scholarly journals Training Teachers To Use Action Research In The Classroom

2021 ◽  
Vol 1 (2) ◽  
pp. 73-76
Author(s):  
Arsen Nahum Pasaribu ◽  
Sondang Manik ◽  
Erika Sinambela ◽  
Tiara K Pasaribu ◽  
Jubil Ezer Sihite ◽  
...  

Teachers are trained in senior high schools to increase their competence in designing and implementing CAR in the classes they teach. Seven students and eight teachers from SMAN 2 Panyabungan made up the training participants for this course. On the first day, CAR planning was stressed, and on the second day, CAR implementation was detailed. The community service was conducted by 8 lecturers of Universitas HKBP Nommensen Medan, on March 5-6, 2021. The results show that teachers' understanding of the CAR cycle had increased, however they required additional training to improve their ability to collect data and do data analysis techniques.

2017 ◽  
Vol 1 (2) ◽  
pp. 105-115
Author(s):  
Handoko Handoko ◽  
Septiana Widi Astuti

Queue is a common situation that is common in everyday life where consumers wait in front of the counter to get a turn of service or service facilities. The study aims to determine the performance of the queuing system at the train ticket counter at Yogyakarta Tugu Station. This research is an action research. The population in this study are all customers who come to Yogyakarta Tugu Railway Station to purchase train tickets. Sampling using accidental sampling technique. Data collection techniques used are the method of observation and documentation. Data analysis techniques used queuing formulas for Model B: M / M / S. The results showed that the performance of the queuing system at the train ticket counter at Yogyakarta Tugu Station was not optimal.


2015 ◽  
Vol 2 (1) ◽  
pp. 85
Author(s):  
Sumanti M. Saleh ◽  
Sugito Sugito

Penelitian ini bertujuan untuk meningkatkan kecerdasan interpersonal anak usia 5-6 tahun di TK Barunawati Kota Ternate dan seberapa besar peningkatan kecerdasan inter-personal anak usia 5-6 tahun dengan menggunakan metode bermain peran. Jenis penelitian ini adalah penelitian tindakan kelas yang dilaksanakan dalam II siklus. Subjek dalam penelitian ini adalah anak didik kelompok B di TK Barunawati Kota Ternate yang berjumlah 25 orang. Kolabolator dalam penelitian adalah guru kelas B, sebagai pelaksana tindakan, peneliti sebagai observer dan guru pendamping sebagai pembantu observer. Pengumpulan data dilakukan melalui observasi, catatan lapangan dan dokumentasi. Observasi meliputi proses pembelajaran sosial emosional dan kecerdasan interpersonal anak. Catatan lapangan digunakan untuk melihat permasalahan yang dihadapi selama pembelajaran. Dokumentasi digunakan untuk memperoleh data yang berbentuk foto. Teknik analisis data dilakukan dengan menggunakan statistik deskriptif sederhana. Data dianalisis secara kuantitatif dan kualitatif. Hasil penelitian ini menunjukkan bahwa kecerdasan interpersonal anak usia dini dapat ditingkatkan melalui metode bermain peran. Peningkatan tersebut sebesar 76%.Kata Kunci: metode bermain peran (role playing), kecerdasan interpersonal, anak usia dini. The Implementation of Role Playing Method to Improve Interpersonal Intelligence of Children Aged 5-6 Years in Kindergarten Barunawati AbstractThe study aims to increase interpersonal intelligence of children aged 5-6 years in kindergarten Barunawati Ternate City and how much the increase in interpersonal intelligence of children aged 5-6 years using role playing methods. This research is a classroom action research conducted in two cycles. The subjects in this study are students in kindergarten group B Barunawati Ternate City amounting to 25 people. The collaborators in this research were the B-grade teachers acting as the executor, while the researcher was an observer and as a teacher assistant in the observation. The data were collected through observation, notes field and documentation. Observations included the process of learning social emotional and childrens interpersonal intelligence. Field notes were used to see the problems faced during the learning. Documentation used to obtain data in the form of photos. The data analysis techniques used simple descriptive statistics. The data were analyzed quantitatively and qualitatively. The results of this study shows that early childhood interpersonal intelligence can be improved through the role playing methods. The increase in the amout of 76%.Keywords: role playing method, interpersonal intelligence, early childhood


Author(s):  
Leli Fertiliana Dea ◽  
Agus Setiawan

This study aims to determine whether the application of the method of finger play can develop cognitive abilities in class A children in Raudhatul Athfal Ma’arif 01 Metro. This study used a qualitative approach, with the type of Classroom Action Research (CAR). This study uses a design according to the Kemmis model and Taggart MC which consists of four stages, namely: 1. Planning, 2. Action, 3. Observation, and 4. Reflection ". The subjects of this study were class A children in Raudhatul Athfal Ma’arif 01 Metro 2018/2019 academic year as many as 15 children. The research instrument uses the method of documentation, observation and interviews. Data analysis techniques used quantitative descriptive statistics. The results of the first cycle, indicators of success in cognitive abilities are 60% increased to 80% in cycle II.


