scholarly journals Think-Pair-Share for Novice English Readers: Engaging Seventh Graders to Explore Narrative Text

SELTICS ◽  
2021 ◽  
Vol 4 (2) ◽  
pp. 71-81
Author(s):  
Binti Roifatus Siam ◽  
Rohmani Nur Indah

Many studies have discussed the Think-Pair-Share strategy to increase students' learning motivation in various scientific fields, especially in learning English. However, it still requires more exploration concerning TPS implementation for seventh-grader students to improve their proficiency when engaged in narrative reading. This research departs from the student's opinion about the struggle to read and understand the narrative text, and the class was so boring. Therefore, it is assumed that the use of TPS can increase the student’s motivation in reading narrative text. The design chosen is classroom action research (CAR) implemented at MTs. Darul Hikmah Jabon. The participants were 26 students. This research is done with one pre-cycle for need analysis and two cycles to see the increase of the student's score. In the pre-cycle, only three students reached the success criteria. In the first cycle, the scores did not significantly increase; only eleven students succeeded. In the second cycle, twenty-three students showed improvement. It resumed that the TPS technique is very effective for increasing student motivation on reading narrative text. Keywords: Think-Pair-Share, Narrative Text, Classroom Action Research.  

2020 ◽  
Vol 7 (4) ◽  
pp. 302
Author(s):  
Siti Surodiana

This study aims to increase student motivation in sociology subjects through the application of the Sosis-T game media. This research method used classroom action research methods with research subjects namely students of class XII IPS 2 MAN 1 East Lombok. The research instrument used observation and tests. The research data were analyzed using descriptive qualitative and quantitative techniques. The results showed that the learning media Sosiology Shot Traditional (SOSIS-T) was more effective in increasing the learning motivation and grades of students in the classroom. Through the application of the Sosiology Shot Traditional (SOSIS-T) media it is very fun for students when used during learning. Students are very motivated and enthusiastic to follow it. Students actively move, ask, answer, and respond so that class conditions become more dynamic.


2017 ◽  
Vol 5 (3) ◽  
pp. 497
Author(s):  
Asma Nababan

This research is motivated by the lack of student motivation class VI SDN 015 Pagaran TapahDarussalam. Goals to be achieved in this research is to increase the motivation to learn civicsstudent class VI SDN 015 Pagaran Tapah Darussalam through Learning cooperativelearning type of index card match held for 1 month. This research was conducted in SDN 015Pagaran Tapah Darussalam. Classes that thorough research is a class VI student number asmany as 27 people. This classroom action research was started in March 2015. This form ofresearch is classroom action research. The research instrument consists of instrumentsteacher and student activity sheets and achievement test. Based on the analysis and discussionas presented in chapter IV can be concluded that with the implementation of cooperativelearning method type type index card match can increase student motivation to learn civicsclass VI SDN 015 Pagaran Tapah Darussalam. This success is due to the use of cooperativelearning method type of index card match students become more increased activity and thestudents take pleasure in learning. It is the show of the results of the first cycle study oflearning motivation reached an average of 68.5% and emningkat the second cycle to anaverage of 84.6% with a high category. Under these conditions, the enrollment rate willincrease and in turn can increase learning motivation


2019 ◽  
Vol 4 (2) ◽  
pp. 61-68
Author(s):  
Iin Indriyati

This class action research aims to improve students' motivation and learning outcomes through the SETS (Science, Environment, Technology and Society) approach to Environmental Pollution VII VII E material, SMP Negeri 1 Wonosari in semester 2 academic year 2017/2018. This research lasted for 2 (two) cycles, the first cycle was held 3 (three) meetings and the second cycle was held 2 (two) meetings. Things to be improved through this classroom action research are learning motivation and student learning outcomes through the SETS approach. Data collection techniques used were questionnaires and tests. Motivation questionnaire data is in the form of student acquisition scores during cycle I and cycle II while the learning outcome data is the value of student test results after the learning process of cycle I and cycle II. The results of the questionnaire are tabulated and processed and then compared with indicators of success that have been determined to measure the improvement and achievement. The test result data is processed by calculating the percentage of students who reach the KKM then compared with indicators of success to find out the improvement and achievement. Based on the results of data analysis and discussion it can be concluded that the SETS approach can increase student motivation and student learning outcomes. The final recapitulation of student learning motivation increased from 65.83% (enough) in the first cycle to 76.28% (good) in the second cycle while the student learning outcomes increased from 58.33% in the first cycle to 83.33% in the second cycle.


