scholarly journals BAHAN AJAR SAINS ANAK USIA DINI BERBASIS KEARIFAN LOKAL DAN NILAI KEISLAMAN

2018 ◽  
Vol 12 (2) ◽  
pp. 211-220
Author(s):  
Diana Diana ◽  
Anandita Eka Setiadi

This research aims to develop learning materials at science based on local wisdom and islamic values that can be used at schools. This research conducted with research and development 4-D Model. There are four stages which are define, design, develop, and dessiminate. Data were collected through observation, interview, validation sheets and response sheets for teachers and students. Product learning materials tested limited trials at ANNUR kindergarten in Pontianak. The validity of the results achieved very valid. The results of validation learning materials achieved very well with score 81%. The results of a response teacher and students achieved strong category with score 76%. The conclusion about this research learning materials at science based on local wisdom and islamic values worthy to use in the learning process at schools. Keywords: Learning material, Early childhood Penelitian ini bertujuan untuk menghasilkan bahan ajar sains anak usia dini berbasis kearifan lokal dan nilai keislaman yang layak digunakan dalam proses pembelajaran di sekolah. Penelitian ini menggunakan metode pengembangan Four D (Model 4D). Terdapat empat tahapan dimulai dari define, design, develop, dan dessiminate. Pengambilan data menggunakan lembar observasi, lembar wawancara, lembar validasi dan angket respon untuk guru dan siswa. Analisa data menggunakan metode deskriptif. Produk bahan ajar melalui uji coba terbatas di TK ANNUR di Kota Pontianak. Hasil penilaian bahan ajar oleh validator sebesar 81% dengan kriteria sangat valid. Respon siswa dan guru terhadap bahan ajar sebesar 76% dengan kriteria kuat. Disimpukan bahwa bahan ajar berbasis kearifan lokal dan nilai keislaman layak digunakan dalam proses pembelajaran. Kata Kunci: Bahan ajar, Anak usia dini  

2018 ◽  
Vol 2 (1A) ◽  
pp. 59-69
Author(s):  
Roby Zulkarnain Noer ◽  
Fadhlan Muchlas Abrori

Pemanfaatan media pembelajaran di dalam kelas selama proses pembelajaran pada kebanyakan sekolah di Indonesia umumnya kurang inovatif dan cenderung monoton. Monotonnya pengunaan media dalam proses pembelajaran menyebabkan siswa tidak mampu mengikuti pelajaran dengan maksimal sehingga pembelajaran menjadi tidak efektif dan efisien. Salah satu media pembelajaran yang efektif digunakan dalam kelas untuk membangkitkan motivasi dan minat siswa adalah media grafis terutama media komik pembelajaran. Tujuan dalam penelitian ini adalah untuk mengetahui kualitas komik pembelajaran yang dikembangkan. Penelitian ini merupakan jenis penelitian pengembangan (research and development). Model pengambangan dalam penelitian dan pengembangan ini menggunakan modifikasi pengembangan perangkat Four-D Model. Berdasarkan hasil dan pembahasan di atas maka dapat disimpulkan: Kualitas komik pembelajaran ditinjau dari penilaian validasi dari ahli materi didapatkan hasil komik pembelajaran memiliki kriteria valid dengan presentase 90,3%. Penilaian validasi dari ahli media didapatkan hasil validasi komik pembelajaran memiliki kriteria valid dengan presentase 87,8%. Penilaian validasi ahli bahasa pada komik pembelajaran memiliki kriteria valid dengan presentase 96 %. Hasil uji coba lapang berdasarkan penilaian guru dan dan siswa didapatkan presentase pada guru sebesar 86% dan pada siswa sebesar 86.5% (valid). Generally, using of instructional media in the classroom during learning process in most schools in Indonesia is less innovative and monotonous. That problems it caused students can not followed the lesson maximally, therefore learning process becomes uneffective and unefficient. One of the effective learning media can be use in the class to increase motivation and interest of students is the graphic/visual media, for example is a comic. The purpose of this research is to find out of comic quality. This research approach is research development (R&D). The developing model in this research and development uses modification of Four-D Model. Based on the above result and discussion it can be concluded: The quality of learning comic review from the validation of the material experts obtained the result of the learning comic having valid criteria with 90.3%. Assessment validation from media expert got result of validation of comic learning have valid criterion with percentage 87,8%. Assessment of validation of linguists on learning comics has valid criteria with 96% percentage. The results of field trials based on the assessment of teachers and students obtained a percentage of teachers at 87.2% and at students of 86.5% (valid).


