scholarly journals PEMBUATAN MEDIA PEMBELAJARAN TINGKAT DASAR (SD/MI/SDIT) DENGAN MEMANFAATKAN LIMBAH SAMPAH (KARDUS) UNTUK METERI SISTEM PENCERNAAN MANUSIA

TA'AWUN ◽  
2021 ◽  
Vol 1 (01) ◽  
pp. 37-42
Author(s):  
Dwi Rosyidatul Kholidah ◽  
Choerul Anwar Badruttamam ◽  
Anis Ulfiyatin

The use of media in the learning process can generate new desires and interests, generate motivation, and stimulate learning activities, and even bring psychological effects on students, especially early age students. The use of instructional media will help the effectiveness of the learning process and the delivery of messages and lesson content. Learning media is useful in clarifying the delivery of teaching material, overcoming space and time, spurring children to be more active, and can increase cooperation. The benefits of using a learning media will be felt optimally if the teacher is able to select and use the media in accordance with its goals and functions. Digestive process media made of cardboard that is no longer used is one of the many media that can be obtained from the surrounding environment which is useful for learning children at the SD / MI / SDIT level. Besides being useful for students, learning media is also useful for educators. Educators will also get skills to design instructional media designs, make them, and maintain learning media properly.

2020 ◽  
Vol 3 (2) ◽  
pp. 141-151
Author(s):  
Vivi Kafilatul Janah ◽  
Edi Hendri Mulyana ◽  
Elan Elan

ABSTRACTThis study is based ob the background behind the learning process that is less varied and the skill of communicating children is still low. Enthusiastic children to communicate what has been observed and done is still very lacking, children only communicate verbally. Though the process of communicating can be conveyed nonverbally, for example images, movements, and tables. Based on observations, the teacher also gives less opportunities for children to try and express their opinions. The media used is also very limited, so the learning process becomes less fun for children. Even though scientific learning should be a fun learning for children because children can try the media in the scientific learning activities. The purpose of this study was to improve the communication skills in class B RA Al-Istiqomah in Tasikmalaya City. This study uses Classroom Action Research (CAR). This study was conducted in three cycles using the Kemmis Mc model. Taggart. The research subjects were children of group B RA Al-Istiqomah in Tasikmalaya City totaling 16 children. The object of this research is the skill to communicate. Rainbow Water science games are games used in learning to improve communication skills. Data collection techniques use documentation and documentation, while data analysis techniques use quantitative descriptive. The instrument used is a structured observation sheet with the achievement of indicators for each activity. The results of the research that have been carried out show that there is an increase in the skills of communicating through science games. This is evidenced by an increase in the ability of teachers to plan learning, the ability of teachers in the process of implementing learning through science games from each cycle. The final result of the skill in communicating the child is in good criteria, the end result of the teacher's ability to plan learning is in very good criteria, and the end result of the teacher's ability to carry out the learning is in very good criteria. ABSTRAKPenelitian ini di latar belakangi dari proses pembelajaran yang kurang variatif dan keterampilan mengkomunikasikan anak masih rendah. Antusias anak untuk mengkomunikasikan apa yang telah diamati dan dilakukannya masih sangat kurang, anak hanya mengkomunikasikan dengan cara verbal. Padahal proses mengkomunikasikan dapat disampaikan secara nonverbal, misalnya gambar, gerakan, dan tabel. Berdasarkan pengamatan, guru juga kurang memberi kesempatan anak untuk mencoba dan mengeluarkan pendapatnya. Media yang digunakan juga sangat terbatas, sehingga proses pembelajaran menjadi kurang menyenangkan bagi anak. Padahal seharusnya pembelajaran saintifik merupakan pembelajaran yang menyenangkan bagi anak karena anak dapat mencoba media dalam kegiatan pembelajaran saintifik tersebut. Tujuan penelitian ini adalah untuk meningkatkan keterampilan mengkomunikasikan di kelas B RA Al-Istiqomah Kota Tasikmalaya. Penelitian ini menggunakan Penelitian Tindakan Kelas (PTK). Penelitian ini dilaksanakan sebanyak tiga siklus dengan menggunakan model Kemmis Mc. Taggart. Subjek penelitian adalah anak kelompok B RA Al-Istiqomah Kota Tasikmalaya yang berjumlah 16 anak. Objek penelitian ini adalah keterampilan mengkomunikasikan. Permainan sains Rainbow Water adalah permainan yang digunakan dalam pembelajaran untuk meningkatkan keterampilan mengkomunikasikan. Teknik pengumpulan data menggunakan dokumentasi dan dokumentasi, Sedangkan teknik analisis data menggunakan deskriptif kuantitatif. Instrument yang digunakan berupa lembar observasi terstruktur dengan capaian indikator setiap kegiatannya. Hasil penelitian yang telah dilaksanakan menunjukkan bahwa adanya peningkatan keterampilan mengkomunikasikan melalui permainan sains.