2021 ◽  
Vol 5 (10) ◽  
pp. 1428
Author(s):  
Nur Najama ◽  
Punaji Setyosari ◽  
Munzil Munzil

<p><strong>Abstract:</strong> This action research was conducted to improve learning motivation and learning outcomes in the fourth-grade students. The study was conducted in two cycles. Based on research in the first cycle showed that: (1) In the observation of implementation the learning by teachers reached 76% (2) the result of the motivation questionnaire reached the number of 73%. (3) The students test at 64%. The data on the cycle I have not achieved the criteria for the successful action yet. So, it was necessary to carry out improvements to the next action, namely cycle II. In the cycle II, it showed that (1) In the observation of implementation, the learning by teachers reached 88. (2) the result of the motivation questionnaire reached the number of 89%. (3) The students test results at 93%. The results of data analysis in cycle II have shown that the success criteria have been reached, so there was no need to continue the next cycle.</p><strong>Abstrak:</strong> Penelitian tindakan ini bertujuan untuk meningkatkan motivasi belajar dan hasil belajar siswa kelas IV. Penelitian dilaksanakan dua siklus. Berdasarkan penelitian siklus I menunjukkan bahwa (1) keterlaksanaan pembelajaran oleh guru mencapai 76%,  (2) hasil angket motivasi siswa mencapai 73%, dan (3) tes hasil belajar siswa sebesar 64%. Data pada siklus I tersebut belum mencapai kriteria keberhasilan tindakan, sehingga perlu dilaksanakan perbaikan pada tindakan selanjutnya, yaitu siklus II. Pada siklus II menunjukkan bahwa (1) keterlaksanaan pembelajaran oleh guru mencapai 88%, (2) hasil angket motivasi siswa mencapai 89%, dan (3) tes hasil belajar siswa sebesar 93%. Hasil analisis data pada siklus II tersebut menunjukkan bahwa kriteria keberhasilan telah tercapai sehingga tidak perlu dilanjutkan pada siklus selanjutnya.


2018 ◽  
Vol 7 (2) ◽  
pp. 194
Author(s):  
Mahermawati Mahermawati

This research is a classroom action research conducted at SD Negeri 011 Baru Village, which is the background of this research is thelow level of learning interest of 5th-grade students so that researchers improve the learning process by using reward techniques. Theresults of this study show that student learning interest has increased. This can be seen from the increase in learning motivation seenfrom the results of the classical student motivation scale on pre-action to get a percentage of 54.31%, the first cycle gets a percentageof 71.65% and the second cycle gets a percentage of 90.10% so that it has reached the criteria of success. Increased student learningmotivation seen from the average percentage of the results of individual student motivation learning scale, the number of students whomeet the criteria of success in pre-action a number of 4 students or 8.35% students, the first cycle a total of 15 students or 31.25%students, cycle II a total of 45 students or 93.75% of students.


2015 ◽  
Vol 4 (2) ◽  
pp. 140
Author(s):  
Ardiana Ardiana

This research aimed to find the use of Patterned Partner Reading strategy improve the students reading comprehension at the SMP Muhammadiyah Limbung. The researcher used A Classroom Action Research (CAR). The researcher had conducted two cycles, where each cycle consisted of four meetings. This classroom action research was one at SMP Muhammadiyah Limbung. As subject in this research was the second class with students’ number as about 30 students consist of 7 man and 23 women. The instruments were observation sheet and test sheet. The research findings indicated that the application of patterned partner reading strategy was effective and significant in improving the students’ reading skill especially students’ reading comprehension. It was proved that the mean score of D-Test was 60.8, Cycle I 75.5 and after conducted Cycle II improved to 93 And based of mean score of students’ reading comprehension during two cycle researcher found percentage improvement that is from D-Test to Cycle I is 24.17% and from Cycle I to Cycle II is 23.17 and D-Test to Cycle II 52.96%. It means that there was the improvement of students’ reading comprehension on learning process.