Author(s):  
Pınar Nuhoğlu Kibar ◽  
Rune Pettersson

Pictures have been important for communication for thousands of years. It is easy for students to lose interest in learning materials with complicated content. Visuals may have many functions, such as attract, gain, get, hold, and maintain attention of a learning material. In contrast to pictures used for advertising, decoration, and entertainment, the main purposes for use of visuals in education are cognitive and pedagogical. Our use of pictures must always be adapted to the intended audiences, and to the available technology. Teachers, and students, need to pay attention to visuals in learning materials. Most students do not attend to the visuals unless they actually are instructed to do so. At this point, how pictures are included in the learning process is decisive on the expected impact. As an effective visualization type, infographics enable conveying complex information in a big picture by combining text and visuals. Beyond instructor-provided infographics, infographic creation enables focusing on a subject, researching in-depth and visualizing the constructed knowledge.


2020 ◽  
Vol 8 (2) ◽  
pp. 476-484
Author(s):  
Agus Imam Kharomen

[TAFSEER LEARNING METHODS IN 'ULUM AL-QUR'AN BASED SCHOOL]. This paper is aimed to respond to the lack of formulation of tafsir learning methods at schools. This study shows that the learning method with the basis of Ulum al-Qur’an consists of three aspects, i.e. the foundation, learning material, and method. The foundation of tafsir learning comprises three elements; it must be based on the function of the Qur'an, gradual, and not burdensome. Then, the learning materials of tafsir can use the stories contained in the Qur'an, asbab al-nuzul (reason of revelation), and the main themes of the Qur'an. Meanwhile, the tafsir learning process uses the ijmali method. This is a library based study with data sources from books, especially ‘Ulum al-Qur'an Mabahits fi 'Ulum al-Qur'an by Manna' al-Qathan, 'Ulum al-Qur'an by Nuruddin' Itr, Kaidah Tafsir by M. Quraish Shihab, and Membumikan Ulumul Qur’an by Ahsin Sakho Muhammad as well as research results in the form of journals and others in the field of education. In the process, this study uses a descriptive-analytical method with a content analysis approach and contextual interpretation.


2020 ◽  
Author(s):  
Ayu Amelia Aprilia ◽  
Nana

The purpose of this paper is to describe how the effort to reduce misconceptions in Physics learning material using inquiry learning models. This writing is motivated by the large number of students who are still experiencing errors in understanding Physics learning materials. For this reason, efforts need to be made to reduce misconceptions in learning physics. The inquiry learning model can be used to reduce students' misconceptions. The method used in this paper is the study of literature by studying some literature to be analyzed and made conclusions. The results of this paper show that using inquiry learning models in the physics learning process can be a solution to reduce the misconception of material in the classroom. The inquiry learning model is applied to students where when the activity takes place the teacher is only a guide who directs the students then the students actively seek and understand the learning, generating ideas to find solutions in solving existing problems. Learning can increase student activity in the classroom so that not only accept all the material provided by the teacher but actively seek for themselves and there is openness where learning will facilitate the various hypotheses of students that must be proven and its truth openly.


2017 ◽  
Vol 2 (1) ◽  
pp. 58
Author(s):  
Rika Dewi Indriyani ◽  
Tiwan Tiwan ◽  
Dwi Rahdiyanta

