students who reached KKM totaled 23 people with the highest score of 100 as many as 2 people and the lowest score of 65 as many as 6 people. From the results of the assessment conducted in the first cycle that is obtained a value of 65-71 with a frequency of 13 (44.84%), a value of 72-78 with a frequency of 5 (17.24%), a value of 79-85 with a frequency of 5 (17.24% ), a value of 86-92 with a frequency of 3 (10.34%), a value of 93-100 with a frequency of 3 (10.34%).


Author(s):  
Hismi Hadria Setiawati ◽  
Agus Hikmat Syaf

This purpose of this research is to know the implementation of the Mastery Learning to improve the ability of mathematic in every cycles, and rising of activities in learning process through Mastery Learning. The methodolgy in this research is Classroom Action Research (CAR) which consists of two cycles, whereby in each cycle consists of planning, action, observation, and reflection. Subject of this research is students of class IV (grade four) MIN 1 Bandung, West Java Indonesia. The results in this research is the implementation of Mastery Learning in each cycles by teachers and students increased sharply. In addition, the average mathematical ability of students in the first cycle which is 79.75, and in the second cycle is 83.85, furthermore the rate of mathematical ability in the last cycle is 86,7 (a very large majority). Thus, the application of Mastery Learning can improve students' mathematical ability.


2019 ◽  
Vol 4 (4) ◽  
pp. 433
Author(s):  
Basri Basri

<p><strong>Abstract:</strong> This study aims to determine the increase in the basic motion of the high jump straddle force using learning aids. The method used is a two-cycle class action research. Each cycle is carried out in the form of a mixed assessment process consisting of four stages, namely planning, implementing, observing, and reflecting. The target of the research is the students of class VI semester 11 of elementary school 020 Samarinda Ilir. Based on the results of the analysis there is an increase in the average value of students completeness from the pre-cycle (67.7), the first cycle (71.5) and the second (77.2). In addition, based on observations students look more interested so they can improve the learning process of high jump practice.</p><strong>Abstrak:</strong> Penelitian ini bertujuan untuk mengetahui peningkatan gerak dasar lompat tinggi gaya <em>straddle</em> menggunakan alat bantu pembelajaran. Metode yang digunakan merupakan penelitian tindakan kelas sebanyak dua siklus. Setiap siklus dilaksanakan dalam wujud proses pengkajian berdaur yang terdiri atas empat tahap, yakni perencanaan, pelaksanaan, observasi, dan refleksi. Sasaran penelitian adalah siswa kelas VI semester 11 Sekolah Dasar Negeri 020 Samarinda Ilir. Berdasarkan hasil analisis terdapat peningkatan nilai rata-rata ketuntasan siswa dari pra siklus (67.7), siklus pertama (71.5) dan kedua yakni (77.2). Selain itu, berdasarkan observasi siswa terlihat lebih tertarik sehingga dapat meningkatkan proses pembelajaran praktik lompat tinggi.


2016 ◽  
Vol 17 (1) ◽  
pp. 22-44
Author(s):  
Mustakim Mustakim

The problems of classroom action research are for students of class VII A SMPN 2 Patean Kendal 2nd Semester Academic Year 2015/2016: (1) Is ELPSA learning with the game KSD can improve learning outcomes Mathematical quadrilateral material?, (2) What ELPSA learning with games KSD can increase the activity of learning mathematics quadrilateral material?, and (3) How to change the behavior of students of class VII A after following learning learning ELPSA with KSD game on material quadrilateral? The study was conducted in two cycles each consisting of planning, implementation, observation, and reflection. Data collected through observation activities, teacher journals, student questionnaire, and test. Subjects were increased activity and results study A class VII SMPN 2 Patean Kendal, amounting to 22 learners with a composition of 12 male students and 10 female student. The study was conducted in January to April 2016. The indicators in this study were (1) More than 75% of students are actively involved in the learning process; (2) The average grade formative test at least 75 to 75% of students reach the minimum KKM is 75; (3) At least 85% of students are well behaved during the learning process.   The results showed that (1) increased student learning outcomes seen from the highest value, lowest value, average, and mastery learning. In the first cycle the highest grade 86 increased 14 points to 100 in the second cycle, the lowest value of 54 increased 4 points to 58 in the second cycle, the average value of 74 increased by 12 points to 86, and the learning completeness 51% increase 35% to 86%; (2) All aspects of the students in learning activities is experiencing an increase in both activity visual, oral, listening, writing, drawing, metrics, mentally, and emotionally. The conclusions of this Class Action Research is a learning game ELPSA with KSD on quadrilateral materials can improve learning outcomes and activities as well as change the behavior of students of class VII A SMPN 2 Patean Kendal 2nd Semester Academic Year 2015/2016.   Rumusan masalah dalam Penelitian Tindakan Kelas di SMP2 kelas VII A tahunajaran 2015/2016 adalah (1) Apakah pembelajaran ELPSA dengan permainan KSD dapat meningkatkan hasil belajar Matematika materi segiempat Semester 2 Tahun Pelajaran?, (2) Apakah pembelajaran ELPSAdengan permainan KSD dapat meningkatkan aktivitas belajar Matematika materi segiempat?, dan (3) Bagaimana perubahan perilaku siswa Semester 2 setelah mengikuti pembelajaran pembelajaran ELPSA dengan permainan KSD pada materi segiempat? Penelitian dilakukan dalam dua siklus yang  terdiri dari perencanaan, pelaksanaan, pengamatan, dan refleksi. Pengumpulan data, melalui pengamatan, jurnal guru, angket siswa, dan tes. Subjek penelitian adalah peningkatan aktivitas dan hasil belajar siswa kelas VII A SMPN 2 Patean Kendal yang berjumlah 22 siswa dengan komposisi 12 siswa putra dan 10 siswa putri. Penelitian dilakukan pada bulan Januari sampai dengan April 2016. Indikator dalam penelitian ini adalah (1) Lebih dari 75% siswa terlibat aktif dalam proses pembelajaran; (2) Rata-rata nilai tes formatif minimal 75 dengan 75% siswa mencapai batas minimal KKM yaitu 75; (3) Minimal 85% siswa berperilaku baik selama mengikuti proses pembelajaran. Hasil penelitian menunjukkan bahwa (1) hasil belajar siswa meningkat dilihat dari nilai tertinggi, nilai terendah, rata-rata, dan ketuntasan belajar. Pada Siklus I nilai tertinggi 86 meningkat 14 point menjadi 100 pada Siklus II, nilai terendah 54 meningkat 4 point menjadi 58 pada Siklus II, rata-rata nilai 74 meningkat 12 point menjadi 86, dan ketuntasan belajar 51% meningkat 35% menjadi 86%.; (2) Semua aspek aktivitas siswa dalam belajar mengalami peningkatan baik aktivitas visual, oral, mendengarkan, menulis, mengambar, metrik, mental, maupun emosional. Simpulannya adalah pembelajaran ELPSA dengan permainan KSD pada materi segiempat dapat meningkatkan hasil belajar dan aktivitas serta mengubah perilaku siswa.