Author(s):  
Dina Marselani

This research was conducted due to the low level of numeracy ability in children of group B in TK Kemala Bhayangkari 13 Padangsidimpuan. The formulation of the problem under study was how to improve children's numeracy skills through numeric media. The research conducted was classroom action research consisting of two observations, each of which consisted of 4 stages, namely planning, implementation, observation, and reflection. The subjects of this study were children of group B in TK Kemala Bhayangkari 13 Padangsidimpuan by using observation sheets. The data analysis used was qualitative data analysis techniques that can be seen from children's numeracy skills and quantitative data were calculated by formula. The results obtained in children's numeracy skills have increased. Before the action was taken, the level of numeracy ability of children was still very low, after the first cycle of research was obtained 44% and in the second cycle increased to 88%. After conducting research starting from pre-cycle, cycle I, cycle II, it was concluded that the numeracy ability of group B children in TK Kemala Bhayangkari 13 Padangsidimpuan had increased.


2020 ◽  
Vol 3 (2) ◽  
pp. 178-190
Author(s):  
A Metta Apriliani ◽  
Yasbiati Yasbiati ◽  
Elan Elan

ABSTRACTThis research is based by the problems encountered in TK Negeri Pembina Tasikmalaya City associated with the improvement of locomotor child. Ideally the implementation of improved locomotor child movement skills is done through various acitivities, methods and media that can stimulate the locomotor childs movement skills but in practice in the field with media limitations and strategies. The ability of teachers in choosing a metdhod leads to a lack of learning practices related to locomotor locomotion skills. This study was designed to see the effect of using the game of obstacles against the improvement of locomotor skill of the green group B children in the TK Negeri Pembina Tasikmalaya City after the use of game of engklek obstacle. This research uses classroom action research methods (PTK) model kemmiss and taggart which is dones collaboration with teachers and principals. The object of the study is locomotor skill using the game of engklek obstacle. Data collection tool used is using a form of observation made by researchers and documented, while the data analysis techniques using descriptive qualitative dan quantitative. Based on the action done as much as 3 cycles show the user of game engklek obstacles affect the increase of locomotor childs movement skills. of the study showed that the use of the game engklek obstacles can improve the locomotor skills of children group B Green TK Negeri Pembina Tasikmalaya City. ABSTRAKPenelitian ini dilatarbelakangi oleh permasalahan yang ditemui di TK Negeri Pembina Kota Tasikmalaya berkaitan dengan peningkatan keterampilan gerak lokomotor anak. Idealnya pelaksanaan peningkatan keterampilan gerak lokomotor anak dilakukan melalui berbagai kegiatan, metode, dan media yang dapat merangsang keterampilan gerak lokomotor anak. Namun pada praktiknya di lapangan dengan keterbatasan media dan strategi, kemampuan guru dalam memilih metode menyebabkan kurangnya praktik pembelajaran yang berkaitan dengan keterampilan gerak lokomotor. Penelitian ini dirancang untuk melihat pengaruh penggunaan permainan engklek rintangan terhadap peningkatan keterampilan gerak lokomotor anak kelompok B Hijau di TK Negeri Pembina Kota Tasikmalaya, setelah penggunaan permainan engklek rintangan diberikan. Penelitian ini menggunakan metode Penelitian Tindakan Kelas (PTK) menggunakan model kemmis dan taggart yang dilakukan bekerja sama dengan guru. Objek penelitian adalah keterampilan gerak lokomotor menggunakan permainan engklek rintangan. Alat pengumpulan data yang digunakan yaitu menggunakan berupa lembar observasi yang dibuat oleh peneliti dan dokumentasi, sedangkan teknik analisis data menggunakan deskriptif kualitatif dan kuantitatif. Berdasarkan tindakan yang dilakukan sebanyak 3 siklus dengan, menunjukan penggunaan permainan engklek rintangan, berpengaruh terhadap meningkatnya keterampilan gerak lokomotor anak.). Kendala yang diperoleh selama penelitian adalah mengkondisikan anak, namun peneliti telah berhasil mengatasinya. Hasil penelitian menunjukkan bahwa penggunaan permainan engklek rintangan dapat meningkatkan keterampilan gerak lokomotor anak kelompok B Hijau TK Negeri Pembina Kota Tasikmalaya.