2021 ◽  
Vol 2 (1) ◽  
pp. 68-74
Author(s):  
Pipin Nur Anggraini ◽  
Ratih Asmarani

In the implementation of learning activities that occur at SD Plus Pesantren Al-Anwar, problems when implementing learning activities, among others, are the media used are not supportive, teachers use learning resources in the form of books and have not used certain learning media. This is the cause of students tend to be passive in learning activities. When learning theme 3 sub-theme 2 learning 2 in class IV the teacher uses image media in teaching and learning activities, making students less understanding of the material. As a result, students are less interested in teaching and learning activities. This research was conducted in class IV, which consisted of 20 students. In the development research that has been carried out, it is expected to be able to provide a good influence for students, the Fun Thinkers book media is to foster student learning activities and achievements and must use media that can foster student interest in learning so that they are enthusiastic in undergoing the learning process. Research using the ADDIE model which passes through 5 stages.


Author(s):  
Ilmawan Mustaqim

AbstrakAugmented Reality (AR) dapat didefinisikan sebagai sebuah teknologi yang mampu menggabungkan benda maya dua dimensi atau tiga dimensi ke dalam sebuah lingkungan yang nyata kemudian memunculkannya atau memproyeksikannya secara real time. AR dapat digunakan untuk membantu memvisualisasikan konsep abstrak untuk pemahaman dan struktur suatu model objek. Beberapa aplikasi AR dirancang untuk memberikan informasi yang lebih detail pada pengguna dari objek nyata. Media merupakan sebuah alat atau objek yang berfungsi sebagai penghubung antara penerima dan pengirim pesan.Media pembelajaran merupakan suatu alat perantara antara pendidik dengan peserta didik dalam pembelajaran yang mampu menghubungkan, memberi informasi dan menyalurkan pesan sehingga tercipta proses pembelajaran efektif dan efisien. Media pembelajaran mengakibatkan terjadinya sebuah komunikasi antara pendidik dan peserta didik dalam proses pembelajaran. Apabila dalam proses pembelajaran tidak menggunakan media maka tidak akan terjadi proses pembelajaran.Pemanfaatan media pendidikan menggunakan Augmented Reality dapat merangsang pola pikir peserta didik dalam berpikiran kritis terhadap sesuatu masalah dan kejadian yang ada pada keseharian, karena sifat dari media pendidikan adalah membantu peserta didik dalam proses pembelajaran dengan ada atau tidak adanya pendidik dalam proses pendidikan, sehingga pemanfaatan media pendidikan dengan augmented reality dapat secara langsung memberikan pembelajaran dimanapun dan kapanpun peserta didik ingin melaksanakan proses pembelajaran. Media Pembelajaran AR dapat memvisualisasikan konsep abstrak untuk pemahaman dan struktur suatu model objek memungkinkan AR sebagai media yang lebih efektif sesuai dengan tujuan dari media pembelajaran. Kata kunci:  augmented reality, media pembelajaran AbstractAugmented Reality (AR) can be defined as a technology that can combine virtual objects two-dimensional or three-dimensional into a real environment and then bring it or project it in real time. AR can be used to help visualize abstract concepts for the understanding and the structure of an object model. Some AR application designed to provide more detailed information on the user of the real object. Media is a tool or object that serves as a liaison between the recipient and the sender of the message.Learning Media is an intermediary tool between educators with learners in the learning that is able to connect, inform and distribute the messages so as to create an effective and efficient learning process. Instructional media resulting in a communication between educators and learners in the learning process. If the learning process does not use the media then there will be a learning process.Implementation media education using Augmented Reality can be stimulate the mindset of students in critical thinking about something issues and events that exist in everyday life, because of the nature of the medium of education is to help learners in the learning process with the presence or absence of teachers in the educational process, so that the use of the media augmented education with reality can directly provide learning wherever and whenever the learner wants to implement the learning process. Learning Media AR can visualize abstract concepts for the understandingand the structure of an object model enables the AR as a more effective media in accordance with the purpose of learning media. Keywords : augmented raeality, utilzation of instructional media


2020 ◽  
Vol 16 (2) ◽  
pp. 151-161
Author(s):  
Nur Silva Nabila

Learning media evaluation aims to find out whether the effectiveness and efficiency of the media used in conveying learning content. Weaknesses and strengths of a media will be known by this program, whether the media needs to be improved or not. This article discusses the use of instructional media in PAI subjects at MTs Daruttaqwa with descriptive deductive and inductive analysis. Sources of data derived from literature, observation, and interviews were analyzed qualitatively. The purpose of this article is a) to find out the learning media used in MTS Daruttaqwa b) to find out the use of learning media in MTs Daruttaqwa c) to analyze the evaluation of learning media in MTs Daruttaqwa. The conclusions of this article are a) The media used in PAI learning at MTs Daruttaqwa in the form of technology-based media such as language labs, computer labs, projectors and manual-based media such as props for example paper that contains a collection of pieces of verses of the Koran in Qur'an Hadith and other subjects b) Media used in PAI learning in MTs Daruttaqwa in the form of technology-based media and manual-based media c) PAI learning media in MTs Daruttaqwa is only limited to teaching aids for teachers and not as something that needs and much needed in learning activities