2020 ◽  
Vol 5 (2) ◽  
Author(s):  
Endang Kartika Utami

The purpose of this research is to improve writing skill of students grade nine at SMPN 2 Sewon through modelling strategy to the naterial of writing inspirative story text. To solve the problem, the writer does class action research(PTK )through modelling strategy. It is used to make easy the teacher in doing the teaching of writing and to make the students in writing inspirative story text.The procedurs of the research are planning, doing action, observation, and reflection the result of avtion. The time in doing this research is started from January up to April 2019. Technique of collection data uses qualitative and qualitative descriptive. While the result of studentswriting testis analysedby comparative descriptive system between the first data and action result between cycle. Based on the analysing data and reflection of learning process, it is gained the last result whichis significant to the result of the research by implementing through modelling strategy, it can improve writing skill of students inspirative story text the avarege of cycle I is 72,41% and cycle 2 is 89,66%. Based on result, it can beconcluded, the using of modelling can improve writing skill of students inspirative story text.


Edupedia ◽  
2020 ◽  
Vol 5 (1) ◽  
pp. 1-4
Author(s):  
Mufaizin ◽  
Bahrul Ulum

This research is a Classroom Action Research (CAR), which is research based onproblems that arise in the learning process. The basis of this class action research departs from the beginning of the study of learning the Koran in class, the results are discussed with the homeroom teacher, class and group of teachers to diagnose the situation in the classroom, then planned, and systematically reflect with various alternative actions to overcome the problems of students in order to improve and enhance the ability to read the Koran. While the purpose of this study is intended: first to find out whether the method of Jibril is an appropriate learning method in improving the ability to read Al Koran for students of takhassusul koran Darul Hikmah. And secondly, to find out whether the method of Jibril can improve the ability to read Al-Koran students tahsin children takhassusul koran institute Darul Hikmah. From this research it can be seen that the Jibril method is an appropriate learning method in improving the ability to read the Koran tahsin students children takhassusul koran institute darul hikmah, the Jibril method can improve the reading ability of the Koran tahsin students children of the superstitious koran darul hikmah.


2018 ◽  
Vol 2 (2) ◽  
pp. 1-10
Author(s):  
Amnajuita Amnajuita

To learn a lesson well, we need to hear, see, ask questions about it, and discuss it with others. Not only that, teachers need to "do it", that is to describe something in their own way, to show their example, to try to practice their skills and to do tasks that demand the knowledge they have gained. Problems to be studied in this research are: Does using STAD cooperative model can improve the learning result of mathematics? Steps taken in using the STAD cooperative model.           The place of study is the place used in conducting research to obtain the desired data. This research took place at SD Negeri 08 Koto Berapak, Bayang District. The time of study is the time of the research or when the research is held. This study was conducted in the academic year 2017.         The subjects of the study were the students of the second grade of SD Negeri 08 Koto Berapak, Bayang District, in the year of 2017 on the subject of mathematics. This research uses Classroom Action Research (PTK). According to the PGSM Project Trainers Team, the TOD is a reflective form of study by actors undertaken to enhance the rational stability of their actions in performing their duties, deepening their understanding of the actions, and improving the conditions under which the learning practices are conducted (in Mukhlis, 2000: 3). Meanwhile, according to Mukhlis (2000: 5) PTK is a form of review that is systematic reflective by the actors to improve the learning conditions undertaken. The main purpose of PTK is to improve / improve the learning pratek on an ongoing basis, while the purpose of inclusion is to grow a culture of research among teachers            That is a set of plans and arrangements about classroom learning activities, as well as assessment of learning outcomes. It is a learning tool used as teacher's guidance in teaching and composed for each round. Each RP contains basic competencies, indicators of achievement of learning outcomes, specific learning objectives, and teaching and learning activities.            The results of data analysis and discussion can show some of the progress achieved during learning either through classical learning, cooperative STAD model, playing quiz, or learning outcomes. So the results of this class action research can be drawn conclusions as follows: 1. Learning STAD cooperative model can encourage students to learn about math more excited, improve learning process, and learning outcomes. 2. Playing quiz can encourage students to learn about math to be more passionate, improve learning process, and learning outcomes.             Some other findings obtained are the emergence of student creativity in making questions and answers, the number of questions posed by students, the responsibility of completing the task, the loss of boredom, even students prefer to complete the task rather than rest.  


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