This research aimed to design and assess the feasibility of Adobe Flash aided learning media for CNC Turning subject, specifically for the coordinate system topic. The research was a research and development study using the Four-D models of development. Four-D model consists of 4 steps, namely define, design, develop, and disseminate. The instrument being used on this research was closed questionnaires with 4 choices Likert scale. The questionnaires were validated by expert evaluation. Data were collected from the 32 respondents. Data, which were quantitative and qualitative, were analyzed using descriptive analysis technique. The result shows that the learning media meets the teachers’ and students’ needs and expectation. For the feasibility level, the contents expert gave an average score of 3.37 which can be categorized as “very good”. The expert in media gave an average score of 3.45 which is in the “very good” category. The Teacher of the respective subject gave an average score of 3.38 and is categorized as “very good”. Students respond well with a score of 3.47 were given, which can be categorized as “very good”. Tujuan penelitian ini adalah merancang media pembelajaran berbantuan adobe flash untuk mata pelajaran CNC Turning dengan sistem koordinat. Penelitian ini merupakan penelitian pengembangan dengan model pengembangan Four-D Models yang terdiri dari 4 tahap yaitu define, design, develop, dan disseminate. Instrumen yang digunakan berupa angket dengan skala Likert 4 pilihan jawaban. Angket divalidasi oleh ahli evaluasi. Pengambilan data dilakukan kepada 32 responden. Data kualitatif dan kuantitatif yang diperoleh dianalisis menggunakan teknik analisis deskriptif. Hasil penelitian menunjukkan bahwa media pembelajaran yang dikembangkan telah disesuaikan dengan kebutuhan dan tuntutan dari guru dan siswa. Tingkat kelayakan media pembelajaran menurut ahli materi mendapatkan rerata nilai sebesar 3,37 dengan kategori “sangat baik”. Hasil validasi ahli media memperoleh rerata nilai sebesar 3,45 dengan kategori “sangat baik”. Hasil validasi guru pengampu memperoleh rerata nilai sebesar 3,38 dengan kategori “sangat baik”. Berdasarkan penilaian respon siswa diperoleh rerata sebesar 3,47 dengan kategori “sangat baik”.


Vidya Karya ◽  
2017 ◽  
Vol 31 (2) ◽  
Author(s):  
Herman Herman ◽  
Andi Momang Yusuf

 Abstract: This article is a result of an R&D (Research & Development) study which used a 4-D model to develope a teaching material in the form of student’s work sheet that based on science process skill. A valid teaching material has been developed in 2015. The framework of the work sheets was composed of identify (core competence, basic competence, topic, objective), inquiry question, analytical question, and conclusive question. The framework could minimalized the guiding expalanation as often found in experiment manual books. The result showed that the students’ performance in practicing the experiment given was in sufficient category, all of the student were responded positively and all of the activities expected in the learning process were impelemented.  Key words: work sheet, science process skill. Abstrak: Tulisan ini merupakan hasil penelitian R & D (Research and Development) dengan mengngunakan model pengembangan perangkat 4-D yang bertujuan untuk menghasilkan perangkat pembelajaran berupa lembar kerja berbasis keterampilan proses sains. Pada tahun 2015 telah dihasilkan perangkat pembelajaran yang valid. Kerangka lembar kerja terdiri dari identitas (Kompetensi Inti, Kompetensi Dasar, judul, tujuan), pertanyaan penyelidikan, pertanyaan analisis, dan pertanyaan penyimpulan. Kerangka ini meminimalkan pernyataan tuntunan seperti dalam penuntun praktikum (yang  mirip ”resep kue”). Hasil ujicoba menunjukkan kinerja praktikum siswa berada pada kategori cukup, semua siswa merespon positif dan semua aktivitas yang diharapkan muncul dalam pembelajaran terlaksana seluruhnya.  Kata kunci: lembar kerja (LK), keterampilan proses sains.