2013 ◽  
Vol 1 (2) ◽  
pp. 95
Author(s):  
M. Miftah

The world of education today live in a media world, where learning activities have been moved towards the reduction of the delivery system with the lecture method of teaching material and replaced with the use of instructional media. More on learning activities that emphasize the competencies associated with process skills , then takes the role of instructional media. Good learning and creatively designed to take advantage of multimedia, within certain limits will be able to increase the likelihood of students to learn more imbibe what they learn, the better, and improve performance (performance) in order to improve student achievement of competencies. Media as an integral part of learning, these components need to get the attention of the teacher. The importance of the media in facilitating learners (learners), presentation tailored to the learning objectives set. The presence ofmedia in the learning process greatly help learners better understand the lessons. AbstrakDunia pendidikan dewasa ini hidup dalam dunia media, dimana kegiatan pembelajaran telah bergerak menuju dikuranginya sistem penyampaian bahan pengajaran dengan metode ceramah dan diganti dengan digunakannya media pembelajaran. Lebih-lebih pada kegiatan pembelajaran yang menekankan pada kompetensi-kompetensi yang terkait dengan keterampilan proses, maka dibutuhkan peranan media pembelajaran. Pembelajaran yang dirancang secara baik dan kreatif dengan memanfaatkan multimedia, dalam batas-batas tertentu akan dapat memperbesar kemungkinan siswa untuk belajar lebih banyak mencamkan apa yang dipelajarinya, lebih baik, dan meningkatkan penampilan (performance) siswa dalam rangka meningkatkan ketercapaian kompetensi. Media sebagai bagian integral pembelajaran, komponen ini perlu mendapatkan perhatian para guru. Pentingnya media dalam memfasilitasi peserta didik (pebelajar), penyajiannya disesuaikan dengan tujuan pembelajaran yang ditetapkan. Hadirnya media dalam proses pembelajaran sangat membantu pebelajar lebih memahami hal yang dipelajari.


2019 ◽  
Vol 4 (2) ◽  
pp. 43
Author(s):  
Nurul Iman ◽  
Khairul Huda

Tujuan kegiatan pengabdian kepada masyarakat yang dilaksanakan dalam bentuk pelatihan penerapan model pembelajaran berbasis konservasi di Lembaga PAUD Al- Khair Udayana Mataram ini adalah: 1) Untuk mendeskripsikan rancangan  model pembelajaran berbasis konservasi (PBK) pada anak usia dini; 2) Untuk memberikan pengetahuan dan pengalaman kepada para pendidik tentang pentingnya menerapkan model pembelajaran berbasis konservasi (PBK) pada anak usia dini. Hal ini didasarkan atas masih kurangnya efektifitas dan bermaknaan dalam mengembangkan karakter peduli lingkungan bagi anak, hal ini dibuktikan dengan rendahnya rasa cinta dan peduli lingkungan pada diri anak misalnya membuang sampah di sembarang tempat. Metode yang digunakan dalam kegiatan pengabdian kepada masyarakat ini adalah pelatihan dan pendampingan yang bersifat partisipatif. Hasil dari pelatihan ini adalah peserta pelatihan memahami dan menguasai rancangan  model pembelajaran berbasis konservasi (PBK) Adapun dampak dari kegiatan pengabdian ini adalah memberikan kebermanfaatan bagi para pendidik dalam hali ini adalah  guru PAUD supaya bisa memilih model pembelajaran berbasis konservasi sebagai alternatif dalam proses pembelajaran pada anak usia dini dalam usaha menanamkan karakter peduli lingkungan pada anak sehingga terlahir anak-anak yang mau menjaga kelstarian lingkungan sekitar serta sehat jasmani maupun rohani.Training on the Application of Conservation-Based Learning Model (Pbk) in Early Childhood at the Institute of Paud Al-Khair Udayana MataramAbstractThe objectives of community service activities carried out in the form of training in the application of conservation-based learning models at the Al-Khair Udayana Mataram PAUD Institution are: 1) To describe the design of conservation-based learning models (PBK) in early childhood; 2) To provide knowledge and experience to educators about the importance of applying conservation-based learning models (PBK) in early childhood. This is based on the lack of effectiveness and meaning in developing the character of caring for the environment for children, this is evidenced by the lack of love and care for the environment in children, for example, throwing trash in any place. The method used in community service activities is participatory training and assistance. The results of this training are training participants to understand and master the design of conservation-based learning models (PBK). The impact of this community service activity is to provide benefits for educators in this matter, PAUD teachers so they can choose conservation-based learning models as alternatives in the learning process for children. early age in an effort to instill the character of caring for the environment in children so that children are born who want to maintain the environment surrounding environment and healthy physically and spiritually.