2020 ◽  
Vol 6 (2) ◽  
Author(s):  
Novita Kumalasari

Penelitian ini bertujuan untuk mengetahui penerapan media belajar power point interaktif dalam meningkatkan motivasi belajar dan hasil belajar Tematik peserta didik kelas II SD Kristen 03 Eben Haezer. Penelitian ini merupakan penelitian tindakan kelas yang terdiri dari 2 siklus, masing-masing siklus 1 kali pertemuan. Setiap siklus terdiri dari perencanaan, pelaksanaan, observasi dan refleksi. Subyek penelitian adalah peserta didik kelas II SD Kristen 03 Eben Haezer Salatiga, tahun 2020/2021 yang berjumlah 26 peserta didik. Pelaksanaan tahap-tahap penelitian sedikit berbeda dari pembelajaran dalam kelas karena pembelajaran dilakukan secara daring atau peserta didik berada dirumah masing-masing. Penerapan media belajar power point untuk kelas II SD Kristen 03 dapat menigkatkan motivasi belajar peserta didik. Hal ini tampak pada hasil siklus I 75,18 dengan kategori cukup, kemudian di siklus II ada peningkatan motivasi belajar dengan hasil 80,0. Penerapan media belajar power point dapat meningkatkan juga hasil belajar peserta didik. Berdasarkan hasil penelitian, pada siklus I diperoleh nilai rata-rata hasil belajar peserta didik 75,45 dengan kategori cukup. Sedangkan pada siklus II diperoleh nilai rata-rata hasil belajar peserta didik 93,0  dengan katagori tinggi. Dengan demikian penelitian dapat disimpulkan bahwa media belajar power point dapat meningkatkan motivasi belajar dan hasil belajar peserta didik dalam pembelajaran daring pada pembelajaran Tematik. Kata Kunci: Motivasi, Hasil Belajar, Power point interaktif  AbstractThis study purposes to know the implementation of interactive power point in increasing student’s motivation and the result of student’s learning in Tematik lesson in SD Kristen 03 Eben Haezer. This research is a Classroom Action Research (CAR) consists of two cycles. Each cycle once meeting. In each cycle consists of plan, action, observasion and reflection.The subject of this research is the two grade students of SD Kristen 03 Eben Haezer Salatiga, in academic year 2020/2021 consists of 26 students. The implementation of the stages of research is slightly different from classroom learning because online learning or students are at home.The implementation of interactive power point as learning media for class II in SD Kristen 03 Eben Haezer has increases student’s learning motivation. It can be showed by scoring 75,18 on cyclus I with sufficient category, then become 80.0 on cyclus II. The implementation of interactive power point as learning media for class II also increases the result of students’s learning process.Based on the research, the average point of sudent’s result learning is 75,45 in sufficient categoryon cyclus I. While on cyclus II, the average point of student’s result learning become 93,0 in high category. Thus the study can be concluded that learning media based on interactive power point can improve student’s motivation and student’s learning result in Tematik lesson on online learning. Keywords: Learning motivation, result of learning, and interactive power point


2019 ◽  
Vol 3 (1) ◽  
pp. 230-237
Author(s):  
Kristiani Lisma Vera Br Ginting ◽  
Dinda Syafitri ◽  
Cahaya Riama Yanti Nehe ◽  
Nita Paskarina Manullang ◽  
Sri Ninta Tarigan

The purpose of this research is to find does the animation movies can improve students’ skill and ability in writing narrative text at SMP Swasta TD Pardede Foundation at VII grade in academic year2018/2019. In this research, the researchers used classroom action research and was conducted in two cycles. Each cycles consist of four steps, there are: planning, action, observing and reflecting. This research used quantitative and qualitative research to collect the data, researchers conduct tests. The tests are pre-test and post-test.The result showed that the teaching students’ skill in writing using video can improve students’ skill in writing narrative text. An increase in mean scores indicates that there is an increase in students’ skill.  The student’s pre-test score was 63.69; it increased to 72.50 in the first post-test up to 78.02 in the second post-test. From the result of the study, it can be concluded that teaching writing skill using animation videos can improve students’ writing skill. Keyword: narrative, animation movie