2017 ◽  
Vol 5 (2) ◽  
pp. 115
Author(s):  
Yani Paryono

Good Indonesian language learning materials are not only taken from textbooks but they can also be taken from various sources such as newspaper, outdoor media, nature, television, and social media. The research entitled ‘The Development of Indonesian Language Vocabulary Learning Materials Based on the Education of Pancasila Values on Facebook’ aims at producing Indonesian learning materials based on the education of Pancasila values. The problem discussed in this article is that there hasn’t been any Indonesian vocabulary learning material based on the education of Pancasila values developed by teachers and published on Facebook. The method used in this research is a Four-D Model consisting of some stages, such as: defining, planning, developing, and presenting on a seminar. This research involves an expert of Indonesian language education, six Indonesian language teachers, and twenty Senior High School students. Indonesian language learning materials on Facebook can be used to instill the values of Pancasila. The development of these learning materials is based on the principles of relevance, consistency, sufficiency properness of content, language, presentation, and graph. It has been proven through this research that the Indonesian subject learning achievement of Senior Secondary students through the use of facebook containing Pancasila values as learning content is higher compared to those students using different learning materials. AbstrakBahan belajar bahasa Indonesia yang baik tidak harus bersumber pada buku-buku pelajaran saja, tetapi dapat juga memanfaatkan berbagai sumber, seperti: media cetak koran, media luar ruang, alam sekitar, televisi, dan media sosial. Penelitian dengan judul Pengembangan Bahan Belajar Kosakata Bahasa Indonesia Berbasis Pendidikan Nilai-Nilai Pancasila di Facebook bertujuan untuk menghasilkan bahan belajar bahasa Indonesia berbasis pendidikan nilai-nilai Pancasila yang dapat diakses melalui facebook. Masalah yang dibahas di dalam artikel ini adalah belum adanya materi pelajaran kosakata bahasa Indonesia berbasis pendidikan nilai-nilai Pancasila yang dikembangkan guru dan di-publish di facebook. Metode penelitian yang digunakan adalah Four-D Model yang meliputi tahap pendefinisian, perancangan, pengembangan,dan tahap pendiseminasian. Penelitian ini melibatkan seorang ahli pendidikan bahasa Indonesia, 6 guru bahasa Indonesia, dan 20 siswa SMA. Bahan belajar bahasa Indonesia yang disajikan di media sosial facebook dapat dimanfaatkan untuk menanamkan nilai-nilai Pancasila. Bahan belajar bahasa Indonesia ini dikembangkan dengan memperhatikan prinsip relevansi, konsistensi, ketercukupan, kelayakan isi, kebahasaan, penyajian, dan kegrafikaan. Hasil belajar bahasa Indonesia siswa SMA melalui bahan belajar yang menggunakan kosakata bahasa Indonesia berbasis nilainilai Pancasila di media sosial facebook terbukti lebih tinggi dan lebih baik dibandingkan hasil belajar siswa yang menggunakan bahan belajar yang tidak sama.


2019 ◽  
Author(s):  
Fifit Fitriansyah ◽  
Hartati Muchtar ◽  
Diana Nomida Musnir

The ability of lecturers in developing learning materials influence on the success of the learning process, especially vendors of materials with an attractive look, one of them in the form of a flip book or ebook. This research aims to develop learning materials in the form of PR script writing flip book for students Program Study PR UBSI. The development of learning materials using the model of Dick and Carey with the approach of the research and development of the Borg and Gall Gall consists of 10 stages of development that have been modified by the researcher. The results of this research is in the form of textbook PR script writing in the form of flip book (ebook). The results of student learning using learning materials script writing PR-shaped flip book increased by 93% compared to students who did not use the PR script writing materials as much as 54%


2021 ◽  
Vol 1 (8) ◽  
pp. 1081-1094
Author(s):  
Meladia Aqidatul Izzah ◽  
Ali Ma’sum

Abstract: The development of digital comic media is encouraged by creative and innovative learning media that have not been developed yet in learning Arabic of Almaarif Singosari Islamic Senior High School (MA). In addition, teachers have not maximized the use of technology as a learning medium. In the learning process the teacher still uses the media used in general, such as laptops, projectors, books, and blackboards. In qira’ah learning the teacher more often uses books from the ministry of religion and powerpoint as learning media. This research aims to develop a product of digital comics in Arabic as a medium for learning Arabic subjects regarding Maharah Qira'ah for grade X of Almaarif Singosari Islamic Senior High School (MA) students. After the product has been developed, it is then validated by material experts, media experts, teachers, and students to understand the feasibility of the digital comic media. The method used in this research was Research and Development using the ADDIE model. As for the results of validation by material experts, media experts, teachers, and students as a whole obtained a percentage 83,9%. From this percentage it can be concluded that digital comic media is stated to be very valid or suitable to use as a medium for learning Arabic related to Maharah Qira'ah for grade X of Islamic Senior High School (MA) students. Keywords: comic, Arabic, qira’ah, learning media Abstrak: Pengembangan media komik digital ini dilatarbelakangi oleh belum dikembangkannya media pembelajaran yang kreatif dan inovatif dalam pembelajaran bahasa Arab di MA Almaarif Singosari. Di samping itu, guru belum memaksimalkan penggunaan teknologi sebagai media pembelajaran. Dalam proses pembelajaran guru masih menggunakan media yang monoton, seperti laptop, proyektor, buku, dan papan tulis. Pada pembelajaran qira’ah guru lebih sering menggunakan buku dari KEMENAG serta powerpoint sebagai media pembelajaran. Penelitian ini bertujuan untuk mengembangkan produk berupa komik digital berbahasa Arab sebagai media pembelajaran bahasa Arab untuk maharah qira’ah kelas X MA Almaarif Singosari. Setelah produk selesai dikembangkan, kemudian divalidasi oleh ahli materi, ahli media, guru, dan siswa untuk mengetahui kelayakan media komik digital. Metode yang digunakan dalam penelitian ini adalah Research and Development dengan menggunakan model pengembangan ADDIE. Adapun hasil validasi produk oleh ahli materi, ahli media, guru, dan siswa secara keseluruhan memperoleh persentase sebesar 83,9%. Dari persentase tersebut dapat disimpulkan bahwa produk komik digital berbahasa Arab dinyatakan sangat valid dan layak digunakan sebagai media pembelajaran bahasa Arab maharah qira’ah untuk siswa kelas X MA Almaarif Singosari. Kata kunci: komik, bahasa Arab, qira’ah, media pembelajaran