2018 ◽  
Vol 17 (2) ◽  
pp. 79-85
Author(s):  
Rita Rahmaniati ◽  
Bulkani Bulkani ◽  
Fitri Pujianti

This study aims to find out: (1) Student learning activities in IPS (Social Sciences) learning on the application of scramble learning model using puppet hero media (Puppet Heroes), and (2) Improvement of IPS learning outcomes after application of learning model of scramble using media of wayang heroes. Data collection using observation and test, while for data analysis technique using the analysis technique of classical and individual completeness. From the research result, it can be concluded that: (1) learners are more active in IPS learning on the application of scramble learning model by using puppet hero media, students play an active role, motivated, cooperate with increasing concentration and speed of thinking during learning process in cycle I. the observation of teacher activity on the learning process conducted by observer I and observer II during social science learning process (IPS) in cycle I average aspects of teacher activity is 3.63 with very good criteria and the average aspects of the activities of learners that is 3.37 with good criteria, and (2) There is an increase in learning outcomes of IPS learners after the application of the model of learning scramble using the media of wayang heroes. This is indicated by the results of learning seen through the average scores of classes in the first cycle is 80.21 with the criteria achieved and meet the KKM 70, reaching the percentage of learning mastery learners classically that is 100%, with 85% classical completeness.


2020 ◽  
Vol 8 (2) ◽  
pp. 269-279
Author(s):  
Yani Wulandari ◽  
Yayat Ruhiat ◽  
Lukman Nulhakim

The media cannot be separated from the learning process. The use of learning media that is not interesting and varied makes students bored. This research was conducted to produce learning media products in the form of based video animation of powtoon. To achieve these objectives used to Research and Development (RD) method. The development of instructional media focuses on Natural Sciences (IPA) subjects for the fifth-grade of primary schools. To find out the coherence between media and material, validity test have been conducted by media experts and material experts. The results of product validity by the two experts have obtained a very decent category. From the media, expert obtained a value of 89.8% and material experts 88.7%. Next, to find out the effectiveness of the media on the subject matter, a trial was conducted at SDIT. The results of a limited trial to learners obtained a very decent category with 96.36% and an evaluation by the educator of 91.1%. The results of the analysis by both experts and have been tested on students and educators, that the powtoon-based learning video media has met the criteria to be applied as a learning media for IPA


MADRASAH ◽  
2016 ◽  
Vol 8 (2) ◽  
pp. 10
Author(s):  
Sigit Dwi Laksana

<span class="fontstyle0">Problems of students’ character are currently the main focus in the education realm. The role of the family, teachers, and the society is critical in shaping the character of children.<br />The weakness of character-based learning in an educational institution has been the key factor on the problem of student characters. The teacher in the learning process is often less<br />inovative and creative in designing the learning process, especially in terms of learning media design. Comic is one of media that can help students and can replace the position of teachers in learning activities both inside and outside the classroom. Comic can be used in a two-way learning process, namely as a teaching tool and as a medium for shaping the character of the students. Based on observation field, it is known that in the process of learning, comic as instructional medium has never been utilized. Therefore, the presence of learning media in the form of comics is expected to assist the teacher in the learning process and helps in forming the character of students. Comic languages using polite language are expected to avoid impolite languages and not in accordance with the objectives of education character. This also inspires the use of instructional media comic contents of learning materials in elementary school. Comics as a medium of learning is able to build the foundations of character for learners and are ultimately capable of constructing human characters that are intact and resilient.<br /></span><strong></strong>


2021 ◽  
Vol 1 (1) ◽  
pp. 185-204
Author(s):  
Rizki Maulinisa ◽  
Aprinaldo Anrada

The learning media used in the process of learning Theme 8 Subtema 3 Proud of the Region where I live in grade 4 at MIN 2 Kebon Agung Imogiri Bantul is internet and projector media. This media is very commonly used by teachers. In its learning activities the media is used to convey material about various production and professional activities that exist around students through pictures and videos. The obstacle in the learning media application is that teachers have difficulty in determining the media used because not all material can use interesting media. This is also due to the teacher's limitations in mastering learning media. But in the learning process, many students have understood the material by using learning media. Apart from all that, there are still students who do not understand the material because the teacher does not pay attention to all student activities in class. Many students play during learning. Classroom learning begins with showing pictures and videos related to the material to be explained, then the teacher will provide stimulus questions to students. The problem is that teachers have difficulty choosing a fixed learning media, this is also related to the teacher's limitations in mastering learning media


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