Author(s):  
Lukman Hakim ◽  
Dona Sandy Yudasmara

Tujuan penelitian adalah untuk memperbaiki dan meningkatkan keaktifan siswa dalam pembelajaran kebugaran jasmani siswa kelas V SDN 2 Pagelaran Kabupaten Malang. Penelitian ini menggunakan rancangan penelitian tindakan kelas. Subjek penelitian adalah 23 siswa kelas V SDN 2 Pagelaran Kabupaten Malang. Analisis data penelitian menggunakan teknik analisis data deskriptif kualitatif dan kuantitaitif. Hasil penelitian yang telah diperoleh bahwa penggunaan metode bermain dalam pembelajaran pendidikan jasmani subbab kebugaran jasmani, dapat meningkatkan keaktifan siswa kelas V SDN 2 Pagelaran Kabupaten Malang. AbstractThe purpose of this study is to improve and enhance students' liveliness in learning physical fitness for fifth grade students of SDN 2 Pagelaran of Malang Regency. This study uses Classroom Action Research design. Subjects of the research are 23 students of fifth grade SDN 2 Pagelaran of Malang Regency. In analysing the data, the researcher are using qualitative and quantitative descriptive data analysis techniques. The result is that utilizing the playing method in physical education for physical fitness chapter can enhance the liveliness of grade V students of SDN 2 Pagelaran of Malang Regency. 


2020 ◽  
Vol 1 (2) ◽  
pp. 26
Author(s):  
Siti Khodijah

This study aimed to improve the ability to recognize letters in children aged 4-5 years through motion video and song. The type of this study was a classroom action research were conducted in two cycles. Data collection techniques used observation, interviews, test, and documentation. Quantitative data analysis techniques used comparative data analysis, and qualitative data analysis used interactive model analysis. The validity of quantitative data used construct validity, while the validity test of qualitative data using triangulation and triangulation techniques. The results showed there is an increased ability to recognize letters that can be viewed through an increase in the percentage of completeness that in the first cycle of 65% and the second cycle by 82%.The increase was evidenced by the child's success in imitating / create form letters b,d,p,q,l,i, pronounce letter sounds b,d,p,q,l,i and distinguish the shape of the letter b and d, p and q, l and i. The conclusion of this study is the impression of motion video and song can improve the ability to recognize letters in children aged 4-5 years.


2021 ◽  
Vol 2 (2) ◽  
pp. 220-229
Author(s):  
Eko Purnomo ◽  
◽  
Kodrat Hi Karim ◽  

The publication of scientific papers is an essential element in promoting educators. The problem is that the average teacher at SD Negeri 45 has not written and published independently. Some teachers are not proficient in operating computers, especially Microsoft Office Word. Even though writing scientific papers requires these skills to facilitate the work of teachers during writing. In this service, several points are trained, namely optimizing the use of Microsoft Office Word, the rules of writing scientific reports and publications, and techniques for implementing CAR. This activity was carried out on September 18, 2021. The partners of this service were all teachers at the 45 Ternate State Elementary School. The method used is demonstration, lecture, and question and answer. The results of community service activities show that teachers at SD Negeri 45 Ternate City can write CAR scientific reports even though only three people have the best writing skills. At the evaluation stage, several corrections were found, such as spelling errors, data analysis techniques, and the use of references. The obstacle in this research is the limitations of laptops and computers. It takes a long time because there are three available laptop facilities during practice, so the teacher is divided into 3 study groups. However, overall, this service can provide understanding and motivation to teachers at SD Negeri 45 Ternate City to write scientific papers


2018 ◽  
Vol 3 (1) ◽  
pp. 28-32
Author(s):  
Trisnawati Trisnawati ◽  
Muhammad Andi Setiawan

This study aims to determine the Improvement of Learning Outcomes and Learning Activities of Class XI students of Madrasah Aliyah Miftahul Jannah Palangakaraya using audiovisual media. The type of research used in this study is Classroom Action Research (CAR). The instruments of data collection in this study were observation and tests. While the data analysis techniques in this study used the classical and individual completeness percentage formula. The results of the study: (1) Learner Activities Learning Madrasah Aliyah class XI Miftahul Jannah Palangkaraya at the time of economic learning using audiovisual media is more active, (2) There is an increase in learning outcomes of students of class XI Economics Madrasah Aliyah Miftahul Jannah Palangkaraya after using Audio-Visual Media.


2021 ◽  
Vol 18 (1) ◽  
pp. 36-43
Author(s):  
Mujahidatul Haibah ◽  
Chaerul Rochman ◽  
Ida Farida

This research reveals the problems that occur during distance learning in the amaliyah activities in the month of Ramadan during the Covid-19 pandemic at 16 Bandung Public High Schools. At the same time, the purpose of this study is to find distance-learning about the activities of the Islamic month of Ramadan during the Covid-19 pandemic at 16 Bandung Public High Schools. This research is a qualitative descriptive study based on a sample consisting of 22 men and 13 women, using the instruments, namely a checklist and a matrix, in triangulation questions. Data analysis techniques include providing value, calculating the average number of scores, calculating the average according to gender, calculating the relationship of 3 variables; graphs, triangulation illustrate the results. Based on the data analysis conducted, the results of this study are strong in the ability of the character components of students or students who, on average, get the highest score or value. And also that the distance learning process about the amaliyah activities of the month of Ramadan during the Covid-19 pandemic at SMAN 16 Bandung school can better shape the character of students or students. This research concludes that learning during this pandemic period; students have more expertise in competency components. And with this character and product relationship can make good results.


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