2020 ◽  
Vol 7 (2) ◽  
pp. 28-33
Author(s):  
Vindi Putri Ardiyana

ABSTRAK Penelitian ini bertujuan untuk (1) mendeskripsikan karakteristik kebutuhan guru dan siswa terhadap buku cerita bergambar berbasis Serat Wulangreh Pupuh Pangkur untuk pembelajaran bahasa Jawa di SMP Kota Semarang,  (2) membuat prototipe buku cerita bergambar berbasis Serat Wulangreh Pupuh Pangkur, dan (3) mendeskripsikan hasil validasi ahli mengenai prototipe buku cerita bergambar berbasis Serat Wulangreh Pupuh Pangkur. Penelitian ini menggunakan metode penelitian pengembangan (Research and Development) dengan tahapan yaitu (1) potensi dan masalah, (2) pengumpulan data, (3) desain produk, (4) validasi desain, dan (5) revisi desain. Data pada penelitian ini adalah amanat dari Serat Wulangreh Pupuh Pangkur dan kebutuhan terhadap buku cerita bergambar berbasis Serat Wulangreh Pupuh Pangkur. Sumber data dari penelitian ini adalah Serat Wulangreh Pupuh Pangkur, guru dan siswa. Teknik pengumpulan data menggunakan wawancara dan penyebaran angket. Analisis data pada penelitian ini adalah deskriptif kualitatif. Penelitian ini menghasilkan buku cerita bergambar berjudul Sinau Wulangreh Pupuh Pangkur. Setelah buku tersebut disusun, selanjutnya dilakukan uji validasi oleh ahli materi dan ahli media untuk mendapatkan saran dan perbaikan buku. Saran dan perbaikan dari ahli mencakup aspek materi, penyajian dan kegrafikaan.  Kata Kunci : buku cerita bergambar, Serat Wulangreh Pupuh Pangkur, pengembangan.   ABSTRACK The aims of this research are to (1) describe the characteristics of teachers and students’ need to a picture book with Serat Wulangreh Pupuh Pangkur base for Javanese Language learning process in SMP Kota Semarang, (2) to make a picture book prototype with Serat Wulangreh Pupuh base, and (3) describe the expert validation outcome about a picture book prototype with Serat Wulangreh Pupuh Pangkur base. This research uses research and development. The research stages were potential and problems, data collection, product design, design validation and design revisions. The data in this study are mandated by Serat Wulangreh Pupuh Pangkur and the need for a picture book based on Serat Wulangreh Pupuh Pangkur. Sources of data from this study are Serat Wulangreh Pupuh Pangkur, teachers and students. The technique of collecting data uses interviews and questionnaires. Data analysis in this study is descriptive qualitative. This research produces a picture book entitled Sinau Wulangreh Pupuh Pangkur as teachers and students’ need. After this book is created, there would be a validity test by the material and media experts to have suggestion and revision. The scope of suggestion and revision by the experts are material, serving, and graphics. Keywords: a picture book, Serat Wulangreh Pupuh Pangkur, development.


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