Author(s):  
Baiq Bunayati Sholihan

The condition of the covid-19 pandemic that requires applying physical distancing so that face-to-face learning cannot be done and learning is forced to be done online (online) and students' motivation to learn biology is still low. This classroom action research aims to increase students' motivation to learn biology in class XI IPS-1 at SMAN 1 Masbagik and describe the increase in motivation to learn biology at class XI IPS-1 at SMAN 1 Masbagik through Google Classroom-based E-Learning. The research method used is classroom action research. This research was conducted in two cycles of 30 students. Data collection techniques through observation and motivation questionnaires. The implementation of E-Learning based on Google Classroom is stated in the very good, good, quite good, poor, and not good categories, while the motivation to learn mathematics is stated in the very high, high, medium, low and very low categories. Based on the results of the research conducted, it can be concluded as follows: 1) the implementation of E-Learning based on Google Classroom in the first cycle in the fairly good category and in the second cycle in the good category. 2) Biology learning motivation of students in class XI IPS-1 SMA Negeri 1 Masbagik in the first cycle is low, the second cycle is moderate, namely in the first cycle the average motivation to learn biology is 66.3% while in the second cycle it increases to 72.4%. Keywords: E-Learning, Google Classroom, Motivation to Study Biology Abstrak Kondisi pandemic covid-19 yang mengharuskan menerapkan Pysical distencing sehingga pembelajaran tatap muka tidak bisa dilakukan dan terpaksa pembelajaran dilakukan secara online (daring) dan masih rendahnya motivasi siswa dalam belajar biologi. Penelitian tindakan kelas ini bertujuan untuk meningkatkan motivasi belajar biologi siswa kelas XI IPS-1 SMAN 1 Masbagik dan mendeskripsikan peningkatan motivasi belajar biologi siswa kelas XI IPS-1 SMAN 1 Masbagik melalui E-Learning berbasis Google Classroom. Metode penelitian yang digunakan adalah penelitian tindakan kelas. Penelitian ini dilakukan dalam dua siklus terhadap 30 orang siswa. Teknik pengumpulan data melalui observasi dan angket motivasi. Keterlaksanaan E-Learning berbasis Google Classroom dinyatakan dengan kategori sangat baik, baik, cukup baik, kurang baik, dan tidak baik, sedangkan motivasi belajar matematika dinyatakan dengan kategori sangat tinggi, tinggi, sedang, rendah dan sangat rendah. Berdasarkan hasil penelitian yang dilakukan dapat disimpulkan hal-hal sebagai berikut: 1) keterlaksanaan E-Learning bebasis Google Classroom pada siklus I pada kategori cukup baik dan pada siklus II pada kateori baik. 2) Motivasi belajar biologi siswa kelas XI IPS-1 SMA Negeri 1 Masbagik pada siklus I rendah, siklus dua sedang, yaitu pada siklus I rata-rata motivasi belajar biologi adalah 66,3% sedangkan pada siklus II naik menjadi 72,4%. Kata kunci: E-Learning, Google Classroom, MotivasiBelajarBiologi


Author(s):  
Dira Permana ◽  
Siti Syafi'atul Qomariyah

This study aims at (1) seeking whether or not crafting media is able to enhance students’ English vocabulary of fourth grade at SDIT Anak Sholeh Mataram and (2) elaborating on how Craftingmedia is implemented to enhance students’ English vocabulary of fourth grade at SDIT Anak Soleh Mataram. This study used Classroom Action Research (CAR) with test, observation, and documentation as the instruments of gaining data. Based on data findings, the mean score of pretest was 80.7 and posttest was 88.9. This significant gap in scores between pretest and posttest (8.2) implied there had been enhancement in students’ English vocabulary achievement as the students were taught by using Crafting media. Crafting media was implemented through several related phases which presented students’ direct and active selves-involvement to pump up the students’ learning motivation to recognize various objects their surroundings. Thus, it can be concluded that Crafting media is able to enhance students’ English vocabulary learning of fourth grade at SDIT Anak Sholeh Mataram. Furthermore, Crafting also could help the students drive their motor and language skills. Therefore, it is expected that English teachers use Crafting media as an alternative teaching media to enhance students’ vocabulary in the English class learning.


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